Innothule Swamp

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
1 - 12

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Ancient tales speak of an evil pact between the rulers of the planes of Fear and Hate that spawned this murky wetland. In homage and pride of this legend, the trolls who have inhabited these swamplands for eras have named this dank region Innothule.

Spiraling upward like the twisted, gnarly fingers of Innoruuk himself, willows and other dreary swampland trees are generously scattered across the terrain. A thick layer of brown and emerald, mossy slime blankets the earthen shores and the trunks of the swampland behemoths. Several mounts of damp, moldy earth rise up from the shallow waters, carving a chaotic and awkward path of solid ground.
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Guarding GrobbThe Stone HandA Froglok TadFallen TreeAn Old Watch TowerFroglok FishersOutside GukOut for a SwimA Fungus Man Tracker LurksTroll RaidersPassage to the Desert of Ro
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Getting good money and decent exp
# Sep 15 2001 at 12:07 PM Rating: Decent
I have found that staying near the troll merchant on the hand near the skellie tower will reap good benefits. During the night, froglok foragers and kobold hunters will attack you a lot, but during the day you can rest up and fight giant water moccasins. The moccasins will drop either a Giant Snake Fang or a Giant Snake Venom Sac, both will sell to the vendor on the hand for 3.5 gold. I myself made about 7 plat in one EQ day... not too shabby. However, at night the frogloks and kobolds will really gang up so be in a group or be lvl 10-11 if you want to hoarde all the money to yourself.
Hidden Treasure
# Aug 01 2001 at 8:20 AM Rating: Default
I started my first ever 'Dark Race' character last week--Troll Shadow Knight. If I had known what a fantastic zone Innothule Swamp was, I would have come here long ago.

Alaren, GREAT STRATEGY GUIDE!! I followed your advice closely and got to level 8 in just a few hours of play time. The only thing I did differently was to hang out in front of Guk at level 5 to early 7 and pull Fishermen to the front and fight them there. I found that Froglocks, Fishermen, and the fungus heads would not follow me into the covered area in front of the zone tunnel (I would back up in there when I bit off too much). Guess even they are afraid of Guk. :)

Any tips on selling the the piles of Netted armor I have accumulated? Thought I would head up to EC tunnel soon and try to auction. What does it usually sell for? I was thinking about 1pp per AC. ????

Phlogm
Rodcet Nife
RE: Hidden Treasure
# Aug 02 2001 at 11:01 AM Rating: Default
Netted armor is newbie stuff. 1pp per is way to much. Try 1sp per and make some newbie's day.
Uckgluk
The value of Netted
# Oct 25 2001 at 12:22 AM Rating: Default
Don't monks like netted because it's magic and light, even if low AC?
RE: Hidden Treasure
# Aug 13 2001 at 12:04 PM Rating: Default
This guys is right about the netted just sell it to merchants but the woven and mesh peices are prloably worth 5 gp per AC.
Hunting in Ionnuthule
# May 16 2001 at 1:47 AM Rating: Decent
My first character, a Halfling warrior, was required to hunt the swamps for some time in the search for an Alligator skin for the Leatherfoot Raider cap Quest.

My best advice to non-evil races is avoid of Ionuthule if you have to - only because it's a long corpse run from Freeport when it inevitably happens.

Of course casters with Bind Affinity and Evils can ignore this advice.

If you HAVE to venture into the swamps - try not to get distracted by the temptations of easy cash - go after what you have to get, and go hard. This is a tough place for the low leveled light sider.

I also advise getting the assistance of a Ranger to help you find your prey in the swamps, and watch out for an NPC Troll Shaman, I forget her name who wanders the Northern end of the swamp, making life misearble for little halfling fighters who just want to chop 'gators.
RE: Hunting in Ionnuthule
# Jan 27 2003 at 9:48 AM Rating: Decent
*
78 posts
You want to avoid Zimbittle, Lyunga and the Troll Slayer.



Edited, Mon Jan 27 09:44:43 2003
Daniel
# Apr 18 2001 at 9:04 AM Rating: Default
INNOTHULE Swamp is a fun place to hunt. You can sure get lost and turned around in a big hurry. I have been killed and looking for my corpse more than once...be sure to /loc before you fall. lol.
Not a bad place, but...
# Dec 18 2000 at 11:25 PM Rating: Excellent
*****
16,160 posts
It's not a bad place to start for my trollen brothers, but as soon as you have leveled up a bit, say, to L5, head out to EC, WC, or NRO. Catch a bind at the secret tunnels into Freeport and start wasting orcs. This is the easiest place to gain experience, if you ask me. Look for my guide in the Shaman or Monk section titled, "Good hunting areas for the lower levels" or something like that. that will get you up to L13 easily.
Good luck!

--Pusbag
Working Innothule level 1-7
# Aug 22 2000 at 11:33 PM Rating: Excellent
Greetings.

I've been hunting in Innothule Swamp with my Dark Elf Necromancer since lvl 1, and I have to say the Trolls and Ogres lucked out with a incredible newbie zone.

For those of you who have never been to Innothule, it's a unique zone in that at some point, you will have to jump in the water. I went from 1 to a 45 Swimming skill in my time here. And everything in the zone swims better than you, especially the zone's main attraction, the Frogloks.

I hope to provide some information on hunting in this lucritive zone, and not look like an *** in doing so. So, shall we?

WHAT IS INNOTHULE SWAMP?

Innothule Swamp is officially the Troll newbie zone. It is accessed from the south via the Troll city of Grobb, from the west by the Ferrott, from the north by the Southern Desert of Ro, and from the east one would be leaving the dungeon of Upper Guk.

My advice for all who first come here is...stick to the walls. Running (and swimming) away from the walls can get you lost and confused VERY fast. Eventually, you will come a zone entrance, and odds are there will be someone there (especially Guk) who can guide you.

And I really suggest anyone heading here to hunt for a long period of time to get a good map. Of course, Allakhazam can direct you to several sites where one can find maps.

WHY INNOTHULE?

Well, Innothule has a wide variety of creatures to hunt. Officially, it's for lvls 1-10. And the best part is that each 'level' has its own area, from the newbie area outside Grobb for 1-4's, to the Frogloks and Froglok Fisherman outside Guk for 4's to 7's, to the Kobold Hunters and Skeletons near the tower for 7-10.

For those high level hunters, there's a Shadow Man Camp in the middle of the swamp, but forgive me if discrection has been the better part of valor and I've avoided it like the plague.

As I said, each 'level' keeps to itself, so rarely will you find decaying skeletons mixed in with Froglok fisherman. However, there's no clear defining boundary about where one hunting area ends and the next begins. So use discretion.

Oh, yeah...you will get rich hunting here. Trust me on this. Most things drop some kind of item to be sold, and don't forget bone chips can be found here, and if you get enough, sell them to a Necro or Shadow Knight in another zone.

And now...how to get the mad cash.

Frogloks drop woven or netted armor along with cash. I've outfitted my Necromancer with full woven armor since I've gotten here, so much that I dropped my wussy newbie robe.
Woven/Netted is lightweight magical armor, good for magic casters AND monks. And you can sell any excess to the merchants in Grobb, or once you get your bearings, the Troll merchant near the Undead Tower will buy from you so you can avoid zoning like I do (but wait till I get my cable modem, oh yes...)

Warning - I know not if the Troll merchant will sell to non-evil races. You have been warned.

HOW DO I HUNT?

Carefully.

First off, when you arrive, be prepared to swim. You will sometimes have to chase prey off an island into the water, and it's very easy to lose track of your air. Plus, it's tough to get around in the water. So be very careful at first, eventually your swimming score will shoot up.

Second, sometimes creatures will pop from the water out at you like Jason from the end of "Friday the 13th." So you always have to be on the lookout and make sure you med/bind wound/regenerate up on a hill or far away from the water.

LVL 1-4

This area is near the entrance to Grobb. You can see the entrance clearly due to the fires and big *** Troll Bashers sitting nearby. Nearby are snakes, decaying skeletons, froglok tads, and lesser kobolds. Easy pickings for the young adventurer. I advise you now, though, to make sure you know your way back to the Bashers before attacking, just in case things get out of hand or you get mobbed. Hunt nicely, get some XP and nice loot, and welcome to the wonderful world of fighting in muck.

LVL 4-7

Time to make your way in the world, and you will do this by fighting Frogloks. From Grobb, face north and walk along the right hand wall of the zone. This will eventually lead you to the Froglok hunting grounds. If you go to Guk, you've gone to far. And believe me, you can't miss Guk.

Look for Frogloks by themselves, and con them first. And then make sure they're by themselves. You can get mobbed by Frogloks fast. Take the time and patience to make sure you're safe and you will level fast. When you get up to lvl 5, you can go a bit further and look for Froglok Fisherman. Again, be careful and look for anyone else who can jump in. These guys can be found along the wall and a little further away from it. Near Guk is where you'll fine most of them, near the zone entrance and on nearby islands. Keep doing this until you hit lvl 7.

LVL 7-10

Go north from Guk, hugging the wall, and you will come across a Tower eventually a little aways from the wall. Around here, you will find skeletons, giant moccasins, zombies, Froglok Foragers, and Kobold Hunters. Be careful, con everything, and again, you will shoot up in levels in no time. The Troll merchant is Southwest from the Tower, look for the stone hand sticking out of the water and climb up on the palm to find him.

WHAT ABOUT GUK?

I know some people swear by Guk. Me, I just swear at it. It's a nice dungeon, but I'm not going to attempt it until lvl 10. My two trips into the first room ended in disaster, at lvl 5 and lvl 7 when I got swamped after attacking two blues and pulling three reds in the process. I know it's considered by many the best dungeon in the game. I would recommend a strong group, a good map, and a game plan before diving in.

But it is all Frogloks. Which means cash and loot. Your call.

IN CLOSING

Well, that's my thoughts on the Innothule Swamp. Of course, if anyone thinks differently, please post and let me know! To wit, I'm on the Prexus server and my Necro is Jalaren. Look me up if you're near there and either want to group up or show me Guk ain't so bad.

Alaren Frostfell
21 Paladin
Prexus Server
RE: Working Innothule level 1-7
# May 15 2001 at 9:27 PM Rating: Default
Congrats on a niclely written guide. It was really helpful to me, who had never leveled a char to 10 outside of Faydwer. You layed it all out really well. Thanks!

Gorith
HighElf Cleric
lvl 20
Xev
RE: Working Innothule level 1-7
# Jan 08 2001 at 7:42 AM Rating: Decent
Tips for negotiation of Innothule and Guk

Firstly going into Guk below level 10 is simply suicide, to do it alone is insane. You might get lucky and only get attacked by the first roomfull of Frogs. Guk is mostly tunnels so the larger races will have problems moving around each other and getting past an ogre sitting in the entrance.

Recommend at least 1 tank 1 spell caster and 2 of any class will help, average level of 14->17 Upper Guk, 18->24 Lower Guk.

Secondly after level 12 killing frogs in the swamp outside Guk is an easy way to make money, nearly every frog carries about 3 silver and an item that can be sold for a few gold. Effort to Profit ratio is very good.

Paladins, have to mention them, they roam around the entrance to Guk in the swamp, usually only one or two at most. Can be a bit of a nightmare for Evil races if your under level 10.

Also had my first encounter with the Froglok Outlander in the swamp, very tough, recommended course of action for <19 run.

The shadow men in the middle of the swamp are definetly to be avoided until higher levels.

Overall, moderate for leveling, good for money.
RE: Working Innothule level 1-7
# Sep 15 2001 at 2:37 AM Rating: Decent
*****
16,160 posts
This is my domain. Thusly, remember I am LAST!

--Pusbag Infection, King and Shaman High Priest of the Trolls
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