Tower of Frozen Shadow  

Quick Facts

Type: Indoor
Continent: Velious
Instanced: No
Keyed: No
Level Range: 30 - 55
Send a correction
This massive seven-floor tower is located on the second island of Iceclad. It is clear that something terrible once happened to the inhabitants of the tower. Littered with undead scholars, priests, travelers and shades, one must make their way up floor by floor with a different key necessary for each floor up. On the top floor is Tserrina, inciting terror on the rest of Frozen Shadow. Contrary to rumors, there is no eighth floor.

Various keys grant you access to each floor of the tower:

Crystal Key - 2nd floor - a large undead gnoll
Three Toothed Key - 3rd floor - an angry librarian
Frosty Key - 4th floor - an enraged shadow beast
Small Rusty Key - 5th floor - Cara Omica
Bone Finger Key - 6th floor - an enraged relative
Large Metal Key - 7th floor - VhalSera
Tserrina's Key - Master Key - Tserrina Syl`Tor
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Welcome to the Tower of Frozen ShadowA Bedroom on the Third FloorA Fifth Floor HallSecond Floor Library
A Sixth Floor HallIcy ShadesOn the Seventh FloorPortal to the Top Floor
The Efreeti, VhalSeraA Deranged CeremonyCara Omica in the Mummy TunnelsTserrina Syl`Tor
« Previous 1 2 3
Post Comment
An Enraged Relative
# Mar 20 2014 at 12:56 AM Rating: Decent
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2 posts
So after successfully getting the keys, I've finally got to the wedding floor. I spent a long time killing things and never got the enraged relative to pop. I'm not sure if it was mentioned in any previous posts but I was getting fed up so I just clicked the port to the next floor and what do you know, it let me up. I'm not sure if it was a coincidence but I don't think they have that spawn anymore. Hopefully this helps some of the enchanters doing their epic in 2014+.
An Enraged Relative
# Mar 20 2014 at 1:07 AM Rating: Decent
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2 posts
And now I just realized that this is exactly what the person below me stated. Sorry for the duplicate post:/
Key #5 is all you need nowadays in ToFS
# Oct 19 2013 at 10:30 PM Rating: Decent
13 posts
Post of Drael (April 21st 2003 'safe solo camp spots') below is accurate and allows you to grab keys up to #5

Now about #6, apparently so many people got spawns of the key holder inside walls that they just turned the mirror unlocked forever.
That means if you just follow east corridor and climb up to mirror, just clicking it empty handed takes you to last level for free.
(so it is quite possible that killing the icy shade with skeleton pet no longer spawn it since he became useless)

There, under the bridge a mirror takes you back to previous level (in case you need 'incoherent spirit' for its related quest)

In the back of last level a drovalg beast necromancer (have to kill bats to make it spawn) will drop a draconic thing for its related quest

There is probably a master key to grab, but nothing special spawned from bats for me for hours so i gave up. To help others on the way up, it may be better to stick to #5 key in keyring so you can access all levels (in case the #7 key only allows you to access the 2 last levels).


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Key #5 is all you need nowadays in ToFS
# Oct 19 2013 at 10:38 PM Rating: Decent
13 posts
Ok, my mistake, it seems you need #6 key from that bat and icy shade + pet after all
The upper watery level it not the last level of tower it seems.
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Guylam, Magician Lv65, Antonius Bayle
Key #5 is all you need nowadays in ToFS
# Oct 19 2013 at 11:10 PM Rating: Decent
13 posts
Ok, finally found the an icy shade with skel pet, killed it, went up and clicked mirror empty handed to reach upper watery area

Vhal Sera was just after bridge in first half of watery area
and dropped the metal key
(cons green at lv 65 !)

Before that I cleaned up watery area so icy shade + pet is definitely the trigger for its spawn
(but it spaws in watery area wich requires you to click the mirror upstairs empty handed - take east corridor)

The final mirror is not a mirror it s a red gem at back of watery level

So the change is instead of having weird spawns of vhal sera anywhere it spawns at precise location in large watery area, upstairs, behind unlocked mirror

Better clean up all bats before killing shade with skely pets to avoid tons of adds
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an angry librarian
# Feb 25 2012 at 9:56 AM Rating: Decent
9 posts
The angry librarian isn't spawning on the 2nd level like it should be. I had to get up a few levels for a quest, but had someone come in and get the item for me since i was there for 3 hours and no librarian. He got to the wedding level, and i was binding sight on him, and he was mass murdering the level and pop the angry librarian 3-4 levels above where it should be spawning.

I do not recommend going into ToFS unless you have the keys, or a mage to CoTH you up.

Good luck!
an angry librarian
# Feb 29 2012 at 6:31 PM Rating: Decent
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61 posts
I spawned her on the 2nd level today.
Progression Server Update
# Sep 25 2011 at 11:47 AM Rating: Decent
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33 posts
On 6th floor at about 883, -514 is a 'Disabled Trap' that does 800 points or so of damage.

Mimir
No link to map of this zone?
# Nov 13 2009 at 6:46 PM Rating: Decent
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619 posts
Where is the EQ Atlas link?
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No link to map of this zone?
# Jul 11 2012 at 9:51 PM Rating: Decent
46 posts
eq atlas is no longer around. you can find their maps if you do a google search
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Level range
# Aug 03 2009 at 8:06 AM Rating: Decent
29 posts
This is the 35 hotzone, but if you come at 35 be prepared to be killing lots of greens on the ground floor while you wait for the 2nd floor key to drop. By the time you get the 3rd floor key, much of the 2nd floor will probably be greening out, too. I recommend loading up on future spells, buffing your tank merc, and coming at 23 or so. That way the ground floor will still be red/yellow when you start hunting for the required key.

If you're going to do this zone at all, you're better to do it this way: the EXP is absolutely mighty and it makes sense to make the most of it.
HOT ZONE ?
# Feb 02 2009 at 4:50 PM Rating: Decent
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187 posts
Quote:
Just exactly who said that was the purpose ?


Uhm when they were discussing the implementation of the Hot Zones.

BTW my post was indicating that this was already used as a Hot Zone.

(thus indicating in a some what covertly way that laziness was evident)
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HOT ZONE ?
# Mar 02 2009 at 12:48 AM Rating: Decent
10 posts
How do I get past the room with the bats that spawn vampires and has the claw with red ball as next key pad?
HOT ZONE ?
# Sep 13 2008 at 8:25 AM Rating: Decent
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187 posts
No we are re using old hot zones? This was a HZ from December 5, 2006 to April 18, 2007, guess they thought that it would make up for having several new hot zones that are too difficult to get to, and filled with mobs not worth the trouble.

IF you have to run through many zones, many zone that can and will kill you to get to the newer HZ, at least they could have made the mobs slightly easier to kill (Nerf their hit points)and with far better loot.

But no, sadly I think this newer higher end zones, 50+ and up, won't get the attention that they intended for them to get.

The whole purpose of having the HZ's was to get people into zones that normally had zero populations in them.

Apparently some one was asleep by letting this zone become a HZ for the second time, especially since there are still other zones that could and should become a hot zone.

tsk tsk tsk,

What's a girl to do....guess go play World of War craft for the next six months, till the new hot Zones come out.



Edited, Sep 13th 2008 12:21pm by Ranvaranai
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HOT ZONE ?
# Aug 02 2009 at 8:02 PM Rating: Decent
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438 posts
*cough cough* Third time, now.

I don't think it's laziness (ok, yeah, some part of me does), but if the stated purpose is to get people to go back to dead zones (which I also recall being the primary purpose), this zone is certainly still dead.
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RE :HOT ZONE ?
# Sep 17 2008 at 10:12 PM Rating: Decent
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51 posts
Quote:
The whole purpose of having the HZ's was to get people into zones that normally had zero populations in them.


Just exactly who said that was the purpose ?

The current level 70 hotzone is Riftseekers. But nobody will ever say that is
an old unused zone. Seven nights a week, 365 days a year, it can be difficult
to get a good camp in there, when it not a hotzone.
Putting up a hotzone is something that can draw people away from other zones.

For anyone that started playing before the introduction of "hotzones", after
you reached 20, you started looking for the best experience you could find.
Zones like The Overthere, Dreadlands, South Karana, etc.

As far as I'm concerned, there is too many zones from all the additions when
a new expansion comes out. When you've maxed your level (80 right now), then
yes, you might want new places to go and new zones may quench your boredom.

Even when I reached level 71 with my first toon, I still have not had time to
visit each and every "old world" zone that is out there. We picked a zone with
good experience, got a few levels and moved on.
If anything, the hotzone feature gives people the initiative to travel and
explore zones that they may not have otherwise needed to visit.

I went to help a guy in Maiden's Eye once to hunt for a drop he needed. I was
level 68 and because I had never hunted in that zone, never needed to, he was
convinced I bought my toon from e-bay (chuckle).
Even with my other toons I am currently raising, I haven't been back there
since then. If it becomes a hotzone and I have toon at that level, then YES,
I will go back there (smile)

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RE :HOT ZONE ?
# Jul 04 2009 at 11:42 PM Rating: Default
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532 posts
Quote:
Just exactly who said that was the purpose ?


The obvious reason is to create a zone at each level marker which people can come to and group up instead of spreading out through the entire game getting nothing done. Everyone can agree that more exp is better goal than going off and doing your own thing and eventually failing, and that agreement groups people together in these zones thereby increasing interaction, availble classes to build good groups, and tricking people into thinking more people are logged in than actually are. That, is the reason, it keeps the game going. Whatever you do with it doesn't change fact of effect...

Liveye (lvl 81 Wizard)
8th Floor
# Jul 30 2007 at 11:31 AM Rating: Default
20 posts
zomgz I got into the 8th floor! Im sooper!
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7th floor info
# Feb 12 2007 at 3:19 PM Rating: Decent
When using the master key from the first floor you get ported up to the mirror room. Click on any of the mirrors there will zone you out to Iceclad. There are no secret doors nor locked mirrors there. There may have at one time, but as of now, there aren't.

From there, if you want to fight Tserrina, you'll have to make your way back to the spiral staircase room again (invising past the advisor) and go through the secret door on the north wall in the room with the torches and drake things.

There's like four alcoves in that hallway, each with a chance of a bat in it. When each bat is killed a vampire (male or female) will spawn from its corpse. There's a chance that it will spawn Tserrina. Of all the times I've cleared the hall, I've seen Tserrina either not spawn or spawn only once. I've not seen her spawn twice during a single clearing. Theoretically it could happen, I just haven't seen it happen.

Mage CoTH
# Jan 31 2007 at 11:41 AM Rating: Decent
16 posts
Anyone know if CoTH works in this zone floor to floor?
Mage CoTH
# Jul 17 2007 at 7:41 AM Rating: Decent
Yes, COTH works. Used it numerous times for guildies.
Mage CoTH
# Jan 31 2007 at 11:41 AM Rating: Decent
16 posts
Anyone know if CoTH works in this zone floor to floor?

Edited, Jan 31st 2007 2:51pm by tralfaze
Nice aug on 4th floor
# Jan 29 2007 at 9:53 AM Rating: Decent
Not sure if it has been mentioned yet, but I got an 'unmasked changling' on the 4th floor and it dropped a +5int +5wis aug. The 'unmasked changling' seems to be in all the hot-zones and drops various augs; this one is pretty good IMO.
Solo
# Jan 28 2007 at 2:11 PM Rating: Decent
4 posts
I entered ToFS at lvl 30 with my War he is well geared about 4k hp with temp brought my Bst to help heal and buff, i got all the way up to the 6th floor, didnt really have any problems just couldnt find the damn key to 7th so left cuz exp wasnt as good after i got to lvl 41 only took about 3hours i recommend the zone a good exp grind. Also lots of fun!! (for a old school zone)
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Zone of evil.
# Dec 30 2006 at 8:08 AM Rating: Default
Let all thy know of the the great and the stand. Fear as you may, try as you might. You will try to stand, but together you fall.
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Hotzone, finally!
# Dec 10 2006 at 7:26 AM Rating: Decent
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I love this zone, and it's finally a Hot Zone. It's a cool old school zone where u find keys on mobs and go thur the levels of the tower. It's always been fun to bring some friends and go up floor to floor. Maybe now it have ahve an exp award the worth something now tho lol. And their might be people in the tower........... thnks sony! u did something I LIKED! wtg!
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tower
# Apr 24 2006 at 6:38 AM Rating: Excellent
11 posts
this zone is definitly an oldschool RPG tipycal donjon ...it s a real adventure to pass all the levels to attein the big boss . Getting the keys , killing the mini booses , making ure way up , it s really a good adventure for a group 45ish .

well i ve farmed it once i been hight level untill it doesnt worth anymore and what i can say is cara is on a timer and can t be poped . i heard pple poped it buy killing the mummy but i m 100% sure it s on a timer
all other mobs have phs

i heard pple entering the tower getting summoned at last level by tserinna , it only happens if someone tried to kill tserinna and failed , (if she has less then 80% life for sure ) so she summons anyone in the tower

the whole tower ( including last level )is soloable with a 60+ depends on class
tower
# Oct 16 2006 at 7:34 PM Rating: Default
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64 posts
Haha, were you loaded when you wrote that?
keys n strategies
# Jan 22 2006 at 10:36 PM Rating: Decent
I have been successfully solo'ing TOFS with both my necromancer and my cleric for almost 2 weeks now, and I haven't had much trouble. My necromancer, even at a lower lvl than my cleric, can solo the zone much easier. I was at lvl 42 when I started and just hit lvl 50 tonight, solo'ing the first part of the 6th floor. KEI/Virt/FoS and you're set. I just sic the pet on a mob, cast Shackle of Spirit on the mob, put a dot on it (Ignite Blood or Chilling Embrance), and sit and wait. With augment death on the pet it doesn't take long to kill the shadow beasts or the icy shades. I even solo incoherent spirit and lucid spirit of abram fairly easily. My only problem is with Vhal`Sera, I can get him down to 40% then I have to feign or gate. Any strategies for solo'ing him would be much appreciated.

As for the keys, I know what alla's says about how to get them, but here's the easiest way I had for getting them.

1st: I didn't even bother with shadowbones, I went straight for the beasts. I've had the enraged gnoll spawn for me 3 times, and each time he spawned by the 5th or 6th beast kill.

2nd: Seemed to me that the angry librarian was partial to one section of the floor. When you zone in, turn right and pull students to that corner. Both times that I went for this key, I got him to pop within 20 min.

3rd: Kill the cooks in the room to the far right, and the servant in the adjacent room. By the second clearing of this small section you should have yourself an enraged mob holding a key with your name on it.

4th: I do not believe that killing Anhomenon (how do you spell it? mummy that spawns not too far from mirror) will make cara spawn. I think she's just on a timer. I have spent countless hours at tofs, and everytime I run through that room she's there. Even though for the past 5 hours not a single soul had been there but me, and I didn't kill a single thing on that floor (use cloudy potions). She's pretty easy to handle, has a lot of hp though.

5th: I've gotten this key twice, both times the relative spawned off of a golem usher. Maybe it's coincidence or maybe there's something to it. 2nd time I got the key I just cleared out the ushers a few times to get the pop. Didn't bother with the wedding participants (=

6th: Easiest key to get if you can handle Vhal`Sera. The alla info on this is dead on. Just clear the ice shades in the room with the trapped dragon statue, wait til they repop, one will look different, kill it, Vhal spawns in 2nd portion of the level. Take the mirror upstairs, and cross your fingers and take on Vhal. Haven't spent much time in lvl 7, as I have yet to successfully solo Vhal.

Hope this was helpful.
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Seventh Hammer
Soloing this zone
# Aug 30 2005 at 4:39 PM Rating: Decent
23 posts
I have just completed the collection of the Keys as a lvl 60 Pal with 48 AA, it was an interesting experince. Coming to a zone like this over spec'd by this extent. I had fun. I must say the the Tserinnas mob while DB to me was much easier than i was lead to believe by even the recent Posts.

I handlely solo'd her with out any problems at all

Foniel 60 Sentinal of Maelin Starpyre
When to Solo
# May 22 2005 at 10:38 PM Rating: Decent
I have a lvl 45 necro on the zek server, and had heard that this was a good place to gain experience. what i was wondering was when would i be able to solo the mobs here. Any imput would be greatly appreciated.
Key info
# Oct 19 2004 at 4:17 PM Rating: Good
Some info reguarding the various keys from ToFS. There are seven keys in the EQ database. They are:
1) Crystal Key
2) Three Toothed Key
3) Frosty Key
4) Small Rusty Key
5) Bone Finger Key
6) Large Metal Key (lucy)
7) Tserrina's Key
There is not an entry for the Large Metal Key in allakhazam, but there is one on Lucy. Each key is added to your keyring once used and will work on all levels up to that level. This means that if you use the Small Rusty Key to go from level 4 to level 5 you have all the previous keys added to your keyring. The keyring message indicates which level you're keyed for. So, the keyring message Tower of Frozen Shadows: 3 means you can click your way to the 4th level.
Since each key grants access to all previous levels, I'd recommend that when working your way up in a group you rotate who gets each key, that way several people can get keyed for various levels. Keys are only added to your keyring when you use it to access a level you haven't accessed before. So, if you loot Tserrina's Key, you'll want to go back to level one and use it on the left side mirror (the one that ports you to the top) to get it added to your keyring.


#DenakSplitblade, Posted: Jul 01 2004 at 2:59 PM, Rating: Sub-Default, (Expand Post) Map from EQatalas is incorrect. There is no exit on Lvl 2, not where they put it anyways. unless, of course, you have to walk thru the book shelfe? Plz share, i'm scared
RE: Incorrect map
# Jul 04 2004 at 2:07 PM Rating: Decent
1 post
you have to click the bookshelf, its like a door, then there is a hallway going to the exit.
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Why is the 3rd floor key so hard...
# Apr 02 2004 at 8:25 AM Rating: Decent
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514 posts
I been in the ToFS all week. When we got to the third floor the key spawn popped after a few kills. 4th floor we got lucky whoever died before us spawn Cara so we didn't have to deal with that. 5th Floor Enraged Relative was up instantly to the moment the Priest died. Since this has been an all week affair we decide to just grab a second set of keys. 1 & 2 piece of cake!!! 3rd floor 3 days seven cycles NO KEY!!!! Each time we gave up and moved up. No Cara and we didn't bother finding her place holder that makes her spawn. 5th floor guess the relative didn't attend the funeral!!!! So very little has been said about floor 6! Bring a full group and not a low level group. Mind you we are just there to get keys for an upcoming event and the tower is below our level 50+. Well 6th floor kicked us hard, 2 deaths from the trapped room with icey shades and then getting Vhe'Sera down to 18% we had to EVAC! Between him flying around, twirling, charming, summoning and blinding us while his three bats reaked havoc we ran out of mana and hit points. Druid save us a lot of headaches with evac. So tonight we go back hoping to have a better handle to face Vhe'Sara and then the Queen at the top. Dang all I want is the keys!!! For the record we ranged from 56 to 47 and we did get experience!

Any tricks to the 3rd floor is much appreciated!
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Why is the 3rd floor key so hard...
# May 21 2005 at 11:30 PM Rating: Decent
39 posts
Actually, if you get pulled to say, 4th floor by someone in party that is keyed to that point, then you loot cara's key (rusty, and click group to 5th floor, you can now access all floors up to 5th, even though you never had keys for 2 - 4. This works, and always has.

The key Tserrina has just allows you to skip all the intervening floors, and go directly to top level w/o having to click through each floor, crawl/invis across, and click for next floor.



Edited, Sun May 22 00:33:48 2005 by Nitram
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Why is the 3rd floor key so hard...
# May 12 2005 at 1:17 PM Rating: Decent
1 post
Information is not correct.

once you kill terrisina the Boss mob you then can aquire a MASTER key. and if memory serves me the 3rd floor is the one with all the traps. and has a 2 mob trigger for it. I could be wrong but hey.

but you can add keys to your keyring to each floor but to use the mirror to the left on the first floor you have to Kill terrisina. good spot for fun though.

Kilmy/Kilm/Kilmartagan
RE: Why is the 3rd floor key so hard...
# Apr 02 2006 at 6:12 PM Rating: Decent
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95 posts
the 4th floor is the one with all the traps. Also on 3rd floor the miror the puts u outside the tower is where i always find the key it was easy for a 42 shammy 32 beastlord and 43 bst. GL with keys people (u probaly found key by now tho).
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RE: Why is the 3rd floor key so hard...
# Apr 19 2004 at 6:35 PM Rating: Decent
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435 posts
I'm pretty sure that when you use a key to a floor you also get the keys to all the previous floors added to your keyring: when I type /keys, all it says is Tower of Frozen Shadow: 5, not Tower of Frozen Shadow: 1, 2, 3, 4, 5. So you probably only need to get keys on the fifth floor and then can use any mirror up to the 7th.

I think we actually tested and verified this about nine months ago when XPing there, but I may be mistaken.
identify
# Mar 12 2004 at 6:11 PM Rating: Decent
Anyone ever cast Identify on any of the keys? There may be a hint in that, often is. I am willing to accept there is no 8th level, but I do believe there is a portal that goes somewhere other then outside.
No Floor 8, in this zone at least
# Feb 08 2004 at 3:21 AM Rating: Good
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261 posts
A picture I took while exploring the world file for ToFS with EQ Zone Viewer. With ghosting and flying on, there were only 7 floors. There was also a tiny room with coordinates, like in every zone. Picture is above. There is no 8th floor in this zone. Perhaps there is another zone that the mirror might connect to, but 8th is not here.
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RE: No Floor 8, in this zone at least
# Sep 25 2005 at 5:48 AM Rating: Default
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89 posts
Quote:
A picture I took while exploring the world file for ToFS with EQ Zone Viewer.


I would like to know more about this "zone viewer" also.
No Floor 8, in this zone at least
# May 09 2005 at 1:08 PM Rating: Default
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276 posts
wait a sec.....isnt EQ zone viewer something that hacks the game? your a brave brave soul....oh and the link doesnt work...can you re-link it please?
RE: No Floor 8, in this zone at least
# Sep 30 2005 at 6:28 AM Rating: Decent
Zone Viewer is a stand-alone program that looks at the zone graphic files that are on your hard drive. It doesn't let you play EQ or anything like that, but it's great for getting used to zones, making maps for strategies, etc.
Yeah
# Jan 02 2004 at 4:07 PM Rating: Decent
8 posts
Yeah you have to basically exterminate everything on the floor to get the keyholder to spawn. Killed him today, he spawned in the same room as the shadow beast cooks, make sure you kill the cook that sits in the corner of the room. Enraged Shadow Beast spawned after roughly 1.5 hours and about 3 cycles of clearing the floor. Doesn't always have to be Enraged Cook that drops the key. Good Luck


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How far the unknown Transcends that what we know...
3rd
# Nov 17 2003 at 2:59 PM Rating: Decent
31 posts
i have been trying to get the 3rd key for the past few days ... I am killing the shadowbeast .. are these the right dudes? unlucky?
Corpse Recovery
# Oct 27 2003 at 10:00 AM Rating: Decent
Scholar
28 posts
Just a little reminder for those that die up top and dont have a key or a way to get your corpse back without dying again. Just grab you a necromancer and have him or her, summon your corpse to the first level.
solo
# Oct 19 2003 at 2:56 AM Rating: Default
ToFS is pally heaven, I started soloing here at lvl 36 on the 1st floor, sure some of the fights can be tough but exp is excellent, got my 2nd floor key, and I have moved onto 2nd floor at lvl 37 again nice solo exp, very close to lvl 39 and I have'nt got my 3rd floor key yet, keys become soul bound now so even if you die (yup I've had a few nice trains, and died fighting ) you can use the portals to rez your corpse, the bonus for us pallys and also clerics is that everything in ToFS is undead so weps proc like mad and spells work very well here, I guess in a perfect world a cleric, Pally duo team would rock here, but soloing here as a pally/cleric can be fun and rewarding.

Zuda lvl 39 Pally
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1st floor key
# Aug 07 2003 at 9:21 PM Rating: Decent
1 post
hey 2 40 pals here getting ready to work our way up the tower.. can anyone offer any help on what mobs drop the keys for each floor? Like on the first floor do we just need to keep killing everything till we find it? or does each floor have a specific named holder?

Thanks for the help:)

2 pals are better than one..

the Twins Cyclop and Cyclopz
RE: 1st floor key
# Sep 02 2005 at 4:08 PM Rating: Decent
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95 posts
a undead gnoll drops it
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Possible Dungeon Crawl ent
# Aug 01 2003 at 1:21 AM Rating: Decent
Once again we have a expansion, but this time they are adding new dungeons off old ones, Deepest guk for example is off one of the oldest dungeons in the game, it might be possible that the 8th floor could be a dungeon crawl zone. Or it could just be a lost cause LoL
RE: Possible Dungeon Crawl ent
# Oct 11 2003 at 8:29 PM Rating: Decent
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71 posts
I have to say that I think that the 8th floor really does exsist, I think that there is a quest involved somewere to gain entrance to it...I do think that it might very well be a zone seperate form the tower, they put that mirror in there for a reason and I can't belieave that it goes nowere I think that there is a quest somewere to unlock the mirror someone just needs to find it. The clues are there for those willing to look. I don't think that it's dungeon for LDoN though, think that that it has been there since the beginning of Velious.

Edited, Sat Oct 11 21:26:02 2003
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Aanlayenae
70 Cleric
Nameless Server
Necro solo
# Jun 13 2003 at 6:05 PM Rating: Decent
24 posts
Hey i was just wondering if a 35 necro could solo the first floor of here.
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51 Warrior Tunare
25 Wizard Agnostic
34 Necromancer
28 Monk
RE: Necro solo
# Sep 02 2005 at 4:05 PM Rating: Decent
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95 posts
well it's been years sicen you posted this but foor 2nd amost everything coms with more than one
so be careful a level 45 ranger (me) and a level 50 bard died a few times. if u group be careful!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! beause on floor two they have a spell so u can kill someone in ur group (you have no contarl) i killed the bard with that spell (your hiting gets higher with the spell and they can hit you have a change of dieing from two people) so be very careful i stoped going here and u can kill your self if u have heal put it in your last spot turest me it will help if they make u kill your self (you can heal and live) it worked for me :) ooh and when u die they ran away that's how i lived good luck :)
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Mayong Server:

Schuyler
70 Cleric
<Axiom>

Tunare:

Ktorsa
85 Beastlord
RE: Necro solo
# Jul 22 2004 at 2:20 PM Rating: Decent
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60 posts
Just use spells to single pull them. I don't know about the other floors, but I've noticed that mobs on the first floor are not social. If you hit one with a spell, it will come after, but none of the mobs near it will. This makes single pulling a breeze on the first floor. Also, it's worth mentioning that the lesser ice shades have trouble fitting through some of the doors. Just thought I'd mention that in case it comes in handy for someone.
RE: Necro solo
# Jul 02 2003 at 5:59 AM Rating: Decent
4 posts
Easily.

Devonn 52 Bard of Xev
Lauralie 50 Cleric of Xev
Rogues
# May 19 2003 at 7:47 AM Rating: Decent
3 posts
Hey im trying to set up a raid comming up and i need to know if rogues can picklock these mirror things, if they can i need to find someone willing to.
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Cheese rules all, all can be ruled by cheese... cheese is the best!!!
RE: Rogues
# Jun 22 2003 at 5:55 AM Rating: Good
Scholar
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619 posts
they are not doors, but teleporters.

Rogues can't pick them, you need the keys
8th?????
# Apr 23 2003 at 8:02 AM Rating: Default
18 posts
Has anyone figured out this 8th floor thing????
Get all the way to 7th... kill everything in sight....
Have yet to find any way to this mysterious 8th floor.
RE: 8th?????
# Apr 25 2003 at 2:29 PM Rating: Excellent
**
658 posts
Yes, it was figured out long ago. There is no eighth floor.

There are offline zone viewers that can be used to explore and view every bit of a zone, and they were used to solve this "mystery" years ago, when Velious was new.
RE: 8th?????
# Apr 25 2003 at 2:36 PM Rating: Excellent
Of course, that doesn't mean they can't make that last mirror zone you to some other zone somewhere else.

There are a TON of broken teleporters in Norrath, one in Everfrost, another in Mistmoore. There are also firepots in various areas that complain about you not having the key when you click on them. This could be yet another teleporter they may or may not ever use.
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

RE: 8th?????
# Jun 15 2003 at 9:46 PM Rating: Default
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Everything is new till death take me.
RE: 8th?????
# Jun 15 2003 at 9:45 PM Rating: Decent
many of the Fire pots are still used by the guides. not all but some are.

Edited, Mon Jun 16 13:04:09 2003
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Everything is new till death take me.
RE: 8th?????
# Mar 15 2005 at 7:20 PM Rating: Decent
15 posts
the one in Neriak: The Third Gate is part of an old, old Old World Quest. gives the key message, but it is part of a quest.
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Divero Bisana (70Nec), of Tarew Marr and the Cursed Brotherhood (Cursed for Life).
MiniAbe Lincoln (57Rng), of Tarew Marr and Grim Tidings
safe solo camp spots
# Apr 21 2003 at 4:36 AM Rating: Excellent
40 posts
50 paladin trying to get keys for guild to do raid.
1 - done with group, we camped in the hall between the 2 mirrors once we cleared the main room and pit.

2 - near zone in point or invis to undead and run to zone out hall. Nothing ever spawned in that hall and I could safely pull to there with ease.
Took 5 hours of killing everything. I could keep about half the library killed when my luck was running good. Nothing on this floor saw thru my invis to undead. (lvl 51 now)

3 - slowly cleared my way to the cook room - pacify the 2nd mob, pulled first to hall (clear the 2 roaming shadows first) Once room clear (get on in 'closet' too) safe camp spot near where first cook spawns. Occassionally an armoured shadow spawned in the corner near the seceret passage. All 3 keys were spawned by killing the sleeping skelly.

4 - the zone in is not safe. If you are not jumped by one or all of the 3 wanderers (ooze, shadow and mummy) turn left and back left into the small alcove. Kill the (usually) shadow. Root to prevent adding wandering mobs. Respawn is aprox. 18 minutes and nothing ever aggrod on me in there. I moved thru the maze resting in the dead ends without harm unless visible from main hall. First camp - no named females at all. Several hours later, went back - killed the maggot infested ooze, then camped in coffin room. Got lucky and was in a hall when she spawned or would have been dead. Took 2 hours second time.

5 - Ah, the wedding was underway. I killed all the hall golems. Killed the zombies on the left before respawn of hall (20 mins on the nose). Next time I killed the right zombies. On 3rd golem in the next run, enraged popped. Barely made it. Should have rooted and nuked instead of melee. He hits too hard and too fast.
Camp right at zone in. Only problem was the mobs walked away into the wall and take forever to return. Nothing on this floor saw thru my invis to undead. (lvl 51 now) Aggro was very small except the one time i dragged my mule's corpse down the middle of the usher's hall way. Had 3 new friends to play root and park, lol.

6 - got the key but haven't laid eyes on it yet. Decided to run to town for the all valuable gate potion in my bank (where it does not belong, sigh)

hope this helps
Raid
# Apr 19 2003 at 1:32 AM Rating: Decent
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78 posts
Im tryin to plan a raid for this. Can anyone give me what lvls and classes I should get, Never been there
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Jarlan Leafspirit
Druid of the 47th Season www.magelo.com/eq_view_profile.html?num=658742
Dark Dragon Ministry
Tunare Server
Level & Population Check
# Apr 10 2003 at 3:14 PM Rating: Decent
Scholar
*
204 posts
Two Questions:

1) What's the minimum level a Cleric should be before wandering over to TOFS?

2) How populated is this zone in general (I know. . .depends on the server. . .but just give your opinion)?

Thanks.
RE: Level & Population Check
# Apr 10 2003 at 3:24 PM Rating: Excellent
The first couple of floors are doable by a group in the low-to-mid 30's. As always, it depends a lot on who you're with and the skill of the puller, etc.

In my experience, on the Ayonae Ro server, this zone is not very crowded. However, it depends on what level you want. You could have a group of the appropriate level on each floor, however, usually groups come here to work their way up, and if you are farming keys the Library (2nd floor) tends to be a bottleneck, unless they've improved the spawn rate on the Angry Librarian since I hunted there.
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Master Key
# Mar 30 2003 at 10:58 PM Rating: Decent
Scholar
33 posts
I had several keys to ToFS but was missing a couple of the last levels when I was awarded the master key. When I used the left mirror it added to my keyring (/keyring shows: Tower of Frozen Shadows: 7) and supercedes all the other keys as expected. However, when I get to the mirror room all six of the mirrors lead outside (none were locked as I expected one to be), I thought there were express down mirrors to the floor you wanted so you could pass all the ones you don't want.
8TH FLOOR
# Feb 18 2003 at 7:05 PM Rating: Default
4 posts
HAS ANYONE MADE IT TO THE 8TH FLOOR YET PLZ SEND IN A SCREEN SHOT IF YOU HAVE
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Blunter Stick
Inny

How to get from 6a to 6b?
# Feb 17 2003 at 9:27 AM Rating: Decent
1 post
Can anyone tell me how to get from 6a to 6b? I was in this zone with a party recently, and we couldn't figure it out.
RE: How to get from 6a to 6b?
# Feb 18 2003 at 1:30 AM Rating: Decent
1 post
First, click on Maps and check out the EQ Atlas map of the 6th floor. Here's the route.

Take first right corridor. Fight your way past shadow beasts until you round corner and get to foot of stairs. Go up stairs and pull mobs there to bottom of stairs. Once way is cleared past stairs, HUG THE RIGHT WALL until you get to small set of stairs on right leading up to mirror room. (Hugging the right wall avoids agroing the shades on floor below.) Enter the mirror room and kill all the mobs there. Then click on the mirror to get to 6b.
Careful when you enter/exit tower
# Jan 13 2003 at 2:59 PM Rating: Decent
13 posts
Shadow guardians patrol the outside of TOFS in Iceclad Ocean. They're aggressive, social, and hit hard. After one raid member lost invis, he somehow attracted a swarm of about 15 of these quickly, which wiped out four level 38+ characeters who didn't know enough to click the shimmery portal on the tower that takes you into TOFS.

I'm a 34 nec (the lowest level on the raid by far) and ran for the exit after taking some serious aggro from a beastie in TOFS. A shadow guardian jumped me as soon as I appeared in Iceclad and quickly whopped me down to 20% health before I got a Feign Death off.

Respect the Shadow Guardians.
RE: Careful when you enter/exit tower
# Nov 02 2005 at 4:25 PM Rating: Decent
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95 posts
i found that it is easy to pass after a guild raid (i was 29 and yes was lowest and should have been to at least 30+ like that rest) but anyway i ahd lev on and i'm a bst i got past them with np i looked 5 times cuz i though i would have bad aggro i hadn't killed any which might have helped a lot but don't kill them if u can get in/out easy might need the abily some day
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Mayong Server:

Schuyler
70 Cleric
<Axiom>

Tunare:

Ktorsa
85 Beastlord
2nd Floor pulling
# Dec 21 2002 at 12:42 PM Rating: Decent
5 posts
Can someone give their exp in pulling the 2nd floor safely with minimal adds? The small group I travel with (34/monk 36/cler 37/pal) recently got a couple keys to it, but only went in to check it out. It looks like the Librarian + Assistant come with 1st pull but what's next? Or is there a better place to pull to?
RE: 2nd Floor pulling
# Feb 02 2003 at 5:01 AM Rating: Decent
With a cleric and pally. Have them pacify everything. You will be able to single pull all day long.
RE: 2nd Floor pulling
# Jan 05 2003 at 7:29 PM Rating: Decent
4 posts
Me and some friends hang out there a lot... Unless you have someone using some kind of lull sometimes you WILL get a 3 pull... Best to have a chanter to mezz or a necro to lull undead and/or mezz...
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Nothing is True, Everything is Permitted
- William S. Burroughs
gettin in the towe
# Dec 10 2002 at 12:31 AM Rating: Decent
10 posts
So do you need a key to enter the tower and if so do you know where i get one?


Edited, Tue Dec 10 00:08:47 2002
RE: gettin in the towe
# Dec 10 2002 at 2:26 PM Rating: Excellent
No, you do not need a key to enter the tower, just click on the entrance. You will need a key to go up each floor.
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Keyring
# Dec 03 2002 at 1:13 PM Rating: Decent
3 posts
Can anyone please tell me about the "keyring" that is in ToFS? I have the keys to levels 2-6..(5 keys) and see the text that says a key has been added to my keyring. Any help would be apperciated on what that is and what it does. Is there a way to condense my 5 slots to like....1?
RE: Keyring
# Dec 03 2002 at 1:31 PM Rating: Excellent
The Keyring is not unique to TOFS, it's supposed to work for all keys, or at least some of them. When you use a key, it's added to your keyring, and after that you only have to click the locked door to open it.

This has been a problem in TOFS, because you'll be fighting near the mirror and accidentally click yourself somewhere nasty by accident.

My keyring also accepted the key to Old Sebilis, I am not sure but the keyring may only work on NO DROP keys.

You can see what keys you have by typing /keys.

If it works right, you can throw away all your TOFS keys now. But it's been buggy in the past, and I'm not quite brave enough to destroy my keys. I do keep them in the bank though.
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______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

RE: Keyring
# Feb 06 2003 at 6:04 PM Rating: Decent
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89 posts

I dont know if this is the info you are looking for in regards to this questions but I went into ToFS to see about putting the keys on my keychain and hopefully open up 6 spots in my bank where all these ToFS keys have been sitting taking space. I was told by a buddy that only some of the keys went to the keychain. I had a complete set of all the keys from here including Tserinnas.

Well for those of you that have gone all the way to the top and have Tserinnas key, you will be happy to learn that once you click on the 2nd floor mirror youll get a message that the Master Key 7 (Tserinnas Key) has been added to your keychain. I then ran around thru the first few floors and even went to the 7th floor express mirror on level 1 and it all worked w/o having to hold a key anymore. I dont know how it works for not having all the keys but it sounds like you have to get Tserinnas to bypass the rest.

Good luck
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Zwingli Integritous 65 Archon of Brell
Fachkin 58 Conjurer
Sassafraas 56 Heretic
Xegony
RE: Keyring
# Feb 10 2003 at 1:08 PM Rating: Default
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89 posts
Ok to update my update on this...

My guild and I have a new crew of characters who are in the mid 30's and ready to head up the tower but we are having to do the grunt work on keys. Several of us have the 2nd and 3rd floor keys. They are NOT added to your keychain when you use them. I assume this means that you have to go all the way up and kill Tserinna to get the Master Key and that is the only one that adds to your keychain. However, as I learned on my main,once you have the master key you dont need the other keys.
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Zwingli Integritous 65 Archon of Brell
Fachkin 58 Conjurer
Sassafraas 56 Heretic
Xegony
RE: Keyring
# Feb 10 2003 at 3:57 PM Rating: Decent
3 posts
They keys *are* automatically added to your key chain when you use them.

I have currently been as far as level five and I have looted the key drop on each floor. I have destroyed every one of the keys so far after I used each for the first time, and now I simply click on a mirror to go through again.

Myself and some guildmates did this last night. I had destroyed all my previous keys but I clicked the mirrors all the way up until we got to level 4 where I looted the next key from Cara. Used that to get us to level 5 then destroyed the key.

If I type /keys, It says ToFS: 4, and I have no keys on me or in the bank, so I don't quite understand the problem you are having. Maybe you should /petition for some help.
RE: Keyring
# Feb 10 2003 at 5:36 PM Rating: Good
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89 posts

Woops, my bad on that last post. It does put them on your keychain. Thanks for correcting my mistake and being polite about it.
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Zwingli Integritous 65 Archon of Brell
Fachkin 58 Conjurer
Sassafraas 56 Heretic
Xegony
Was this unusual - A bug ?
# Nov 23 2002 at 5:23 AM Rating: Decent
3 posts
I have searched every forum I can .... No one else seems to have been summoned from another floor - Was this a bug ?

Or have others had a similar <unfortunate> experience and if so .. is it rare ?

Leaves me feeling nervous about returning to TOFS !
RE: Was this unusual - A bug ?
# Feb 10 2003 at 4:02 PM Rating: Decent
3 posts
Yes, I was in a group where one of us was summoned to the top floor. We were on the first floor at the time, near the mirrors.

This only happens when Tserrina is up, which can only happen if someone has forced her to spawn and then either died or left the tower. If you have a tracker in your group, make a check when you enter. Maybe best to leave it for another time unless your group has the master key and can pop straight to the top to take her on.
Be aware - Summoning from anywhere !
# Nov 23 2002 at 4:57 AM Rating: Decent
3 posts
There I was - quietly minding my own business - <well trying to kill her mobs on the 5th floor> when I get Summoned from the 5th Floor entry area to an unexpected appointment with the lady Tserrina herself on lvl 7. I was Nowhere near lvl 7 !!

As a <now solo> 46 monk - it was a brief meeting !

Corpse retrieval was a SERIOUS problem given the fact that I did not have keys past lvl 5 !

Thanks to a kind Druid who had a master key I can tell this story without too much bitterness - as I have my corpse back - but PLEASE BE AWARE my experience is that she can summon from ANYWHERE !!!! :(

Is this unusual ?
This makes TOFS a VERY dangerous place ! since CR without keys to a lvl you haven't been to is a problem to say the least!

A sad sad tale from this perspective - have others had a similar experience ?
Keys
# Nov 06 2002 at 2:18 PM Rating: Decent
3 posts
I have been fighting in ToFS for many levels. I love this zone and have discovered that it is pretty much the best exp i have ever found. My Warrior (lvl 51 on the nameless) has all of the keys including Tserinna's. By going to the right on 1st floor instead of to the left you come to the mirror that Tserrina's key works on. click on it and you are taken to the mirror room. By clicking on the other mirrors with your key, (not really needed now with keyrings) you are taken to the corresponding zone in point on the other floors. After getting a full set of keys, navigation is easy in the tower. What I would LOVE to have answered is, has anyone figured out how to remove the curse on the Magnetic Dirk of Distraction????? Its a decent weapon but I am tired of fighting always on the south side!
RE: Keys
# Nov 06 2002 at 2:19 PM Rating: Decent
3 posts
Slight correction...going to the LEFT on the first floor...not the right. Sorry
Has the bug
# Sep 22 2002 at 5:05 PM Rating: Decent
22 posts
with the keys no longer working for group been fixed?
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SuDanger
<Warbirds>
RE: Has the bug
# Sep 22 2002 at 6:50 PM Rating: Good
Scholar
**
300 posts
Worked perfectly for me earlier helping a group get down to CR.
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Drienne Gardairne - 80/1400 Ranger
Anfony Byday - 80/400 Bard
Psycko Therapist - 80/1200 Cleric
Pixiecaller - 80/900 Enchanter
Thornak - 80/1050 Warrior
Hwel Jung - 75/300 Rogue
2nd floor key mob
# Sep 10 2002 at 11:29 PM Rating: Excellent
Just a little thing. You will know the student you pulled will pop the angry librarian because said student will be casting wizard spells. The normal students are necros. Thanks to Jarrex for pointing that out to me.
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