Castle Mistmoore

Quick Facts

Type:
Outdoor

Expansion:
Faydwer

Instanced:
No

Keyed:
No

Level Range:
18 - 40

Send a correction
Castle Mistmoore is home base for the vampire followers of Mayong Mistmoore. With only one zone-in/out, it's not uncommon to see some massive trains here.

Interestingly enough, it is possible to make yourself non-KOS to the castle's residents through faction work, (in doing so, however, you'll make enemies out of the League of Antonican Bards and Ring of Scale).

Note: For the higher level revamp version of this zone (available only in special events - usually branded as "Hardcore Heritage", running several weeks in the spring and/or summer), click here.
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The CourtyardVampires Outside the Castle AreaCastle EntranceThe GardenGypsy DancingEntrance RoomDining RoomIn the KitchenThe CryptTop Floor of the TowerGraveyardThe Advisor
Post Comment
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# Feb 08 2005 at 3:44 AM Rating: Decent
The end of the coffin quest:

give the book you picked up as a ground spawn to Hinian, say " what ancient artifact " then " what reward? " when you say reward you get a globe, turn globe into Hinian, he turns into a werewolf - kill him for loot. He has the same loot table as Tyrian the Tormented, straight melee fight, has alotta hp, slow dps, max hit was 3k on a 11.7/2500ac warrior

Froggerx Xreggorf
Collective Assault
-Saryrn-

Edited, Tue Feb 8 03:48:09 2005
Key
# Feb 07 2005 at 8:45 PM Rating: Excellent
Does anyone have the information on how to get Trueborn Lord Rygrim to spawn? Is it merely combining the coffin in the coffin room in the castle? Seems kinda crappy if you have to use that coffin combine for two seperate events, unless you can keep the key after use.
RE: Key
# Feb 08 2005 at 9:29 AM Rating: Good
*
67 posts
There is no special trick to spawning Trueborn Lord Rygrim. He is a standard named with a ph like the others in the zone. His PH is the mummy standing in the center of the room closest to the coffin. Dropped the key on the first kill. It's not no-rent and does not disappear once used, so you can use it to open Tyrian the Tormented's crypt door as many times as you want as long as he is up at the time.
#StrungOut, Posted: Feb 09 2005 at 9:47 PM, Rating: Sub-Default, (Expand Post) Sorry neldrin you're wrong, he will pop when you enter his crypt when you use the key if he hasn't been killed in the last 24 hours.
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# Feb 04 2005 at 2:38 AM Rating: Decent
Anyone turned in the book to the dwarf then spawned him near zi? maybe its a silent flag?


or has anyone tried to do the combine in the room with the tomb where the crypt key drops/lord spawns?
Dusty Tome
# Feb 01 2005 at 11:34 PM Rating: Decent
Found the "Dusty Tome" in the library room. Handed it to the dwarf at inzone and got experience. He says something about not knowing he location of Orunis and some artifact, and if you found the artifact to bring it to him.

Don't know if it gave any kind of a temp flag or not so that spawning Orunis again by him may help. Next thing I'm going to try is giving the Dwarf a full coffin of parts without combining and seeing what happens.
Revamp
# Feb 01 2005 at 8:56 AM Rating: Decent
I completed the coffin combine and when you combine the box, it spawns a dark blue skeleton named Oramis. He is indifferent and can not be agro'd and will not respond to hails. He stays up about 5 minutes then despawns, leaving you with nothing. You must have to spawn him in a specific location for it to work. I tried spawning him at the Dwarf at the inzone and nothing happened.

Will probably try spawning him in the room where you get the coffin next time I collect all the bones.
RE: Revamp
# Feb 05 2005 at 7:52 AM Rating: Default
You are all wrong =D. Turn in the tome to the dorf, do the combine, when you hail orunus he asks you want do you want, you tell him the ancient artifact, he asks you to release him, you release him and get Moon of Orunis, turn the moon into Hinian and he turns into a werewolf that hits for 2500's fast. wiped to him so I don't know the loot. He despawned after we wiped.
RE: Revamp
# Feb 01 2005 at 5:23 PM Rating: Decent
32 posts
Tried the combine in the Graveyard with the same result, except the name of the skelly was Orunis. Found "A Dusty Tome" in the castle that may give a clue ... the last page says:

Quote:
Day 4, Mistmoore Castle
While wandering through the castle, I came across a most curious tome. Most of the pages had been ripped out, but from what I could make of it, it described a great artifact that could be found somewhere within the castle grounds. I could only make out part of its name; Orunis. It is my new mission to find this artifact, whatever it may be.


I did the combine in the graveyard and tried handing him lots of things, including the book, with no luck. Have another set of the items on my second-box, will try again at a different location.
RE: Revamp
# Feb 01 2005 at 3:15 PM Rating: Default
Doing the combine next to Mayong Mistmoors coffin (Trueborn Lord Rygrim)
RE: Revamp
# Feb 01 2005 at 3:16 PM Rating: Default
Doing the combine next to Mayong Mistmoors coffin (Trueborn Lord Rygrim) might result in something fun maybe :)
Epics
# Jan 31 2005 at 12:47 PM Rating: Decent
My only question is what is now going to happen with the SHM Epic 1.0. Before the revamping of the zone you had to go in and kill Dire Wolf and loot his pelt.
Did Dire Wolf get moved outside to LF as well or has he been completely removed from the system? And if he has been removed then how do you complete the quest?
RE: Epics
# Feb 07 2005 at 10:49 PM Rating: Decent
Yes, I saw the Black Dire, I think that was his name, anyway, the one that drops the pelt, on track in LFay. Also saw various other former MM npc's on track in LFay.
RE: Epics
# Feb 03 2005 at 11:13 AM Rating: Default
im wandering bout the greenmist as well there are sume pages in the library that i need of the dark librarean and assistint

my spelling sucks i no
RE: Epics
# Feb 13 2005 at 12:59 PM Rating: Decent
the librarian and assistant librarian both still exist.
A nasty surprise
# Jan 29 2005 at 10:56 PM Rating: Default
Well, me ad my freind were walking into mistmoore today. My account is deactivated for a lil, ntil i get money, some ad him were plying. I didnt know MM was revamped... and neither did he. The lil dwarf that tells u this... we walked past him and hailed him later.. this is actual dialoge from our conversation..
Me: Well, thats a new dude, wonder if he a quest?
Him: Yea, (continues runnig paast him), wonder what he wants?
Me: Hail him!
Him: Ok
Him: ****!!!!!!
Me: OH MY GOD!
Me: RUN!
Him: F**K!
Me: Wow...

The fight lasted 15 seconds before he did from A Reanimated Stonewalker...

He was a 52 rogue with virtue...

Advice: Do NOT walk past the dwarf dude, or u are dead.....Unless have a lot of friends that are higher than 58....
old mobs
# Jan 29 2005 at 10:21 PM Rating: Decent
All old Mistmoore mobs have been moved to Lesser Faydark (orc camps, undead spires)
ok...i think i know
# Jan 29 2005 at 9:22 PM Rating: Decent
ok....lemme get this straight, the vampires came to mma nd kicked out the old mm guys so they can succesfully find mayong's tomb to resurect him so their master will be with them???? i am uberly confused and very amd becuse the changed mm
Bones
# Jan 29 2005 at 8:58 PM Rating: Decent
Got all the bones I think, but what coffin you talking about? Did it drop from trash like the rest of the bones or it from a named?
RE: Bones
# Feb 01 2005 at 5:55 AM Rating: Default
The coffin is a ground spawn at the location 14 on the eqatlas map..

http://www.eqatlas.com/mistmooremap.html
RE: Bones
# Jan 29 2005 at 9:23 PM Rating: Decent
i tihnk its mayong's coffin at back of zone
bones
# Jan 29 2005 at 7:15 PM Rating: Decent
went throught the revamp today on brell with a grp of all 70's we owned it, max on me was round 580 , everything slowable, snarable,mezzable, the got the coffin and all parts but the ribcage. has anyone gotten them all? who does it get turned into and what does it spawn or do
My Mistmoore Adventure at 65
# Jan 29 2005 at 7:01 PM Rating: Default
On the first day (well, more like night, as it was 2:30 AM PST) the new MM went live on the regular servers, I zoned in to find a sea of corpses at the zone line, just like in the good old days. I invised up and went for a little stroll around the lake and in the canyon, looking at the new mobs. Most were dark blue to my 65 beastlord, but there were a few even cons and even a few yellows more towards the castle. Multi-target invis being what it is, I made the trip short, then went back to the zone line where everyone was zoning back in for rezzes. Once that was straightended out, there was still enough people left to reform a group, so they reformed and I was invited. The group consisted of me, 65 BST, a 70 BST tanking, a 68 necro, a 69 wizard, 67 enchanter, and a 66 cleric. We worked our way around the lake, and down through the canyon with only one death (mine). Once we got to the castle gate, we decided to go up the cliff through the upper level door. It was mostly boring trash mob killing, until we reached the split level room that's through the right hallway as you go in the door. We cleaned them out, then other beast pulled from the next room, and all hell broke loose. A few hair raising moments were had as we fended off six mobs and their spectre pets, without a single death. After much discussion on where we should pull from next, it was decided that we might be able to take Heyda Fadesong, since we'd done so well on the previous pull, as long as we could get her solo. How he did it, I'll never know, but the other beastlord got her around the corner, just in time for her to go on a 1800 point rampage. I couldn't get her slowed, and before I could blink, the other beastlord, the cleric, and the chanter were dead. The wizard gated, and the necro FDed. I got that resigned feeling that you get when you know the mob is coming for you next, and sure enough, after a few 1300+ hits, down I went. After she went back, the necro gated and after we'd all gathered at the zone line, the summoning of corpses began. By then it was almost 5:00 AM, and I decided to call it a night.
A complaint
# Jan 28 2005 at 6:24 PM Rating: Good
Scholar
*
50 posts
I quit playing EverQuest a few days before they announced this revamp. I've been playing WoW now, and well, it's getting boring. With guild halls finally being put into the game, I was thinking of playing again. One of the deciding factors would've been this zone's revamp. From what I hear here, it's a high level zone with the same looks. Now, that annoys me to no end. I wish if they took the trouble of upgrading an old and venerable zone into a more upper tier zone, I wish they would at least update the looks. I know they try catering to the upper-tier players, but, still, they took away one of my favorite zones. I'm sure this'll end up being long and blocky, so I'm gonna stop here.
Fun stuff
# Jan 28 2005 at 2:49 PM Rating: Decent
I went wandering into this place a few days after the revamp to avoid the crowd, the stuff is mostly 1 groupable, i went in with nec nec dru SK shm and we killed a couple named, all of them seem to be one groupable so far, Trueborn Lord Rygrim was red con to me at level 70, he dropped a trash mask and a crypt key, not sure what it does, but id assume the key is of more value than the mask

Grim Grinning Mask
Magic item Lore item
slot: Face
AC 8
dex/sta/wis/int/agi +8 hps/mana +55
SVD/SVP +9 SVM + 11
rec level 60 req level 55
clr, rng, shd, dru, shm, nec, mag, enc, bst/all
slot type 7
NEW LOCATION
# Jan 28 2005 at 12:19 PM Rating: Default
THE DIRE WOLF FOR SHAMMY EPIC IS NOW IN LESSER FAY I SAW IT ON TRACK YESTERDAY...SANDAGE ..POVAR
Coffin and Bones Quest?
# Jan 28 2005 at 7:12 AM Rating: Decent
Does anyone know anything about the coffin and the random bones that drop throughout the zone? I picked up the coffin, it was a ground spawn in the castle, it has 8 slots. Throughout the night, off of random mobs, i was able to collect 7 different lore/no drop items that seemed like they fit: A Rotting Left Femur, A Rotting Right Femur, A Fractured Left Humerus, A Fractured Right Humerus, A Moss-Covered Skull, A Cracked Ribcage, and A Dried Out Tongue.

When I tried to combine these 7 items in the coffin it did not work. I also tried combining them along with the "Taste of Enticement" ground spawn, but that didn't work. I must be missing an 8th item to go into the coffin. Any information would be greatly appreciated.
RE: Coffin and Bones Quest?
# Feb 01 2005 at 5:39 AM Rating: Default
Any idea what lute Eruvis C`Dai speaks of?
RE: Coffin and Bones Quest?
# Feb 01 2005 at 5:38 AM Rating: Default
Im just missing A Dried Out Tongue now.. Any ideas who drops it?

I also found a book near the area where Noble used to be(same room the greenmist quest stuff used to drop)

Was some interesting reading.. about finding an item deep inside the castle.
RE: Coffin and Bones Quest?
# Jan 28 2005 at 6:15 PM Rating: Good
ok your missing the eighth one which is quivering heart. dropped off shadowguard at castle enterance i think or the watcher just inside at top of steps. did not know about the coffin good find.
RE: Coffin and Bones Quest?
# Feb 01 2005 at 5:41 AM Rating: Default
I got the heart of one of the watchers near the end of the tunel from graveyard.
RE: Coffin and Bones Quest?
# Jan 29 2005 at 7:21 PM Rating: Good
have a thought on this also the dorf at zone in hinian gives you a quest to find what they are looking for and bring it to him sense all these items are dropping on all different mobs if you get all 8 and coffin and combine it might be a hand in to him.
RE: Coffin and Bones Quest?
# Jan 28 2005 at 8:05 AM Rating: Decent
32 posts
First of all, was your "A Moss-Covered Skull" no drop? I got 2 items tonight, both with the same EXACT name, one was no drop and not stackable, the other was tradeable and stackable.

Secondly, I got all the drops you listed, in addition to A Shriveled Heart. But I have not gotten the Coffin yet to try the combine.

Edited, Fri Jan 28 08:07:13 2005
RE: Coffin and Bones Quest?
# Jan 28 2005 at 8:19 AM Rating: Decent
The "A Moss-Covered Skull" was indeed no drop. Also, the coffin is a ground spawn. If you take the secret wall entrance into the castle, next to the crypt, you will find it next to the bed in the room with the Iron Maiden.

Do you remember where you got the "A Shriveled Heart"? and by chance what mob dropped it?
RE: Coffin and Bones Quest?
# Jan 28 2005 at 9:52 AM Rating: Decent
32 posts
It dropped off a castle mob, any more than that, I'm not sure. I want to say it was from a garg or werewolf model though. We took a raid force from our guild and was pulling most of the castle to see if we could get any raid content to spawn besides Heyda Fadesong.
Don't be dumb
# Jan 28 2005 at 5:29 AM Rating: Default
Revamp in the least. Don't be stupid, they upgraded mobs, zone whatever. Do not venture deep without some crowd control, or else. Scoff as you will, I know the outcome... Definetly a bottleneck zone, capitalize on that.... plz...
Flayed Flesh Helm
# Jan 28 2005 at 2:15 AM Rating: Decent
Flayed Flesh Helm
Slot head
ac 18
sta 7 cha 7 wis 8 agi 10 hp 60 mana 50 end 50
sf 8 sd 13 sm 8
recommend 60 required 55
wt 0.7 size medium
Class DRU MNK BST
race all
slot 1 type 7

named in fountain room inside the inner courtyard.
Tyrian the Tormented
# Jan 28 2005 at 12:17 AM Rating: Decent
Tyrian the Tormented. Raid Mob? In the mausoleum in the graveyard.

1200 DD Stun.

Quads for 2600.
Glowing Ring of the Dead Flesh
# Jan 27 2005 at 10:18 PM Rating: Decent
Random drop

Glowing Ring of the Dead Flesh
slot finger
ac 10
sta 11 cha 8 wis 8 int 8 agi 11 hp 75 mana 75 end 75
sf 7 sd 7 sc 7 sm 7 sp 7
regen 5
recommend 60 require 55
wt 0.8 size small
class all
race all
slot 1 type 7
Ring of Spectral Agility
# Jan 27 2005 at 9:59 PM Rating: Decent
Ring of Spectral Agility
slot ear
ac 8
str 9 dex 10 sta 9 agi 10 hp 100 end 90
sf 10 sd 9 sc 9 sp 7
atk 10
regen 2
Flying kick DMG +5
REcommend 60 require 55
wt 0.2 size small
class monk
race all
slot 1 type 7
RE: Ring of Spectral Agility
# Jan 28 2005 at 9:54 AM Rating: Decent
32 posts
Drops from the Steward Messanger.
new mistmoore mobs
# Jan 27 2005 at 8:58 PM Rating: Good
*
73 posts
i just went into mistmoore and after dying twice these are the mobs i could find on track while at zoneline (keep in mind im 67)

green pets- a Scion deathknave pet, a Trueborn spiritknave pet

light blue pets- a Steward deceiver pet, Bloodguard Bonebender pet

dark blue quest NPCs: Eruvis C'Dai, Hinian

dark blue mobs: a reanimated stonewalker, a shadowed wing raven, a bloodsoaked darkwing, a sharp toothed nightstalker, a stone watcher, a Mistmoore crypt dweller (also white and yellow), a Bloodguard bonebender, a shadowguard, a Steward deceiver (also white), a Steward watcher, a Steward fleshtearer, a Bloodguard savage, a vicious moonhowler, an undead servant, a cadaverous rat, a hostile bloodfang, a Mistmoore curate, a Mistmoore escapee, a Mistmore prisoner, a Mistmoore steward

White- the only whites i found were mentioned in the dark blue section as they came in multiple colors

yellow- a desiccating mummy, a Trueborn healer, a Scion deathknave(also red), a Mistmoore crypt dweller (also mentioned as white and dark blue)

red- Heyda Fadesong, a Scion observer, a Scion reanimator, a Scion deathknave (also yellow), a Trueborn spiritknave, Bloodguard Bonebender
New range slot found
# Jan 27 2005 at 8:08 PM Rating: Decent
New item off the gargoyle, forgot new name of it.

Bloodamber, Stone of Life
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC:11
STR:8 DEX:8 STA:11 WIS:11 INT:11 HP:+70 MANA:+80
SV FIRE:+7 SV MAGIC: +7 SV COLD:+7 SV DISEASE:+7 SV POISEN:+7
Regeneration: +1
Mana Regeneration: +1
Recommended level of 60. Required level of 55.
WT: 1.0 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
awesome exp
# Jan 27 2005 at 5:15 PM Rating: Decent
48 posts
this zone has some awesome exp and very nice loot tabled for anyone willing to take them. Its a fairly high risk zone though. single pulls are hard to get and mobs hit in the 500s. everything we tried was slowable, mezzable and snareable. Some of the stuff rampaged but not everything. I highly recomend taking a necro with you. everythign casts so they can draw mana for the group every pull, and if you wipe your best bet is to summon to the zone since random see invis make a naked CR a living nightmare.
Steward Messenger
# Jan 27 2005 at 5:06 PM Rating: Excellent
Avatar
**
351 posts
He also drops:
Crimson Boots of Gravecalling
MAGIC ITEM LORRE ITEM
Slot: FEET
AC:30
STR:+7 DEX:+10 STA:+7 WIS:+8 HP:+60 MANA:+50 Endurance:+50
SV COLD:+13 SV MAGIC:+8 SV POISON:+8
WT:+3.0 Size: MEDIUM
Class: RNG ROG SHM BER
Race: ALL
Slot 1, type7: empty

Item lore: Gory boots of power.


There is a level 70 mob:
Heyda Fadesong
2k max hit
AE 1k Lifetap

Most named seemed groupable, but I'd stay away from her.
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