Velketor's Labyrinth  

Quick Facts

Type: Indoor
Continent: Velious
Instanced: No
Keyed: No
Level Range: 45 - 65
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This is the home of the outcast Storm Giant Wizard, Velketor, and his minions. The icy, slippery catwalks which greet you upon entering are littered with crystal gargoyles and arachnids, some of which are invisible.

Past the catwalks is a small kobold village with a tunnel leading to the castle. Velketor's castle is guarded by numerous crystal gargoyles, golems, and tentactle terrors.

Velketor's throne room can be found in the basement, along with a prison with numerous Coldain captives. Beneath the castle is a twisting maze of kobolds, arachnids, spectres, tentacles, and traps.
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Velketor's LabyrinthKobold VillageThe Frozen GardenWatch Your Step!
Approaching the Kobold VillageShard Traps in the TunnelsLord DoljonijiarnimorinarKobold Tunnels
Inside the CastleVelketor's Throne RoomOutside the Castle EntranceJail Guardians
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Post Comment
Summoning mobs in this zone is gay
# Nov 23 2011 at 12:20 AM Rating: Decent
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63 posts
Why sony would put traps, ice AND summoning mobs in the same zone is beyond me. 68 Warrior can solo in here, but taking aggro from miles away and then being SUMMONED to that aggro is stupid.
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500AA
2.0'ed
60 exp
# Jan 06 2010 at 3:36 PM Rating: Decent
9 posts
Level 60 monk with tank merc I get about 5 to 7% of AA xp per mob and I can solo everything in the zone except Lord Bob or Velketor himself.

Lots of good vendor, tribute and spell drops here also. Lute of the howler is probably the biggest cash item in the zone.
Hotzone shard!
# Feb 04 2008 at 7:36 PM Rating: Decent
Is the shard for hotzone even dropping in here? been killin for several levels and no drop yet, need for silverwing shoulder quest, and is there certain place people have gotten or a hgher drop rate area?
Hotzone shard!
# May 30 2009 at 9:35 PM Rating: Decent
Scholar
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123 posts
Seems to drop often from the kobolds as well.
Hotzone shard!
# Dec 28 2008 at 6:47 PM Rating: Decent
Scholar
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113 posts
Still dropping - found two within a half hour for a total of three over a two day period.
Hotzone shard!
# Feb 15 2008 at 5:14 AM Rating: Decent
Scholar
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54 posts
It does drop but it's rare. I've gone through about 10 levels so far killing spiders and I've seen the shard drop only a handful of time...maybe 5. Keep trying and just slaughter everything in your path. You could always just buy it in the bazaar too.
Solo
# Aug 15 2004 at 1:00 AM Rating: Excellent
41 posts
As a 65 cleric, I farm the named spiders in the main spider room of Velks. I park myself around the corner from where 'a deadly blizzard hunter' spawns.


The Spot

You face toward the ledge camp and can pull the 'A Frenzied Velium Broodling', 'A Frenzied Velium Stalker', 'Crystal Eyes', 'Crystal Fang', 'a fierce blizzard hunter' and also the ' a deadly blizzard hunter' all from that general area.


The Named

'A Frenzied Velium Broodling' spawns directly in front of the big pillar between my camp and ledge. His ph can be any crystalline spider (watchers, devourers, and hunters). He is level 47, max hits for 155, and has roughly 10k hp. He drops Silver Chitin Hand Wraps as his common drop and Silver Chitin Wristbands as his rare drop. The Wristband seems to drop once in every 5 or so spawns.

'A Frenzied Velium Stalker' spawns on the right walkway (relative to camp) close to the large group of spiders directly above the ledge. His ph can be any crystalline spider. He is also level 47 and has a max hit of 155 and around 10k hp. He drops Ring of the Frost Spiders and Venomous Axe of the Velium Brood. The axe seems to be the more common of the two. You can know which he's carrying by whether he slashes or not, and also by the weapon's proc (Poisonous Chill, 85dd Poison).

'Crystal Eyes' spawns down next to 'Safe Hall' where there are 3 spiders. It always spawns in the middle of the 3. The ph can be any crystalline spider. It is level 47 and has a max hit of 135, with a little less hp that the Frenzied mobs. It drops Crystal Spider Eyes as it's common drop and Crystal Chitin Gauntlets as it's rare drop.

'Crystal Fang' spawns in the cluster of spiders just above the ledge camp. He is in the middle and closest to the wall. The ph can be any crystalline spider. It is also level 47, with a max hit of 140 and about the same amount of hp as 'Crystal Eyes'. It drops Crystalline Spider Fang as it's common drop and Crystal Chitin Shield as it's rare drop.

'a deadly blizzard hunter' spawns right next to camp, which again, is on the opposite side of the ledge, on the shelf. He is in the corner and you can't miss him if you look down the ramp from the back part of the shelf. His ph is always 'a Blizzard Hunter'. It is level 52 and max hits for 205 with roughly 20k hp. He hits fairly fast and summons. It drops either 2 Gilded Broach of the North or 1 Broach and 1 Priceless Ice Fetish.

'a fierce blizzard hunter' spawns in the corner of the "Back Wall" camp. His ph is always 'a Blizzard Hunter'. He is somewhat hard to pull from my camp, but it can be done. You stand on the very edge of the ledge not far down from the deadly hunter spawn point and look down. You might have to adjust your view a little, but he can be pulled from that spot. On occasion, he summons on the pull, which can be a pain, but rarely a problem. If you stay put when you're summoned, you won't get adds. He is level 52 with a max hit of 205 and roughly 20k hp. He drops either a Velium Etched Helm or an extremely rare Forgotten Ebony Earring. A very nice earring considering the difficulty of the mob.


Notes:

ALL of the named mentioned here are on a 20 minute spawn timer.

I wouldn't recommend pulling this way if the average spider is dark blue or higher, you will get lots and lots of adds. If you're in a group, that's normally fine, but solo it can be a pain.

For clerics, you should be able to pull with DS and just heal your way through the fight. With KEI or better, you can nuke at will. Although the blizzard hunters tend to interrupt nukes a lot.

On my server, the zone is normally empty with the exception of maybe a couple twinks. I almost always have my choice of mobs to pull.

Anyway, hope this helps, it's been the most effective way of farming that part of the zone for me. I usually end up with tons of velium along with several decent trinkets after a solid camp. Good Luck!


Kindbuddz, 65th Cleric of Brell
Erollisi Marr

Edited, Fri Aug 20 12:23:09 2004
RE: Solo
# Aug 16 2004 at 12:45 PM Rating: Decent
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636 posts
Whoa!! That's one helpful post you put together there, thank you very much!

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Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
NBG????
# Apr 23 2004 at 6:32 PM Rating: Default
I couldn't resist this whole need before greed arguement.

I just have this to say.

If an item is droppable, then it should be rolled on by everyone in the group. Period.

It doesn't matter if they want it for a twink, to sell, or to destroy at a later date. Just because your MAIN character needs this item and you can wear it, doesn't mean that someone else doesn't have a NEED for this item that can't use it.

Here is a perfect example... Now a days with cleric 44-55 ish they are all using Temperance for their groups, now it's costing anywhere from 10-16pp per cast on the cleric. Now while alot of days this money doesn't come out of thin air, they buy these reagents from group money splits and item drop sales.

Just because you are a warrior, and in reality all of your loot goes to buying new armor and maybe paying for buffs a temp or virtue here, other classes share those expenses along with healthy KEI addictions (so they can assist you better in group), they sometimes have high reagent costs, not to mention now with the tribute system some keep a healthy amount of tribute going.

Sellable drops are just that. Sellable and usuable buy every member of the group. If your need is greater (you need 2 str more on your boots more than the cleric needs a months supply of peridots) then offer to buy it from the one who won the roll.

If the item is tradeable then it is buyable. Why shouldn't you have to pay for your new boots, but this other person should continue to have to pay for their own KEI? I'd bet if you killed something and 5000 platinum dropped off it, you would want your share. Since you can't share items then roll, winner takes, shut your pie hole and keep fighting, more will drop.
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Get off the game and get a life.
#vlasicpickles, Posted: Oct 21 2004 at 10:20 PM, Rating: Sub-Default, (Expand Post) You really need to stop, think about what Everquest is all about, & check yourself before posting this blather...
RE: NBG????
# Aug 13 2004 at 5:56 PM Rating: Decent
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346 posts
Dynamite is right, when your spell drops do you really thing it would be right that the warrior picks it up then charges you 20k for it, when if it was NBG group you could have simply picked it up.
People who loot for greed want to make a profit, so when you come to buy it, it cost's you more. Infact it will cost Everyone more for something everyone could have free.
Dynamite also picked up on guilds and if your a high level cleric and your not in a guild the i think your thoughts on NBG may be the reason. You act like Clerics are the only living class in norrath that use Reagents for spells. Try being a pally with pally temp, it only lasts 1HR, can only be cast on 45+ (So can't make a profit like Clerics DO!!) and yes it costs a peri every cast. Do I mind? Do I hell, it benefits the group i'm in. If someone needs the piece that drops in the group it benefits the whole group.
All the best stuff are no drop and you need a good guild and good friends to get them.
I am leader of a 300 guild on Stromm and one of our 65 clerics hands out HOV MGB for free, why because she's a damn fine cleric, How did she get the spells, guild got her the spells. If i heard one guildie had stiffed another to make money i'd boot them instantly.
My advice to you is get in a good guild and watch what Friendship, mutual helping and NBG group can do for you.
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RE: NBG????
# Aug 14 2004 at 9:56 AM Rating: Excellent
Sage
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3,705 posts
Well, I think the original poster meant something different than the way you interpret it.

He doesn't mention guilds at all, so I personally assume he means pickup groups.

For me, a guild group and a pickup group are completely different. In a guild group, I always pass on items I don't need. If its a pickup group, you can bet I'm going to roll.

Now, I personally am pretty happy with my gear, and often pass items I win on to guildmates, to help advance the guild. Particularly EP/SP/glyph MQs, since I seem to get a lot of those. I have ALL my pop spells. However, more than half my guild does not. If a parchment or Glyph drops, you can bet I will roll on it. However, I also have no problem with the warrior, or rogue rolling on it as well.

I dislike the NBG concept in pickup groups, because it favors the ill equipped. If I have taken time to max my tradeskills, earn a lot of LDON points, and farm plat to get decent gear and spells, why should I miss out on all the decent drops, because some PLed guy who has been playing 5 days, is wearing the Crustacean Shell armor his friend gave him when he started, and has only the storebought spells??

Certainly you can choose to pass on an item, but if its a pickup group, and you don't know the other players, there is no reason not to roll.

Edited, Sat Aug 14 10:57:53 2004
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Xaanru's stuff
#klona, Posted: Mar 21 2006 at 11:27 AM, Rating: Sub-Default, (Expand Post) This only shows a lack of respect for others. You should be no different around pick-up groups then you are around your own family. To do any other way only shows that you have a general lack of respect for everyone including those in your guild whom you represent.
#Pongu, Posted: Jul 18 2005 at 1:26 PM, Rating: Sub-Default, (Expand Post) Why? Cause first impression are a biotch to redo.
#Dynamite, Posted: Aug 06 2004 at 1:19 PM, Rating: Sub-Default, (Expand Post) NBG... nice topic. Sure a cleric wants to get repayment for those dot's which unless you are butt ugly sell for 8p each, about he same price as pearls for CoH. Oh wait CoH is a Mage spell, being in a guild(like most of us are)Clerics get their epics first, there spells either for free or guild helping them get it and are generally GIVEN most of the stuff they own. Magicians while not as greedy like NBG because WE on the other hand earn what we get and have to pay 5k+ starting at 56 for our spells and not even going to go into how little guilds help Magicians get their epics. I know because Sony (sacasism here) is so nice and generous with our spell drops and later with our spell turn in that the good stuff pet users desire, like weapons, girdles, belts and muzzles are indeed Very Rare and people go out of there way to charge a mage 20k for these spells. Sure the bazaar may have HoV or Virtue for 35k, but folks that is one spell all the others are maybe a 1000p at most. Do mages bitch on NBG rolls? Nope do clerics that are greedy sons-a-bitches YEP. You want No NBG... buddy I hope to the Gods of Norrath you remember this when omens comes out and your precious spells are rolled on and won by other and Ransomed back to you for 100k or more because of your greed. http://everquest.allakhazam.com/db/spell.html?spell=5257 or http://everquest.allakhazam.com/db/spell.html?spell=5270 . I'm sure you can ask for 50p per person for these buffs and people will pay, but i don't think you'll be saying No NBG when thses drop. So about that Pie Hole you speak of... stop speaking out of it please... the poop coming out isn't gamer friendly.
RE: NBG????
# Aug 14 2004 at 9:58 AM Rating: Good
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3,705 posts
Peridots are 10.5pp with maxxed faction.
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Xaanru's stuff
Where?
# Mar 25 2004 at 12:02 PM Rating: Good
Is there a good map of this zone anywhere? Regardless, how does one zone out after entering the Kobold area and is this the route to the castle? We're doing a little scouting for raids, but I realy don't want to get anyone stuck in an odd place.
RE: Where?
# Aug 17 2004 at 7:12 AM Rating: Decent
41 posts
There are 2 paths to the castle, one is through the Kobold Village and the other is through the caves below it.

The village route is the safest as you can invis past most (not all) of the kobolds there and also the gargoyles directly behind the village.

The other path is through the caves and more dangerous. There is a steam geyser (for lack of a better term) that will shoot you up to the castle. Even if I wanted to, I couldn't give you good directions to it.

If you plan on raiding, the most efficient way is to set up a CotH behind the Kobold Village and set up there.
#Rathenecro, Posted: Feb 22 2004 at 4:09 AM, Rating: Sub-Default, (Expand Post) Hmm...testing sig
Need Help to UD
# Oct 24 2003 at 6:49 PM Rating: Decent
12 posts
Hey Guys,

Guild wants to go to UD and after hunting spiders in this zone forever I have no clue how to get there. Have been to all the spider camps just don't know where UD is. Would love some directions?
Thanks,

Aythatos Alussionary
62 Enchanter
RE: Need Help to UD
# Nov 30 2003 at 6:25 PM Rating: Decent
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87 posts
Get to "Safehall", on the way to upper spiders. There is a false wall there, and another one further up. Go through the wall.

Turn run OFF. Go down the ramp, and you'll see a ledge with a large ball or stone drop off onto that and go up the other ramp leading from the ball/stone.

You'll see a path/lege that winds around and comes back over the ball to the other side. Take this ledge/path and you'll see an entrance/wall. This is the entrance.

Just walk carefully/slowly is the key. Otherwise, you fall in the pit, and you will have to gate out if you get in there or be TP'ed out by a wiz.

RE: Need Help to UD
# Oct 25 2003 at 1:14 PM Rating: Good
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3,705 posts
What exactly is UD? Some of these abbreviations seem to be server specific.

If its the Kobolds, on RN, thats UK.

Anyhow, if you head up to, and then past US (upper spiders) there is a false wall you have to go thru, then a series of slippery walkways that you have to cross. A mage would help here to CoH people to the camp, as falling can be a problem.
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RE: Need Help to UD
# Jun 07 2004 at 4:49 PM Rating: Decent
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103 posts
It means Upper Dogs, which, as you guessed, was the upper kobold camps.

-Forzz, 49 DE Cleric, <evil legions> Drinal
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RE: Need Help to UD
# Jun 07 2004 at 9:58 PM Rating: Excellent
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150 posts
This thread reminded me of a very irritating nite. I was grouped in Velks with a group not familiar to zone, finally convinced them to leave the entrance area so called for a camp check. UD, UK, Tents or whatever ya wanna call it seemed to be open so we head there and took awhile, is a pain in the ass to get there anyway then have some that have never been before just added to it. So we get to UD only to find a group there when asked why they didn't answer camp check they said on our home server its called UK, didn't know what you call it here. Uggg, I guess my server is so shallow minded we wouldn't be able to figure out what they meant.
Solo
# Sep 20 2003 at 11:09 AM Rating: Decent
12 posts
Is it possible for a 53 Necro to solo here without getting trained? If so directions to a decent spot would be appreciated.

Thanks in advance.
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RE: Solo
# Oct 28 2003 at 11:06 AM Rating: Decent
Scholar
38 posts
It would be very hard. You should get a small group because you need a 60+ puller to get single pulls. If you really want to though I would suggest second floor camp. Mobs are spread out more, and its close to zout in case of train. Good luck and happy hunting.
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DIE YOU MOTHERLESS GNOLL!
-Mathaneil Marr Server
-64 Beastlord
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White Spider Fur?
# Jun 06 2003 at 10:44 PM Rating: Decent
What the HELL is white spider fur used for in EQ ? A true mystery and I am sure the tradeskill folks would like to know. Why is it sold in the bazaar, and who the hell BUYS it? A CP for your thoughts.
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RE: White Spider Fur?
# Aug 17 2004 at 7:02 AM Rating: Decent
41 posts
Vendor Fodder.
RE: White Spider Fur?
# Jun 19 2003 at 5:52 PM Rating: Default
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Clauyan The Lonely Wizard
RE: White Spider Fur?
# Jun 19 2003 at 5:52 PM Rating: Decent
As far as I can tell, they are totally useless.
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Clauyan The Lonely Wizard
quick question
# May 14 2003 at 12:32 PM Rating: Decent
Hello,i had a quick question about this zone if anyone can help i would be most greatful.Could a duo of a 51 mage(me)and a 51 druid(wife)be able to handle the entry mobs such as the spiders in this zone or would we get a lot of adds or be overpowerd by a single mob?We're stating to work on aa and was trying to find somewhere we could come for a while and stay there wihtout moving around to much.Also I hear this zone is crowded is that still true now that pop is out.And if so could anyone recommend a good zone where we could go that is not very crowded yet doable by us thanks a lot
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RE: quick question
# May 19 2003 at 2:40 PM Rating: Decent
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3,203 posts
Yes you could duo here. In the front left or right. The problem would be crowd control with adds. It still has folks in it on Morrell thule cant speak for your server.
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Tinkering is a trade skill which will not prevent the mobs from hitting you.
got a question
# Dec 07 2002 at 7:41 PM Rating: Decent
23 posts
Anyone know what the wax flowers are for?
RE: got a question
# Aug 17 2004 at 7:03 AM Rating: Decent
41 posts
Wax Flowers are used for rogue poisons.
Camp List for Velks
# Dec 04 2002 at 2:10 PM Rating: Decent
25 posts
heyas, new going to velks as I need threads for my shawl quest.

So far the only camps I know of are:

the Floor (by the entrance)
SH (Safe Hall, right above the floor, by a fake wall)
US (Upper spider, up a ramp from SH)
FW ?
LK ?

Curious as to what the other camps are (and their locs) so when Im fighting and someone calls for a camp check I know what I'm talking about.

Thanks
-Archayne
RE: Camp List for Velks
# Dec 04 2002 at 3:08 PM Rating: Excellent
Well dear each server is different in the naming of camps. I can only offer a few tidbits from how Drinal breaks it out

In the Velks heydays (pre-luclin/PoP)
The floor was broken into MR-LR-RR and entrance. These were Middle room, Left room, Right room and entrance. Usually these were done by solo artists and by level 50 groups.

Upper shelf (US) was all spiders on the camping ledge located on the same level as the frenzied, and one level below the top most shelf.

Safe Hall (SH) was the level where Crystal Eyes pops and generally also had the 3 spiders that pop in front of castle.

Middle Spiders (MS) was the level underneath SH and picked up all the spiders between the floor camps and the Safe Hall.


However dear, since the advent of AA abilities, a 60 ranger and chanter could easily duo all the spiders in US and Safe Hall, a couple more solo artisits can easily clean out all the middle spiders, and another duo can do the floor area, if they have the proper levels, equipment, and knowledge of the area. Six top end level 60 players can easily take care of all the spiders in velks. (many of these people have left though -- working past 61 in Velks spiders is silly ...) This should allow you the ability to find a good group to hunt for your threads.

Since you only need 75 of them, without any faliures on your combines, it does not take too terribly long in order to collect them.

Your best bet is to find the Upper shelf/Upper spiders group and join them. They tend to be the better equipped, and higher level group, killing the most number of spiders. As most people who want to do this quest have already completed or like me have opted not to do it for a while, there iis not too much compitition for the threads.

Happy hunting and questing

Middle spiders were all the
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Huntress Samanthie Snowheart
Half-elf Karana Warder of Surefall Glade
65 seasons and more -- sniffing the trails of Norrath
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Thread Ninjas!
# Nov 03 2002 at 12:34 PM Rating: Default
No, I don't mean "Thread Ninjas" as in discussion thread... I mean as in Crystalline Silk Thread! There are many of you out there, myself being one of them, that are too low to actually group and get XP in velk's. We are there for the threads. The No Drop pieces for our 5th shawl that all of the crystalline spiders drop. Since we aren't fighting, and at the very most casting only an invis or so every few minutes, we need to use our mana to help people there. I myself spend my free time between asking for looting rights by healing anyone who needs it and buffing those who ask. It's the least we can do. After all, we are getting essential items for a great quest without doing any actual work... so try to help out fellow players a bit in return! And remember, always keep invis up, and stay on the ground floor if you are below 50! It's not worth the trouble of a corpse recovery to go "exploring" or accidentally train an xp group!
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Kibbel Zenbits - 44 Druid - E'Ci
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Hunting the money men in Velks
# Oct 22 2002 at 1:40 PM Rating: Excellent
Aloha and well met

This is one of the "money men" in Velks lab that can be hunted for his drops by your standard post 56 well balanced group.

Ensure your group contains a warrior (with defensive disc up), a mez class, and a post 56 cleric, with 3 other members (most often melee) to form the castle group. If your base crew is higher in level, you can get away with a few lower levels in your group. If your group is new to the hunt here, or is a tad shy on DPS, it would prove to your benifit to have a succor class in your group. Personally, I like my fav group of 60 Ranger(me!), cleric/torpor shammy, chanter/shammy/bard, warrior, rogue/second MA type, GG class/FD puller and you can clear nearly all of the spawns in castle camp (counting the underneath portion and the ones in the tower, prior to repop). With a lower level group, expect your lower DPS to clear a proportionantly smaller section of the castle.

I personally like to move my group through the tunnel infront of the Upper dog camp area, through the 2 garg and 4 garg pops, and then mve through the caslle mobs by going around the castle in a counter clock wise progression. There is a trab loacted near the end of the hall as you reach the first set sents in the back. Once you kil the first pair of sents, it is always a good idea to turn off all traps. This one is a particualarily nasty one, AOE 4 slot dispel :-(

There are two main types of mobs in the castle area: Gargs and Sents. Crystal and cystalline gargs have a small chance to respawn as Icy watchurs, or a tougher version of mr flappy wings. There is even a smaller chance that the garg will be one of the named varieties Til or Mej. Ensure that everyone is assisting to kill the most difficult mobs first (Order of killing: Named, Icy, crystal, and crystaline) The Sents have a similar progression: Crytaline and crystal sents are the easiest, followed by the crystal destroyers, and then the named Failed Experiment, Kerdlb, Bledrek. Use the same method of killing the highest mob first to give your group the best chance for survival.

All of the mobs to my memory can be shammy slowed, however the higher level ones Enrage at 20% health (turn on all frontal attacks as they are all riposted). The named sents FE and VE also rampage (the second tank for rampage damage is a good idea) None of the mobs are especially MR, but I don't see much chance of an AoE castle group forming up in the near future ...

In moving through the castle area, it is generally best to move as a group through the main floor and through the tower, following the puller as he selects pairs of mobs to kill. Having an FD puller will help as the higher versions of the mobs (CDs and Icy watchurs and all the named) have a good chance of resisting or being immune to your mez. On the off chance that you do not have an FD puller, be prepared to split tank up to 1 named and 1 CD at the same time. Once you have cleared the external main floor around the castle, have the tracker in your group confirm what is on track. Many groups find that killing the 10 mobs around the castle, and the 3 terrors in the castle lawn are about all they can handle, and return to the point where they started (the 2 sents by the AOE trap) and restart the 30 minute cycle again.

If you have a higher DPS, and want more, now is the time to move into the castle proper. Open the door and go down one level in the stairwell. Establish your camp at the base of the stairs and begin pulling that floor. Take heed though: The evil Velks the Sorcerer is just down the hall and through the door to the right. If he is on vacation at the moment, some people like to go down there and take a picture of themselves sitting in his throne. Behind his throne is a secret passage that will dump you off in the Safe Hall camp. Should you aggro VtS many people will run down this hall, VtS in tow, in a mad attempt to make it to zone. These attempts usually fail ... He also has two guardians, that if VtS is not up, can easily be killed for exp.

On a side note, the evil VtS conducts many experiments on the local dorfs and giants in the area (Killing VtS gives a nice little plus Tormax faction hit with no neg coldain or dragon hit. Thus it is theoretically possible to be Ally with all 3 of the Velious kings, but their underlings will still hold different opinions of you...) Well, on the side note, there are a half dozen dorf captives located in cells just around the corner. Sadly, I have not found a method to set them free, and hailing them will give you a wide variety of replies. /em shrugs as she is not wise enough to solve these quests if there even is one.

When I said camping for the money men, I am always pleased when we complete a trip through this area. The named sents drop a set of SK/War only droppable armour called Blood runed, which to this day, remains some of the best dropable and attainable armour that you can get for these classes, and is highly prized amoung "twinkers" and people who want to improve their own personal gear. Each item generally sells for 3-9k depending on the item dropped. All of the more difficult mobs (Icy Watchurs, CDs and named) all have a decent chance of dropping a BP Gem for the velious quest armours. Some of the named drop some nice pre-epic type weapons that are no drop. Plan ahead for these drops by reffering to the equipment drop list.

As I ding level 61, I find that my favorite camp, Uper dogs, is begining to give diminishing returns, and my friends the kobalbs are starting to turn light blue :-( This camp, although it does require higher levels to do, much like a CT or SSRA group, will continue to provide solid exp gains. On my server, Velks Lab continues to be the place where a small guild ranger can still pretty readily find a group or solo for exp, where as CT is a "come with your own group" or SSRA is a "come with your own guild" affair.

I hope this short post helps you and yours a bit as you hunt this fine zone.
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Huntress Samanthie Snowheart
Half-elf Karana Warder of Surefall Glade
65 seasons and more -- sniffing the trails of Norrath
http://www.magelo.com/eq_view_profile.html?num=369799
Crystal Dragon Eye
# Sep 21 2002 at 7:48 PM Rating: Decent
2 posts
Looted this recently in the pit off a new named mob there. Can't remember the name of the dog, but was right at the drop in. Anyone have a clue what it's for?

Thanks in advance
RE: Crystal Dragon Eye
# Dec 03 2002 at 8:33 PM Rating: Decent
The crystal dragon eye is 1 of 4 items needed in a skyshrine quest given by an Erudite named Lago Sabuela located at 293.65, -640.11, 43.72
dont know what iten is given as ther is now info on it yet and it seems it may be awhile before i can get all items. they are ...

crystall dragon eye from velks
golden dragon claw from dragon necropolis
dragon scripture tablet from ry' gorr clan orcs at
the keep in eastern wastes
and platinum dragon scale from sirens in sirens
grotto
hope it helps others
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RE: Crystal Dragon Eye
# Dec 03 2002 at 8:54 PM Rating: Default
I just found out about the quest, here is what I found from someone elses thread.


The mask I am wearing in my profile. Mask of Draconic Enhancement.

http://www.magelo.com/eq_view_profile.html?num=463655
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Velketor Guide
# Aug 23 2002 at 4:03 PM Rating: Decent
So u want to kill velketor ?
ok head to the upper dogs / kobold tents area
at the opposite side of the camp are, is a tunnel.
u need to clear the kobolds 1st, then pull the gargs and icy watchers outt the tunnel.

then keep going down the tunnel, a few more mobs might pop out at ya.. with the opprotunity of some named gargs.

once you come out of the tunnel u are in a little courtyard area. There is a door to the right, head into this door. There will be a few more mobs, usually gargs.

U will see a small set of staris leading Down. this is the path to velketors lair. There is usually a mob in this hall, and when you pull velk you will get up to 2 gargs as well.

U can actually get into his lair and take care of business in about 15 mins. its a quick kill and the casters love his loot.

have fun.
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Pick Up ?
# Jul 10 2002 at 10:11 AM Rating: Decent
Sorry to sound so dim after playing this game for 54 levels LOL.

Me (54 cleric) and a 53 chanter friend would like to come and hunt here, but is it a pick up zone? We dont have a full time group and tend to try and pick up tanks wherever we go, ie Karnors etc.

Oh btw, we are on the AB server if that makes a difference.

Thanks for any help.



Edited, Wed Jul 10 11:01:59 2002
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Oderick
Vicar 57 AB Server
RE: Pick Up ?
# Nov 12 2002 at 3:03 AM Rating: Decent
5 posts
With 54 Cleric and a 53 Chanter you guys sould be able to get a pick up group, I have a 55 chanter and I can find a group any time i go there. Plus clerics always seam to be in short supply most of the time. But then again I play on the Tarew Marr Server.

I would like to recomend that you two go to the Hole though, I was soloing the ent at 54 and pulling everything up to the Rock Golum when I was borrowing my friends Cleric as a bot. the only reason i say this is for the 25% exp bonus, and the Iron Oxide that drops there gets good cash in the bazaar.
Sword of Pain?
# Jun 12 2002 at 11:28 AM Rating: Decent
11 posts
im a lvl 40 SK thats looking to get himself a Sword of pain. from what i hear from other the "lower dog" area where sword drops doesnt have a way out and that you must get a port out. other than that, i think i have the means of getting myself the sword. someone whos already gotton the sword said only mobs near the ent say they can see invis. if anyone could give me a tip or guide on getting a SoP, it would be greatly appreciated.
RE: Sword of Pain?
# Nov 21 2002 at 11:24 AM Rating: Decent
4 posts
I got this with my Sk at lvl 35 or so. All I did was get down there and waited for a grp without another sk in it to come down then waited until it dropped(it dropped off first try lucky me). I offered them 500pp to loot it and they gladly let me. After I got it I was stuck though so I killed myself and had a necro summon my corpse for another donation. It took a few days for me to actually find a grp that was hunting down there so you may have to play your alt and log your sk every now and then to check and see if anyone is there.
RE: Sword of Pain?
# Sep 29 2002 at 5:22 PM Rating: Decent
Scholar
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627 posts
Your best chance is to get in a pickup group or bring your own group for the pit (recommend chanter or bard down there along with a lvl 60 puller). We had the sword dropped for our group tonite and we let an SK in the zone loot it (ghetto succor.. camp three times in a corner and you'll be at IZ).

Wait til 50 to go to Velks.
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[65 Deceiver][link=www.magelo.com/eq_view_profile.html?num=362635] Derrict [/link](Halfling) <[link=www.hossguild.org]Hoss[/link]>
RE: Sword of Pain?
# Jul 19 2002 at 11:28 AM Rating: Decent
Time to cry.. I have let 3 rot down there so far.

It does drop right by the pit entrance, and usually you only need to get to the safe room. You don't need a port out as you can camp in the corner of the safe room and then camp twice (second time will put you at the ent to Velk).

RE: Sword of Pain?
# Jul 04 2002 at 12:40 PM Rating: Decent
You should not be in Velks at lvl 40, you would die. Get to lvl 50 then try for your SoP
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Gaiden
Thoughts on Velks
# May 09 2002 at 7:57 AM Rating: Decent
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130 posts
I don't know about other servers but on Emarr I find velks a real pain for those who can't get into either the ledge or dog groups. Basically you will often find 3-4 groups on the basement and the group in safe hall all hunting the limited number of spawns on those floors. To this throw in a handful of level 60 soloers and you can see that as a puller, you are going to be spending a lot of time running around. I think verant tried to change this a little by making the mobs a bit tougher but they didnt go far enough. This is a shame because the experience is really awesome, but sometimes when you got to wait a few minutes between each pull you may be better off in even places like KC where the action is pretty much non-stop. Just my 2cp.









RE: Thoughts on Velks
# Sep 29 2002 at 5:24 PM Rating: Decent
Scholar
**
627 posts
It's the same on Nameless. TOo many people and not enough mobs. I left Velks after a few levels because the exp is actually slower than KC because of the competition on spawns if you're not in a pit/upper/village group, where you have all the mobs in an actual camp. The only time I come back is when I have a pre-made group for the pit or village.
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[65 Deceiver][link=www.magelo.com/eq_view_profile.html?num=362635] Derrict [/link](Halfling) <[link=www.hossguild.org]Hoss[/link]>
Map
# May 06 2002 at 11:39 PM Rating: Decent
12 posts
How come no one has a map of this zone? Anyone got one?
great post
# Apr 21 2002 at 5:15 PM Rating: Decent
I have posted a lot on thid zone before, but never the castle stuff. excellent !!

quite a while ago, i had the chance to take a cool screen shot, of a guild that couldn't handle there raid.. and ended up training Velkator and several castle mobs to the zone. Enjoy

http://www.lvcm.com/smakdown/eq/velk.jpg


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Why do i hunt here?
# Apr 16 2002 at 5:41 AM Rating: Decent
The question seems to have evolved to:
Why does one hunt in velks?
Lothaine really had a good post, about it.
Most of the camps can be held even with a mish-mash group. The lower dogs/kobolds can also, its just that the corpse run is so Nasty ... that u really don't want to head down there unless u KNOW u can hold that camp.

If i had to sum it up, i hunt in velks because:

1: Its close to town (thurgadin)

2: U if u zone into a train, u can zone back out unlike seb and chardok.

3: The gems are useful for quest armor

4: The items for gate potions drop here

5: The higher level camps, can yield lewts in the 5K+ range, CC gaunts, barbed ringmail etc.

6: Until recently the spiders were direct melee, now some of them have a poision cast. but for the most part its hack and slash.

7: traversing the zone is easy, u can drop to lower levels, to pull a mob in view.. or quickly escape a mob on your butt.

8: Its easy to learn the zone, go in when its busy, like 40+ people the ramps will be cleared of mobs.. and u can roam freely from the entrance all the way to the upper spiders camp.. or thru the wall on to the kobold camps. Unlike, chardok or seb or even guk, u can learn your way to all the major camps in this zone in about 30 mins. and if a mob jumps you, just fal off the side of the ramps and zone out. Then try again.

Yalammar Doh










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RE: Why do i hunt here?
# Dec 11 2002 at 4:52 PM Rating: Default
I just discovered this zone (I came here for the shawl quest drops) (me: level 49 Cleric) and I gotta say, I feel like all that scratching and clawing your way up has come to an end. I actually want to wear the items that drop offa mobs I run into these days and if you have a shammy/chanter/cleric/monk/war/rogue group like I had last night, the XPing is good and very safe (heck I spent a LOT more mana healing the shaman cannibalizing for mana than the tanks).
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Damuri auctions WTB potion of lag resistance PST.

FOM, you are obviously not pulling fast enough.
More on Velks
# Apr 16 2002 at 5:25 AM Rating: Good
Ok a little bit of an update
i am a level 58 paladin now.
and i have explored the upper dogs/kobolds camp many times, now.

1st of all to answer the question about the lower kobolds area, and the option of just walking out. Remember that this map u are looking at is 1 dimensional. the way velks is setup is a 3-d environment.. thus u go up ramps.. etc. so although it appears to have a connection.. its not physically possible to traverse some areas. So yes, if u are in the lower dogs camp u need to gate/evac/port out. One other trick is to Duel, and have someone cast gravity-glux on you, that can possibly get you killed.. but it might get u out. i suggest don't enter that lower area, unless u know u can get back out.
But on a side note, there is a thurgadin gate potion that can be mabe with a potterty skill of about 120, and all the pieces u need are found in velks. silks, velium pieces..etc. so i usualy keep on handy for just such an escape.

Now on to the upper dogs/kobolds camp.
This is kinda hard to explain, on how u get there.. but i will do my best.
1st, u get to the safe hall/fake wall room. and walk thru the wall (same as u go towards the lower dogs camp)

As u walk down the little ramp (the one u usuaualy fall off of, to go to lower dogs) this time, keep following it, and eventually u will get to a ledge. There are no mobs here, so unless u fall.. u are perfectly safe, so turn off run and move slowly, some of the spots are quite icy.

Now once u are onto the ledge, u follow it along the wall to the left. eventually u come to a landing, and a small ramp will lead down off of the landing, this is the icy section. move with caution, and traverse the little twisting ramp.. it will do a sort of elongated 'S' shaped curve, once u get to the top, u will walk thru another fake wall, and be in the Upper dogs/kobolds area. You will see several little huts, and about a dozen kobolds standing around.
(assuming no one has broken the camp yet) Also be advised that there are several dogs inside, or behind the huts, and will not be clearly in view.

My pulling tactics here, are to start on the far right corner, amd begin to pull one at a time, in a counter clockwise rotation.

Sometimes u will get 2 mobs at once. A good group can handle it. If u pull 3 or more. DO no pull back to the group. Just suck it up and die. U can easily wipe up here.

Realize that there are several mobs that can completely heal, also u will find that some of the healers will cast heals on your engaged mob from a distance.

ALWAYS kill he healing mobs "Prophets" are the CH'ers the priests don't cast CH. mez the others and do your self the favor and kill the prophets if u get more then 1. I have had times where we had to kill the same mob 3 times.. due to it being CH'd over and over.

A few named mobs pop up here, Gregendek Icepaw and Tpos Icepaw, Tpos drops the barbed ringmail, also a lot of spider fur stuff drops here, belt and collar, for sure. Some spells.. and a sh*t load of Silver. u will be destroying silver before long.. if u plan on hunting here for any length of time.

Also, an observation, several of the spiders now cast a nasty DOT poison spell on you.. it appears to be a save vs cold effect.. even though its called a posion... go figure.

But it also seems that the spawn time on the upper spiders named mobs,
frenzied velium brood, crystal fang, and the velium stalker seems to be a lil bit faster now.

hope this helps.

Yalammar Doh
Paladin on Quellious
Eternal Honor Legion
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The truth about velks
# Feb 14 2002 at 3:01 AM Rating: Excellent
Well, several questions to answer here about the basic velks camps.

if you are below lvl 50, don't even show up. no one will want you. all the mobs in this zone are blue at lvl 60.

the camps,
corners and backroom camp can be handled without a cleric or chanter. as long as u got a nice shammy/druid or a few high lvl paladins to heal, you will be fine. The only loot in these camps is the common silks and velium blocks/bricks. and mabey 1 gem an hour. but never a diamond.

the safe-hall/fake-wall camp is easy.. and quite boring.. and u should have no problem holding it wihtout a chanter, since there are only a few mob spawns around this area u will find your tanks running around trying to pull from other parts of the ramps, thats where the adds can sometimes get nasty on the way back to your camp.. and cause a problem. Also u need to fight your way to this camp, invis backstabbing spiders can be a pain. I have been hunting in velks for 5 lvls now.. and i still cant manage running up the ramps backwards. so you will need to suck it up on the backstabs. the average is about 170 per stab. the loot here is about the same as the previous, except for the rare spawn crystal eyes, which can drop a few nice items. but it is possible to hunt for 4 hours and never see crystal eyes spawn.


the upper spider area. well the previous camps can be held with a balanced lvl 50 group, but US is different. Yes u can hold it, but to be productive, you should be pulling non stop, and pulling 2-3 at a time, so the cleric/chanter or high lvl bard is required. there are like 15 spawn points in this camp, and once you get the cycle down, you can roll this camp for constant exp for hours on end. Ocassionally u will fall off the ramps.. i have taken 600ish dmg from this.. but several folks have got killed via the 10K falling issue from here. just fyi. there are a few named mobs that can pop here, the frenzied velium brood, and crystal fang, and mabey 1 more i forgot the name. a shield, crystal chitin haste gloves, and other CC gear drops off of them. but once again.. u can go hours without seeing them pop... also the velium brood pops right up the top of the slippery ramp, that is near the safe-hall/fakewall camp. and since the spawns are slow down there.. that camp is known to try and steal that pop as soon as it spawns. this is my favorite camp. but its tough to get into due to the fact there is usually a waiting list.

the lower dogs/kobolds camp
this is a rough camp. to get here, you need to get to the fake wall, (safe hall/fake wall) and walk thru it. u will be in a large room, follow the ramp in front of you. it decend, start walking down it. when u get to the middle, just walk off the ramp and fall down. there are no mobs at this point. The problem is that there is a trap, that will dispell all your buffs. oh well. the next area has a large hole in the ground, u need to drop down again., but there can be a mob here if the group below has not cleared it yet. once you drop thru the hole, u are in the lower dogs/kobolds camp. u will see a small tunnel, go thru it, and this is the normal pull spot. against the wall is where u want to pull too. u will see several other tunnels, these are the spots where the kobolds spawn.
the kobolds are dam hard. and seem to give u the 'your target is out of range' message alot..if you are not right on top of them. there aggro range is average, and a chanter is pretty much required. as a 55 paladin they con blue to me. also i have noticed i can back them up quite easily, against the wall by using bash.
they have a large loot table, spells.. gems..spiderfur items.. and other decent goodies.
also if u can not gate or port, there is no way to get out. BUT there is an interesting camp trick.. u can push yourself as far into the wall as u can go, then camp. come back and u should be stuck about half way into the wall, sit and camp again, usually after the 2nd or 3rd try u will then be on the entrance ramp right near the zone entrance when u log on. kinda cheating.. but i have never seen it fail., personally i use the thurgadin gate potions, i got tons of the components for it..since i frequent velks so often. but for those that dont have another option.. that camp trick is kinda cool.

the other camps.. lower spiders and upper dogs/kobolds are really lvl 55+ camps.. and normally all lvl 60's or dam close to it. I have not go into those camps yet.

hope this helps.
have fun

Yalammar Doh
55th dwarven paladin
Eternal Honor Legion
quellious server
smithing (176)
pottety (122)
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RE: The truth about velks
# Feb 14 2002 at 10:14 AM Rating: Decent
Thanks for a great post. Had been wondering about the trip to the kobold camp.

Question? You said you have to get ported out. The maps seem to show a way to walk out. Course it goes past velkator and a bunch of other nasties. Can this be done or is it just so hard as to be considered impossible.
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The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Getting out of the first area
# Jan 15 2002 at 9:22 AM Rating: Decent
Okay first time in the zone I got stuck in that triangular shaped hole as you head up. would have been fine if a spider hadn't come along and attacked me. Couldn't mem shadow step.

Anyway after a few hours of pulling I have movement and pulling down for the first area. I have been through the hidden door into the darker area. My question is how do you negotiate this area to get to the next major camp area, and can you come back that way. Have the map linked below but still not exactly sure how to get through this area to the kobald tents.
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The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Any maps out there for this zone?
# Dec 25 2001 at 7:31 AM Rating: Default
16 posts
A map would be nice for a place like this.
RE: Any maps out there for this zone?
# Dec 30 2001 at 3:50 PM Rating: Excellent
http://www.everlore.com/ShowScreenShot.asp?id=455601

Best map I've seen available, so far.
Thanks
# Feb 08 2002 at 6:08 PM Rating: Decent
18 posts
Thank you for providing the link to a map for this zone. I find it quite hard to find good zone maps at places other than EQatlas (if only they had maps of every zone..). I printed this map, and it has helped me greatly to figure out the zone (sadly i discovered i am a bit too low to come here tho). I expect to use this map when i'm high enough to come here to Velks. Thanks again :)
translate
# Dec 16 2001 at 11:08 AM Rating: Default
Forgive my ignorance but what is "NBG"

example

It should NBG on Gems, ie classes get specific gems accordign to theor quests.
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Burlarr
RE: translate
# Dec 17 2001 at 6:42 AM Rating: Default
Sage
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55 posts
NBG is Need Before Greed. Its a loot rule : if loot is NBG, it means that all loot will only go to those that CAN and WILL use it (i.e. not sell it). The velious quest gems for example, should only go to those classes that can use them for their own quests. With NBG, you normally dont roll on loot, unless multiple people can use it.
RE: translate
# Feb 01 2002 at 2:43 AM Rating: Default
44 posts
I agree NBG should be for raids. now as for me, im the treasurer for my guild, so if something is not no-drop and someone im my guild needs it for when we go on raids or even in the mean time to better equip them i will roll. now i know that some peeps wont agree with this, but if im not looting for profit im sure more mature peeps will agree to let me roll on an item that is not for my specific race/class!
RE: translate
# Jan 24 2002 at 6:39 AM Rating: Default
7 posts
NBG is for raids not groups. How do you know what I need or some else needs. When in a random group everything should be rolled upon. Sometimes I like to get nice loot for my other toons or my hubby. My reason for needing something is no ones buisness but mine. Now when it comes to no drop, thats a different story. Only those in the group that can use that item may roll on it. So unless the group establishes the loot rules before the first kill, ---- Roll On Everything!
RE: translate
# Jun 05 2002 at 2:26 PM Rating: Excellent
Scholar
24 posts
Maybe nobody knows what your needs are. But if you bring your warrior there, and you want to loot a bard item for your twink bard, my question would be why is your bard not contributing to the killing of the particular mob? if you want the equipment for a nother character, bring that other char in here and fight with that one instead, contribute to the group, loot what your CURRENT char needs. Have fun in this zone, and NBG.

Edited, Wed Jun 5 15:16:47 2002
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Crystalamp Mysticsong
Minstrel of the 54th song
Feodor Chocolate
Necromancer of the 27th blood
Radcet Nife -- ECCE NECO
RE: translate
# Sep 27 2002 at 6:37 AM Rating: Default
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83 posts
Who cares what I want the item for. Maybe I want to use it, maybe I want to twink another toon with it, maybe I want to Bazaar it.

In a pickup group it doesn't matter. If its a pickup group everyone rolls on everything, if you want NBG I suggest you start raiding.

Because you sure as heck won't find NBG in pickup groups, and you shouldn't.
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L-IF-E
RE: translate
# Aug 17 2002 at 2:02 PM Rating: Decent
Couldn't be better said, and it is sad because alot of street attitude is starting to pervade the game. Its all about ME, screw you as long as I get mine. NBG loot rules are very necessary at higher lvls. Loots rulz apply only to those characters in that group. If I as a warrior want to roll on an item that is bard specific, and win, and the bard in the grp gets none, what am I going to do with it? Give it to my bard? Maybe, if I have one or lie and say I do, Sell it, Most likely specially if its uber. And then there is the bard that was there that helped with the kill and prolly saved the group, who leaves without his piece, think he is going to want to group with you again? prolly not. Its driving me and many other peops crazy that RL is pervading the game, the language, the "lingo." The bad attitudes, and the loot then camp using /Q, and when confronted you here, "I went LD, the item must have been lost due to a bug,--I tried to give the item to "X" then went LD, you mean he didn't get it? BUG OMG I cannot believe that...darn" then yoou see the jerk blatently auctioning that very item in Bazaar.
As you can see I am very frustrated, and when some one says How can you know what my need is,,,grrrrr that peeves me ,,,, simple if your class/race cannot use that item at your lvl, its not your no matter what the roll says...Hunt where stuff you can use drops, or make friends by Using NBG and have them help you with your stuff Using NBG, its tired hearing....Well I have another character that can use or a hubby/wife/BF/bro/sis/friend that can use,,, if they weren't in on getting it NO they cannot use....grrrrr
Leaving before this gets to long..hehehe
Peace/Out
Donlynn
55 War
Fenin Ro
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Donlynn 70th Season
Master Blade Mistress
OverLord of Tunare
Nobles
Fennin Ro
hm
# Nov 25 2001 at 6:59 PM Rating: Default
18 posts
Im a bit confused. If this place is overcrowded 80% of the time 'cuz it's so wonderful, wouldn't that mean it's not good exp?

If you can't find a group, or if your group can't find a pull, where's the exp/loot?

I actually made a level at Raster in Lower Guk.. questing for my robes.. because it was always open and I needed the stupid idol.. fast exp? No.. but.. it was always available. lol

If anyone has found the true niche somewhere out there for us non-uber guilded 50s to level up..let me know.. for a 50 monk.

Also currently looking for guild to help resolve such problems on cazic-thule server.
stratagey????
# Nov 16 2001 at 6:06 PM Rating: Default
11 posts
oopps thought this was a stratagey disscusion link. my misstake :)think we need a loot orderboard so i dont get confussed
#mordakis, Posted: Oct 31 2001 at 6:41 PM, Rating: Sub-Default, (Expand Post) You only give loot to your friends, its hard enough to make money in this game, role for everything i say. Its the only fair way to do it.
LVL for Velks
# Oct 14 2001 at 9:44 PM Rating: Decent
5 posts
Lowest I've seen in here was a 50 shaman (me). All of the spiders pulled were blue. Many 60's in zone to just fighting in groups. Think I'll be living here for the next 6-12 months.
#Anonymous, Posted: Oct 05 2001 at 10:22 AM, Rating: Unrated, (Expand Post) deleted
Lvl?
# Sep 27 2001 at 3:16 PM Rating: Decent
4 posts
What is a Good Lvl to begin farming Xp from this zone?
RE: Lvl?
# Oct 09 2001 at 9:16 AM Rating: Good
I have seen a shadow knight as low as 48 here and I got my first group as a cleric here at 47. Hope that helps.
Named: Crystal Eyes
# Sep 25 2001 at 3:02 AM Rating: Default
"Crystal Eyes" is a named Spider that seems to be a random spawn just outside SH (Safe Hall). Got him/her twice last night within 4 hours. First time dropped the Chitin gaunts, second time the Crystal Spider Eye (AC8, Mana35, HP35, face slot, All/All) I gave it to our drood :)

5 of us (54-59) took it out pretty easy.

I didn't see any mention of this named spider, so I thought I'd add what I could.

DiKlepto FoxyFelon
54th (name should give it away)
Mith Marr
watchers
# Sep 25 2001 at 2:52 AM Rating: Decent
Just an FYI-
The "Watchers" are rogue spiders that can BackStab for 270+

Usually comes free with that great little 'crunch' sound we all love to hear :)

VL IS fun Though!

TYPE OF PEOPLE IN VELKS ZONE
# Sep 19 2001 at 5:32 AM Rating: Decent
I am a 60 warlord on the Rodcet Server. Because i have hit 60 i like to come to velks to make phat loots because i have no need for exp anymore. I would just like to say that 80 percent of the people in this zone are a complete bunch of greedy, arogant, wankerish bastages. I hate it. US and FW akways argue over spawns, no one respsects anyone's camp..The only camp i like is UK, at least here you dont have to fight over pulls. Also i like to state, i hate it when i make a LK group, then when 1 person leaves(usually in first 30 mins) the whole group has to leave, lucklily 9/10 times you can use succor, but its just the principle.

Guys PLEASE do not enter a LK group unless you can stay in it for at least 2 hours. It really Friggin annoys me that idiots out there join a group for about 30 mins, then decide to leave when it is conveinent for them, it is just not on. You ruin the game for the rest of us, by wasting our time trying to get a replacement.

MY VERSION ON LOOT POLICY - This is how i see the loot policy in velks.... It should NBG on Gems, ie classes get specific gems accordign to theor quests. Item loot however should be open lotto. ie in UK the barbed ringmail drops, ac30, str9 hp50, this is an excellent armour item, and it is a bonus that it is not no drop, had it been no drop i would say NBG, but as also it is not lore, it should be open lotto....Too many people in the game are getting this without rolling for it, then going back to the camp (Wearign there treeweave again), to automatically get another one. This is just not on.

OK i think I have winged enough by now,....

Blarenz Corpsemaker,
Rodcet Server
RE: TYPE OF PEOPLE IN VELKS ZONE
# Sep 18 2002 at 12:37 AM Rating: Excellent
My 2c worth. NBG is a Guild-only rule. If someone on your guild raid needs the item it goes to her. You need the ppl in your guild to get better stuff to help out more on raids and such. The raid leader or guild officer present will determine who gets the loots or who gets in on the lottos for an item.
Pick-up groups are a different story. Everybody needs better armor/wpns/stat-items and if I need a better helm for my cleric and it goes to a rogue on the roll, its just poor luck for me. Often ppl will pass on a roll that they know they dont need, but I dont rant on about not getting a helm she would wear on the spot. If I win a cobalt gaunts or something, I can trade/sell it for the cleric helm I need later on, no big deal. With Bazaar up, everyone can buy what they need and sell what they won on lottos and such. So everyone should try and be fair and dont be mad when someone else in your 'pick-up' group wins an item that you may have been looking for also.
The real problem is when someone ninja loots an item and wont lotto it because they 'say' they need it and it belongs to them and they wont let anyone else have it. THAT is the selfish person, not someone who says, "I'd like to be in on the lotto for that item."
It doesn't matter what someone's class is, everyone has something to contribute to a group if they know what they are doing. Everyone 'should' be able to be fair and equitable and lotto any item that more than one person wants. Then just say grats to the person who got it and med up for the next mob.
Every dog has her day so to speak hehe, and so don't worry if you dont get an item you want, and plz dont demand that an item is yours just because it is for your class.
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
#Anonymous, Posted: Oct 08 2001 at 4:40 AM, Rating: Sub-Default, (Expand Post) OK Blarenz here again, the original poster of this subject.
RE: TYPE OF PEOPLE IN VELKS ZONE
# Sep 27 2002 at 6:42 AM Rating: Default
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83 posts
n00b
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L-IF-E
#Dakenstaar, Posted: Oct 15 2001 at 5:01 AM, Rating: Sub-Default, (Expand Post) "and warriors are the only ones that can fill thsi role"
RE: TYPE OF PEOPLE IN VELKS ZONE
# Oct 03 2001 at 3:51 PM Rating: Default
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74 posts
Im definatly not as high a lvl as you so Im not sure how loots go up there. But if I were to be able to get in on a Barbed Ringmail and in the case now, i could really use one. If a wizard or some other class that would just sell it were to get it because a few players use this spot to sucker in some people, well thats tuff. Everyone has there own ways of makin cash and being a warrior, cash is something we cant get as easily. Wizards got ports, clerics got rez's and chanters got clarity. Ever here anyone shouting for a Bind wound or pay to get an enemy taunted off them. Not likely. Ill take the risk of some j-hole trying to pull the same trick twice and therefor be banished from the camp site by all of us. Most of the high lvls are known by many people as there arent that many high lvls as there are low lvls. Just my opion that NBG should always be the loot option so long as there is a legitamate need from someone for it, besides the idea of getting cash. If it comes down to it that the warrior in the group needs it or nobody else needs it, then id say lotto to everyone. All to often the captain in KC gets lotto'd like this and the chanter of the group gets the jade mace or the cobalt gaunts. Then they proceed to say we dont do enough damage or we take to much damage. Case in point, any warrior material should go directly to the warrior class, we know what to do with it better than any other class, and the road a warrior walks is a much harder, and a much dependent on others road to walk. Giving stuff to soloing characters is a waste, because they can get money from farming hill giants in mass quantities while us warriors only have a cash flow of selling armor and saving money from loots on monsters the group decided to kill. Only until very high lvls and only if you have good enough armor and weapons, can warriors kill hillgiants and in mass quantities. Also the Bind wound skill over 200 is a must so you can get to 70% health on bandages. Sorry bout ranting for so long but it eats me up when the stupid actions of the very few can rule the lives of the masses. Then when someone agrees on these rules to deal with the oh so often few morons, it really bites my bottem. Thats my 2 cps.
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If winners never quit, and quitters never win... Who the hell came up with the phrase quit while your ahead?
#bobjohnson, Posted: Mar 16 2002 at 2:02 AM, Rating: Sub-Default, (Expand Post) as a 55 druid i cant stand porting and im sure as hell not farming giants or running across a zone to port/buff/ sow anybody for donation. if you dont win the roll dont cry. if you want money make a pharming character. and if you think druids are rich from porting for donations then u are on crack, i dont get exp from porting and if im not picking you up to go to a group im not porting you. cawu is easily exploitable and anyone can say oh i cawu and then turn around and sell it, in a pick up group you ffa rand alpha split. if your among friends and guildies or raid situations then its cawu. loot gets better the higher you are ie:seb,velks gems and all that. yes my friend you too can be a high payed ho
RE: TYPE OF PEOPLE IN VELKS ZONE
# Feb 20 2002 at 8:05 PM Rating: Excellent
4 posts
Even though this message is from awhile back, I am tired of reading people's post without making my own comment on NBG. Need before greed, what a noble concept. What a bunch of bull s*it, too. It all depends on the type of group you got, plain and simple. Yes I am that chanter that has won an RBG, Fungi Tunic, and other items.

Guild group- Almost always NBG. They protect you, you protect them, there your pals, you want them to have the best gear. Least this is how most guilds out there do it.

Pick-up groups- Most of the time, it's random on all the loot and alpha gems. Why? Do you really care that Joe Numenskier from Bucktooth, Australia gets an item that he can use and that you may never see or group with him again? Hell no. I can remember 4-5 occasions that groups were NBG, but 10 minutes after the group breaks up, I log on an alt in EC and see those same people that were saying NBG are selling the very item they got. Not saying that happens everytime, but it happens too much anyway. They just say they needed to make an upgrade when I've confronted them on the matter. Well, hell, who can't use an upgrade? The other thing that irks me is seeing somebody call NBG, then weeks later see them call NBG on the same item again. Boy isn't it convenient that they no longer have one of those LORE items so that they can get another. Now personally, if the item is worth 1kpp or less and someone ask for NBG, fine by me. But if its an item that sells for 5kpp+ I would love to have a shot on it. As for spells, I've bought most of mine 55+, but if one drops most will offer up spell to needing class. If I already have the spell, I tell em to keep it.

I spend 95% of my time in pick-up groups now a days and now that I am 56th, most groups are random all good loot, FFA other stuff. Haven't seen anyone call NBG since late 40's in KC.

Just wanted to give my 2cp's. Just tired of seeing this topic on so many boards.


Edited, Wed Feb 20 20:08:28 2002
RE: TYPE OF PEOPLE IN VELKS ZONE
# Oct 08 2001 at 3:12 AM Rating: Default
40 posts
blah blah quit whining. Ya know what drops off mobs here for casters?

Jack sh*t. and "Jack" just got nerfed.

If you *try* and convince a group to go NBG in pit or villiage the cleric, chanter, evacer and your shammy (if you have one) will leave. And then it won't matter HOW you pick who loots, because Tpos Icepaw, who drops the barbed ringmail you want so much, will kill you. Unless you have a pally that doesn't mind dying everytime someone needs LoH'd.

NBG only works in Guild groups, where making the guild stronger benefits everyone, or where all classes have an equal chance of getting rewarded. Velks is NOT such a place.
RE: TYPE OF PEOPLE IN VELKS ZONE
# Oct 05 2001 at 4:54 AM Rating: Default
12 posts
UnterPentahosen, play me a friggin harpsichord.

Everyone has ways of making money? How does a 15k item drop translate into literally 10's of hours trying to make the same w/ a port? Not to mention no exp at the same time. It borders mental instability that morons even bring up such ignorant remarks. Clarity is profitable? Hardly.

"..or pay to have an enemy taunted off of him". No, they would ask for a SK/Pal for that.

Stupid actions of the very few can ruin lives of the masses? You're 1. /opens the door. But thank you for speaking for everyone.

Ranting or not, after seeing 1500 posts about NBG and GBN its getting older by the minute.

Time and time again, I have seen friends, guildmates and strangers speak of NBG (coincidentally when an item is looted), but make no remarks later when they are allowed to /roll on an item which does not belong to their class and another guildy or groupmate could benefit from. I just call this topic (G)reed.

/bitchslaps the warrior w/ a box of tissues. Take it to the warrior whine board.

59 Rogue
Sol Ro

RE: TYPE OF PEOPLE IN VELKS ZONE
# Aug 14 2002 at 9:26 PM Rating: Decent
39 posts
Very true, it seems that melee bitch a lot about NBG when it's convenient for them. They usually spend theirs first 45 or 50 lvls by looting all PP they can on corpses. After that, they have to share equally the PP coz there is a Master Looter ( generally cleric because of the cost of peridots). Some of them dont even understand that you remove the cost of the reagents for naltron from the loot, and after that, when there is a value item dropped for their class , they begin to bitch about the NBG

I still have to see a melee not rolling on a hybrid/caster item...



RE: TYPE OF PEOPLE IN VELKS ZONE
# Oct 19 2001 at 9:14 AM Rating: Decent
Hehe not all of us in game are that bad. I like NBG because well hell i hate seeing that kick ass wis item drop and the warrior or rogue rolling for it. I lost my first forest loop that way so long ago and never forgot about it.(i still need one more) But when its not something that will better the other class then its everybodys roll time. (AND AFTER ONE ITEM YOUR OUT UNTIL EVERYBODY HAS SOMETHING) hate that guy that walks away with 5 items and i got Jack.

Safe hunting
Tisban Glossmoon
41 Druid
(and a bunch of lowbies)
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Tisban - Night Elf Druid
#Anonymous, Posted: Sep 20 2001 at 10:25 AM, Rating: Sub-Default, (Expand Post) OMFG..
Puleo of Drinal
# Aug 17 2001 at 2:27 PM Rating: Default
Why are class specific quest gems not no drop? someone said they would rot, i said oh yeah like all that rotting corroded no drop stuff that is rotting away in inventory. I mean have your ever seen 6 level 58's beating on 1 or 2 level 50 spiders all day, what a meek way to hide the fact that they are farming gems for inflated prices. Killing the fun like a bunch of Yuppies that dont realize the consequencs and of course dont care.
RE: Puleo of Drinal
# Sep 07 2001 at 7:09 AM Rating: Decent
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59 posts
Velketor's Labyrinth is hunted by people up to 60 not because they want to horde gems, but because the exp is so good. In fact; it seems that most of the groups I've been in use need before greed on the gems and only let the classes that can use them roll. There is also nice loot off named spiders and kobalds.

Another reason high level people like this zone, is because it is relatively safe. Unlike sebils, your group wont be confined to the zone-in if you dont have an enchanter. It isnt hard to do any camp in the "spiders" part of this zone without an enchanter. Even Upper dogs can be done sufficiently without one (i have no experience with lower so i have no idea about that). The safety of the zone means less interruptions and more consistant exp. If you die every hour and have to do a lengthy corpse recovery, it kind of messes up your fun.

The pathing in this zone gives you escape from mobs even if you dont have SoW. You can simply drop off a walkway and get to the zone while the spider has to walk along the path all the way down. The mobs in this zone also dont assist each other, which is a plus as you can hold a room with many spawns without getting adds.

Hope this clears this up for you :)
RE: Puleo of Drinal
# Sep 03 2001 at 3:37 AM Rating: Decent
17 posts
I hate to burst that bubble bro but Velks is awesome exp all the way up to lvl 60. All mobs in the zone are this way. Most of the people you claim are farming gems are from uber guilds and gems are likely the least of their worries. I am from Drinal as are you and the high level people you are refering to are in WL, CiH, CS, CT, and a few other uber guilds. When we arent raiding ToV and there isnt enough guildmates online to go to other exotic zones we go to Velks for pickup groups. Few other zones are worth the time for the amount of exp gained there.

Let me point out that Velks is not the end all be all of zones that drop gems. In fact many of the most desirable gems drop elsewhere. Most of the gems that drop in velks arent worth more than 100-200pp.

Peace out bro. If gems for coin is what you are after head west young man.

RE: Puleo of Drinal
# Aug 17 2001 at 2:46 PM Rating: Default
Could not agree with you more. What about the word "quest" does Verant not understand? This particular part of the game obviously needs checks and balances installed.
Hunting in VL
# Jul 25 2001 at 11:31 PM Rating: Default
Greetings, I am currently a level 50 warrior and I am close to hitting level 51. I was kind of running low on places to hunt. I didn't want to go to KC because of trains, and I'd heard that getting groups in OS could be difficult. But what about Velketor?

Could I zone into Velk and find a pickup group with relative ease here?

Lochraven Iceblade
50 Warrior - The Nameless
Grouping Here
# Jul 25 2001 at 8:59 PM Rating: Default
Will a 51 Magician have lots of trouble finding a group here in Velketors Labrynth?
My EXP with VL
# Jul 25 2001 at 3:47 PM Rating: Default
This zone is great exp. I got a blue bubble into 59 in 2.5 hours killing kobolds at the tents. The spiders are often over camped and is much like pre-kunark days in sol b where you have 20 pullers pulling and as soon as something spawns 5 people are trying to pull it to their groups.

The kobold tents are often camped but there are kobolds and spiders in the maze below are a bit more challanging (level 55 min for spiders) and can house 3 or more camps, though usualy one 1 camp is there at any given time.

All quest gems drop here, though the higher the gem you want the harder the mob you need to kill.
NEW VL
# Jul 09 2001 at 2:22 AM Rating: Decent
4 posts
OK , here the skinny on NEW VL. the MoBs at zone in are blue to 60 yet really easy to kill. Great XP at lvl 57 i get 1 blue an hour if only group at zone ( 57war, 56 bard , 58 cleric, 57 wiz, 57 druid, 57 chanter ) Go do the Kobolds in huts at top good XP ,( 1/2 to 3/4 blue per hour ) and great money ( average 20 pp per kill )
We think the zone is broke but till VI fixes it this is the zone to be in :)
Velks upgrade
# Jun 29 2001 at 3:20 PM Rating: Decent
6 posts
As of the patch on 5/27/01 alot of the loot in Velks was upgraded and some other odd changes in the zone also. As far as I can tell all the armor drops from the k0b0ldz have been boosted, the crappy spider fur collar (random loot) is now AC 10 +7 str +7 svc +7 svm I believe.

The entrance spiders have all been upgraded. However they do not proc poison vellium poison now (this may get fixed later). Kobolds seem to be about the same difficulty as before. Haven't worked our way to the golems to see how tough they are or if the armor drops have been upgraded.

Xp is noticibly better (the entrance spiders are actually great, too bad they are such a pain in the ass to pull).

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[56 Meatshield] Cornelia <Agony> - Vazaelle
RE: Velks upgrade
# Sep 01 2001 at 8:48 AM Rating: Default
Just wondering

Could a solid group of mid 40s handle kobolds at the tents?

41 chanter/48 druid/45 monk/45 warrior/40 ranger/44 cleric


[40 treehugger/tank] Loyanna Wyldwolfe
~ Vazaelle ~
RE: Velks upgrade
# Sep 02 2001 at 11:32 AM Rating: Default
After having hunted in UD (upper dogs) and seeing the lvl of ur monk,I can tell you that each pulls will consisted of 2 or 3 dogs.OK,monks can splits but prophets cast nasty spells (500DD + stun if unresisted heh) so it can break FD easily.Besides ur chanter is too low to mez them,after 1 or 2 resists the mob(s) will decide he must die and cause they hit for 150-200 max dmg u can say /bye chanter.The rest of ur team woll follow :)
Well my advice:Do not try UD til ur group is around 55 with a lvl 59-60 pulling,it works great.

Darkmine Undeadslayer
56 Knight of GoTK
Drinal
RE: Velks upgrade
# Sep 05 2001 at 5:51 PM Rating: Default
heh a SOLID lvl40s group can prob get to the dogs w/ invis, pull, and evac ^^ 2 single dogs to the left and the right will agro others IF your lvl is too low. named are from 52 to 58, chanter will be dead the very first time he casts on the dogs, as the unnamed hits 180 tops and rares hit 250s and most start with a HT of 800+.

group of mid 40s trying to hunt there is like lvl10s camping dvinn in CB :)

Crushed Diamond Dust
# Jun 24 2001 at 5:32 PM Rating: Default
I noticed someone talking about diamond dust and wanted to clarify something. The Diamond Dust used for tinkering is found off ice giants near vox's lair. The Diamond Dust looks like (frosting for you bakers out there) yellow sand. The "Crushed Diamond Dust" dropped in velius looks like an actual diamond and doesnt work for tinkering. at the moment im attemptin to fnid out what it is used for...if anyone has any other commet about it let me know =)

recap: Diamond Dust is not the same as Crushed Diamond Dust
Crushed Diamond Dust
# Jun 08 2005 at 7:17 AM Rating: Decent
Its for the DoN tradeskill armor
RE: Crushed Diamond Dust
# Jun 24 2001 at 10:49 PM Rating: Default
There are a number of drops that look like they should be quest armour gems but arent.

At the moment we are storing these up on the assumption that they might be useful one day. I think the crushed diamond dust is one of those things.
#Anonymous, Posted: Jun 10 2001 at 2:24 PM, Rating: Sub-Default, (Expand Post) I play a 50 rogue, my wife a 51 cleric. Could the two of us just walk in and find a group? The problem with Velious is that I find this is usually not the case.
RE: Groups available
# Aug 11 2001 at 8:02 AM Rating: Decent
41 posts
Yes you could
but with 6 full groups this place is already overhunted (1 Group upper K., 1 Group lower K., 1 Group Frenzy, 1 Group Eye, 2 Groups pulling the basement and the ramps up to the second pair of crystal statues... Castle usualy open)
so if you see about 40 people in zone you might get the next open spot but itīs sometimes like 60 people at peek hours on SolRo /shrug
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Hinterdir
Safehouse-Warden
Wolfsclan - SolRo
Exp?
# May 23 2001 at 9:09 AM Rating: Default
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106 posts
I keep hearing that the exp here is excellent. My normal group consists of 58ranger, 57chanter, 56cleric, 60shaman, 59warrior, and a 59 monk. We camp shrooms in seb all the time with little trouble. Have heard that we need to go here and hunt but so many are apprehensive to get into a new high lvl velious dungeon. Crappy loot aside...how is the exp in this place? Would love some input.

Thanks.
RE: Exp?
# Aug 11 2001 at 8:04 AM Rating: Decent
41 posts
stick to shrooms... this place is way overhunted... you might be able to get an open spot at lower Kobolds but you need a gater to get out there
____________________________
Hinterdir
Safehouse-Warden
Wolfsclan - SolRo
#Arrumanu, Posted: Jun 18 2001 at 3:02 AM, Rating: Sub-Default, (Expand Post) I only have one question. How did your friends get to that high of a level being such weenies?
Crushed Diamond Dust
# May 16 2001 at 2:34 PM Rating: Default
12 posts
I looted a Crushed Diamond Dust last week, and have not been able to figure out what this is for. Please post if you can help. Thanks.

Razorre Merrywidow
47 Shadow Knight of The Commune
Xegony Server
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Razorre Merrywidow
56 Shadow Knight
The Commune - Xegony
RE: Crushed Diamond Dust
# Jun 07 2001 at 10:52 AM Rating: Default
A Gnome friend of mine informed me that crushed diamond dust was used for tinkering. He himself didn't tinker, but knows it is used for that. Fyi, I looted mine off of a Suit of sentient armor in the Wakening Lands. Iirc, it sold for a pretty nice plat.
clerics
# May 03 2001 at 8:23 AM Rating: Default
Clerics, keep those paws and skins off the kobolds. The paws are about 20p and skins 10, and they are stackable. Nice source of cash flow for your dots.
RE: clerics
# May 05 2001 at 10:16 AM Rating: Excellent
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77 posts
The paws are for a quest in KD. Give 4 at a time to Capt. Bevellos and get a faction bump to kromzek, kromriff and tormax. Lose faction w/CoV.

This is an excellent way to build giant faction w/out hurting dorf faction.

You also get 1 of 3 (that I know of) rewards. Silvery mask (nice for monks) antlered mask (nice for warriors/rangers) and giant scaled tunic...would be nice if it wasn't so heavy.

Oh, and my Iksar warrior w/ his whopping 75 charisma (god I get a lot of charisma bumps from my armor, /boggle) sells the scalps for 16 pp each. One stack of scalps = 320 pp... not bad at all.
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Keadaian Songborne
Guild Leader
Promethian Order
Vazealle
#Anonymous, Posted: May 01 2001 at 10:32 PM, Rating: Sub-Default, (Expand Post) the trap is timed and will also retrigger if someone goes ld and comes back...
dispell trap
# May 01 2001 at 8:44 PM Rating: Default
yah have a rogue sense the trap and have him disarm it.. still figuring out it if its a permanent disarm or a timed one...
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