Cobalt Scar

Quick Facts

Type:
Outdoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
35 - 55

Send a correction
The scarring left by Veeshan as she clawed Norrath so long ago is more evident in Cobalt Scar than just about any other area in Norrath. Large amounts of water sit in the gouges she left behind, and now the sirens of the Grotto use its cover to lure unknowing ship crews into protruding rocks.

On the land, wyverns and drakes of Skyshrine fiercely protect their habitat while a clan of Othmir critters make their home on the beach below the cliffside.
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The BeachSkyshrineOthmir PupsThe CliffsideOthmir Vendor CampThe PortalThe Skyshrine Portal Looms in the DistanceChief of the OthmirSirens of the GrottoProtective WyvernsShipwrecked
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Great divide
# Oct 06 2021 at 11:07 AM Rating: Decent
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3 posts
Anyone noticed that the statue supposed to take you from the Great Divide to Plane of Mischief doesn't work anymore?
:)
# Jul 31 2011 at 11:51 AM Rating: Decent
I'm not sure if anyone still or will read this, lol... but! I went here with my Druid around 43? and I solo'd the Wyvern's no problem. I found an area where the Cobalt Drake (and the named one) wouldn't attack and I rooted them and just blasted those things.

I just went down the edge of the Mountain and by the time I was done with both sides they had already spawned where I had started.

The exp. was decent at the lower levels, but not as much at 46 (They still con a dark or light blue). But the reason I love this place so much is because between the gems that drop I average around 250-300pp.
(A few times they have dropped some pretty decent armor/weapons that I save for my SK)


Edited, Aug 1st 2011 4:20pm by Rheaa

Edited, Dec 9th 2011 3:30pm by Rheaa
HOW TO GET THERE (on a budget!)
# Feb 21 2008 at 2:32 PM Rating: Excellent
If you cant get a port to Cobalt Scar and dont want to pay the 200p for a guild hall crystal, there is a shortcut to running there. Normally you would have to run GD-EW-KD-WL-SS->Cscar (IF you have the key!)

Take the POK book to Great Divide. Head way south and follow the river to the end.

There is a tiny model of a castle there and if you click on it, it will zone you to Plane of Mischief.

Once you zone to POM dont move. Look straight ahead at the trees. start clicking from where you are on all the trees to your front. One of them will say "You are too far away to do that". Now just run up to THAT tree. This short little run is about 50 meters. There are no roamers or mob spawns that will attack you unless you run too far or get lost while trying to move forward in a straight line!

This tree has been enchanted to be the "port-key" to Cscar. It dumps you in the middle of the lake though, so levitate is handy if you dont want to swim ashore or fight off sharks and angry sea-chests. Dont forget to surface, because you zone about 20 feet below the water and can drown if you are a bad swimmer or forget that you need air to breathe.

If you are headed to Sirens Grotto or Western Wastes then you are actually closer to there than if you had taken a druid port to Cscar.

I have used this shortcut many many times. Just dont forget you have to get home somehow. Cheapest way to do that is log out for a few hours and hit the 'GO HOME' key when relogging in
HOW TO GET THERE (on a budget!)
# Mar 16 2019 at 11:43 PM Rating: Decent
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8 posts
Wow, these post go back years. Back to BEFORE I first joined the game in 2002.
That said, I ran into the same problem over and over: There is NO acronym map for zones.

So what are these zone please? I am only a season 30 Cleric, so going to Cobalt Scar (CS) is not an option for me without a leveled group. But i would like to know what these acronyze to:

GD - Great Divide
EW
KD
WL
SS - (Sky Shrine?)
AE
RE - (Runny Eye?)

I would love to try this one day soon. Thanks

Phaelliun j'Sirhaen
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HOW TO GET THERE (on a budget!)
# Mar 18 2019 at 5:18 PM Rating: Excellent
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362 posts
jPhaelluin wrote:

GD - Great Divide
EW
KD
WL
SS - (Sky Shrine?)
AE
RE - (Runny Eye?)


Great Divide
Eastern Wastes
Kael Drakkel
Wakening Land
Sky Shrine
Runny Eye

Nothing comes to mind for AE


Edited, Mar 18th 2019 6:19pm by nekokirei
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HOW TO GET THERE (on a budget!)
# Jun 05 2019 at 4:04 PM Rating: Decent
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Thank you
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HOW TO GET THERE (on a budget!)
# Apr 10 2012 at 12:51 PM Rating: Decent
This doesn't work now - plane of mischief appears to be locked.
HOW TO GET THERE (on a budget!)
# Aug 11 2012 at 3:01 AM Rating: Decent
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313 posts
Worked just fine for me today...
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Cobalt Scar
# Nov 16 2007 at 10:11 PM Rating: Decent
Easiest way is to buy a stone in the guild hall and port there, carry a gate potion, plan on spending the whole day , it's an outing :)
crappy xp
# Jul 29 2006 at 2:48 AM Rating: Decent
i brought my 52 mage here to hunt the wyverns.the xp is crappy but the loot is great.
Leave Cobalt Scar
# Jan 25 2006 at 5:11 PM Rating: Decent
Is the only way out of this zone to port or gate? Have a ranger here.
RE: Leave Cobalt Scar
# Feb 11 2006 at 11:57 AM Rating: Decent
The "legitimate" way to walk out of Cobalt Scar is through Skyshrine. Inside the top of the tower (with the five wyvern spawns) there is a central post that you click on to zone into Skyshrine.

You will zone in surrounded by mobs on Claw of Veeshan faction (the one that anything with wings in Cobalt Scar is on), so if you're KoS, be invisible.
Enchanter's Heaven
# Aug 14 2004 at 4:17 AM Rating: Decent
At 50, my wizard friend started porting me to Cobalt Scar on a regular basis. The money there is quite good and the XP is still great at 51. Now, I am going to be a Baron before I get to 52, so the XP ratio does not change in CS for quite a while for me.
My strategy is quite simple:
As soon as I zone in, I cast my best Alliance spell on the Wyverns, this gets me from RtA to dubious, which means, they don't really mind about me.
Then I calm and pull with slow, let me pet take the aggro, Incapacitate, then Choke. When my pet starts getting hit, I simply cast Beserker Spirit (mana-only-Rune) on him. That's about it.
Now, if only someone cared to help me with the named ones...
The shortest route to CS
# Jan 06 2004 at 6:20 PM Rating: Default
Since noone mentioned it, I figured I will share:
one of the trees in the forest in Mischief (I have no way to explain which one... except that it is in line between the entrance spawn point and the fake bridge to get into the castle, and there generally is a bixie close to it; I wish I had the excat loc... but 5 min of patience and clicking and you should find it) brings into CS. Since I have been soloing a bit in CS and Dragon Necropolis lately, I was happy to find out that is a much shorter and safer route to the scar.

To summarize: run to the Great Divide, follow the river (in the direction opposite to Thurgadin) to the "dollhouse". Click on the little dollhouse, and you will be in PoM. Run into the forest, click on the tree, and you are in Cobalt Scar.
The shortest route to CS
# Jul 28 2006 at 10:04 PM Rating: Default
this post is BS!!!the dollhouse is non existant.i ran all over the zone clicking on every last building and there is no secret way in to PoM from GD.
The shortest route to CS
# Jan 15 2009 at 10:50 AM Rating: Decent
Yes there is at the very far south end of the map in the river is a little has castle looking thing its 1/2 the size of a dwarf and it is there click it and you end up in PoM. thank you
RE: The shortest route to CS
# Jul 28 2006 at 11:02 PM Rating: Excellent
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find the river.
Head to the end of it.
Opposite side of the cave from thurgadin.
Should be no other buildings for you to click on.
At the very end of the river, not the thurgadin side, but the other end.
You will see a tiny tiny castle sitting at the river source.



Edited, Jul 29th 2006 at 1:19am EDT by Kalysta
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RE: The shortest route to CS
# Jan 25 2006 at 11:12 AM Rating: Decent
ok, so how do you get out once you there?
RE: The shortest route to CS
# Jul 02 2010 at 9:29 PM Rating: Decent
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Either have a gate potion on you, use the SPELL gate, or ranger gate...
Or, you could log out for a few hours, then use Return Home, as was stated in the posts above xD
RE: The shortest route to CS
# Apr 06 2004 at 9:47 PM Rating: Good
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1,312 posts
Tree loc is (-1000, -350) in Mischief. It zones you to Cobalt Scar, at (0,0) underwater in the middle of the bay.
wyverns
# Nov 04 2003 at 5:08 PM Rating: Default
is it safe to port into CS and if yes can a 50 pally and 51 warrior farm wyvern hides for tailoring?

hope i can actually get some of these wyverns as I see this is a good place for quading(wish i was a kitting class). How often do the hides/pelts drop and can i get the cod in any water?




Edited, Tue Nov 4 18:45:16 2003
RE: wyverns
# Nov 04 2003 at 7:46 PM Rating: Excellent
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3,705 posts
First, if you are not KOS to skyshrine dragons, it is safe to port in here. If you are KOS, it is very possible to get a cobalt drake aggroing you on port in. They have a nasty AOE. However, if you get the porter to invis you first you should be fine.

Second, hides are fairly I'd say maybe 1 out of every 5 to 10 kills drops a hide. Plus they drop the velious quest gems and other decent loot.

third, Cobalt cod can be fished in.... Cobalt scar only.

Fishing is fairly safe, if you are not KOS to the othmir (nobody starts KOS to them, AFAIK), and as long as Kelorak'Dar (dragon) is not up.

You probably can duo these guys. The pally will most likely end up playing healer as much as tanking. Wyverns don't have a lot of HP, but hit fairly hard, up to about 90 pts per hit.

Your worst problem will be getting the spawns, since 3 (2 even, if they are efficient) quadding druids can pretty much keep the whole wyvern area stripped of pops.
RE: wyverns
# Nov 13 2003 at 10:26 PM Rating: Good
i tried CS tonight with the warrior and he has first aid 2 so he was binding to 80% and then i was healing I needed 1 bublle of mana per figth, actually more than that but i had KEI so by the end of the fight i was only missing one bub it was preatty easy we didn't have any trouble handling a triple pull i just rooted 2 and we killed the other. on a side note they die faster than dark blue to a 50 pally frost giants but the seem to hit harder bigest hit they landed on me was a 113 double
RE: wyverns
# Nov 05 2003 at 6:15 PM Rating: Default
thanks for the help im gonna try it tonight.
Unknown Gems
# Oct 15 2003 at 1:09 PM Rating: Good
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I have looted the following gems off of Wyverns in Cobalt Scar. I have been unable to find out exactly what these gems are used for. Can anyone help me?

Flawed Lava Ruby
Flawed Opal
Flawed Flame Opal
Crushed Nephrite
Crushed Emerald
Chipped Black Marble
Coral Crescent
Flawed Chrysolite

I already know about these:

Black Marble - Priest Breastplate
Chipped Onyx Sapphire - Priest Legs
Crushed Black Marble - Melee Boots
Crushed Coral - Melee Helmet
Crushed Flame Emerald - Melee Bracer, Priest Boots
Crushed Flame Opal - Caster Helm
Crushed Jaundice Gem - Caster Boots
Crushed Lava Ruby - Priest Gloves
Crushed Onyx Sapphire - Priest Helm, Caster Bracer
Crushed Opal - Priest Bracer
Crushed Topaz - Melee Gloves, Caster Gloves
Flawed Emerald - Melee Arms
Flawed Sea Sapphire - Melee Legs
Flawed Topaz - Caster Arms
Flawless Diamond - Melee Breastplate
Jaundiced Gem - Priest Arms
Nephrite - Caster legs
Pristine Emerald - Caster Breastplate

Melee - Warrior, Rogue, Monk, Ranger, Shadowknight, Paladin, Bard
Priest - Cleric, Druid, Shaman
Caster - Wizard, Enchanter, Mage

Any help in locating the use of these gems would be greatly appreciated.
RE: Unknown Gems
# Oct 15 2003 at 1:16 PM Rating: Good
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3,705 posts
They are for selling to merchants. 47pp each!
Getting There
# Jun 24 2003 at 11:07 AM Rating: Decent
Looking on the zone connections map for Velious, I see the connections from EW to CS, but there is a notation between Skyshrine and CS that says 'locked'. Do you in fact have to run from EW and can you get in from Skyshrine or is there another portal somewhere closer, or a boat? I can kill Ulthork easily enough in EW and would like to capitalize on the tusk quest, but it would be pretty easy to die on the way without port or some safer mode/route.

Don't bother to reply if your answer is 'get a port' cause I have already figured that one out. I need to be able to get there on my own, when I want to, in one piece.
RE: Getting There
# Apr 16 2004 at 3:30 PM Rating: Decent
Hey,

there is a way to zone into CS from skyshrine. It is indeed locked. there is a quest you can do in skyshrine to get the key which involves some fighting in kael. if you look at the quests for skyshrine and kael you should be able to find it,

Caaine Shadowslayer
65 paladin on Quellious
I am a god
# May 27 2003 at 11:09 PM Rating: Default
This post really doesnt have a question but im just saying its possible to con ready to attack against everyone and still last there for a little less than an hour =). If you do con Ready to Attack and are there in CS STAY AWAY FROM THE DAMNED COLDBALT DRAKES!!! They nuke for 500 and most people dont get away alive..... (they smacked me down in da hole twice)... oh yeah, thats a good reason to get a decent faction =D
re cs info..
# May 19 2003 at 12:04 PM Rating: Decent
thx for the good all round info done some wyverns and looking for more fun ...
Confusing Factions
# Oct 26 2002 at 5:57 PM Rating: Decent
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I have a ton of ulthork tusks that I would like to turn in, but have been reluctant to travel here. Factions are so confusing on this continent. I've killed a LOT of ulthorks, so my faction with othmir is probably okay. What else do I need to raise factions with to be able to either run to CS. (Haven't found the CS port spell yet). I've been killing Coldain to raise kromrif/kromzek faction because I would like to do do some of the Kael armor quests eventually. So, I'm KOS to coldain but still con threateningly to the Giants. Will either of those factions help/hurt? Thanks in advance for helping to clear up the confusing factions here.

Iindarie
Druid Woodelf of 44 seasons
Brell Serilis
RE: Confusing Factions
# Nov 08 2002 at 3:50 PM Rating: Decent
Your facton will be fine with the othmir as it starts out indifferent and if you have killed enough ulthorks you very well may be ally by now. You will be KOS to wyverns and drakes unless you have killed a TON of giants. Simply port in and cast invis and you should be ok though. Portal site is usually pretty safe. When invis run down to beach and hand in tuskd to chief.

Greyghost 55 druid
Xanthalis 48 ranger
Lanys
My first trip to CS
# Oct 01 2002 at 9:21 PM Rating: Good
Just wanted to let the rest of you know that a Druid friend of mine ported me here and we had a blast!

...Until somebody's quad-kited Wyverns aggroed onto my pet fighting another Wyvern, my pet died and they took their frustrations out on me. Why? I don't know and I don't speak Dragon so I couldn't ask them.

Sigh.

Coddington
lvl 49 Mage

faction
# Sep 29 2002 at 4:32 AM Rating: Decent
how do you increase faction with CoV?
RE: faction
# Feb 14 2003 at 1:06 PM Rating: Decent
Kill Frost Giants in EW and GD.
Lvl for adds here?
# Jul 01 2002 at 7:05 PM Rating: Decent
I have dubious faction here at lvl 49 and am wondering if the reason I keep getting adds is lvl based or what. If anyone knows what lvl you will stop getting adds or if it is purely faction based and maybe im not high enough on the dubious ladder I would appreciate any info you might have.
Spunkmidg/Supmidg/Weemidg
RE: Lvl for adds here?
# Nov 10 2002 at 10:33 PM Rating: Decent
adds will occur at that level of faction. Ally faction will result in no adds, except possible named wyvern if he detects your action.
RE: Lvl for adds here?
# Jul 04 2002 at 10:02 PM Rating: Decent
Not sure if this relavent, but I'm a 54 Bst, also dubious and single pull the wyrv's all the time with no adds.
hmm
# Jun 07 2002 at 9:41 PM Rating: Default
How do you get to this zone? can a wizzy/druid port you or do you have to track down that key?
RE: hmm
# Aug 22 2002 at 3:00 PM Rating: Decent
Both wiz and druids can port here.
Drake Pet on the beach
# Apr 16 2002 at 5:30 AM Rating: Decent
Having a drake charmed on the beach is a bad idea its aoe will agro the otters to you luckily i drank a thurg gate potion before our cleric healled me. Good luck

Ragno Drinal Bard 48th song
SPELLS
# Jan 26 2002 at 7:37 PM Rating: Decent
wHAT MOBS DROP RNGR SPELLS,
Plat Lootz
# Dec 12 2001 at 5:49 PM Rating: Decent
Hows the money in this zone, I know you can sell them gems and do the tusk quest, but how much you think you can a small group of 3 or 4 lv50's could make an hour?
RE: Plat Lootz
# Dec 13 2001 at 5:34 AM Rating: Default
Ehh...money's good, better amoung 1 person than 3-4. Mobs can drop 5pp. Mostly you'll see 1 drop 4-5pp, 2 drop nothing but gold, and 1 drop 1-2pp in a average quad. They ain't HGs. Kill 4 and you'll prolly see 1-2 hides, possibly 1 quest/50pp cash loot gem. So let's say you kill 1 per minute. Drop an average of 2pp per kill. In an hour you may be able to do 50 if you have a decent group. That's prolly gonna be about 250pp in cash loot split among 4 people, so you're looking at bout 60pp in cash loot each in an hour. You're also looking at about 10 gem drops per hour where you're killing 50. 1/5 drop rate is about right. Gems sell for 50pp a piece, so that's 500pp in gem loot. Spilt that 750 pp 4 ways and you get....little less than 200pp per hour. Add in any additional income you make from wyvvern hides and the incredible amount of wrods/runes that drop and you'd be lucky to make 250 an hour here grouping. Meanwhile your average druid makes 500pp an hour here. Just go kill HGs/IGs if you want cash :P, but watch for druids there too LOL
CS Expert
# Dec 07 2001 at 4:02 AM Rating: Excellent
Ok. This is one of my most favorite zones in the game, and I am an expert on it, so I feel the need to share my knowledge with anyone who may wish to refer to this portion of the CS discussion. Let's start with mobs...best reason to come here. People don't group here, normally, unless they're mid 40's or feel the need to kill named. Mostly people solo the wyvvern. They do not gie any faction hits, are quadable (i.e. train on top of each other easily, continue moving despite having almost no hp as long as there are 2 alive), and give good exp till lvl 53-54. You CAN do this with bad CoV, just pull them down from the beach and quad them there. Zone supports 4 druids/wizards without clarity, max. I'd say they spawn in about 20 minutes..something like that..hit for up to mid 100's if you actually let them nail you, and have maybe 3-5k hp, not sure on that, but the druid AoE can do enough to damage them at lvl 49 with like 190 wisdom and not many mana items. once they snare-lock you MUST be close to the last one or he will bug back to his spawn point and start regening like a lvl 10 twink in a fungi. They have high Cold Resist, no other resists worth mentioning. Drops include pp, words/runes/int caster junk; quest gems, wyvvern meat (good for +3 sv magic food), and wyvvern hides, useful for 200+ tailoring. The gems are (other than cash loot gems) : Chipped Onyx Sapphire-Priest legs, Jaundiced Gem-Priest arms, Flawed Topaz-Caster Arms, Nephrite-Caster Legs, Flawed Emerald-Melee arms, Flawed Sea Sapphire-Melee legs. All mobs in CS drop these gems cept for fish and greenie stuff. You can sell these to PCs if you get lucky or merchants for 40-50pp if you're lazy. If you're into quadding and are 49-55 these are the ticket for you. Nice bugged rock by the SG zone to hide under and med if you're on a pvp server and hate to get jacked while you med up. Make sure you bring batwings as lev is a must for pulling, make sure it's before sow in case the drakes dispell your buff, you want lev to drop rather than SoW.

Now on to drakes. These are nasty, only reason to fight them is for tailoring supplies. They CAST, not proc, an AoE dispell and cold attack for close to 500 without any resist gear. Easiest way to kill them is just to root/DoT and make sure they snared. They de-aggro easier than any mob I've EVER seen. Basically, depending on what spell you are using you can actually still hit them at a range that they've deaggroed at :P They also drop low lvl spells and stupid things like the druid WL port. No idea what the meat is for, hides are for various things like the +8 wis tailored belt ect.

Othmir. Othmir are indiff NCPs on the beach in CS. They are meant to be killable, since they drop good armor. They do give you a faction hit though, so you will eventually get KOS, and they assist each other unlike wyvvern, drakes ect. I don't personally hunt these cuz of the Lodi, OPT quests, though you can raise your faction by slaughtering Ulthorks in EW, Bulthar in CS, or either of these mob arch-types in SG. They drop Crusty armor, which I only see pallies wear, but it looks pretty kewl on half-elves :) Knocks down your cha, if I remember. These are mostly sowed by the shammies in their camps, so you had better snare, root these guys right away. They hit hard cuz I tried to keel em once, wasn't pretty. There's a lvl 55 or so Chief, doesn't drop anything decent as far as I've seen him go down, also don't whack the named ones that are green, those are merchants and people nee them to buy food/water and sell gems to. The Othmir give out the Lodi Shield quest, and the Othmir Prexus Totem quests. They will also take 4 ulthork/bulthar tusks and sometimes give you BDs, diamonds, jacinth if you have Ally faction with them.

Bulthar. These are a pain in the ***, they have a freakin' ton of hp, good MR, and they really really like to assist each other and train. If the Herdmaster is up and sowing them, they can wipe out the beach. Only reason to kill is for the tusks to give to Othmir, as they simply have too much hp for their lvl to be a mana-efficient kill for exp. I have seen chanters charm one and sic it on the other...I have also seen a LTO of chanters asking for rezzes, so do this at your own peril. They give good Othmir/Snowfang Gnoll faction and lower Bulthar faction.

Sirens. No one hunts sirens. it's like hunting Evil Eyes with no PBB drops. They can charm you with 100+ MR, and make you exp kill your friends. nasty little wenches, they hang out kinda far in the water and never come to the beach unless someone pulls them there. If you see one camp to clear aggro or gate....or blow a good bit on mana on a barely blue mob with poor loot.

Haunted Treasure Chests. Lot of hp....bad loot. You aggro these if you go near the ships underwater, so don't go near them. The rope is for a rogue quest, so if you want to quest kill one as it ALWAYS drops the rope.

Coldwater Barracuda. These drop the livers for the Rough Silver Chain quest. Bout 1/20 drop rate, maybe worse. Like 10 are up at one time but it's hard to kill 2 in a row without a shark/siren aggro. Green to 50+.

Sharks........drop shark meat ect.......light blue..tiny exp at 50+...hit harder than they should and really upset casting since you're in the water, use lev to fight them if you have to.

Named mobs. Yvolcarn is the named wyvvern, he is pretty much unable to be immobilized, snared ect. he can be feared. He is easy to aggro and will always be up in place of 1 regular wyvvern. Know where he is and avoid him. he will not summon, doesn't hit hard, but has a ton of hp and is MR higly. Drops drixie remains and gives a nasty CoV factiob hit. Remains are for a kewl ring with good tunare faction that has like 6 sub-quests in WL.

Azuredrake. Drops nada, is sometimes up, has a large aggro range and will dispell you at the drop of a hat. easily killable and I reccommend you do so if you'll be staying in CS for any period of time and are KOS to CoV. has more hp than normal drakes, can be rooted and snared and everything else.


If anyone out there would like to correct me or ask for any additional information about Cobalt Scar, please let me know.
Sky Shrine Faction?
# Nov 05 2001 at 12:30 AM Rating: Decent
Are you sure these Wyverns are on Sky Shrine faction, may be I am mistaken?

I am indifferent to the guards in Sky Shrines but I con threaten to these flying prehistoric birds.
RE: Sky Shrine Faction?
# Dec 25 2001 at 2:07 PM Rating: Decent
Hmm nevermind, I think I've got Invis on probably
53?
# Aug 17 2001 at 9:17 PM Rating: Default
I'm a 53 SK, think it would be hard for me to solo some stuff here? thanks
RE: 53?
# Sep 20 2001 at 5:49 AM Rating: Decent
30 posts
At 53 most of the wyverns would be green to you. I also wouldn't try to solo the Bulwars as they are extremely tough for their lvl. The sirens charm so if you have a decently high MR you might be able to take one at a time. The haunted seachests are tough but doable at 53 solo I would think for a tank class.
RE: 53?
# Apr 02 2002 at 1:02 AM Rating: Decent
i am a 53 SK and hunting here now. there is the rare light blue, most are dark blue to me
RE: 53?
# Apr 06 2002 at 8:50 AM Rating: Default
Im 55 Paladin and have not seen a green Wyvern or Drake... i killed only a hundred or so though
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RE: 53?
# Jun 08 2002 at 4:26 AM Rating: Default
at 57, there are no green mobs... even some of the wyvers are still blue... like 1/20, same went for the drakes... yvolcarn and azureake still blue
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#Anonymous, Posted: Aug 17 2001 at 2:06 AM, Rating: Sub-Default, (Expand Post) You tweeks are great, lots of talkin bout useless loot. I was here jus to cross over to Grotto in order to hunt gems, because Velks is so over camped, i mean have you ever seen 6 58's beating on 1 50levl spider all day, woot big fun. Verant better make quest gems no drop soon. So I'm trying to get to grotto and got trained near underwater tunnel by lots of Sirens, they charmed me so much that they were healing me too, i got lucky. So beware when trying to avoid the meglomaniac uber greed mongers, it is actually dangerous where they are not camping.
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