Ruins of Old Paineel (The Hole)

Quick Facts

Type:
Indoor

Expansion:
Odus

Instanced:
No

Keyed:
No

Level Range:
40 - 65

Send a correction
The Hole is also known as Old Paineel, the first stronghold of the Heretics, and has long been taken over Elementals and their ilk.

For the longest time, the Hole was rumored to house the entrance to the Underfoot... This is, of course, no longer a rumor.
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Named elemental
# Nov 21 2000 at 5:47 PM Rating: Default
We killed a named elemental Goketn or such right outside the castle on the floor. He dropped loam belt. Hehe play on TZ so we at first thought someone had sent their pet at us.
Withered
# Nov 06 2000 at 6:27 PM Rating: Default
Ok i see that not much has been said or is known about the withered drops, well from first hand expierience i can say that ive seen it drop. I've only seen it drop from the undead mobs wich are in the undead city deep in the dungeon near Master Yael. The sleeves and shoulders dropped but that was it, and they drops werent off any named mobs, it appears they are just rare drops, and probably off the higher level rare mobs of the undead city.

Tall Burnedmidget
Gnome Enchanter of the Lost Soldiers of Darkness
Fennin Ro
RE: Withered
# Nov 19 2000 at 6:55 AM Rating: Decent
There are named undead which drop the withered stuff ... like
- Irslak the Wretched who drops the withered bracer (very often seen on the patrol route from the rev tower to the city gate)
- Commander Yarik who drops the cloak (spawn point is the side archway in the first CY in the rev tower garden)
more mobs
# Oct 28 2000 at 8:18 PM Rating: Default
Caradon- Human Druid maybe, couldn't tell=\
Irslak the wretched- flying erudite ghost, possible brother or something of Jaeil the wretched?
Keeper of the Tombs- Necro Erudite ghost..with pet
High scale Kirn- rather large Iksar with pet..assuming Shadow knight no robe or anything on him
Jaeil the Wretched
# Oct 12 2000 at 1:15 AM Rating: Default
Anyone know anything about this guy?
RE: Jaeil the Wretched
# Feb 01 2001 at 1:57 AM Rating: Default
hes part of the ranger epic quest
solo?
# Sep 29 2000 at 8:42 PM Rating: Default
can a 44+ mage solo in the hole?
RE: solo?
# Oct 30 2000 at 8:48 PM Rating: Decent
no
Ratmen Guards
# Sep 24 2000 at 11:48 AM Rating: Default
Hey folks dont know if these are new or what, but my guild got hit while on a raid by a single ratman guard, he killed our 55 cleric before he could even reach a standing position. Was hitting for 370+ a hit and usualy swung 3 times. It was an truly ugly thing. OH yeah, and he conned white to our 55's.
RE: Ratmen Guards
# Jun 08 2001 at 12:53 PM Rating: Default
yea, they hit hard and they hit fast. i dunno, but does sentinal work ne more? cuz most people dont have the smarts to cast it in times or places like these. I got quad hit for three hundred something. after every hit it said that it licked its paws. i was 30 celric dwarf so i was the scout, we where there for a raid after a wedding (everyone else was much higher then me but they let me be the scout boy, was fun =)). had to have the wedding cleric rez me. this little bugger was as far as i wen tthat day. hope this helps some people
RE: Ratmen Guards
# Sep 26 2000 at 2:14 PM Rating: Default
For how to take these down go to www.eqalliance.com There is a strategy section on the website that details how to kill these. BTW they drop a peice needed for the SK epic quest.
RE: Ratmen Guards
# Sep 25 2000 at 3:27 PM Rating: Default
I was in the HOLE after the recent patch and there are actually 2 RATMAN GUARDS when you first enter the castle. They hit for 370 a hit (usually quading) are almost 100% MR and are level 55. Very difficult to kill especially when there are 2 of them. A 4 group team got owned by them the first time in since we werent ready for them. But after regrouping with just 3 groups we were able to separate them so we can take 1 at a time and we were able to take them down without single loss. It was a clerics nightmare tho. They were healing as fast as they could. By the way they didnt drop anything but 4plat and 6 plat. So dont expect appropriate loot for the encounter.

on a side note there are new items farther in like a burning brand which looks like a torch. 9 damage 22 delay all/all with good stat bonuses and a proc. We got 4 of these on the raid.

Masseter
New Critters
# Sep 22 2000 at 12:41 AM Rating: Default
Found 2 new things to add to the bestiary.

a ratman guard - the ones we saw were level 55 (max hits for 370), is very magic resistant

Coradon - Human NPC Cleric dont know level may be tied to the new Epic Quests.
Bow of the Underfoot
# Sep 20 2000 at 6:34 PM Rating: Default
Killed a rock golem the other night, 3rd one we killed.

Bow of the Underfoot
33 attack
50 delay(Im not sure on this)
4 str
4 dex
10 vs cold
paineel steel...
# Sep 03 2000 at 6:35 AM Rating: Default
i was in the hole today and a Reverant who jumped my group had paineel steel greaves (ac 10 wt 7.5 or so) war/rng/rog/shm/shd/clr/brd could wear. just wondering if they're worth anything...
RE: paineel steel...
# Nov 08 2000 at 2:37 PM Rating: Default
doubt much, maybe 500pp max, just a guess

Then again warrior colbolt is dirt cheap so is most other mid level armour now,

Leedsen 52 pally bertox
Odyseous
# Sep 01 2000 at 5:01 AM Rating: Default
I see everyone talking about the loam encrusted thing. What i would like to know is i heard that the withered leather stuff (+wis) drops here. If so how often and by what mobs?
Thanks for any info,
Odyseous Wayfyndur
Silent Thunder Guild
Bristlebane Server
Imbued Granite Spaulders
# Aug 22 2000 at 6:08 AM Rating: Default
Looted a set of these the other day, dropped off a level 51 Rock Golem. Very nice item, very rare on my server. (Rathe) We were pulling in the "valley" just below the drop off of no return. The golem that dropped them was pulled from just inside the first door, but am pretty sure most any golem (possibly others) have a rare chance at dropping these.

Icehouse
#Anonymous, Posted: Mar 23 2001 at 11:28 AM, Rating: Sub-Default, (Expand Post)
RE: Imbued Granite Spaulders
# Dec 31 2000 at 5:17 AM Rating: Default
Got my set from a ratman warrior outside city gates.
Imbued Granite Spaulders Stats
# Nov 05 2000 at 3:15 PM Rating: Decent
For Anyone in need of stats these are as follows:

Shoulder Bard/Cleric/Paladin/Ranger/ShadowKnight/Shaman/Warrior 20 ac +10 all protections.

#Anonymous, Posted: Nov 08 2000 at 2:11 PM, Rating: Sub-Default, (Expand Post) Ok ive just ***
Loam Encrusted
# Aug 21 2000 at 6:14 AM Rating: Default
I was wondering if anyone knew what dropped the Loam Encrusted and where it is because that stuff has some pretty nice stats and i wouldn't mind having it =)
RE: Loam Encrusted
# Sep 02 2000 at 9:22 AM Rating: Default
Some loam encrusted items are a random rare drop off any elemental, other loam items come only off particular named elementals.
The first castle
# Aug 17 2000 at 3:33 PM Rating: Decent
Past the first hallway you come to a platform with a golem and an elemental capturer. After you defeat them you'll be tempted to cross the bridge behind them to the tower. No such luck -- the tower door is locked. To get to that tower you need to go the long way, through the castle.

Here's how you get to that tower: From the platform, go down the ramp on your left to the courtyard. On the left side you'll see an open doorway leading into the castle. Once you're in that first room you basically have a choice of taking the left hallway or the right hallway. The right hallway comes to an end at a locked underwater grating. You can't get thru the grating but you can turn and go up the stairs to the second floor, through the throne room, across the balcony, then up further to a bridge that leads to the tower. Everything you'll encounter this way is elemental/golem/imp; enchanters and Brell worshipers can safely scout the whole route. You'll find wanderers in the courtyard and first room, you might find Rocksoul in the first room as you enter the castle, and there are variety of roomfuls of elementals you'll encounter on your way to the tower.

The left hallway leads past other, different rooms, including a jail area where there are Ratmen -- enchanters and Brell worshipers are not safe from ratmen unless they're invisible. Anyway, it leads down, down, and out into another courtyard at the second castle. At the second castle you have both wandering ratmen and wandering undead; no more free scouting unless you're a rogue.
RE: The first castle
# Apr 05 2001 at 8:29 PM Rating: Default
Well there is another way, but you better have a solid group. Why bother going in... pull the mobs out to you... an arrow, a spell, whatever can be cast/thrown thru the window. This will pull 4 mobs, if you chanter is good, he/she can get one before they ever leave the room there, but your tanks had better be ready to hold the other 3 off the casters until the chanter can get it under control. We pulled this room the other night with no deaths, and only one party (6 ppl), and got the Stonegrinder named guy. He dropped some Loam legs.

Be warned, the mobs will NOT open the door. They will gate outside of the room to the puller. Have the chanter target one before the pull and time the pull/mez to go off appropriately. If the chanter gets excited and mezs too soon he is toast, and likely so is the rest of the party.
Resistance
# Aug 17 2000 at 3:08 PM Rating: Decent
You'd think that enchanters and druids and magicians would love to come here for the loot and also to use their Banish Summoned spell. But it turns out the elementals all have a fairly high magic resistance. That means enchanters will have a hard time with, well, everything they cast. It also means Banish Summoned will get resisted -- full resists, not just partial. It's enough to make you want to switch to your regular damage spells -- but it turns out elementals are fairly fire resistant too. To make matters worse, level 53+ mobs (some golems and some named creatures) will be immune to mez/stun/charm altogether. The loot is still attractive, but it's hardly the heaven these classes were hoping for. Resists should be less of a problem above level 50, only then will the hunting be good here.
The entrance hallway
# Aug 17 2000 at 2:35 PM Rating: Decent
When you zone in you're safe, just swim over to the shallow end and climb up on land. There's a hallway leading away from the pool. There are two elemental warriors at the beginning of the hallway. About 50 feet down there's another pair. Another 40 feet down another pair. Then through a doorway around the corner there's another pair (plus one that wanders). If you see an elemental crusader or a spinning golem near the pool, ignore it -- it's not really there. Some say the elementals near the entrance return every 19 minutes, some say 24 minutes.

Despite the 50-foot distance, the first pair is linked to the second pair. Go there (invisible or in illusion form or as a Brell worshiper) and look at the distance. Walk it, measure it, consider it. Think what it means when aggro radius is that long. Now you're ready for The Hole.

Similar situations exist throughout the zone -- there are few places where you have the option of pulling less than 3 or 4 at a time, and if you're not careful you'll get even more. Also, level 53+ mobs outside of Kunark are immune to stun/mez/charm so your enchanter won't always be able to control the golems.
Imbued granite spaulders
# Aug 14 2000 at 5:16 PM Rating: Decent
Couldnt find any info about where those drop in the Hole. They are in my humble opinion far better than any kunark/plane item for all classes that can wear them (except monks cause of their weight).
Anyone knows if they drop randomly or if not what monster drops them?
RE: Imbued granite spaulders
# Aug 22 2000 at 6:05 AM Rating: Default
Looted a set the other day, a Golem dropped them. Was level 51.

Icehouse
entering without a rogue
# Aug 14 2000 at 5:12 PM Rating: Decent
went there today to see what it looked like. I had no key and no rogue were in zone but I managed to enter by using 2 shrink potions (that now work outdoors too). Get up-right of the rocks, turn left, then strafe right. Keep trying until u get through the rock and then u can go inside. You need gate or evac to get out though.
Any race even ogres can do that you just need a nice shammy to make the shrink potion for you. (and keep at least 6 at bank for corpse retrieval...)
oh also dont forget to get enduring breath before trying to enter: as soon as u've passed the rocks there s no way out if u used the shrink potion trick.
RE: entering without a rogue
# Mar 30 2001 at 8:07 PM Rating: Default
Small races can squeeze back out from behind the rocks.
Another way to enter without a rogue
# Nov 29 2000 at 6:22 AM Rating: Default
Get a bard to open it.
RE: Another way to enter without a rogue
# Jan 27 2001 at 2:21 AM Rating: Default
Oh come on! how cheap is that?!?! =oP
master yael
# Aug 13 2000 at 9:10 PM Rating: Decent
there's a mob named Master Yael at the point where you can fall in from paineel...i jumped in,(just ******** around) when i zoned in i saw "Master Yael says, EZZUMAN!" and i was dead=P apparently this is the famous death touch.
The Hole.
# Aug 13 2000 at 3:24 AM Rating: Decent
I was down there as my level 1 rogue and only the Ratmen Warriors would attack me (Halfling worshiper of Brell) Aside from Yeal himself whom I sliped passed with hide and sneak past the door which he guards. Nothing at the end of the tunnle. Im guessing when hes killed a portal of some sorts may open. As for loam 2 peices one hour :P guess we got lucky on this raid. It was fun but we all died from a train of 7 or so rock golems. Three or four hours to get the corpses back. I highly advise being ready to die if you enter the hole :) (Smaller Races can get in without a key)
RE: The Hole.
# Mar 18 2001 at 4:32 AM Rating: Default
How can you have a LVL 1 Rogue in the hole teh elementals would attack you instantly even with hide and sneak you cant get past the Crusaders....
RE: The Hole.
# Dec 05 2000 at 11:25 PM Rating: Default
indeed ...

i 'm agree with the hole is dangerous ...
it's to dangerous for people which the lvl below
40 .. because the enemies it's higher than 40 ..
i think ... so for u all which lvl below 40
DO NOT enter the Hole .....
i thinks it's for 42-60 lvl maybe ..
Faction Hits
# Aug 11 2000 at 10:22 AM Rating: Decent
Do worshippers of Brell take faction hits against their guild for fighting in The Hole?

ie. Minions of Underfoot tied to Clerics of Underfoot
Named Spawn
# Aug 11 2000 at 12:34 AM Rating: Decent
One of the more amusing spawns in here. We were pulling to Fireplace room and our puller shouted "Incoming named spawn, Jobartaik (or something of the like) Im not kidding! We killed it, dropped a caster belt:

4 ac 8 str 10 mana 5 vs cold
The Big Kahuna
# Aug 05 2000 at 6:06 PM Rating: Decent
That would be Master Yael, a giant elemental. From the events occuring at the opening of The Hole, he appears to be a Wizard, and can Death Touch. There's a picture of him up on EQ'lizer, now.
????
# Aug 02 2000 at 8:42 PM Rating: Decent
What big mob is at the bottom of the hole? i.e. who is the big kahuna here?
Mages and Druids
# Jul 20 2000 at 1:22 AM Rating: Decent
The only reason why this zone was going to be great for Mages and Druids is because there are alot of Earth Elementals in there.
Since Elementals are summoned critters, DD vs. Summoned will work, but only on Elementals. I haven't confirmed this yet, but I think that Golems are normal monsters, and the ratmen are normal (heh).

One of the nice things about this is the loot is great for both INT and WIS casters, but not much for melees. It's doubtfull you'll see many tanks wanting to go here.

As for the DD vs. Summoned Spells, heres the specs:

Mage/Druid

LvL M39/D34 Expel Summoned: 273maxdd/130mana 4.3 cast 2.5 recast.
LvL M49/D44 Banish Summoned: 585maxdd/225mana 5.5 cast ?.? recast.
LvL M56/D55 Exile Summoned: 725maxdd/250mana 5.0 cast 2.5 recast.
LvL M60/D60 Banishment (Summoned):
32Kmaxdd/500mana reagent: Star Ruby

Banishment at present is thought to cause a summoned creature to 32k (reset) itself, leaving you no body to loot, and no exp gain. Basically a "Oh ****" spell


To recap: In Theory, a group consisting of Druids and Mages (all Mage pets dueling Rune Swords) Should kick *** and take all the loot.
RE: Mages and Druids
# Sep 02 2000 at 11:16 AM Rating: Default
theoretically Summoned DD spells would be a sizable advantage but the mobs here have a high magic resistance so you get a lot of resists negating the advantage. You need a lot of tankage here especially when you get mutlitple 53 or higher mobs that can't be mez'd, charmed, or stunned. Enchanters will have a fair number of resists even on the lower mobs. Mages are a definite advantage to have though.
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