Caverns of Endless Song  

Quick Facts

Type: Indoor
Continent: The Darkened Sea
Instanced: Yes
Keyed: Yes
Level Range: 100 - 105
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The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

A rogue band of sirens has broken off from their sisters in the Buried Sea and taken up residence in the recently raised grotto around the Tempest Temple. Many an intrepid adventurer and pirate has been snared by their beckoning voices, and now assist in the defense of this new stronghold. Thankfully, there are those strong of will that have entered the caverns in search of their lost companions. Help them rescue their snared friends and uncover the secret of Silisia's entrancing power.

The Caverns of Endless Song is a Tier 2 zone opened through progression (see this quest entry for details).
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Never coming back here
# May 17 2015 at 1:11 PM Rating: Decent
6 posts
Horribly designed zone. Buggy as ****. Get stuck on coral, rocks, everything else. Mobs bug out all the time and attack you while in the floor. Or they kill you where you can't attack them (ie you are in the water, they aren't).

Just make the whole **** thing underwater except the Quest NPC areas and be done with it. SOE really dropped the ball on this zone. Once we are done with progression we are NEVER coming back here. Simply too frustrating.
I LOVE this zone!
# Jan 25 2016 at 5:05 PM Rating: Good
6 posts
IT's cute, it's challanging, it is a fun zone. Now if you want just a flat area with spread-out mobs, nope, this is not for you. But there are a lot of area's with named's, a wide variety of mobs and quests.
Half hour trash mob kills ???
# Mar 02 2015 at 5:46 PM Rating: Decent
20 posts
Hmmmm ..... hope this isn't the sign of things to come. Seems like it takes a half hour to kill a trash mob in this expansion. My 'boring' faction is going way up. I exaggerate a bit but way too long to kill something. But I guess all that extra experience makes up for it. :),
Half hour trash mob kills ???
# Jun 13 2015 at 6:25 AM Rating: Good
Sage
***
2,212 posts
Godspeed wrote:
Hmmmm ..... hope this isn't the sign of things to come. Seems like it takes a half hour to kill a trash mob in this expansion. My 'boring' faction is going way up. I exaggerate a bit but way too long to kill something. But I guess all that extra experience makes up for it. :),


Nah, it's your dps. Gets MUCH easier as you level up. I went back to Caverns to do the HA, after having long since completed the progression missions, and the mobs dropped like flies. Killed 28 mobs in about 20 mins, spent 40 more scouting around for collectibles hence wrapping up a 6-hour heroic adventure in an hour.


Edited, Jun 14th 2015 8:59am by Sippin
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Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
memories of Kedge Keep
# Feb 13 2015 at 12:36 PM Rating: Good
Sage
***
2,212 posts
If you liked Kedge Keep you'll LOVE this zone! Except it's non-bindable, which makes it even worse!
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Access
# Nov 08 2014 at 6:28 PM Rating: Decent
4 posts
North part in the Zone, through the coral then entering down a cavern by the pirates/
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