Skyshrine  

Quick Facts

Type: City
Continent: Velious
Instanced: No
Keyed: No
Level Range: 35 - 60
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Home to Lord Yelinak and his Claws of Veeshan minions. This is a massive tower which can be entered through the Wakening Land or a portal in Cobalt Scar. With winding stairs, twisting caves, and a maze among numerous wurms, wyverns, and drakes, navigation can be tricky. Unless you are an ally of the Claws of Veeshan, you are best off avoiding the city of Skyshrine.
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Skyshrine LibrarySkyshrine's Resident ChefsLord Yelinak in His LairThe Fe`Dhars
The FountainCharayan the CrusaderGlowing OrbEntrance from the Wakening Land
Racnars at WorkCrystal GuardiansSusarrek the CrusaderElder Shrine Golems
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Zone Connection
# Mar 30 2017 at 6:56 PM Rating: Decent
2 posts
This zone takes you to the EW entrance inside Kael if you click on the giant green emerald above one of the Crusader dragons in the third area.
Zone Connection
# Mar 31 2017 at 3:27 PM Rating: Excellent
DarkerArts wrote:
This zone takes you to the EW entrance inside Kael if you click on the giant green emerald above one of the Crusader dragons in the third area.


Thanks, not sure why we didn't have that zone connection added. I've used that emerald many times.


Edited, Mar 31st 2017 4:28pm by Gidono
zone out to Kael!
# Jul 09 2016 at 11:28 PM Rating: Default
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379 posts
I was poking around inside skyshrine after handing in some armor pieces. if you continue trekking deeper into SS like you were going to yelinak, at one point you will click into a room with a big white pyramid. continue past the pyramid and through the gate, then you can either go left to continue to yelinak or you can make a right turn into a dead end that is Jortreva the Crusader's room (labeled on map, note: she is not up on Phinigel TLP server). in that room on the wall are two dragon claws holding a large green gem and a large red gem. clicking the claw on the Left will teleport you back down to the port in area right next to the skyshrine armor quest npc's. clicking the Right claw will port you out of skyshrine and into kael drakkel, at the eastern wastes zone line! so, add Kael as a connecting zone above :)

Edited, Jul 10th 2016 1:34am by Zaztik
new information
# Mar 20 2016 at 1:06 PM Rating: Good
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866 posts
as a general note : you can now use mounts in Skyshrine. sure speeds up moving around
Drakkin
# Dec 05 2008 at 7:47 AM Rating: Decent
7 posts
Not sure if this is relevant to anyone, or if anyone was curious, but Drakkin start out "threatenigly" to the sentries here. I recently started playing again and had to know, figure if I post here it will save someone else the hassle later.
sigh
# Jun 08 2008 at 12:48 AM Rating: Default
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307 posts
Hot zone that negatively affects a faction with every kill. Hardy a smart move.. sony..
Suppose its inspires folks to love Kael mobs.. lol
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Just wondering
# Mar 06 2008 at 4:28 PM Rating: Decent
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187 posts
Since this was one of those KoS zones from long ago, did anyone take into account that going to any of the previous hot zones would generate the almost instantaneous admittance to the ranger gate club apon entrance to this hot zone.

Or is it just me.....
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Just wondering
# Apr 19 2008 at 11:24 AM Rating: Decent
14 posts
oh yes. i zoned in and died almost instantly too. didn't try having invis up, but then i wasn't going to try again either.

been grinding light blues in dulak ever since
Hot Zone Aug
# Mar 05 2008 at 3:33 PM Rating: Default
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Wow The Maze from Hell
# Mar 03 2007 at 8:50 PM Rating: Decent
14 posts
Well, I have read the posts here and nothing is helpful based upon the current zone. The map from EQ Atlas is inaccurate. Can someone post a helpful hint on how to get through the maze please?
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Wow The Maze from Hell
# Mar 04 2007 at 12:23 AM Rating: Decent
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Follw these directions from the Maze entrance:

East at first 4 way till you get to the first port pad
hang a left (west.. you are following the regular marks on map probaly)
then on that second port pad you get ported up to the far north end of the maze. Walk south a bit off the port pad you just came in from, then walk back on it. Youll be ported back onto the regular path, which is marked on most maps as red lines. Head North now, and youll be ported to the east side of the maze. Now head Directly West , and you're out of the maze .

click here for a picture to help
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DukeLatan's instructions are still good
# Oct 04 2014 at 7:00 PM Rating: Good
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DukeLatan wrote:
Follw these directions from the Maze entrance:

East at first 4 way till you get to the first port pad
hang a left (west.. you are following the regular marks on map probaly)
then on that second port pad you get ported up to the far north end of the maze. Walk south a bit off the port pad you just came in from, then walk back on it. Youll be ported back onto the regular path, which is marked on most maps as red lines. Head North now, and youll be ported to the east side of the maze. Now head Directly West , and you're out of the maze .

click here for a picture to help



My old map (probably downloaded from mapfiend) has these red lines on it... but the trick is the "walk south a bit of the port pad you just came in from, then walk back on it"
Wow The Maze from Hell
# Aug 05 2007 at 10:40 AM Rating: Decent
3 posts
THANK YOU!!!!!!!!!!!!
Wow The Maze from Hell
# May 31 2007 at 2:09 PM Rating: Decent
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Looking back on my enchanter epic there I had in my notes:

Upper Maze Part - "hug right to the first portal, hug left to the second, turn around and go straight to the last" to get through)

edit: Here's the original map I used from I believe eqmaps.com with the route I took marked on it.

http://home.comcast.net/~morromid.druid//eq/maps/skyshrine3_3.jpg


The Maze is really two levels and you end up walking a part of each of them



Edited, Aug 1st 2008 5:17pm by morromid
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indoor zone?
# Feb 08 2007 at 6:37 AM Rating: Decent
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514 posts
You used to be able to use SoW/Selo in here before, right?
I distictly remember using Selo in here a long time ago.
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How did I get to indifferent??
# Aug 01 2006 at 12:58 PM Rating: Decent
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Ok ... I am a high elf cleric worshipping Tunare.

I seem to recall everyone starting out as KoS to these dragons.

I had never killed a giant in my life on this toon, and yet zoned into skyshrine one day to rez someone (figuring at 70 I could kill anything that attacked me)...and I conned *indifferent* to everything in there.

As I said, at that time I'd never killed a giant - I don't even think I'd been to Velious on that toon before.

The only thing I had as far as dragons go was max ally with Ring of Scale (which I'd gotten leveling up in Mistmoore ages ago).

None of the dragons in Skyshrine that I know of give hits to Ring of Scale when killed (I used to wack them a lot on my sk).

But is there a hidden connection between RoS and CoV faction that moves you out of KoS? It's the only way I have to explain why they didn't start out as kos to me (unless something has changed in the zone).
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KIting/Leveling
# Jul 06 2006 at 5:15 PM Rating: Decent
30 posts
Hey, im a 54 bard and in desperate need of a uninhabited place to kite/ level, was wondering if this zone would work... and if doesn't,or know any better places, if i could get some info.
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What's the deal?
# Sep 21 2004 at 7:50 PM Rating: Decent
OK ... I'm trying to get the Twilight armor for my Bard. And he is amiable to CoV as viewed by all creatures in Skyshrine. But yet not one of the faction quest givers will speak to him. If I try and turn in any of the items for any of the faction quests, they all eat the items and tell him "I will not speak freely with you until you prove to be loyal to the dragon-kin of Skyshrine."

Any ideas? What's the point of a faction quest if you need to be allie first??
RE: What's the deal?
# Sep 12 2005 at 2:29 AM Rating: Decent
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56 posts
You need 'warmly' faction before anyone will talk to you. You gain CoV faction by killing frost giants and storm giants in Eastern Wastes and Kael Drakkel. The giants near the Arena give much bigger +CoV faction than the others.

If you want to check your CoV faction standing without going all the way to Skyshrine, the named wurm Kardakor in the wurm caves in Great Divide is on CoV faction.

Lieutenant Milven is the dragon in Skyshrine who accepts the toes and giant helmets. He will take them before he will talk to you. The helms give a far bigger faction boost than toes. Something on the order of 10 helms will raise you up a full faction level.
RE: What's the deal?
# Aug 01 2006 at 12:54 PM Rating: Decent
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At indifferent the Lieutenant will take giant warrior helms to further raise your faction. He might have taken them at apprehensive but I skipped over that part somehow.

You need ally (and possibly max ally at that) to do the actual armor quests and such in here though.

Wack stuff in the arena for the highest faction hits, but anything in Kael will give you +CoV and some even give +Yelniak (or however it's spelled).
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RE: What's the deal?
# Aug 03 2005 at 8:17 AM Rating: Default
You need to be ally for the Thurg and Kael quests too, it's just how it is. If you clear out the Kael arena for a few hours you can easily get ally.
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Guardian/Sentry Locs
# Aug 24 2004 at 10:24 AM Rating: Decent
18 posts
Can anyone point me in the right direction to the loc(s) of Guardian and/or Sentry spawn points that drop the armor pieces.

Have read thru the old posts, circa '02, and the locs don't seem to match with what I have seen on my first couple of forays.

Thanx for any help

--- update 25 Aug 2004 ---

Well I pushed in a bit further last night and found a spot to camp out Guardians. On the lower map for the main area there is a small courtyard just before the area with the big pool. There are 2 Gargoyle Guardians that are static spawns there. I was able to single pull them without any problems. There seems to be a single roamer, a Golem Patroller, that walks thru that area. I managed a Guardian Shield, Gorget, and Arms in about 3 hours.

Zinumtil Darquewarrior
48 SK on Karana

Edited, Wed Aug 25 10:38:47 2004
Maze Bugged
# Apr 19 2004 at 5:29 PM Rating: Decent
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60 posts
As of yesterday, 4/18, or even before, the maze is bugged.

Looking at the Allakhazam maps, portal #1 no longer takes you to A, allowing you to access portal 3 from the south so you can get to C and thus exit the maze.

Instead, portal #1 now takes you to N on the upper level, and as far as I can tell, there's no way to get to portal #3 or overcome portal #2, 7, or 8 and exit the maze.

I put in a very detailed petition, even saw a GM on for a short time, but haven't been contacted.

If you have a solution, please email me at SaluraAterMors@hotmail.com
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RE: Maze Bugged, but still works
# Jun 18 2005 at 1:13 AM Rating: Decent
1 post
ive been in this maze for 2 hours now....how the **** you get past the **** thing
RE: Maze Bugged, but still works
# Jun 10 2005 at 8:52 AM Rating: Decent
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74 posts
Thank you for the information ... it helped a lot.
RE: Maze Bugged, but still works
# Apr 21 2004 at 2:51 AM Rating: Excellent
10 posts
Today (April 21, 2004) I got a nasty shock when I was being the savior and leading someone through the maze. It's the second teleport that takes you to a new spot. That spot is the blue I on the upper level (using eqatlas.com map). But, using that to your advantage, the blue I portal you're standing on will take you to the same place as the red B portal that's broken. Just move off the portal to the southeast, turn around and walk back onto it to be ported to the area labelled B and I. Step by step:

1. Go east/ follow the right hand wall until you teleport (blue A on map).
2. Follow the left wall until you teleport (red B on map).
3. Walk southeast a little way, turn around and go back northwest to activate the portal you were standing on (blue I on map).
4. Walk straight ahead (north) to teleport (red C on map).
5. Turn around and walk west to teleport (blue D on map [maze exit]).

If you're nervous about trusting portal B to take you to the wrong place, you can also follow these directions which have always been an alternate route:

1. Go east to the blue E - teleport.
2. Work your way southward to the blue N, making sure your path doesn't cross another letter - teleport.
3. Go south and quickly turn west, hugging the right-hand wall to the blue I - teleport.
(now you're in the same spot as the old way of going through)
4. Go north a short ways to the red C - teleport.
5. Turn around and go west to the blue D - exit.

For reference, the old way is: Follow the right wall to port (blue A), follow the left wall to port (red B), go straight to port (red C), turn around and go forward to port (blue D).

Red B now takes you to blue I.

Also of note, the red and green gem portals (in what's labeled Yelinak's lair on the eqatlas maps) have changed - also a nasty surprise for my un-SoWed self - the one on the right no longer takes you to the bottom level of skyshrine. It takes you to the Eastern Wastes side of Kael Drakkal!
RE: Maze Bugged, but still works
# May 18 2004 at 1:07 AM Rating: Excellent
Followed Zal's instructions and made it through the maze with no problems :) Thanks for the info :)

Once you exit maze you are in a big room with one large gate in front of you. Open gate and click on the big bluegreen orb to enter the first floor of the tower.

The game has passed most of the shaman skyshrine armor quests by but it was still fun to make my way through skyshrine and do the turn ins :)

For shaman turn ins, the NPC mob did not respond at first so I ran around and hailed other NPC until they responded and then went back to the Shaman NPC mob and he responded! Weird but it worked.

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Spells
# Nov 16 2003 at 1:21 PM Rating: Decent
15 posts
Ok, I'm a wiz and just want to get my port spells from here. SS is the only place that I have found that I can get three of my ports from. I have gone there with my human wiz, and my dark elf mage and the vender says "don't you humans/dark elfs have your own merchants? I'm not selling anything to you" is this a faction thing or just the race thing. what race should I have to be able to deal with the merchants to get my wiz spells?
RE: Spells
# Apr 13 2004 at 12:10 AM Rating: Decent
2 posts
My guess is this is a faction thing, you need CoV (dragon) faction in Skyshrine. Get it by killing Kromrif & Kromzek giants, best place is Kael.
RE: Spells
# May 08 2004 at 12:13 PM Rating: Decent
8 posts
Supreme Laochsmith Psorin is the mob who gives back the customized helm. He's now located in Yelinak's Lair at the very top of the zone.
Custom Helms
# Nov 13 2003 at 2:35 AM Rating: Decent
21 posts
Just wondering if the Custom Helm quest is still available. Got my helm done finally and would like the the Iksar Full Face. I know the zone was revamped and Quest Givers moved, just wondering if anyone has seen this mob.

Thanks

Ssonia Rhaptor,
62 Shaman
Sacred Destiny,
E'Ci
Re:Faction
# Jun 11 2003 at 2:03 AM Rating: Decent
25 posts
There is no faction with the mobs in HoT.


Edited, Wed Jun 11 03:05:12 2003
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Faction
# Jun 03 2003 at 7:24 PM Rating: Decent
9 posts
I am sure that this question has been answered partially or fully before, but i am going to have to ask again. If I want to do Skyshrine armor (Myrmidon Armor) i have to kill a bunch of giants to get the faction up with CoV...pls correct me if im wrong...but, the unadorned stuff that is part of the guest drops off of Dragons in ToV, more specifically HoT. Correct? If that is so, wouldnt i be hurting my faction with CoV by killing dragons in ToV, ultimately ruining the faction that i worked hard for to be able to talk to the quest NPC? Pls help me out and i appreciate all responces. Thanks
RE: Faction
# Aug 22 2003 at 8:58 AM Rating: Decent
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129 posts
Good question. But no. The area where you kill dragons for SS armor drops doesnt give faction hits at all (halls of testing). You need good faction just to walk by the CoV faction dragons to get to HoT, as well as armor turn-ins.
RE: Faction
# Aug 03 2005 at 8:21 AM Rating: Default
Yes, it's an area which apparently has been designed by the dragon-kind to test the strengths of its allies. You are safe from faction-harm in there.

*I say yes, but that is simply agreeing with the previous statement.

Edited, Wed Aug 3 09:21:48 2005
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sword
# Jun 02 2003 at 1:22 PM Rating: Decent
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75 posts
KK is there anything in here you can kill without killing COV faction. I want the Skyfury sowrd and have no pp can a lvl 50druid with help get it without killing faction???
quest npc 5/12/03
# May 12 2003 at 8:54 PM Rating: Decent
10 posts
ok ss was changed the quest armor npc are on the first floor of the tower. Just past the maze take first door on the left no running up the stairs anymore, lol.
Just...don't
# May 10 2003 at 1:48 PM Rating: Decent
4 posts
For anyone new who looks through here, don't ruin your CoV faction. You'll regret it later. You may get some spiffy middle-range item off the guards, but later you'll be busting your **** to raise that faction to ally again.
Help
# Jan 30 2003 at 8:28 AM Rating: Decent
22 posts
Clawed my faction up to ally and found my way to the quest mobs in the library, but I hail the buggers and they won't talk to me. What gives? Does faction need to be not just ally but max?
COV Faction
# Jan 28 2003 at 1:10 PM Rating: Decent
If I am threat to COV can I go inside SS and turn in toes and helms for faction since the new change of SS? thanks
New faction/quest sequence for Skyshrine since the November
# Dec 18 2002 at 1:45 PM Rating: Excellent
New faction/quest sequence for Skyshrine since the November 2002 patch
* note that these are the factions the quest giver will speak to you at, but in some case they'll accept turn ins at lower faction *

"Entry" quest available at all factions:
1. Kromzek Mercenary Brooches http://everquest.allakhazam.com/db/quest.html?quest=2284

Quests that require kindly faction:
1. Ancient Dragon Tome http://everquest.allakhazam.com/db/quest.html?quest=2286
2. Draconic Fellowship Drum http://everquest.allakhazam.com/db/quest.html?quest=2282">
3. Draconic Fellowship Horn http://everquest.allakhazam.com/db/quest.html?quest=2278
4. Draconic Fellowship Lute http://everquest.allakhazam.com/db/quest.html?quest=2280
5. Giants Toes - no quest writeup yet, turn in to Lt. Milven
6. Helms of Giant Warriors http://everquest.allakhazam.com/db/quest.html?quest=982 NOTE quest giver is now Lt. Milven
7. Mask of Draconic Enhancement http://everquest.allakhazam.com/db/quest.html?quest=2276

Quests that require warmly faction:
1. Leuz's Task http://everquest.allakhazam.com/db/quest.html?quest=1255
2. Mercenary Captains (quest details submitted but not in database yet... see Mercenary Brooches discussion thread for details for the time being)
3. Notorious Mercenaries http://everquest.allakhazam.com/db/quest.html?quest=2277
4. Velium Retrieval http://everquest.allakhazam.com/db/quest.html?quest=969

Quests that require allied faction:
All class-specific armor quests.

Edited, Thu Jan 16 15:22:56 2003
RE: New faction/quest sequence for Skyshrine since the Novem
# Apr 25 2003 at 2:19 PM Rating: Decent
Scholar
46 posts
The Giant Toes and Giant Warrior Helmets Quest can be done starting at dubious.

The Circlet of Falinkhan Quest was doable at Warmly faction.

The Draconic Pauldrons Quest is also new and reportedly requires Ally faction.
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