Brother Island  

Quick Facts

Type: Outdoor
Continent: The Darkened Sea
Instanced: No
Keyed: No
Level Range: 100 - 105
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The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

After the events of the Buried Sea expansion, Jameswell Dagmire, a pirate sailing the waters of the Buried Sea, began harassing the ships of the Freetide Cartel, trying to make his name known and build his riches.

One night when boarding a merchant ship belonging to the Freetide Cartel and captained by Quigley Barnables, Jameswell stopped in his tracks, sword still drawn and dripping blood. But he wasn't the only one stilled at that moment: all the men on the ships, both pirates and cartel members, turned their heads toward the reef, listening to the song that sailed over the surf. The men manned the tillers, scuttling both ships on the reef. Broken beams and broken men floated in the sea, some still swimming toward the song. One by one they disappeared as scaly hands grabbed their legs and dragged them down into the grottos. (More Brother Island Lore...)

Brother Island is a Tier 2 zone. As of December 11, 2014, it is an open zone (no progression requirements for entry).
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Post Comment
Global Rare drop
# Feb 22 2015 at 9:10 PM Rating: Decent
*
229 posts
New global rare drop (not listed as of 2/22/15) Cerulean Crystal Hammer..283 dmg 30 Delay..will submit screenshot to "Screenshots" tab above

Edited, Feb 22nd 2015 10:10pm by ThefirstFeid
Sippin's Guide to Animals and Other Mobs
# Dec 12 2014 at 9:34 AM Rating: Excellent
Sage
***
2,212 posts
As a druid the temptation to solo the animals found on this island is darn near irresistible! Herewith my discoveries about animals and other mobs found here. This is a work in progress...

Sippin's Guide to Brother Island NPCs:

General:
Nothing is automatically KOS here except sirens and nameds. This seems to apply to all Norrathian races and classes.
Nothing sees thru invis except nameds. That includes undead, surprisingly.
Animals/plants assist other animals/plants; humanoids assist other humanoids (to be determined if there are specific exceptions)
Nothing seems to assist nameds, not even mobs of the same species/race.
No faction hits on animals.
Humanoids have faction hits, usually either +brother or +sirens with negative to the opposite faction

Specific mob types:
Furthick (apes): can be rooted/snared, doesn't summon, cannot be pacified, no faction. POUNDERS do summon, not the other types!
Razorlatch (crabs): can be rooted/snared, doesn't summon, can be pacified, no faction
Squawker (parrots): cannot be rooted/snared, can be pacified, no faction, don't think they summon
Turtles: can be rooted/snared, doesn't summons, can be pacified, no faction, PITA water mob
Tasselvines, can be rooted/snared, can be pacified, no summon
an itinerent merchant: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, faction hit
a lost wanderer: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, brothers do not assist, NO faction hit. These are great to quad- or quint-kite since you can run the kite right thru other mobs and they won't add, as long as your aoe spell doesn't land on any of them.

One of my favorite TDS zones. I just wish it had been designed a bit bigger...



Edited, Jun 17th 2015 9:47am by Sippin
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
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