Iceclad Ocean  

Quick Facts

Type: Outdoor
Continent: Velious
Instanced: No
Keyed: No
Level Range: 28 - 45
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Iceclad Ocean is where you'll find the Icy Fingers -- a chain of small iceberg islands, along with a massive ocean which separate the continent of Velious from the other continents of Norrath.

This area is home to a group of Gnome explorers from Ak'Anon; Tserrina's magnificent Tower of Frozen Shadow; a small representation of the Kromrif frost giants of Kael; and the Snowfangs, a clan of gnolls in constant battle with the turtles of the ocean, Lodizal and Coruduth.
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Welcome to VeliousThe PortalThe DockFrozen Shadow Looms in the Distance
Tower of Frozen ShadowGnome Pirate OutpostOne of the Dragon Head StatuesSome of the Icy Fingers in One of the Most Desolate Parts of Norrath
Ice FishingPortal Into Frozen ShadowBridge to the Eastern WastesSnowfang Gnoll Camp
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Two New mobs in this zone
# Mar 07 2014 at 11:45 PM Rating: Decent
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313 posts
They are "an anguished adventurer" and "a distraught raider". They go along with "an irate reaver" and "a pensive heyokah". They are all the same level, red to a level 82, and all are apprehensive. Screenshots are available when the mobs are up.

I have no idea what they are for.

When hailed:

You say, 'Hail, a distraught raider'
[Fri Mar 07 22:39:49 2014] a distraught raider sobs as she surveys the field of fallen allies, 'They fell too fast! Tunare did not see fit to empower me with the ability to channel life as fast as they drew death...'
[Fri Mar 07 22:39:49 2014] (She might have more to say when you learn more about what is going on here.)

You say, 'Hail, an anguished adventurer'
[Fri Mar 07 22:39:39 2014] an anguished adventurer looks around, surveying the bodies of his allies, 'There was nothing we could do... Nothing at all.'
[Fri Mar 07 22:39:39 2014] (He might have more to say when you learn more about what is going on here.)
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Another easy way to get to Iceclad
# Oct 02 2007 at 9:46 AM Rating: Decent
12 posts
I find it easy to use the magus in the guild lobby to port me to north ro and I run accross to the translocator at the little dock there and she ports you straight in, its not a bad run compared to most
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Loot
# Oct 02 2007 at 8:54 AM Rating: Decent
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108 posts
Was here with a 30 shaman and leveled him up to 34 in a few short hours (solo play). Stayed near the Temple and killed undead and cat. The vampire dropped a vial of something that sold for 44p to a vendor.

Other then that, some mist useless drops was all I could find. The quest from PoK that goes along with the hotzones and the aug were my primary reasons for being here.

Cats drop earrings and HQ Hides (used for quest in PoK) that sell ok in Bazaar. Just remember the quickest way here is port, next is the guild port (65pp cost) and the next is to run from Great Divide zone. I don'r trust boats any more. Enjoy!
Shadow Guardian
# Aug 27 2007 at 9:57 PM Rating: Decent
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38 posts
For the bored druid in their 20's, the Shadow Guardians around ToFS are AWSOME exp. I started at level 25. Yes they are red, but Snare very rarely was resisted. As a druid, cougars didn't aggro, and the other Guardians never assisted the one I pulled even it they collided. I used the root rot method of kiting so I could sit and med up a bit. I got a full blue of exp per red kill until level 29.
This zone's aug
# Jun 10 2007 at 2:38 PM Rating: Decent
46 posts
Brittle Yellow Stone
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
This Augmentation fits in slot types: 7 (General: Group)
MANA:+15 Endurance:+15

Restrictions-
Slot: EAR HEAD FACE NECK SHOULDERS ARMS BACK
WRIST HANDS FINGERS CHEST LEGS FEET WAIST
Required level:35
Class: ALL
Race: ALL

Item information:
You m ust use the solvent Class VIII Augmentation Distiller to remove this augment safely.

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TEAM HYLIFE
Hyli Hazardous [65BST] - [65CLR] life less
Captivating Carnage [55 ENC] - [51 WIZ] Skoriae Skorches
& Khaann Dae`Lach [57 SHD]
Hot Zone ~25
# May 28 2007 at 1:41 PM Rating: Decent
Scholar
20 posts
I decided to give IC a try on my 25 Necro. Running through Freeport and taking the translocator in NRo, I zone in and bind myself. With temp and Skinspikes V potions, I can tank 1-2 mobs (who are conning yellow-red in equal amount).
Good exp, safe solo with a lvl 20 pet.
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Hot Zone of Horror
# Apr 04 2006 at 7:39 AM Rating: Decent
6 posts
Well it had been a long time since I had been to Iceclad probably 2 or 3 years.

Decided to take a mega twinked level 20 bard (this is supposed to be a hotzone up to level 25 right?) there. Everything cons red, that's when I remembered that Velious was originally called expansions for levels 35 and up...

Even with near 1000ac i couldn't take anything, I suppose one could chant down some reds but it would take forever.

It gets worse, went to translocator got translocated to island and since there is no Icebreaker any more had to swim back to mainland with a starting swimming skill of 2... Took about a half hour.

So let this be a lesson, if you decide to go hunt here at level 25 bring a group.

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Re: Hot Zone of Horror
# May 07 2007 at 1:13 AM Rating: Decent
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1,906 posts
Dreambox wrote:
this is supposed to be a hotzone up to level 25 right?

Level 25: Crypt of Dalnir
Level 30: Crystal Caverns
Level 35: Iceclad Ocean

Edited, May 7th 2007 7:02am by bbot
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Beastlord, Xegony Server
(EQ Players) (Magelo) (Alla’s Player of the Week)
Re: Hot Zone of Horror
# Jul 21 2009 at 8:26 AM Rating: Decent
Yes but at the time of the OP it WAS a hot zone. Things change
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RE: Hot Zone of Horror
# Apr 26 2006 at 1:02 PM Rating: Decent
Scholar
46 posts
Strange - I've been playing my 24 bard and my 23 beastlord there (neither of them twinked), individually solo, with no problem. There are areas that have higher cons, especially the hill near to the translocator, but head over to the shoreline near the Tower of Frozen Shadows and you can take on the icefang hunters for about 2-3% each (they con dark blue at those levels). And, the translocator works fine, and you can run along the first island's shoreline almost all the way to the TOFS island, and then it's a short swim - though obviously at a skill of 2 it still might take a few...

Edited, Wed Apr 26 14:03:34 2006
Iceclad Update - Hot Zone
# Feb 26 2006 at 5:43 PM Rating: Decent
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286 posts
It's been a while since a post of the main page, so I though I'd let the casual browser know that as of Feb-2006, Iceclad is now a hot zone up to level 25. Happy hunting!

Smiley: jester
Iceclad druids paradise till 40ish
# Jun 30 2003 at 1:41 PM Rating: Decent
13 posts
I have been in iceclad for the past four to five levels...cant remember. The XP is awesome for a druid but the loot if basically non-existent. In this time I have got a bunch of blood-stained fangs and three cougar earrings. I killed stormfeather twice...and he is pretty easy. I just snared, couple DD'S, root and then DOT's...till he died. I am not sure if a melee class could take him below level 40 but I know druids can easily. But Garou is another story. i died three times trying to take him and he conned white to me....but he wasnt white. I had to get a 48 ranger to sliced him to death for me....the club is nice and the proc loooks cool but melee damage is pathetic....the club was just for fun ...although sometimes I take it out for a kill shot ..... Iceclad is a good place for us at and around level 35...go to the pirate camp and pull from the little hill....snaring and blasting them with lightning blast...then med and at 39 toss on the ash form to regen mana....hope it helps and always have invis rdy when you port in your first time...oh that and cheetah... be safe
Clickable Rock
# Jun 21 2003 at 11:39 AM Rating: Decent
14 posts
Does anyone know the effect from clicking the underwater rock at the south-eastern corner of the northern ice floe bridge? LOC is around 4200, 2500; very approximate. The rock shifts position, as if to reveal something, and resets on its own after about 30 seconds. I searched the area, above and below water, fairly thoroughly but could not find anything unusual; other than the shifting rock.
RE: Clickable Rock
# Jun 28 2003 at 9:05 PM Rating: Default
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309 posts
My guess is that its just a pathing glitch, sorta like how the lights at the end of the harbor in Freeport used to turn and make the door-opening noise when you clicked them (they fixed that). Still, you never know...
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Iceclad Dangers
# Apr 08 2003 at 4:09 PM Rating: Decent
10 posts
I was here last night and found some type of Drakkel Wolves that conned red to me at 40. The bestiary needs to be updated for this zone... I'll find out more tonight since I just arrived in the zone...

Udias
Druid of Tunare
Ally to Cursus Honorum
Best way to lvl for a druid/wizzy combo, IF you are good eno
# Nov 27 2002 at 9:50 PM Rating: Decent
3 posts
Ok druid, for you druids that just got lvl 34 here is what you need to do.
1st-get your AoE lightning spell
2nd-get your port to Iceclad
3rd-make friends with a wizzard of the same lvl

Now here is what you do next, as the druid you should buff your wizzard friend. Port to Iceclad and head toward the Eastern Wastes zone line, stop at the 2nd block with the dragon skull on it, and get on top of the hill close to the water.

Ok here is the fun part, Have your wizzy stay on the hill while you go pull. You need to pull "ONLY" dire wolves, go through and snare 12-16 of them(NOTE-Do NOT let them hit you or you'll DIE!) after you have all 12-16 of them start pulling them back to the block with the dragon skull(i.e. where your wizzy is) now begin to normal quad kite, only catch is cast once on your current target, then switch targets and cast again, do this about 4-5 times. YOU WANT ALL THE AGGRO.

Now just quad kite normally, and have your wizzy stand afar and use his/her AoE target based DD spell, and in a matter of mins you will have may be one or two left, so just Root it to death or DD doesn't matter. After its all said and done you and your wizzy will get 10-15% experience.

Also Note that with KEI/C3 this goes alot quicker. Ok Have fun with it, and don't die :)

Its really something to see. :)

Traymian Mayokeookami
<Guild Leader-Raven Moon> Vallon Zek
47th Druid

Edited, Wed Nov 27 21:29:58 2002
Dragon Ring
# Oct 09 2002 at 10:01 AM Rating: Decent
13 posts
What level is that dragon that is supposed to be near? I dont want to port there for the first time and die lol. Im a 31 druid.
RE: Dragon Ring
# Nov 04 2002 at 11:45 AM Rating: Default
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83 posts
You're probably thinking of the Wakening Lands port, those who do not have good CoV faction will be eaten on zone in if Woushi is up.
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RE: Dragon Ring
# Oct 09 2002 at 11:48 AM Rating: Decent
Oh, at lvl 31 I would port in and die from the Snow Dervishes...the Dragon is the last of your worries.

Actually, I've never seen a dragon there. It's probably like Timourous deep (the firepots), where they tell you to lookout for a dragon that you never see. If it does show up, it's one of those random quick death things.

Personally, I didn't feel comfortable going to Iceclad (or the rest of Velious for that matter) until I was lvl 35 and with a few other people, particularly people who knew which way to go, when to use invis, etc.

IMHO, Velious does not have enough safe havens to make it fun. Every time I go there, it's a fight to survive, and the best thing about it is the sense of accomplishment when I DO survive. But I am sure there are pleanty of other players who love the place and never want to leave.
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#Gildari, Posted: Aug 15 2002 at 7:20 AM, Rating: Sub-Default, (Expand Post)
Death, death, death
# Aug 13 2002 at 2:39 PM Rating: Decent
As a 34 Druid with 104 wis and a dial-up connection, it was unwise for me to try and kite cougars solo. In a group of only 2, there is not enough XP to justify the trip to Iceclad. I died over and over. I am not a very good player by most serious hunter standards, but I also think dial-up contributes to a slower than normal SoW effect. I run slower than any player in the game, so kiting gets tricky and if snare or root are resisted, cougars run faster than I do. Also be aware that they aggro fairly easily.

It seems that most players enjoy success there, but it didn't work for me.

Ooomid
34th Season Halfling Druid
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RE: Death, death, death
# Jun 01 2003 at 5:54 PM Rating: Default
8 posts
/boggle 34?? 104 wis???? /end boggle
Did yer momma drop u on yer head? You should have better wis at lvl 1. Sheesh! Get some gear, the idea is to play the game and gain levels, NOT 2 see how many times you can die.

Jaxxon Wyndryder 34 Druid
Lanys T'vyl (185 wis)
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RE: Death, death, death
# Sep 13 2003 at 11:08 PM Rating: Decent
26 posts

185 wis? you? no way! a flamer is a gamer with wis under 40.

if you must make fun of newbies to feel good about yourself, do it the mature way so that you appear worthy of those uber gears you put on. thank you.
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wiped my pansy a...
# Jun 03 2002 at 10:00 PM Rating: Excellent
At level 30, I went over to Iceclad to solo cougars, after all, I'm a druid, kiting queen, right? WRONG! If you're a druid going over there at level 30, find a group or at least a tank or otherwise forget it and stay on Kunark.

I tried plain ol' kiting singles: died horribly
I tried fear kiting: died horribly again
I tried charming then using pet: yep, you guessed it, died horribly once more.

In a nutshell, thank Tunare for a friendly cleric and even though the cougars are blue, don't solo 'em at 30 without a buddy or two. Cause the NPC sentries do not attack cougars!



Edited, Mon Jun 3 22:50:41 2002
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RE: wiped my pansy a...
# Jul 23 2004 at 5:39 PM Rating: Excellent
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I have soloed a Druid a lot, and killing cougars is not hard. You just need to do the following.

Make sure SoW is fresh. Maybe have Levitate running (bring lots of batwings). Be invisible (Camo) and scout out where the "edges" are - the "edges" of where snow cougars prowl. Now look for a place to pull to where nothing typically wanders.

Now wait for a LONE cougar to come near the "edge" of the prowl zone - snare it. Back up and DoT it. Back up until you are well into your "safe kiting area". Panic it. Use the fire DoT if you have it. Re-snare if the fight runs long (when u get Ensnare, don't worry, it lasts a long time). Sit and med - pop up and rinse and repeat (you will have to follow and sit, follow and sit, too). If it goes to a place where u might get adds, just keep it snared and lure it back to the "safe" area.

Always be prepared for something to go wrong! That's why you have fresh SoW and Levi. Just run and head out over the water - the cougar will be slowed having to swim. Make sure GATE is memmed and once u get away, Gate out. Agro is removed - you can come back and try again.

Once you get used to the method, you won't have any probs.

Oh, to kill the dervs, which can't be panicked, you'll want to pull with snare to a "safe" spot - Root it - and Dot it to death. Don't use DD spells on root - they will break it. DoT's won't break root.

Oh, to charm kite - are you snaring first? First snare what you want to charm. Then charm it. Then buff it if you want. Then park it in a safe spot - but not too far away. Go pull a victim (don't take too long). Snare it - have two snared critters fight - help your pet. Keep your pet targeted so you can recharm asap - it is snared, so it won't reach you. Fear the other one if you like. Like before, keep SoW and levi fresh - so u can always escape.

Good luck!
RE: wiped my pansy a...
# Nov 04 2002 at 11:48 AM Rating: Default
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83 posts
Don't go near the Gnome Pirates in wolf form.

They will eat you.
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L-IF-E
RE: wiped my pansy a...
# Jun 16 2002 at 2:33 PM Rating: Good
Wow... I dont like judging people, but there might be a thing or two u should learn about kiting with druids. I am currently soloing cougars and shadowed guards at 29 here with my druid with only 130 wis and not a twink at all... maybe practice a little? Not trying to be mean, just dont want u to scare others away. I like it here.
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simple way to solo as mage
# Dec 01 2001 at 7:26 PM Rating: Decent
39 posts
here is how i solo as a lvl 36 mage on the snow cougars:

- cast malise on the mob since low aggro spell and you're pet can root it (assuming u all know to use earth when solo'ing)

- ds your pet (have burnout and 2 sword of runes on him so he can double attack)

- blast away on the mob with blaze, use cinder bolt if you are sure the gnomes arent in the way, cuz it would suck to have them chase you

- blaze should rip his life apart and there is not much med downtime which is good plus the great exp i get, approx 1 blue every 2-3 kills

p.s. always pull near the igloos and the gnomes wont ks you and there is no kitties wandering around=)

o yea i gotta update my signature lol
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very much a newb
# Nov 22 2001 at 12:59 AM Rating: Decent
20 posts
yeah i am a newb, but i am writing in search of an answere to a question only a newb would have te gumsion to write. i have heard people say that certain velium weapons like battle axes and great stavs are so common and so insignificant to the people of the lvl's it takes to fight in the zone that they are discarded onto the ground, is this true? if so would a person be fround upon for taking trips to the zone to harvest these sitting weapons even if they are only in thier teens? while these weapons only sell for a few plat to the merchants and only mayby 20 plat to a player that seems well worth the time for someone of the wee lvls.

Krisaack lvl 17 warrior zebuxoruk
Krasik lvl 5 enchanter tallon zek, haha all you lighties look out i am almost upon you.
RE: very much a newb
# Mar 04 2002 at 7:23 PM Rating: Decent
46 posts
Plus, items decompose after a short while so you'd be lucky to find them in time.
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Padaas, Pathfinder
RE: very much a newb
# Dec 01 2001 at 7:30 PM Rating: Decent
39 posts
yes this is true
but running around as a lowbie in higher level zone doesnt mix well

first off all mobs will love to kick your ****=)
getting your body back will be a pain
and its pointless hoping someone will drop an item because most sell them for decent pp
you only find them if they are weighed down =)

overall, i wouldnt go searching for items that you are going to get slaughtered trying to find =)
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binding loc
# Nov 08 2001 at 4:42 PM Rating: Excellent
Scholar
35 posts
well as of the patch last night you can bind yourself right on the dock. no need to decide between thurgadin and freeprt anymore for melee types.

For my money I was bound in thurgadin, but I spent most of my time in crystal caverns. I heard that alot of people who used to go to ToFS bound in freeport because it was a much safer return trip. I would have to agree with that. Not an issue anymore though, unless you are concerned about binding in a spot that people like to pull to :)

Gladstone
RE: binding loc
# Nov 10 2001 at 10:44 AM Rating: Default
Thank you Gladstone and well met. This is excellent news. I will bind at the dock. And if people do pull there a lot, well it will add some excitement to the game.
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Paladin of Kaladim
Chivalric Order




Questions
# Nov 01 2001 at 5:56 PM Rating: Good
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425 posts
I am a level 30 ranger and I am going here to hunt soon. I have a few questions:

Which is the faster corpse run, from East Freeport or from Thurgadin?

Since I suspect it is Thurgadin, can I make it through the 2 30-35+ zones on my way back to Iceclad with camo and a sow?

Since it seems I can make a lot of money here as a master fletcher, can I buy all the supplies I need in Thurgadin?

The answer to this is probably no but here goes: Can a 30 Ranger harmony pull, flame lick, snare, root, dot, pummel with arrows and ignite cougars one at a time here?

I would appreciate any answers to these questions and please keep in mind that I plan on killing giants so nothing involving Kael Drakkal helps at all for me. The most important question is whether or not I can make it through the zones from Thurgadin using sow and camo.
____________________________
Ironhom Hammerforge
Paladin of Kaladim
Chivalric Order




RE: Questions
# Nov 16 2001 at 6:38 AM Rating: Excellent
Hey Jud as a ranger myself fear kiting cougars is great in Iceclad. Just watch out for the adds decent spot to pull is near the gnome pirate camp down side is if you get to many adds its a long long run to a zone. I noticed you left out fear I didnt find out about fear animals till lvl 40+ boy I sure missed out on easy exp. and a run from Thurg to Iceclad is a easy run with camo and sow.

Now for my question I am a fletcher with a skill of 201 how do ya make money as a fletcher? I personally havent went out to search for customers but have filled a few request but no real profit.
RE: Questions
# Nov 17 2001 at 10:39 AM Rating: Excellent
Thanks for the info. I will be making runs to Thurgadin then to get fletching supplies. Oops on the not using fear until 40+, but hey, you must be pretty hardcore to get that far never fear kiting any animals. Either that or you group a lot.

As for making money fletching. I do believe with your skill you should be able to make some type of profit selling stacks of arrows. I made money selling carved ashwood recurve bows for 40pp. They cost about 20pp to make and 40pp is in the range of a lot of lower level players. I do think that fletching is more of a skill of nessecity rather than profit though. Having read the posts of other great rangers I don't think they make a whole lot of money fletching.

And to whomever trashed my ratings on these posts: Gee thanks. I was just asking a game question. That's what these forums are for. I didn't flame anybody. The information now posted here can be used by all. That is if they even get to see the original post. Thanks. I wonder how many good posts you trash in other forums that I never get to read and learn from.
____________________________
Ironhom Hammerforge
Paladin of Kaladim
Chivalric Order




#Anonymous, Posted: Sep 27 2001 at 3:16 AM, Rating: Sub-Default, (Expand Post) she is a ****** checker
Cougars
# Sep 11 2001 at 6:08 PM Rating: Decent
Cougars are really good experience for a tank or two and a solid healer...a druid and/or shaman are just as effective, (if not more), than a cleric as all these classes do have Greater Heal at 29. I have been there since 29ish...just myself (ogre warrior), and my two buds (another ogre warrior and a barb shaman). We can pull pretty steady, able to take one at a time, sometimes two, and have to med and rest once in a while. Sometimes a guildmate will join us, which make the exp less per kill, but the pulls are steadier. Long Range arrows are key (fletchers can make a nice little profit)...but even when another group is pulling, there are plenty of pulls to go around. GREAT WAY to get through the bad, bad ****-level 30. :)

The Bloodstained Fang is LORE, so everyone will have one of these after a good session, but the Cougar Claw Earrings...well, not too many. We have hunted here for a few levels now and I think we have seen three.

Cougars aggro easily, gang attack and they DO remember everyone who has ticked em off. Incidental trains are common...and as stated earlier, there is no where to run and no NPC guards to assist. Midnight is a black panther that seems to spawn after 'x' number of cougars are killed. Drops a bloody cougar bone, NO DROP, LORE for some quest having to do with Garou...a high level Gnoll Shaman near the frozen tower. He goes down pretty easy too with the same group listed above. Hits slightly harder than the cougars.

Don't go WOLF FORM, or any other form for that matter...Gnomes apparently aren't fond of illusions. The gnome igloos have food and water, be it expensive. They also have some weird odds and ends...Deluxe Toolbox Wgt 3.5 with 10 GIANT slots. Mana batteries here too...which I believe are for the Gnome Warrior/Cleric Armor that can be tinkered.



RE: Cougars
# Sep 17 2001 at 11:50 PM Rating: Default
I dont know what you mean.... the cougar claw earrings are supposed to be rare but in 3 hours, me and guildmates got about 10 or 12 of them.

Xiaro
Morell thule
Hunters of the undead
RE: Cougars
# Nov 06 2001 at 9:25 AM Rating: Default
I have killed over 300 cougars and looted 3 earrings and 4 bloodstained fangs.
RE: Cougars
# Oct 01 2001 at 4:27 PM Rating: Default
Lol! How many were in your group and how many cougars did you kill? I do have to agree, though. I've gotten 6 of them in 7 random hours of playing.(solo)
RE: Cougars
# Sep 11 2001 at 6:10 PM Rating: Default
Heh...I meant that MIDNIGHT goes down pretty easy...NOT GAROU!
About the griffin
# Sep 09 2001 at 10:28 AM Rating: Default
For the person who said he was kiting Cougars and was attacked by a griffin...the griffins name is Stormfeather and he drops Stormfeather Talons which is a weapon and he drops Second Part of Iceclad Map. The map is used to get a very nice item:Eyepatch of Plunder.It has +10 to some stats such as str and 10 ac.Also it has some amount of haste...20% I beleive. The patch is mostly melee type. Although everybody can use it. Stormfeather is a 19 hour spawn,so real luck to run into him. G'luck on getting map peice if you are doing Eyepatch quest.

when can I solo?
# Aug 08 2001 at 8:32 PM Rating: Decent
7 posts
hey all, I am currently a lvl 36 paladin and was wondering, can I solo the cougars here now without very much danger or are they still relativly tuff? I was just wondering because I want to get a few of those cougar claw earrings. well thanks a lot for any info in advance.

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Level 52 Paladin
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RE: when can I solo?
# Sep 03 2001 at 6:02 AM Rating: Decent
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150 posts
At 36 you might be able to solo the Cougars in Iceclad, as far as I know, they are between 29-21 here and there are higher level ones in EW. I could solo one at a time at 30 with a lot of medding afterwards, so at 36 you might be able to solo some of these.

BTW, i got one earring after killing around 30 in a group of 2 others =(
Hunting
# Aug 08 2001 at 8:30 PM Rating: Default
The cougars are NPC you can sit on and get EXP until about 39. The earrings seem to be becoming scarce now.Went almost 3 days without a single one dropping.The Tower is a little tricky, and unless you have a high 40's grp stay away from the 7th flr, just a warning.Good money and drops there. As for the Giants, I have not even attempted them yet, want to keep my faction good with them since I will be going through that zone alot!
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