Paineel

Quick Facts

Type:
City

Expansion:
Odus

Instanced:
No

Keyed:
No

Level Range:
1 - 125

Send a correction
Paineel is home to Norrath's evil Erudite contingent, the Heretics. The most notable sites here are the Fell Blade (Shadow Knight guild), Abattoir (necromancer guild), Tabernacle of Terror (cleric guild), and the Athenaeum Necromantia (the local library).

Also here are two entrances to the Hole (one through an underwater passage; the other through a leap of faith), found through a network of tunnels extending out from the newbie area. The Warrens, city of kobolds, also connects to this same area.
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The CourtyardThe Guard Captain Makes His RoundsAs You Enter the Main City...In the Vicinity of the HoleThe Fell BladeThe Poisoned PetalOutside the Dark GlomInside Fortunes FancyOverlord Virate ManaarThe Athenaeum NecromantiaInside the AbattoirTabernacle of Terror
Post Comment
good ol days
# Mar 12 2003 at 1:07 AM Rating: Decent
i remember the good ol days when i could come here and actaully make money for once.. yep, everyone would be in rathe killings hgs but the few people that knew about this place would come here probley about what 9 per server i never saw anyone in this zone now thanks to all the "nice" people and there posts theres always some 52+ person camping every guard and the people who knew about this place beofre dont get a plat. yep thats a good way to keep a secret
RE: good ol days
# Mar 13 2003 at 9:19 AM Rating: Excellent
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55 posts
Scooter-

You got crap to say come right out and say it.

You are offended that someone posted your "secret"
spot for plat hunting?

WTF are you on this website if NOT to find out this kind of information??

Or are you here only to "take" information rather than "share" it.

People like you are the ones that post "where can I find" and "what is the /loc" and "this is monk gear" but never post anything USEFUL.

Everyone that DOESN'T want plat raise their hand.

Everyone that DIDN'T see the "share" in my earlier posts can simply go -blank- themselves.

If you NOTICE there was a -6- MONTH lag between asking a simple question and some nice person saying "yeah, it's good cash." Then _I_ went and checked it out. (Something about "unrecoverable corpse" makes me nervous. Call me chicken. *shrug* But the people who went and checked it out FIRST, like you, took the bigger risk, and got the reward of nice plat for a while.) But you will ALSO NOTICE that _I_ tried things out, and paid for it in blood, exp and LEVEL LOSS. I passed that knowledge, bought -dearly-, to others.

Go cry somewhere else. This website, and these forums, are for SHARING information, not keeping it secret. DUH!!

Sendar Tocs 50 Enchanter (till I get level 51 back, for the 17th [yes virginia, -17th-] time)
[NOTE: Soloing as a 51 Enchanter is not so easy.]
dwarf pally KOS?
# Jan 15 2003 at 9:31 AM Rating: Decent
Is a dwarf pally KOS here? Just checking.
RE: dwarf pally KOS?
# Jan 18 2003 at 12:52 AM Rating: Good
hell yeah
Im stuck!
# Nov 11 2002 at 6:31 PM Rating: Decent
Hey peoples
so i made a erudite necro, and i was wandering around paineel cuase ive never been here before and wuz exploring. i think i am now stuck in the observation tower. how do i get out? i couldn't figure it out. thx for hlep
Guard Farming?
# Jul 27 2002 at 7:38 AM Rating: Default
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55 posts
Hail,

Ok I have heard wonderful things about the cash to be made killing Paineel Guards.

(lots of plat, no faction hit, etc.)

I have also heard bad things...

(undercon, always pull pairs, takes an hour to kill, respawn takes forever, drop little plat)

Which is it? Can anyone speaking from experience lay it out on the line and say Yes or No?
Guard farming pointers
# Mar 09 2003 at 1:56 PM Rating: Decent
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55 posts
Howdy, (this is the husband)

Ok here's the straight ****.

1) Guards do not give a faction hit.

2) Guards if you are of reasonable level (28 at a minimum, 39 for sure because I have seen a 39 wipe all the guards discussed out) do NOT assist each other.

3) Guards drop some cash. Varies from Nothing to about 4 plat at most. Usually the cash is not all that good.

4) You will NOT get exp killing guards.

5) Guards DO _ALWAYS_ drop both a sword and a shield. They are VERY heavy, but worth about 7 plat for a pair and can easily be sold to the vendors. (having good CHA and/or faction will GREATLY improve your earnings.)

WARNING===WARNING===WARNING

The NPC casters (SK/Necro) WILL heal/buff the guards if they are in range. Pull AWAY from the casters. Always.

EXTREME_WARNING===EXTREME_WARNING

The dancing skelletons in the Shackled Spirit (area 9 on your EQAtlas map) are _Level_50_ there are _5_ of them, and they will AGRO AND ASSIST if you fight guards near them. (Trust me, my level 51 enchanter survived only pulling ONE of them by accident. My suddenly level 50 enchanter DID NOT SURVIVE pulling 4+ of them by mistake. They double attack in the 90's to 140's AND bash in the 30/40 range.)

From the elevator there are a pair in the first alcoves. They are easy, but have a LONG respawn.

At the spellbinder (on the stairs/fountains) there is another, also on a long timer.

Number 4 and 5 are in the first grassy area before the porticulus. Faster respawn.

Number 6 and 7 are in the pond area in front of SK guild.

Number 8 is just inside the doors to SK guild. (Pull him by opening door, running backward and using F8 [NPC target] and taping him with a spell. Otherwise the SK guildmasters heal/buff him.)

Go thru the teleporter (use Summon Companion to get pets to follow you.)

Past the first two shops and out into the grassy area.

Number 9 is in front of the bank.

Number 10 is in front of the teleporter. (labeled B on the EQAtlas map)

Number 11 wanders in this area.

Number 12 and 13 are just inside the passage to the Necro guild (south of area 9 but before the fence) you may be tempted to try these. DO NOT. Two light-blue at 50/51 Necros wander out this far. They will assist the guards. (They don't give faction hits. I know because I had to kill one.) And if you pull north even just a LITTLE the 5 skellies from area 9 come and ream you good.

There are about 12 -more- skeleton guards in the giant courtyard south of the area labeled 1 on the map. I did not, and will not, see if they can be pulled. It simply isn't worth it unless you have a group that can fight off everything that might come into the fight.

To get the faction required to get the key to the city. (to get the key be AMIABLE to the guards by the entrance to the newbie area, hail them, it asks if you need keys, say "i need keys" and you get them. LORE NO DROP so you can get a second key if, for some reason, the first key is on your corpse down inside the city and you are NOT. You just have to destroy the second copy before you can loot the bag with the first copy. "The voice of experience.")

[Note: to use the key you must have it on your "mouse cursor" and the 'mouse cursor" hovering over the 'rock' by the elevator and THEN use the "U" key to summon the elevator down into town.]

Back to gaining faction. Here is the fast and dirty way. I went from base dubious (all dark elves start dubious) to amiable in less than 2 hours.

Enter the warrens. Turn RIGHT and follow the tunnel till you come to a door. Enter the door. (on the EQAtlas map you are between areas 2 and 10)

Look around for a half-stairs down into a narrow hall with a door. Enter the door. There are two more doors. This is the Rikfeer area. Return to the entrance.

Go south and continue south to the "pit fighter" area. (Can't miss it, there is a shallow pit.)

Go east and clear out the "training" area. (labeled 7)

South and clear the areas around 8. This is the "Jailer" and he drops keys. Loot the keys.

Go thru area 9 (rats, they give no faction ignore them and they will ignore you, except 'frenzied rat' who is the placeholder for the named here)

On your left as you go north is a jail cell. Give the keys from the jailer to the "erudite prisoner" (the male erudite) for exp. (Yes, I got exp at level 51 in the warrens.) Sorry, no faction from this quest.

On to area 10.

Back to the entrance. (notice you are traveling in a giant circle counter clockwise)

Clear the Rikfeer area... again.... repeat.

Kill everything that looks like a mutt. Ignore the loot, it's heavy and the cash is rotten. Unless you find "bronze" weapons which sell for a few plat.

Usually by the time you sweep the area once the first ones you killed are back up.

Lather rinse repeat. Take a break every hour or so to check your guard faction. (Do not, as I did, check the male erudite standing outside the warrens/hole. He's dubious to everyone so he's on a different faction. Take the time and actually /con the guard. [the one closest to the hole I know for sure gives out keys, not sure if the other one does as well])

Remember 7-11 plat a guard... 11 guards or more a cycle.... 4 cycles or so an hour...

There WILL BE other people hunting guards. Share.
Hard numbers
# Mar 10 2003 at 5:29 PM Rating: Decent
*
55 posts
Howdy, (husband here again)

Guard names, locations and spawn times

Guard Lecknar (1) is the left alcove off the elevator
Guard Korlack (2) is the right alcove off the elevator
Guard Tynaryn (3) is next to Spellbinder Tomas
Guard Kellolonren (4) is to the left side of the gate into SK guild
Guard Lelton (5) is to the right side of the gate
Guard Abbilash (6) is along the right side of the pond near the SK guild
Guard Rireboln (7) is next to the first teleporter
Guard Pendlein (8) is just inside the door to SK guild.
Guard Polzdurn (9) is just outside the bank
Guard Yerlash (10) is next to the second teleporter
Guard Duldoral (11) -probably- spawns (almost certain) outside the bank, and then wanders from the bank to outside the pub and back.

Guards 1, 2, 3, 9, and 11 are on 25 minute timers

Guards 4, 5, 6, and 7 are on 10 minute timers.

Guards 8 and 10 are on -6- minute timers. (all timers rounded to the closest full minute.)

[Note: if you are dragging a pet around you MUST Summon Companion RIGHT AFTER using the teleporter. If you move and THEN summon... the pet might suicide. Happened to me 3 times.]

Also, I was asked to check out the courtyard south of the palace. (there are a TON of skellie guards here) I was level 50 and got exp from 2 of the 3 guards I killed. HOWEVER... 2 of those 3 JOINED the fight (they assisted the guard I was killing) so this is NOT a safe place to farm at level 50. BUT... the "yellow to me at 50" paladin who had been camping them before me did not seem to have them assist. (I make no promises, so if you go there at level 52 and they assist don't blame me. Quite likely they assisted due to my PET'S level not mine.)

(Sendar Tocs 50/51 Enchanter)
RE: Guard Farming?
# Feb 11 2003 at 4:51 PM Rating: Excellent
Yes, guard farming is a good source of plat, but unless you're about level 27-28 or so, you'll have to worry about adds for most but not all.

As you come off the elevator, there are two guards in the entry, these are about level 12-13 I believe. As you move down towards the city, there is a third guard next to the soulbinder (dark blue to level 31 mage). Down two sets of steps and out into the first courtyard, there are two guarding the first gate to your right as you leave the building, they are green to my mage at 31, but agro the level 29 cast fire pet (who should be level 26), so if you're below at least 27, I'd watch out for your add here. The fire pet takes them both out, but if they get a couple lucky hits, can take him down to about 35% or so without help.

The next two are on either side of the entrance of the SK guild within the next courtyard. Again, they're green to a level 31 mage, I'm not sure if they will agro the pet though. Just inside the door to the SK guild is usually another guard that cons blue to my 31 mage. My fear in pulling that one though is that the SK guild master is on the opposite side of the wall from this one that stands inside the doorway of the SK guild.

Toefungus suggested that you could earn 300pp an hour, and this is probably true, but I haven't ventured past the first teleporter within the city (my pets won't go through them). Loot is in small coin (10sp-3pp per kill), and each guard always drops a bronze sword and kite shield.

Pathing on the guards up to the first teleporter takes them up towards the elevator to the city's entrance, so if you agro the guards, it would probably be a good idea to start with the ones at the elevator and work your way down. Spawn time is about 15 minutes (give or take), but a couple minutes longer on the one next to the soulbinder.

The only real drawback is that you'll spend a ton of time in the warrens raising your factions high enough to get into the city if you can't already. Where you see folks talking about killing 600-1000 kobolds, they for sure aren't stretching the truth at all. That number may be more or less depending on your race and diety. In my case, they really don't like Brell - must've whacked 500 kobolds to get to dubious, and it's way uphill from there. You'll long have your faction with the Kobolds bottomed before you get to apprehensive with the folks in Paineel.
RE: Guard Farming?
# Jan 29 2003 at 6:16 PM Rating: Excellent
I can tell you from experience that killing paineel guards is great money. Tho it takes a while to get good faction to get key, the pay-off is wonderfull. to tell how good money is, if you are camping the guards at the lift first gate and first courtyard you can easily make 300pp an hour. AND YOU ONLY HAVE TO BE ABOUT LVL 28 or so!
so to tell you, it is great money, but some guards do undercon.
Paladin in Paineel - another HOW 2 Guide
# Jul 12 2002 at 8:30 AM Rating: Decent
27 posts
First, as everyone knows, Kill every Kobold that moves in WARRENS.
But first, find yourself a newbie. Group with them, so they can loot all your kills. Since you don't need the money, and there is no way you can carry loot from 800 - 1000 kills, may as well help someone. Besides that, the newbie can run and get you food and water if needed.
Now, get yourself up to APPREHENSIVE killing the Kobolds. Once to that stage, go to the guards and hail an NPC caster out there. His name escapes me.
It seems, he is in trouble since he lost his pet, and the pet is on a rampage killing things it should not. So, he asks for help killing the pet. Go kill the pet, return the drop, get a no-drop necro or SK item..(just destroy it) and VIOLA! You are now amiable.
You take a faction hit to Erudian with this, but can't be much, as I am still ALLY to Erudian.

Whether you want faction or not, there is something about having a True Newbie follow you around, while you kill Kobold with one hit. They just sort of stagger behind you in AWE!!
RE: Paladin in Paineel - another HOW 2 Guide
# Jan 18 2003 at 12:54 AM Rating: Default
hehe Shokar the Scholar and his young ward, suchandsuch! has a nice ring to it!
RE: Paladin in Paineel - another HOW 2 Guide
# Nov 08 2002 at 6:59 PM Rating: Decent
the guy's name is noclin i believe )
Skeletons
# Jun 25 2002 at 9:45 PM Rating: Default
When you first either leave or enter (can't remember which, I guess both) there are to skellies with picks and when you hal one One of the says "Can't you see we're busy" and the other immeadietyly says "Grap a pick, give us a hand!" I have no clue what they are talking about so i say things like "What pick" and "I want a pick" and more. Nothing. Anyone know what these guys are talking about?
RE: Skeletons
# Aug 09 2002 at 3:14 PM Rating: Decent
If you kill the Kobold Scouts in Toxx, some have a "Useless Cloth Cap". Give the cap to one of the skeletons weilding a pick and they will give you either a low level gem, some bone chips or a Skeletal Femur (I think it is). The femur is a piercing weapon.
factions
# Jun 18 2002 at 8:23 PM Rating: Decent
is all this zone on one faction?
necromancer blood
# Apr 03 2002 at 3:42 PM Rating: Default
I was on my way into Paneel and a NPC Erudite (I think it was Azzar, but it was a while ago) attacked my 52nd season cleric (Karana follower). She easily blew him away, and took some faction hits *shrug*. Either way, it dropped "necromancer blood". I kept it thinking it was a component for blacksmithing which its not. Any ideas what this is for? I hate to toss a quest item away.

Caeri
52nd season cleric
Clan Mackintosh
~Bristlebane server~
RE: necromancer blood
# Jun 10 2002 at 3:47 AM Rating: Default
Necro blood is for a quest in erudin...in the hotel place on the left when u first walk in...i not sure what u get but it asks for a ancient snake rattle and blood sac or something P
-clara-
Guards?
# Dec 27 2001 at 4:05 AM Rating: Default
K I hope this isn't a stupid question but have been looking though threads for 30 minutes and am tired of it. K i know that the two guards in newbie yard are a big no no no matter what your level/class. But what about the guards inside the city. Have seen many posts saying that they are good cash farms. Am just wondering if they are like the guards outside(pretending to be level 10 when they are level 45 and immune to half my spells)? I haven't got my faction high enough to get the key yet(5 hours in warrens so far) and don't want to continue to waste my time if they have "fixed" the guards inside to make them unkillible like the newbie yard ones.
RE: Guards?
# Jan 30 2002 at 4:33 PM Rating: Default
my friend tryed to farm there. you might as well do it in warrens and get more cash. at around lev 50 she said, "its a nuc a guard no faction hit and 7pp pet guard. but respawn time sucks. so maybe you could do a round of guards. go in warrens and a round of king, mug, and everything else. then go back to pain.

Anathen
IK
Zeb
RE: Guards?
# Mar 13 2002 at 2:34 AM Rating: Default
hmm...will have to figure out spawn times and everything then and go from there.
RE: Guards?
# Apr 13 2002 at 2:26 AM Rating: Default
Spawn times for the guards inside the city range from 8 min to 15 min....The ones by the elevator, and the on by the soulbinder have 15 min spawns, and the one inside the SK guild has an 8....If you can camp the entire city (50+'s can easily do this), you will NEVER be able to kill the guards fast enough *BUT* on my server you will never be able to camp the whole city because it will already be camped :-P
RE: Guards?
# Jun 26 2002 at 5:36 AM Rating: Default
Thanks, As soon as i get my faction high enough to get the key, i will have to try it.

/em goes off to slaughter more innocent warrens inhabitants
run
# Oct 20 2001 at 7:58 AM Rating: Default
It is to easy to get to warrens. Just run down tunnel out main door in to the newbie zone just over a small hill and u are at zone. i took me 20sec to run from 1zone (ent of paineel)to thr zone of warren and never got attacked. the only gaurds are as u come out into newbie zone and that is only 3sec from warren zone. I never got attacked by anything. lifegiver lv24

Not so hard
# Sep 27 2001 at 12:50 AM Rating: Default
Im a level 22War ATM and went thru paineel when i was lvl 19(KOS to everything) it is very easy to get through paineel, hardly any guards or NPC's around, my only trouble was the warrens, u gotta know exactly where ur going cause theres like a million kobolds down there(try getting invis or camo for warrens)
to stoneburnt
# Sep 21 2001 at 9:24 AM Rating: Default
Hey, I am looking to bring my dwarf paladin to stoneburnt, but since I have to pass through paineel, I am not sure how good an idea it is. Could someone give me info on about how hard it would be to reach the warrens when you're most likely kos with all the folks?
RE: to stoneburnt
# Sep 28 2001 at 9:18 PM Rating: Default
The city is set up kinda wierd, you dont have to go through the city proper to get to the warrens, theres a fork in the road, one road takes you to newbie-warrens..the other the city..take a left..go through the newbie zone..and enter the warrens.
faction
# Sep 15 2001 at 3:32 PM Rating: Decent
what factions do I have to build to be non-KOS here. Just the heretics, or are there more?
#Anonymous, Posted: Jul 22 2001 at 12:43 PM, Rating: Sub-Default, (Expand Post) I AM A GNOME MAGICIAN> MY DIETY IS THE UDERGROUND GUY I CANT REMBER HIS NAME. I WANT TO GO INTO PAINEEL. I WANT TO KNOW WHAT THE CON MUST BE FOR ME TO GO INTO PAINEEL. RIGHT NOW IT IS IFerdentualy or somthing like that thanks alot
RE: FACTION
# Aug 06 2001 at 9:24 AM Rating: Decent
Indifferent is the minimum level for quests, and there is a mini-quest to get into the city. It's quite simple. Hail one of the skeleton guards in the newbie zone and say "I need keys". He will hand you a key to enter the city (it is also a very nice lightsource). Go down the tunnel next to The Hole, and there is a rock. Hold the key over the rock and hit "u". This will open the gates of the city.

Gallius Gatecaller
20th Level Erudite Magician
Bristlebane Server
RE: FACTION
# Sep 15 2001 at 3:40 PM Rating: Decent
hehe, thx, but I wanted to know if 'the heretics' was the only faction in paineel. I already knew how to get in.
RE: FACTION
# Oct 25 2001 at 7:30 PM Rating: Excellent
**
293 posts
That is a very good question. I can give you a partial answer, but not a full one, I am afraid.

I undertook to survey all the inhabitants of the Paineel city, and found 5 NPCs that were on a different faction. (There may be others, but my faction checks did not reveal them.)

Gerot Kastane -- He is just inside the city, in the first open area past the tunnel that leads inward from the elevator area. He stands in the area with some columns at loc 800, 670. He was apprehensive to my erudite shadowknight, and dubious to my human, agnostic monk.

Duriek Bloodpool -- He stands up in the observation room that overlooks the newbie hunting area at loc 905, neg 100. He was apprehensive to my erudite shadowknight, and dubious to my human, agnostic monk.

Tatalros the Cruel -- This guys was in skeleton form when I saw him, and he was standing up in the shop called "Good Iva's Tasty Treats" at about loc 960, 630. He was indifferent to my erudite shadowknight, and indifferent to my human, agnostic monk.

Elia Athrex -- She is standing inside the walled courtyard of the necro guild close to the building at loc 1095, 815. She was indifferent to my erudite shadowknight, and dubious to my human, agnostic monk.

Ernax the Scholar -- He was inside the Necro Library on the ground floor at loc 1140, 900. He conned indifferent to my erudite shadowknight, and dubious to my human, agnostic monk.

My monk, by the way, currently has apprehensive faction with the heretics after killing many kobolds in the Warrens, and my shadowknight has his base faction of amiable to the heretics. (He's a 2nd level mule.)

I honestly don't know what factions these folks are on, but I think knowing the locs of these NPCs might help others who might be KOS to avoid them.

RE: FACTION
# Feb 10 2002 at 4:32 PM Rating: Decent
For one, that's *very* useful information, Zhmoozo, I'd like to add a few things. I play a 38th level Iksar Shadowknight, and I worked my faction up to Indifferent in the Warrens (took me a good 4 hours or so, though I could have slaughtered more efficiently at places.) I then got to amiable turning in molars. I ran around and looked at the mobs in your post, and found the following things to my Iksar Shadowknight, Worshipper of Cazic-Thule.

Tatalros the Cruel conned Indifferent. I expect because he's in skelly form, he cons that way to everyone.

Ernax the Scholar - Indifferent. No real clue why, maybe he's diety based.

I couldn't find Elia Athrex. Hope you all find this useful.
My initial faction with the Heretics started at "Glares at you Threateningly," btw.


Duriek Bloodpool conned Apprehensive

Gerot Kastane also conned Apprehensive (greatly relieved at that, he cons red at 38, and I'd wager he's a Necro or SK.)

Looking for Duriek Bloodpool
# Jun 29 2001 at 8:03 AM Rating: Decent
I know Duriek Bllodpool is suppose to be in the tower overlooking the paineel newbie zone. Does anyone know his spawn rate. Ive check cuople times a day for a week and right after a patch. If anyone has seen him in a different location please let me know.
Keys to Paineel
# Jun 19 2001 at 12:25 PM Rating: Excellent
Not sure how an outsider would go about getting the keys to the city, but I lost mine once (kinda fell off the ledge into The Hole at level 4...10k damage later, and no equipment...), and had to find a way to get another one to get into the city. It's really pretty easy, just hailed one of the skeletal guards in the newbie area, he says something along the lines of "Uggg. Youz needz keyz?", I respond with "I need keys" and he says "Uggg.." and gives me the key.

Using the key on the other hand can be VERY annoying until you figure out the process. You HAVE to be holding the key in order to use it, then walk over to the little rock looking thing on the ground beside the elevator, look down at it and hit the "U" button. Give it a second and the elevator will come up. Step inside, turn around to face the little rock thing again and hit the "U" button (don't need to be holding the key at this point).

As for the factions inside Paineel, I can't say for sure that there ARE seperate factions, but I seem to recall one or two npcs that were dubious to me as an erudite shadowknight, though I can say that the necro and sk guilds are on the same factions.

Main thing to remember is that the ledge running along the mountain wall is your friend...you fall off that ledge, you WILL die. I had DMF on when I was fooling around, decided I'd float down and see what was there. Got the zoning message and KNEW I was screwed...DMF was gone when I zoned, and I took a LONG fall into The Hole (landed right beside a mist elemental or something like that) and took 10000 damage. Gotta admit, a level 4 SK taking 10k damage left me laughing...even though I knew I'd never see that precious bronze girdle again.

Good luck!
Tarene,
Level 6 Erudite Shadowknight
Nameless Server
RE: Keys to Paineel
# Jul 22 2001 at 1:28 PM Rating: Decent
Anyone with Amiable or better faction can request a key from the guards. Using it is a pain in the butt, but it's not too difficult once you're used to it. If you intend on being in the area for a while, I'd suggest hotkeying the inventory box that holds the key to your front page.
How do I get the hole key?
# Jun 14 2001 at 4:18 AM Rating: Default
I am amiable finally in erudine and paineel. I got the key for paineel. But when I go to open that rock leading to the entrance of the hole, the key won't work. Is it a different key? And if yes, how do I get it?
RE: How do I get the hole key?
# Oct 03 2001 at 10:41 PM Rating: Default
see this is where a rogue comes in... they can pick the lock to the city and the lock to the hole
RE: How do I get the hole key?
# Aug 09 2002 at 3:19 PM Rating: Decent
Even easier is to go into Paineel. There is a shop oposite the bank (you need to go around to the other side of the building) and in there, you can buy a Hole Key from the female merchant.
RE: How do I get the hole key?
# Oct 05 2002 at 4:05 AM Rating: Decent
26 posts
Thank you so much! I have no trouble scooting between the rocks to get into the Hole, but many groupmates do & it cuts down on xp time!! Just hope inside faction is the same as outside faction or I'm dead!! LOL!!
BIG LV NPC LEWT
# May 16 2001 at 6:49 PM Rating: Default
i was there when 2 lv 55+ droped in and killed the overlord, now im not shure if this is true but they said he dropped 500+pp and nothing else and i looted his pet and all i got wher bonechips =(
greenies
# May 11 2001 at 6:53 AM Rating: Decent
22 posts
at lvl 15...a creature not sure what it was. it coned green to me and then hit me 4 times for 150hp+ each time. needless to say i died mucho times trying to get my corpse. Does anyone know why something that will con GREEN to a lvl 15 kill him so many times and hit so hard????
RE: greenies
# May 15 2001 at 6:51 PM Rating: Decent
A lot of the paineel guards, especially the skeletal ones, are made low level to prevent people from killing them for xp. But they still hit hard as a further deterrant.
Overlord
# Apr 19 2001 at 4:56 PM Rating: Default
Has anyone tried to kill the overlord yet? theres lots of high level npc's here that dont seem to serve a purpose, he being one, so perhaps they have good loot? :D
RB
# Apr 18 2001 at 2:10 AM Rating: Default
I am a 51 human warrior of Karana and my Heretic faction is up to dubious. Before I decide to stroll into the city with someone who has a key, two things;

(1). Is there more than the Heretic faction line in Paineel? Will some UndeadSoldiersofPaineel faction or something I dont know of bring about an npc from out of nowhere to drop me in a heartbeat? I know merchants will only refuse to serve me if I am KOS, but the Cleric, SK, and Necro guilds might have other faction line to make them charge me as I pass, but possibly it is like SteelWarriors is to Warrior guild, yet as long as GuardsofQeynos faction is good, they wont do anything.

(2). Is there a way to purchase a key to Paineel beside the key to the Hole?

---thx
Skeletons
# Apr 06 2001 at 1:46 PM Rating: Decent
has anyone else been noticing new skeletons around Paineel? I have seen some named skeletons in different places in town (and no they arent pets) who have responded with messages when you hail them. Is it something cool?
Azzar Habbib
# Mar 18 2001 at 8:17 AM Rating: Decent
What in the world?? This guy is a lev 24 necromancer and he spawns right above the entrance to the grassy part of this zone. I am a lev 24 paladin and i have managed to kill his pet, but when i went to melee him he was hitting me for 50+ dammage. I barely limped, jumped, crawled to the zone. How come he is not on the list of characters in this zone. I would like to know what he drops. He evidentily is a rare spawn but for now he is still in Paineel. A little info if you got it, please :)


Aeelion Omenborn
(Valiant Coalition)
Saryrn
RE: Azzar Habbib
# Mar 23 2001 at 3:57 AM Rating: Default

Not sure how rare. He has aced me twice and I've seen plenty of corpses littered around there too.
RE: Azzar Habbib
# Mar 20 2001 at 8:56 PM Rating: Default
Azzar is a Shadow Knight. He wears plate and is on the Heretics faction. He's quite common and guards the entrance to the newbie grounds and is usually up in the observatory above the gate unless trained out. He doesn't see invis, so safe to run by the gates when you're invis.

Azzar's green to my lvl 54 mage but still aggros on a lvl 56. Killing him gave same faction as most Heretic mobs - down with Heretic and up with Erudin Paladin, casters. And he dropped 3 gold. ;)

Elaeni Freestar
54th Elementalist of Praetoriate
~Bertoxx~
RE: Azzar Habbib
# Apr 13 2001 at 8:03 PM Rating: Default
I hate to break it to you, my lvl 19 shamie was killed by him 3 times on my way into the Warrens, and she was invisible. He can see invis.
RE: Azzar Habbib
# Mar 19 2001 at 6:08 PM Rating: Default
OMG THAT LINK IS HILARIOUS!!!!!! Go Aeelion! :)

Larshael
Mage of the 24th Season
Tarew Marr
RE: Azzar Habbib
# Mar 19 2001 at 5:11 AM Rating: Excellent
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119 posts
Eep, meant to reply to my message, not edit it...

Azzar Habbib says 'Behold the power of the Dreadful Hat!!

Anyway this link (sort of) explains it:
http://user.tninet.se/~prv247p/hatt/hatten.swf

Created an erudite shadowknight (friendly to heretics) and got more out of him...

You say, 'hail Azzar Habbib'
Azzar Habbib says 'I'm not in any mood for conversation. My favorite hat was torn right from my head by a gigantic bat the other night and I am quite upset.
You say, 'what hat?'
Azzar Habbib says 'It is a marvelous cap sewn from the finest textiles and imbued with the divine power of our lord of fear, Cazic Thule!

Hatt-baby, hatt-baby...I'm amused. :)
RE: Azzar Habbib
# Apr 08 2001 at 5:26 PM Rating: Good
This is funny! It's even funnier if you know what's going on behind that friendly hat and the whole thing with the ham.

The music you are hearing is a typical Middle Eastern top-40s style love song. Nothing really spectacular about it, except that the singer is named Azar Habib.

The words you are reading are NOT any form of Middle Eastern, they are Swedish. Some wacky Swede (which doesn't narrow the list a whole lot) made up some Swedish lyrics that more or less sound like the Arabic lyrics. The Swedish version has phrases like "The hat is yours!" "Glue the Ham! Cool!" and "Let's dump the hat in Bert's coke-au-lait!"

Only the Swedes would put milk in their soda and then write a song about dunking a happy hat into it.

But then, they also gave us Abba, Golden Earring, Army of Lovers, and Aqua.
RE: Azzar Habbib
# May 25 2002 at 4:36 PM Rating: Default
Aqua is (was) a Danish/Norwegian band I think.
RE: Azzar Habbib
# Oct 31 2001 at 10:46 PM Rating: Default
I was walking into Paineel, and this guys aggro on my 17th level drood friend who was cammo. Myself (21st war) and my buddy 24th monk, took him out and barely lived....my poor drood friend however was whacked. He had almost no loot, and nearly killed all 3 of us, took faction hit for heretics and something else....
RE: Azzar Habbib
# Mar 23 2001 at 3:55 AM Rating: Default
Wow. That has got to be one of the strangest (but yet amusing) wastes of bandwidth I've ever seen.

BTW -- Azzar Habbib and his pet have aced my lvl 19 druid a couple of times. They are tough. Loves to fear too.
THE HOLE
# Mar 17 2001 at 1:17 PM Rating: Default
I was wonderin....If you got that high lvl cleric buff that made ya invincible for 18 sec... divine aura i think not sure. ) And you jumped down da hole. Would you actually land unharmed?? Or would you still die? Hmm..... Tell me or post if you do I want to know the results. )

P.S. Help me think of a surname!

Larshael (dunno yet)
Magi of the 24th Season
Tarew Marr
RE: THE HOLE
# Mar 19 2001 at 5:58 AM Rating: Default
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119 posts
I had the same thought...I've been told that yes, you land safely, but I haven't been able to try it. Apparently it's one way to get down to Master Yael (sp?) quickly.

Divine Aura is self-only, level 1 for clerics and 55 for paladins I believe. Bards have a group version at level 60, Kazumi's Preservation. You can get a Shiny Brass Idol from a named orc in highpass which has one charge of it as well.
RE: THE HOLE
# Apr 06 2001 at 1:41 PM Rating: Decent
I will try it tonight for yas :)



The suicidal cleric
RE: THE HOLE
# May 02 2001 at 12:51 PM Rating: Decent
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119 posts
Well, I finally got around to trying it. Yes, it does work!
My test character was a level 1 erudite cleric. I jumped, cast divine aura as soon as I zoned, and landed safely. Unfortunately without infravision or ultravision I couldn't see much down there. I left a corpse by a locked door instead of in the usual pile.
Only two things attacked when I landed: a flighty fiend and an elemental channeler. No problem for a level 50-ish group.
The falling time was shorter than I remembered though, so the bard song probably wouldn't work. On my first jump I fizzled divine aura twice and landed before I could get through the 1 second cast time.

So in theory, assuming a short cast time on a shiny brass idol, with a CotH-capable magician you should be able to get a large number of people down there with only one or two shiny brass idols:
Level 1 cleric jumps and uses divine aura to land safely, then looks around the room and reports what mobs are down here. If something a single enchanter might have trouble keeping mesmerized is down there, abort and come up with a new strategy.
Enchanter (or bard, but enchanter preferred) jumps and uses shiny brass idol to land. Once divine aura wears off, enchanter mesmerizes whatever is down there, and keeps them mesmerized or otherwise under control until enough people are there to kill them. Any number of clerics and 55+ paladins can jump too to protect the enchanter and possibly kill whatever is down there--maybe even without an enchanter jumping?
Magician joins a group with someone (that other person must be the group leader). Magician jumps and uses shiny brass idol to land.
Group leader enters the hole the normal way, as do the rest of the people. Group leader invites someone into the group, magician uses CotH to summon the person who then leaves the group. Repeat until everyone but the group leader is there, then summon the group leader.

Any reason why this wouldn't work? Other than jumping and casting divine aura I haven't tested it...

(Edit: Didn't realize necromancers get their own version of divine aura called Harmshield, and so can make the jump without being summoned. This should make it even easier to take out the mobs at the bottom: now 3 classes can jump right away, clerics paladins and necromancers. Have I missed any other classes?)
RE: THE HOLE
# Jul 28 2001 at 12:49 AM Rating: Decent
after reading these posts i decided to try it for myself. i made a mule erudite cleric and bought divine aura. after waiting for the very long recast time i worked up the guts to jump.. after i zoned i got divine aura off first try. i landed happily and walked around the room. nothing aggroed, but i didn't get far before DA wore off. after that i was pleased to experience my first death touch. 20,000 hp from master yael. and i saw the scalekeeper run over my corpse as the loading message came up. i decided i wanted to try again and hail one of those scary men. after another ungodly downtime i jumped to my bloody death again. after zoning i had three fizzles and a horrible crunching sound.. LOADING PLEASE WAIT
RE: THE HOLE
# Jun 09 2001 at 6:17 AM Rating: Default
Why not just get a magician to summon you some rings of flight and then after you jump use them to cast lev on yourself? Dunno just a thought. divine aura would work, harmshield too, but why take risks when you can just use a ring of flight? Cast time is almost instantaneous on them too.
RE: THE HOLE
# Jun 19 2001 at 9:16 AM Rating: Default
Levitate doesnt work in the hole.
Tartolos the Cruel
# Mar 10 2001 at 5:46 PM Rating: Default
I saw a skeleton named tartolos the Cruel in the bakery of paineel i have no idea what hes for, when i hailed him he talked about how he almost took over the world.
RE: Tartolos the Cruel
# May 10 2001 at 5:46 AM Rating: Default
I spoke to him as well. Maybe he is Paineel's "Hall of Heroes" guy. Anyone else have any ideas?
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