Plane of Hate

Quick Facts

Type:
Outdoor

Expansion:
Planes

Instanced:
No

Keyed:
No

Level Range:
46 - 65

Send a correction
The Plane of Hate is home to Innoruuk and his numerous minions. There are three ways to enter this zone, all of which require the Fuligan Soulstone of Innoruuk.

With this stone, a wizard can port their group to the plane, or you can see Relm M`Loch in the Plane of Tranquility, or you can get here from the Guild Hall portal.


Level 46 is required to enter the zone.
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Welcome to the Plane of HateAgents of HateExecutionOutside the CathedralSome of Hate's InhabitantsInnoruuk's ManorLeading to the Maestro...Some More of Hate's InhabitantsMaestro of RancorHand of the MaestroSteps to Innoruuk's ManorInnoruuk's Throne Room
Post Comment
Pally Epic Drop
# Aug 07 2003 at 11:17 AM Rating: Decent
I was wondering if anyone has any information on pally epic mob (Thought Destroyer) since revamp. I think it is pretty much a fact that he doesn't pop from banshee corpses any more.
RE: Pally Epic Drop
# Nov 13 2003 at 11:01 AM Rating: Default
thought destroyers spawn throughout the zone now. not randomly either.

shouldn't be to hard with a tracker to find one. they run at 20% also *bleh* so have those snares ready.
RE: Pally Epic Drop
# Oct 31 2003 at 4:38 PM Rating: Decent
There is a guide to Hate posted a few posts above this. If you look in its map section for tiers 2 and 3 this is where you will find the thought destroyer. It is in outdoors (not in a house) spawn right in between minibosses 9 and 12. You can see it from the edge of the church steps or so.

Just kill that PH until you can get it to pop.
Old Hate Drops
# Jul 20 2003 at 11:03 PM Rating: Excellent
We just spent about 5 hours in the new Hate and learned a few things.

1) Original armor drops are nerfed to hell. Its made to be exp group farmed over hours rather than cleared and hauled off. Even though we killed two minibosses we still only got Cleric Boots, Cleric Shield, Iksar Warrior Arms (no Iksars!).

2) A warrior can pull fine. Only one pull was a multiple in 5 hours and it involved a miniboss. This was with me, a SK, pulling.

3) EXP appears very nice.

4) The Greater Faydark range item quests are easy to get started on. In 5 hours we got more than enough Kir flesh, 2 vampire dusts, and 1 ghast fingerbone.

We got no crests or signets though.
RE: Old Hate Drops
# Feb 05 2004 at 2:31 PM Rating: Good
***
3,705 posts
Last time I was there with mu guild, I ended up with 2 backpacks full of hate armor to turn in for gems in PoK. Drop rates seemed pretty high to me. Of course it was my job to collect the armor drops nobody wanted, so I ended up with most of them.
RE: Old Hate Drops
# Jul 31 2003 at 10:22 AM Rating: Decent
Does anyone have any info on these drops?

Teachings of Innoruuk and Applications of Suffering?

Haven't seen any drop so I was wondering what I should be looking for?
RE: Old Hate Drops
# Feb 05 2004 at 2:21 PM Rating: Default
The 6 items for the 4th gem drop off any 3rd/4th tier named, can be any class for any 6 of them.
LoY Mapping?
# Jun 25 2003 at 1:18 PM Rating: Decent
Is it possible to map this zone using the Legacy of Ykesha mapping function? If so, does it require some kind of quest and/or item to do so?
RE: LoY Mapping?
# Jul 09 2003 at 3:45 AM Rating: Good
LoY Mapping has been disabled for this zone.
RE: LoY Mapping?
# Jun 25 2003 at 2:32 PM Rating: Excellent
****
6,998 posts
I'm pretty sure mapping is disabled in this zone.
RE: LoY Mapping?
# Jul 18 2005 at 3:02 PM Rating: Default
As of 7-17-05 LoY mapping now works in PoH =)
Applications of suffering
# Jun 17 2003 at 12:42 AM Rating: Decent
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105 posts
This dropped for us today. No drop, possible quest item. Does anyone have any information on this piece?

Foof
RE: Applications of suffering
# Jun 28 2003 at 7:42 AM Rating: Decent
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167 posts
New "gem" quests given in GFay

New hate?
# Jun 10 2003 at 10:25 AM Rating: Decent
Scholar
*
53 posts
Is the new hate more single group friendly now? Or is there still a painful break in requiring multiple groups?
RE: New hate?
# Jun 11 2003 at 6:40 AM Rating: Good
Much easier now, if you zone in and don't move too close to any walls, you should get no aggro, and as long as u have a good Feign Death puller, big tank, healer and slower a single group should have few problems. Hate has become a bit of a guild favourite recently, xp is good and some of the drops/quests are pretty damned sweet as well
RE: New hate?
# Aug 19 2003 at 9:27 AM Rating: Decent
Scholar
*
53 posts
Yes thanks for the great info. It indeed is very single group friendly now. I have been hunting here with a single group now quite often and its been a very pleasant experience.

Im really suprised at how small the aggro range is - it is extremely small. You could have a non feign puller and do just fine. Im usually the puller and in 100+ pulls now, Ive had to maybe FD twice. A group of low 50s with a healer and slower could do quite nicely here - as long as you stay around the zone in area. I noticed the mobs do get harder the deeper you get.

Loot is funny here. Some nights have been fantastic with many armor and gem drops. Other nights have been totally crappy.

XP is quite nice as well. Not quite on the level of some tier 1 PoP zones, but still very nice.
just a lil ?
# Jun 01 2003 at 10:16 PM Rating: Decent
Can a group of 55-62 (62 being cleric) get to and kill the corrupter of life?, or should I grab some more friends and guildies?
RE: just a lil ?
# Jul 26 2003 at 2:05 AM Rating: Excellent
Sir Jadoon.


Corruptor of Life. Yeah but bring a stong tank for yer group. One group could do it.

He spawns near a well on the EAST side of the Cathedral.
Forages
# May 30 2003 at 10:09 AM Rating: Decent
FYI, I foraged no food there at all. All I got while there was some dusty cobwebs, fetid fluid, deadly mushroom, cockroaches, and some water
Epic Peice 'Shattered Emerald Of Corruption'
# May 23 2003 at 5:04 AM Rating: Decent
Just wondering if someone could tell me if the mini boss's so too speak still drop the stone or is it now just dropped from inny an also if anyone has fought inny since re vamp can post some info thx
Epic Peice 'Shattered Emerald Of Corruption'
# May 03 2005 at 7:28 PM Rating: Decent
Uhhh, i dont know about everyone else, but i have been selling the MQ of these for a LONG time. They are easy enough to get. If it is taking you a month to get one, it is because you are a fool and only working one named spawn.
Epic Peice 'Shattered Emerald Of Corruption'
# Apr 26 2005 at 9:26 PM Rating: Decent
This just in, "i hate this retarded, no SEoC dropin zone". that said, GL to ever other ranger spendin 5 days a wee gettin this thing to drop, or rather tryin.
RE: Epic Peice 'Shattered Emerald Of Corruption'
# May 26 2003 at 3:43 PM Rating: Decent
One dropped for us today off Magi P'Tasa

book of souls?
# May 17 2003 at 5:21 PM Rating: Default
where was the book of souls moved to for the rogue epic. maestro's cathedral does not have a bookshelf or nightstand anymore..

I spent 3hrs searching every house along the way, used 2 vials of swirling smoke to get out when i got jumped by loathing liches.. this has turned into a nightmare from hell..

does anyone know where they moved the book of souls to? i mean if they moved it to a mob. Maestro drop/innoruk drop.. fine but damn it's pissing me off. =-p anyone have any ideas?
RE: book of souls?
# May 18 2003 at 3:58 PM Rating: Excellent
The rogue book is located in the house directly across from Maestros house. Go in, turn right, if it's spawned, it'll be on the table propped up and have an open book graphic. Loc is around +175 -320.
RE: book of souls?
# May 18 2003 at 9:36 PM Rating: Default
thanks for the info =)
New Hate / Hate v.2
# May 15 2003 at 9:13 PM Rating: Excellent
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98 posts
I have posted a very basic map of the zone here:

http://www.meryddian.net/pohate.html

I have also created a very basic mod for the StoryWindow regarding the list of epic drops and a new set of quests that take place between Greater Faydark and PoHate, you can download it here:

http://www.meryddian.net/storywindow.html

I am updating it as I compile information, so please note it is not complete *yet* but there is enough information to get you started on questing.

* * *

Plane of Hate v.2 (aka New Hate) consists of 3 main areas:

North of the cathedral/zone-in: lowest level mobs of the zone, the "old favorites" from the original hate. If you have an epic piece that drops off a "common" mob from Old Hate, this is where to hunt. This is also the area you will need to hunt to get the Minor Signet and common drops for the first part of the GFay/Hate quests. Good exp hunting for 46-high 50's.

Cathedral/central/south: The center of the zone is dominated by the Maestro's Cathedral. Several of the named mobs in the zone spawn in/near here. Mobs that used to be on the second level of Old Hate are also found throughout this area. This is the area you need to hunt for the Crests and common drops for the 2nd part of the GFay/Hate quests. Good aaxp for those in their 60's.

Innoruuk's citadel: Home to the Big Boss of Hate himself, this is where Innoruuk spawns, and the highest level dark elf mobs are. Good aaxp for those in their 60's.

Maestro and Innoruuk drop the books needed to complete the 3rd step of the GFay/Hate quests.

The respawn rate of the common mobs in the zone is now about 8 minutes, which means that exp groups can now come up and camp parts of Hate. The zone can easily accommodate 6-8 groups (or more, depending on how readily your group is able to dispatch mobs) The minibosses seem to have varying respawn rates and at least one of them (Grandmaster) has a placeholder.

Hope this info gives a bit of starter info. :)

RE: New Hate / Hate v.2
# Jul 26 2003 at 2:14 AM Rating: Decent
Very very nice map there. I use that all the time when I head there. I have marked about 14 confirmed ph's spots on mine =).


Respawn I have noticed is not 8 mins. It is 30 mins to the tee on most mobs i have come across including named (other than Inny and Maestro)
RE: New Hate / Hate v.2
# Aug 19 2003 at 9:32 AM Rating: Decent
Scholar
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53 posts
I can verify the spawn rate on common mobs to be 30 mins exactly.
Changes brewing?
# Apr 05 2003 at 4:51 PM Rating: Excellent
The following notes were hastily scribbled by Peryn, Bard at large, in the Maelin Starpyre realm of existance, during a gathering near the main bank on the Plane of Knowledge. He passes it along while pondering what great changes this may fortell on the plane of Hate... Take of it what you will...

Wrazi Tidyng shouts, 'Come one, come all! Hear the tale of Lanys T`Vyl!'

Wrazi Tidyng shouts, 'The Child of Hate's story awaits you!'

Mercanus says, 'Hail, Wrazi Tidyng'

Wrazi Tidyng beams a smile at Mercanus.

Wrazi Tidyng clears her throat.

Wrazi Tidyng says, 'Gather around! The story is about to begin!'

Wrazi Tidyng welcomes everyone, and motions for them to take a seat..

Wrazi Tidyng says, 'Hear now the story of Lanys T`Vyl, who was conceived during the Festival of the Moon of Blood, who was born to high priestess Vendela G`Kal, and who was taken by Innoruuk as his own child!'

Swansilk bows before Wrazi Tidyng.

Tinytanker says, 'hiyas!'

Wrazi Tidyng says, 'Lanys was a special child, she showed remarkable abilities for her age. She was adept at combat, and showed great promise in the dark arts. She was exceptional, and this made her feared...'

Wrazi Tidyng says, 'Fearing her, many tried to end her life. Laarthik K`Shin, an ancient shadow knight, stopped the first such attempt and slew the would-be assassins. For his actions Innoruuk himself charged Laarthik with teaching and protecting Lanys.'

Wrazi Tidyng says, 'Lanys grew into a strong, graceful, and deadly Teir`Dal. She learned the lessons Laarthik taught well, and cherished the will of Innoruuk. She became the embodiment of Hate upon Norrath.'

Wrazi Tidyng says, 'Her wrath was quick and deadly; her punishments were unforgiving and unforgettable. Lanys looked upon Innoruuk's creations as her own, she cherished them, but everlasting torment awaited all who betrayed her.'

Wrazi Tidyng says, 'When the time came that Lanys T`Vyl was prepared to accept her destiny, the time also came for Lanys to reclaim the Armor of Darkness.'

Wrazi Tidyng shivers in fear at mentioning the Armor.

Wrazi Tidyng says, 'Long ago, Innoruuk entrusted his sacred Armor of Darkness to an elite group of Teir`Dal so that they might spread hatred across the face of Norrath. They were known as the Crimson Teir.'

Wrazi Tidyng says, 'The armor granted unimaginable power to the Crimson Teir, but slowly fed upon their souls. They became corrupted in mind and body, but maintained their incredible power.'

Wrazi Tidyng prays to Innoruuk that such a fate would not be given to her..

Wrazi Tidyng says, 'Innoruuk bid Lanys T`Vyl reclaim the Armor of Darkness. This test would prove Lanys worthy to all, the coldest heart would tremble at the sound of her name!'

Wrazi Tidyng says, 'Lanys first traveled to Befallen to retrieve the Abhorrent Bracers of Darkness. She did battle with the Crimson Teir`Dal Jerak T'Shir she found there.'

Wrazi Tidyng says, 'Though the battle was fierce, Lanys slew him. She pried the bracers from his cold dead corpse.'

Wrazi Tidyng says, 'Several days later, the time for Lanys' second trial arrived. By now she had gained followers who were both enamored by and fearful of her power augmented by the armor she possessed.'

Wrazi Tidyng cackles at the memory.

Wrazi Tidyng says, 'They went onward through the dangerous Lavastorm mountains, and into the ruins of Najena. Through the twisted tunnels Lanys found the second Crimson Teir`Dal Tovin D`Rin.'

Wrazi Tidyng says, 'Tovin was a powerful magician, and had forged two imps, Agony and Strife, to protect him. So long as they remained alive, none could touch Tovin.'

Wrazi Tidyng says, 'Uttering prayers of hatred and malice, Lanys struck quick and true to slay the imps. Tovin, his eyes wide with shock, screamed, "NO! I am mortal again!!!"'

Wrazi Tidyng chuckles at Mercanus.

Wrazi Tidyng says, 'Tovin's shock changed to terror as he saw the blade of Lanys T`Vyl pierce his chest. He crumbled to the ground, no longer able to guard his sacred armor.'

Wrazi Tidyng says, 'Lanys smirked, and snatched the Abhorrent Boots of Darkness from Tovin's corpse, and added them to her own armor. She could feel the darkness flowing into her, and she cackled with glee.'

Swansilk looks shocked.

Wrazi Tidyng says, 'Laarthik was granted a vision that night, a vision of fire and gnomes. Innoruuk revealed the two remainizng Crimson Teir`Dal to be hiding in Solusek's Eye.'

Kombatt gasps at Wrazi Tidyng in amazement.

Wrazi Tidyng says, 'Trumpets were sounded, and the followers of Lanys gathered in the Neriak Commons. Lanys joined them, her power almost tangible about her. Onward they marched into the Lavastorm mountains once more!'

Wrazi Tidyng says, 'Lanys found the last Crimson Teir`Dal deep in the goblin infested tunnels, the Enchantress Mydraa K`syk and the thief Talia K`syk. Mydraa used her dark magics to set the inhabitants of Solusek's Eye against Lanys and her party, the twain escaped deeper in'

Wrazi Tidyng says, 'The clockwork workers Mydraa had coerced were formidable warriors, but were child's play to the Child of Hate. Lanys pushed further into the tunnel to confront her enemies. The Crimson Teir`Dal were fierce fighters, and they killed many.'

Wrazi Tidyng mourns the loss of so many loyal Teir`Dal.

Wrazi Tidyng says, 'Though many of Lanys' followers were slain, in the end victory belonged to Lanys. She ripped the remaining pieces of Abhorrant Armor of Darkness from the fallen, and affixed them to her body.'

Kombatt lowers his head and mourns the loss of the dead.

Wrazi Tidyng says, 'The ground shook, and a circle of black flame engulfed Lanys T`Vyl. Dark power coursed through her body, and she truly became the Child of Darkness and Hate.'

Wrazi Tidyng says, 'Proven, tempered like a sword in fire, Lanys returned triumphant to Neriak. It was decided that Lanys and her mentor would lead an army across the common lands, through Kithicor forest, and into the heart of High Keep.'

Kombatt cheers.

Wrazi Tidyng cackles evily thinking of the slaughter in store for High Keep.

Kombatt cheers.

Wrazi Tidyng says, 'Her army marched in step, armor gleaming. Woodland creatures fled from the metallic clang of their march, and they crushed all in their path. Unbeknownst to them, High Keep received aid from Felwithe in the form of a paladin army.'

Wrazi Tidyng says, 'Clink Clank Clink. The Teir`Dal army marched forward with Lanys at its head. Swoosh Swoosh Swish. The Koada'Dal unsheathed their swords and let fly their arrows as Firiona Vie looked onward.'

Kombatt gasps at Wrazi Tidyng in astonishment.

Wrazi Tidyng says, 'The armies enveloped each other as ivory struck at midnight blue. In the center of the battlefield Lanys circled Firiona. Clink Clank Clink. Blow and counter blow, Lanys struck at Firiona. The weak fool only parried, and made no counter attack!'

Toggan cheers on his kin.

Wrazi Tidyng says, 'As the hours past, Lanys grew tired and Firiona took the offensive. Firiona glowed with the nauseating power of the do-gooder Tunare. Lanys was losing, and she knew it. She cried out to her teacher for help.'

Swansilk cheers.

Anzel chuckles.

Wrazi Tidyng shivers with fear..

Wrazi Tidyng sighs, clearly disappointed.

Kombatt shivers.

Wrazi Tidyng says, 'Laarthik K`Shin removed a glowing stone from his armor, raised his hand to the sky and cried out to Innoruuk. The sky darkened, and a portal opened in the sky. The sound of tormented souls filled the air, hatred was on the wind.'

Toggan cheers, go Tunare.

Wrazi Tidyng says, 'As the portal to hate opened Firiona struck a killing blow on Lanys. Lanys' soul was sucked from her body before it hit the ground, and taken into the portal. All manner of evil came from the portal, poisoning the forest as a mark of Innoruuk's hate.'

Kombatt gasps at Wrazi Tidyng in amazement.

Wrazi Tidyng says, 'The beaten Teir`Dal took every action to make sense of their defeat. They questioned the spirits of the dead, and learned of Lanys' true fate. They learned her spirit had been taken to the plane of Hate by Innoruuk, and her body destroyed by Tunare.'

Wrazi Tidyng says, 'The Teir`Dal acquired the services of Falrazim Zeftarnor, a necromancer who was experienced with transferring souls between bodies, to join Lanys soul with the body of a Teir`Dal sacrifice.'

Wrazi Tidyng says, 'The most loyal of Lanys' followers entered the domain of Innoruuk and, using a stone provided by Falrazim, captured her soul and armor.'

Bate wonders what's going on.

Bate has fallen to the ground.

Wrazi Tidyng says, 'They returned to Falrazim who instructed them on how to cast the ritual. The ritual began and the Abhorrent Armor of Darkness attached to the new body, and Lanys' soul entered its new host.'

Wrazi Tidyng says, 'Thus the Child of Hate was reborn!'

Wrazi Tidyng says, 'And that is my story, the story of Lanys T`Vyl. She has returned to us, and all shall tremble before her hatred and malice. All praise Innoruuk our lord and creator!'

Wrazi Tidyng says, 'Now, gather close and we shall toast Lanys and have a feast in her honor!'

Wrazi Tidyng passes out refreshments.

Toggan doesnt like Lanys much, but wants food...

Twork snaps to attention and salutes Wrazi Tidyng crisply.

Wrazi Tidyng says, 'If I have failed to give you drink, please come forth'

Fathomm raises her glass to toast the rebirth of Lanys T'Vyl.

Glug, glug, glug... Fathomm takes a swig of Bleeding Brain.

Chomp, chomp, chomp... Fathomm takes a bite from a Batwing Pie.

Kombatt says, 'Does Lany walk norrath now?'

Wrazi Tidyng says, 'Aye. Lanys is among us once more!'

Twork says, 'Where is Lanys now?'

Wrazi Tidyng says, 'In a far away land, protected my much magics and many forces. It takes a mighty band to challenge her now.'

Wrazi Tidyng says, 'Thank you all for coming to listen to my story. I may return to teach others of our history.'

Peryn puts away his pen and gets out his trusty semi clean mug.

Here ends his notes, with a rather large stain of some form. Not like a bard to spill a drink...
Revamp
# Mar 06 2003 at 7:58 AM Rating: Good
So I hear that PoH is undergoing a revamp soon, any ideas on what this may consist of?......I for one hope that the Shattered Emerald of Corruption (Ranger Epic) will become a more common drop so I can get my other 'lectric Sword!

Edited, Thu Mar 6 07:25:52 2003
RE: Revamp
# May 15 2003 at 12:34 PM Rating: Decent
Well, the re-vamp is done. Any comments from those who have been?
repop time on named?
# Jan 18 2003 at 12:39 PM Rating: Decent
What's the repop time on Hate named? We cleared it last night, but I'm afraid we ganked them from an allied guild who was planning to raid up there today. I thought it was 7-8 hours, but someone told me 3 days today. Who's right?
THANKS
# Jun 15 2002 at 10:16 PM Rating: Decent
Well I did what you suggested and now have a book of souls in my posession. One less step to do. Great advice, nothing saw me that I conned, even the Lore of Ire was up and close by and red to a 53 rogue, but was indifferent. Cheers all.

Priapus 53 Rogue
Book of Souls
# Jun 14 2002 at 7:20 AM Rating: Decent
I have been trying to get the book of souls for about 2 months now. Failed because of missed rolls, Hate already camped, our guild cant go alone, etc.

Anyways, I am looking for some advice on a path to the Book of souls via sneak/hide that will be the safest way to get the book. I have a gate potion to Thurg, so I can get out. I have a good map and know the stairs to take up to Rancors room, just not sure the best path. Any advice would be greatly appreciated.

Priapus, 53 Rogue
RE: Book of Souls
# Jun 14 2002 at 10:43 AM Rating: Excellent
**
251 posts
http://pub175.ezboard.com/fthesafehousefrm13.showMessage?topicID=4861.topic
read through that link. Has some good info and a link to a map. A friend has a rogue and had to get the book twice. First time on a raid second time he did it solo and said he felt a much greater sense of achievement the second time by doing it the rogue way.
____________________________
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Taking out first floor
# Apr 07 2002 at 10:48 PM Rating: Default
Is everyone on my server a freak? On all the hate raids I've been on we've taken out the first floor entirely in the gate room. But everything I read about here has you going to the designated camp.

And while we're on about my server being freakish, is it just my server or is it always that if someone manages to survive a wipe and can't FD it means they can't rez? I've been through too many wipes and only the necros and monks survive and none of the clerics make it....
RE: Taking out first floor
# Nov 29 2002 at 11:01 AM Rating: Good
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139 posts
Yes Halruo, we are all freaks. But it depends on the clerics wiping.. Almost every wipe I've been on there's been one or two clerics that have made it out.

Machail Ironforge
Shadow of the Dragon
Tunare Server
RE: Taking out first floor
# May 21 2002 at 7:33 AM Rating: Decent
Clerics die because they heal/cheal melee types and then get the crap pounded out of them.
Clerics cannot FD. Best we can do is cast Divine Aura and/or Divine Barrier and hope the melee types have gotten to the top of the hate list before our invulnerability wears off.
Don't fault a cleric of dying while trying to save their group. Q'ing out doesn't always mean you will survive and camping won't work if you have gained aggro.
Better off hoping your COTH Mage survives so they can call the Cleric back to the group easily.
Either way, good luck.

Oodi Healgiver
52 Vicar of Brell
"Respect Breeds Respect"
RE: Taking out first floor
# Aug 25 2002 at 12:57 PM Rating: Decent
Infact there is more a cleric can do than that.

By far the best thing to do when things go wrong is retreat down the wall a bit (AVOIDING ROOF!!), cast devine barrier and then /q immediately.

I have always survived to rez the dead.

Log on as an alt btw and get that helpful FD monk to check all cleer befor erebuilding group.

Good luck! Hate is great fun.
RE: Taking out first floor
# Apr 08 2002 at 8:18 AM Rating: Decent
Hate has been upgraded not so long ago. The easy break in camp in the SW corner no longer work, but used to be the location of choise to pull to.
RE: Taking out first floor
# Jun 14 2002 at 10:46 AM Rating: Decent
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251 posts
Guild has done hate a few times recently and we still use the SW camp. Have found that the long way around the north side tends to be safer. Most times if anybody dies its from going along the south wall. and either hitting a roamer that sees invis or from hitting the trap in the SW corner on the floor. Have run the north way several times and have never gotten aggro from anything. Just have to make sure you stay halfway up the wall.
____________________________
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Innoruk Faction
# Mar 07 2002 at 9:27 PM Rating: Decent
Hi,
I am a troll warrior bowing only to innoruk.
Can I hunt here without losing faction?
If evil races cannot hunt here...then how do guilds with both evil and good races find a place to hunt?

Bumraz
53 warrior
RE: Innoruk Faction
# Mar 08 2002 at 11:30 AM Rating: Excellent
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251 posts
Your faction matters not. Haven't heard of anybody that wasn't KOS to the mobs here although somebody told me that DE's started out non KOS on the first floor. Don't know after the first kill they all hated me. Innoruuk is the lord of Hate and I feel it is only proper to show him my respect by hating him as much as he hates me as a loyal follower. The faction hit you take from the regular mobs is with inhabitants of Hate doesn't affect anything but faction in Hate. So go show your god your strength by smacking him around. Thats the evil way. :)
____________________________
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Inny?
# Feb 19 2002 at 4:08 PM Rating: Decent
Looking for a Guide to Innoruuk. We tried him after clearin PoH but where only ble to get him between 50 to 60 percent even with the recycle group having 2 epic clerics clicking the corpses. Anyone seen one? (Not bad for our first attempt as a guild to take a god)

SW camp, we use this all the time still. Cast See invis and invis jsut before port up. Have Rogues and Monks port up first and scout it out. We had a level 60 Rogue take out all traps prior to heading to SW Camp.. and its really more of a West Wall camp that we use. We do have a CR ru after port ups, but what break in to a Full popped PoH doesn't?

bored in hate?
# Feb 09 2002 at 5:05 AM Rating: Decent
heres just a lil somethin to do for all you casters out there that get realy bored sittin there for hour after hour after hour doing nothing but sitting and standing sitting and standing....i dono bout you other caster types, but being the only enc at a hate raid means constant C2ing/hasteing/mezing/charming or whatever else the group might need, and that can get prety boreing after a few hours :P..so heres what ya do.. mem your vision spell, (heat sight, blah blah etc).... and look through the pullers eyes... its not only fun, but you can also help with telling the rest of the group what is going on, like if the monk has to FD or something, but doesnt have time to type cause FD failed and his life is going down quick... anyway, you get the point.... not only that but you also get to explore the zone instead of just sitting there :P

Ludah Grymtooth
55 enc, Veeshan

Edited, Sat Feb 9 04:03:38 2002
RE: bored in hate?
# Aug 28 2002 at 1:32 AM Rating: Decent
It's bind sight, and shifting sight that you are thinking of. :)
RE: bored in hate?
# Mar 08 2002 at 9:41 AM Rating: Decent
This might brighten you day... Bieng a melee can be parred down to just as simple of terms =p Hit auto attack and stay within melee range, dont hit anything afterwards except the kick button when it comes up, and after the fight, just stand there and hollar for buffs. Enchanters are very much needed, dont like to lose casters to becoming melees, cuase bein the melee really isnt a ton more exciting. Only good thing is below 35, we get to watch the fights. Otherwise id think casters would be just as fun as melees.
RE: bored in hate?
# Jun 11 2002 at 8:30 AM Rating: Default
Your forgetting you also need to use the Taunt button... now we know you've never been a meleer and yes,everyone likes to diss on the melee classes. /shrug
RE: bored in hate?
# Jun 17 2002 at 12:44 PM Rating: Excellent
If your not the MA, you have no place taunting.
RE: bored in hate?
# Jul 14 2002 at 3:11 PM Rating: Default
Monks dont have taunt.
So on really big fights, after it starts i just have to hit kick every 12 secs

and watch to make sure we're not pushing the mob all over the place.
Monk crowd control ---> stay on opposite side of MT to make sure the Adjutant doesnt fall off the ledge and get us all summoned down to the wolf pit.

simple rules to make everyone happy
# Feb 02 2002 at 7:55 PM Rating: Decent
I am seeing some people in my guild on first raids and they are not happy with it. They want loot / xp / etc. A simple rule that I always follow: I assume that I will not make any xp, I will not make and loot and I will die- more than once. What do I gain here? What dont I gain, I can say I have pulled 2nd floor of hate

If first timers follow the outlook for the raid above they will either be dead right, or mighty happy with xp / loot / no deaths at the end.

Planes are not about loot, they are about killing hard mobs and working as a team.

*edit* lol, sig out of date, 51 reaver now =)

Edited, Sat Feb 2 18:54:41 2002
RE: simple rules to make everyone happy
# Dec 03 2002 at 12:03 AM Rating: Decent
I must say Vaeluur , excellent position on the Plane raid attitude. I recently attended my 1st EVER Plane raid at the invitation of a friend. Being a 49 Mage and feeling rather weak, considering 2 other Mages there had their Epics, as well as being the only one of 24 people below 50,I truly expected NOTHING but a chance to snap some screen shots to tell friends I WENT TO THE PLANES !!! I died within 20 seconds of porting up and was rezzed just as promised before the raid began...(mind you I was in the last group to port up and many 52+'s died before I ever got there so no bad feeling there) I enjoyed the hell out of the experience even if 80% of my spells were resisted due to the level of the mobs. I simply became the Mod Rod Caster to the Clerics and I even snuck in a few nukes when the mobs got below 50%. I expected nothing and came back with one of the best experiences I have had in EQ...there is nothing like being with 23 other people and seeing evryone pull together.
RE: simple rules to make everyone happy
# Mar 08 2002 at 6:19 AM Rating: Excellent
I like the following assumptions:

1. Someone in the guild will get exp, most likely not you.
2. Someone in the guild will get loot, most likely not you.
3. Someone in the guild will die, most likely you.

Planes is about killing bad things, but also about loot. Not personal loot, but loot that will help your guild as a whole.
RE: simple rules to make everyone happy
# Jan 14 2003 at 3:19 PM Rating: Decent
My guild is finally to the point where we have enough people to tackle a plane, and, as a good number of our members have never been in that environment, when the time is right I think I'm going to cut and paste your entire quote to let them know what to expect. Thanks for summing it up so precisely.
Portal Stones
# Jan 10 2002 at 9:22 PM Rating: Excellent
I have read the posts and did not notice a reference as where to get the portal sotnes needed for wizards to port to Hate.
The stone( named Fulligans Soulstone of Innoruuk) can be purchased in the Cleric guild in Neriak third gate from the same vendor who sells necro coffins sorry cant remeber his name atm. I purchased the stone for 125pp if I remeber correctly. Hope this helps some of those looking for this info.

Devizal Lifeshredder
50 Dark Elf Necromancer
Povar

Edited, Thu Jan 10 21:23:10 2002
PoH raid guide
# Jan 06 2002 at 6:31 AM Rating: Excellent
Up to a day before the raid

Post to the guild website that you are going to go, so that the raid leader can plan the groups in advance

Post to the guild website what loot you want, so that a loot-order table can be made in advance

Learn the terrain-find a good map and study it. Nothing is worse than having bad lag, turning around and realizing that you have no clue where everyone went, and you have no clue where you are. If you have studied the map and maybe have a printable version, you can possibly help someone to find you. Find out the route the raid will be taking from the port-in room to the first camp so if you fall behind, lag, or otherwise get left behind, you know which way to go.

Study your enemy. There are a whole slew of websites out there that can tell you almost everything you need to know about the creatures you will be fighting. The more you know, the easier it will be to bring them down.

If the information is posted, set up your hotkeys for MA, SA, heals, and clarity set up in advance. I will go into more detail on this later.

Stock up on things you will need for the raid. Purchase spell components, food and water, etc. Also don’t forget to have what you need handy in RL to be spending 6-12 hours at your computer. Food that can be grabbed from the kitchen on the go, a 24 pack of pop or a container to hold other beverages and keep them hot or cold, and cigarettes if you smoke. It is also handy to have paper/pen handy by your computer.

Log at the meeting spot the night before so you don’t have to worry about getting a port at the last minute. If you are a tank, get bound at the closest city, if you are a caster, at the meeting spot it’s self unless you are a porting class and can port to the meeting spot when needed. This will facilitate communications in the case of a wipe-out (and there will be at least one) especially if there are non-guild members at the raid. It also helps to have an alt guilded so that if you have to camp or /q you can keep in contact.

The day of the raid: Before the raid
Log on at least 15 minutes before the scheduled start time for the raid. An hour is preferable.

Contact the raid leader and let them know that you are there.

If you were unable to get to the meeting location the night before, do so now.

If you don’t know already, find out who the MA and SA are. Make a hotkey with 2 lines on it. The first being /target main assist; the next being /assist. Do the same with the other hotkey, substituting secondary assist for main assist
If you don’t know already, find out who you will be asking for buffs such as clarity, symbol, speed, etc. Make a hotkey asking this person in /tell for the buff you need so that all the people on the raid don’t have any more chat to have to scroll through than necessary.

If you don’t know already, find out who you will be asking for things such as cure poison, and make a hotkey informing them that you are poisoned and need a cure ASAP

Make a hotkey to tell your group and the MA that you are being attacked if you are not a melee

Find out which chat channels will be used for which purpose. Most guilds will have raid leaders, group leaders, pullers, and MA/SA use one channel, looters another, and have another channel designated for frivolous chat, /auction is good to use for this, as it can be turned off at will, and more than likely will not be being used by anyone else. If you don’t want to listen, and want to concentrate on the raid, turn this channel off now.

Find out which group you will be in. Find or make a designated spot for your group to sit. This will assist in finding each other and facilitate quicker buffing.
Find out who the designated looter for your group will be if it is decided by raid leader, if not, decide that amongst the group now.

If you are a buffing or porting class, get your spell reagents from the raid leader now.

If you are a mage, start passing out mod rods. Make sure everyone has one. These are for the clerics. This will allow you to get to FM before the port-up, and also if there is a wipeout on the break-in it will ensure there is mana immediately available for the clerics.

If you are a buffing class, find out from the leader which buffs you will be placing on people. Once the call to buff is placed, move from group to group, buffing in an orderly fashion. Once all buffs on groups are done, then the buffers can buff them selves and all the other buffers.

Once all buffs have been placed on you, log to the chat server. This will ensure that all the buffs are still there and will not wear off during the break-in.

Once everyone is buffed and logged out to the chat server, the call will be given to log back in. Do so immediately. Do not decide that you have a minute or two, so now is the time to do last minute preparations. These need to have been done before you ever logged on.

Once logged in, immediately get in your groups. Stay in your group areas. Once the call has been given for the port up, you don’t want the porter to have to ask if you are ready. Be ready.

If you are one of the porters, get to whichever group the leader tells you to port up first. Group with them, wait for the call to port, then port up. If you will be expected to port multiple groups, Disband and immediately gate back down.

Once you are in the portal room, stand in the center. Do not go near the walls, do not sit down. The room is small, more so when there are multiple groups in there. Be patient, put up with the sweat and the stench, it is better than being dead.

Once all groups are up, then it is time to do the most difficult part, the break-in.

The day of the raid: The break-in

If you are lucky, nothing aggroed upon port-in. If not, you got in a fight immediately. If this is the case, do not panic. Use your MA hotkey, and fight that mob. Trust your enchanters to mez the rest. I will detail more on fighting later.
If it looks hopeless, and you think you will not make it, keep fighting. Watch your raid channels. If the order is given for the clerics to camp out, protect those clerics at all costs. Once the clerics have safely made it out, then you can /q to get yourself out. If you are a Monk, SK, or Necro, feign death if you can. This will allow you to let others know when it is safe to come back. Once you have told the raid leader it is safe, you must /q out to clear agro. Unfortunately, sometimes agro stays after you have gotten out. Stay out for 3 minutes to ensure agro is gone.

Once everyone is ported in and any immediately aggroed baddies are dead, the puller will proceed to pull mobs from the route to the first camp. Do not sit down unless you have to, you might accidentally aggro the mobs from the surrounding buildings.

Once the route to the first camp is clear, the order will be given to move out. The raid leader or the puller will be the one to lead the raid to the first camp. The route is along the walls. Walk � way up the wall, no more no less. Any more, you might agro stuff from the second floor, any less, you might agro stuff from the buildings you pass.

If anything attacks you, stand there and die. Do not bring it to the camp with you. Better to have only one person dead than the entire raid. Get a /loc before you die, so that you can tell the corpse dragger where your body is. It will be brought to the camp and rezzed there.

If Innoruuk shouts your name, immediately /q out. That means that you have somehow managed to agro him, and he will either death touch you, or come down from the second floor, bringing the entire zone with him. Wait for 3 minutes, log back in, and then proceed carefully to the camp, as the rest of the raiding party will have already gotten there. If you get aggroed on the way there, see above on drawing agro on the way.

The day of the raid: The first camp

Stay at the camp. Now is not the time to wander or explore. If you want to do that, use an emulator that will allow you to explore the zone offline. Now is also not the time to practice your safe fall. Stay below the 1/2 way point of the wall.

The puller will proceed to pull mobs from around the zone. Get used to this spot, at least half the first floor mobs will be fought from here.

Watch the raid channels. If a pull goes bad, you need to know when the order is given for the clerics to camp out. If a mob drops no-drop armor for your class you need to know so that when /random starts to happen, you don’t have to ask what it is for, and if you are the only person of your class, or the only person of your class who needs that particular piece, you can loot it before it rots.

Once everything that is going to be pulled to the first camp has been destroyed, the order will be given to move to the Organ Hall.

The day of the raid: The Organ Hall

The rules for moving to the Organ Hall are the same as moving to the first camp. Follow the raid leader or the puller. If you are aggroed, stay and die. If Inny shouts your name /q

The Organ Hall its self is fairly safe. Now is the time to sit, med, heal, etc, staying away from the walls. Also, do not sit on the throne. I have yet to find out exactly why, but I suspect it has the possibility of aggroing something. Casters need to sit closer to the throne, melees closer to the door.

The puller will proceed to pull the rest of the first floor mobs to this spot. Once again, get used to it, you will be here for a while.

Watch the raid channels. If a pull goes bad, you need to know when the order is given for the clerics to camp out. If a mob drops no-drop armor for your class you need to know so that when /random starts to happen, you don’t have to ask what it is for, and if you are the only person of your class, or the only person of your class who needs that particular piece, you can loot it before it rots.

Once all of the mobs have been pulled, it is time to take on the Maestro. Time to buff, heal, and med again. Some guilds have everyone log to the chat server at this point and re-log in after everyone is buffed. Mages need to start mass-producing mod rods again and dropping them on the floor. This will allow the clerics to be able to quickly replenish their mana during the battle, it might mean surviving or dying.

Once all the prep-work is done, the puller will pull the maestro. Casters need to stay back, as he grav-fluxes and this hurts. A lot. He will come down eventually, and you can congratulate yourself on a job well done.

If the goal of the raid is only the first floor, you are finished. You can wait for things to re-spawn and kill them again, or you can get your friendly wizard or druid to port you out.

If the goal of the raid is to do the entire plane, you will continue on to the second floor. I have never been to the second floor, so I do not have the knowledge to write a guide for it.


The day after the raid

The raid leader or guild vault keeper will have had a chance to get all the loot together, and anything that is not no-drop will be distributed at this time. All jewels or jewelry that was looted will either be sold to cover the costs of the peridots and port stones and to fund the next raid or made into jewelry for people in the guild.
General Plane rules

Do not use pets (except Wizard pets which do not draw agro)

Do not use AoE spells as they can draw agro from the second floor.

Do not use DOT spells, as they will make mobs unmezzable

Watch the raid channels closely for orders to camp or orders to move

If you have to camp, do not sit and camp, sitting will draw more agro than standing, use /q instead

Always, always protect your clerics. They are crucial to the raid. If all the clerics die, CR will be difficult if not impossible without a Necro to summon.

Do not fall asleep. Don’t laugh, it happens. If you feel like you are going to fall asleep, let the raid leader know and have a Wizard TL you out.

Do not gate or evac out. You will not be able to come back up unless you are prepared to pay 200-300 pp for a port stone and there is a mage present to CoH you.

If you show up and the raid has already started, do not ask if it’s too late to come unless you are prepared to pay 200-300 pp for a port stone and there is a mage present to CoH you.

Do not demand that the puller pull specific mobs. They will eventually be gotten to when it is time. The mobs will be pulled in an order that makes it more likely that you will live to tell about it.

Any questions you have, ask your group leader. They will relay them when appropriate.

Do not break mez unless you are the MA.

Come to the raid expecting to die. It happens to everyone, you can be rezzed.

Do not come to the raid expecting XP a raid is about taking down some hard mobs and possibly getting some cool items or armor.

If you don’t get something you wanted, don’t whine about it. There will be other mobs and other raids.

Write down on your handy paper who is in your group. That way if something happens and the group has to re-form, you know who was in it.
If you are a designated buffer, unless the tells for buffs are coming slowly enough that you can keep track of them, it’s a good idea to keep a list on the paper of who needs what buffs and cross them off when given.

General fighting rules

Watch the raid channels. The puller will let everyone know what s/he is pulling and the MA will let everyone know which mob they are attacking first. If the MA needs to switch targets, this will be announced in raid channels as well.

Do not attack the mob until the MA says to attack in raid channels.

Sprite Golems and Ashenbone drakes are highly magic resistant. As such, they cannot be mezzed. The MA will switch targets to these, allowing the other mob to be mezzed. If you are a caster, do not waste your mana on trying to cast on them, the spells will be resisted.

Casters, do not cast on a mob till it is about 70% dead. Allow the melees some time to build hate.

Do not let the mobs run. If you have been assigned to be the designated snarrer, snare the mob when it is at half health.

If you are attacked while in the camp, do not run around like a chicken with it’s head cut off. Either stand where you are, or run towards the melees. Use your “I’m being attacked” hotkey.

Always, always protect your clerics. They are crucial to the raid. If all the clerics die, CR will be difficult if not impossible without a Necro to summon. Did I say this twice? I meant to. It’s one of the most important things.

If the call has been given for the clerics to camp, watch until they are out. Once they are out, you have 2 choices. You can fight to the death, or take your chances with a /q /qing is better; it means less rezzes for the clerics to have to do.

If someone has handed their mod rod to a cleric, they should ask a mage for another. It’s generally a good idea to have a hotkey made for this to ask in /tell

If there has been a wipeout, upon respawning at the bind point, mages should start making mod rods and handing them to the others that have died. This way, there are some already made before rezzes since a rez drains all mana. After being rezzed, the mod rod should be handed to the cleric to regain some of the mana spent on the rez. After looting the body, the rezee should ask the cleric if they need the other rod that had been on the corpse.

General looting rules

Each group should have a master looter. When looting mobs, the looter should announce in the proper raid channel what it dropped. Example: /ooc %t dropped coin, gems, and no drop bard armor
If it drops no-drop stuff, during the next lull, it will be looted following guild looting rules.

If it drops something that is not no-drop, it should be looted and kept.

After the raid is over, all items and money will be handed to the guild vault keeper. The money will be used to pay for the raid and to foot the bill for the next one. Any items will be distributed the next day.


If you haven’t noticed, the keys here are being prepared, keeping your clerics safe and supplied with mana, and keeping screen-clogging chat to a minimum.

I hope this guide can be of use to people, and possibly make their experience raiding hate much more enjoyable-or at least keep the bad stuff to a minimum.

Oh, yeah. Have fun while you are up there, cause if you aren’t having fun, then it’s not much of a game, is it?

Calandria Incendre
Wizard of the 51st Level
Member of Dark Nightshade
Innoruuk server

(Edited this years later - I know the guide doesn't really apply anymore, but leaving it for posterity - and the formatting was all funky!)

Edited, May 31st 2015 1:49am by CalandriaIncendre
RE: PoH raid guide
# Apr 02 2002 at 1:37 PM Rating: Decent
very good description, just one side note - at higher levels there is no camp, the raiding party moves through the zone as it clears it, sitting down to med is essential, and *usually* nothing bad happens if you sit down away from walls
RE: PoH raid guide
# Jan 08 2002 at 2:14 AM Rating: Good
30 posts
Thank you so much! I just dinged 47 yesterday and got invited to my first plane raid tonight. I didn't go because I had no idea what to expect and didn't want to be a liability. I feel like I'm much better prepared after reading your post. :)
Jen
47 Shaman
Bristlebane
____________________________
[75 Exemplar] Jenarie the Babysitter (Dark Elf) Test
[65 Archon] Ariene Everlost (High Elf) Bristlebane
[90 Templar] Jenarie Iridal (Fae) Unrest - EQII
Stones??
# Oct 25 2001 at 8:43 AM Rating: Default
Ok so where does one get Hate stones so one can go there?

Sorry can't find this info anywhere.
RE: Stones??
# Oct 26 2001 at 7:26 PM Rating: Default
in neriak somwhere i think
Inny Strat
# Oct 12 2001 at 6:06 PM Rating: Default
Anyone have a guide to taking down Inny?
Newbie?
# Oct 06 2001 at 12:34 AM Rating: Default
wells you cant go into any of the planes in levels below 45 its 46 + and up. second if your exited, thats good but dont overdue yoursef, you still need to play alot to get to the high 40's Ive been a level 49 iskar and once I went on the Plane of hate. ts starts off with a couple mobs then get biger. Before you know it your heading off into the second floor. stupidly you SHOULDNT! Still running to the nearest little room could become a trap and get imps on your butt. Dont try to explore because its a maze of mobs left and right. Stay with your group when you got to go tto second floor get ready for an A$$ kikin of epic proportions level 55 + shouldnt worry so much if you have a strong groop but level 45 - 50 should stay close to another group though cool the last thing you would want is to have to trail back to find your corpse

"Warrior of spirit,wisdom,strength,and loyalty"

Sorulak
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