The Rathe Mountains

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
1 - 35

Send a correction
This large mountain range is now home to the exiled Frogloks of Gukta. The Frogloks share their new home with a host of lizardmen; undead; clans of orcs, bandits, and druids; and sphinxes. Not able to withstand the influx of Frogloks, the hill giants and cyclopses retreated to the northeastern area of the Rathe Mountains.
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Post Comment
Unkempt Fanatic.. for anything???
# Aug 19 2002 at 12:10 AM Rating: Decent
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1,075 posts

What is up with these? I was surprised one day to see a running blue con to a 56 Unkempt druid by their area in mountains of rathe.

It was an "unkempt fanatic." So, though I was kindly to them, I decided to use my druid epic dot on it. I got the post luclin "immune to run change" thing that irritates me. She then stopped and just kept casting on me. I stopped and just kept nuking. After nuking for a time, with most doing half damage of 383 or so, I got closer and her health had hardly moved. I also noticed that she never ran up to melee me or anything, though she was threaten at that point. I kept nuking and she never did run over to hit me and finally she abruptly ran off, still at nearly full health.

Either she is bugged or meant to be screwy. What is she for?
RE: Unkempt Fanatic.. for anything???
# Sep 23 2002 at 6:22 PM Rating: Decent
She's a GM. When they do this GM event, all the Unkempts in the zone are increased in lvl to around 45 or so, then the mass of them slaughters the 2 sphinx's (who are also GM's at that point). If you help either of the sphinx's and they live, you get "rewarded" with good faction with that phoenix and some kewl gears.

And yes, you can save BOTH of them and get good faction with both.
sk best way to solo.....
# Aug 16 2002 at 8:35 AM Rating: Default
i have figured out the best way for an sk that is lvl 40+ all u have to do is hunt at frontier mountains untils one of the giants drops a weighted axe then put the weighted axe in one of ur GENERAL slots make a hot key for that general slo and ur melee attack then when u are back in rath mnts just darkness them hit them with the weighted axe then run about 200 feet then smack em again with it i call this weighted axe kiting it has worked with me u should be kitting him for about 150 - 200 each hit if ur double attack is any good ull prolly hit him for 150 150 each time and son he will start to run thats when u start using ur normal wep what u would normally use such as in a grp after the fight u will prolly have lost 1 - 2 bubs of mana and prolly only lost 1 bub of hp if u cash lifedraw while he is running this hp would not be a problem at all ..( i have an ikky regen so it is not a porblem for me ) but the VERY MOST IMPORTANT thing is make sure u have a sow ur u are DEAD in seconds they are just to fast..... that is how i have soloed hgs . or u can darkness fear and beat the hell outa them but most likly ur CHA isnt like 1 so fear wont last very long and soon he will turn around and hit u fer 90

43 sk weggy

if nuthing here works for u hit them with a bat
(:::::::::::)===O
RE: sk best way to solo.....
# Sep 23 2002 at 6:27 PM Rating: Excellent
Why is it that there is always some fool who never uses PERIODS? If you have a paragraph worth of post, DEFINE your SENTENCES! If you would quit playing EQ and get your G.E.D., you might be smart enough to know proper English.

/rant off
soloing?
# Aug 16 2002 at 8:07 AM Rating: Decent
how would a lvl 43 sk go about soloing here i tried to fear them but fear just doesnt last long enought to do any really high dmg they are at about 3/4 of health when fear come off any other people have some suggestions? they run to damn fast
RE: soloing?
# Mar 10 2003 at 12:30 AM Rating: Decent
I am a 42 Sk soloing 3 or 4 of these without any downtime (with KEI ofcourse), just using the regular fear kite process, just make sure you fear and dark regularly, so it doesnt wear off, then you should be fine.

Thelion 42 Sk on Vallon Zek
Ministry Of Hate
Love to hate this zone
# Jul 08 2002 at 4:46 AM Rating: Decent
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280 posts
Rathe Mountains is my all time un-favorite zone for two reasons. The first is that its impossible to get around here as a noob without a map--if you aggro something you will die before you can find a zone exit. The second and biggest reason for me is the type of people this zone attracts--mostly the arrogant, KS'ing c00l d00ds of which 3/4 seem to be druids , who use track to get to the giants before anyone else has a chance to get anything for themselves. I have nothing against druids, just that this place seems to attract all the a$$hole druids on the server. I have been here at 5am with only 9 people in the zone and gotten KS'ed as many as 7 times in a row. Any more than 20 people in the zone and you might as well hang it up if you dont have a tracker in your group. Some of the rudest people I have met in the game are from this zone and I'd guess that over half of the people on my ignore list got there from incidents in RM. On top of that the few times that Ive been in a decent sized/balanced group here to prevent Ks'ing the giants havent dropped more than a few pp worth of coins. Just a heads up to those who want to come here for money AND still have a good time playing.

54 Ogre Battle Mystic on Luclin server--Chaotic Winds--Aggrok
Grrrr
# Apr 11 2002 at 10:01 PM Rating: Decent
Loot is fixed (minus a few action players effect and a few special NPCs) at the time they spawn.

I was in RM 2 nights ago killing HG's solo. Sometimes have a run of 5 or more in a row with less that 2pp on them (sometimes even no plat coins) and then I'd get 2 or 3 in a row with 35-50pp on them.

Sorry you just had bad luck.

Nerfed Plat Drops
# Apr 04 2002 at 4:16 PM Rating: Default
20 posts
I have noticed that the plat drops from Hill Giants seems to be nerfed if you solo. I have never gotten more than 5 pp soloing an HG, but if I partner with one other person, my split of the plat seems to be about 12pp on every other HG or so. Is this consistent with what others are seeing?
Drops are a done deal on creation of mob
# Aug 19 2002 at 12:05 AM Rating: Good
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1,075 posts

Any mob you see already has its drops set up on it when it spawns. Nothing you do or the amount of people killing it makes a difference.
RE: Drops are a done deal on creation of mob
# Oct 15 2002 at 6:14 PM Rating: Excellent
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3,705 posts
Unless you pickpocket it. On Rdocet Nife, there was a jerk lvl 60 rogue who was pickpocketing all the HG, and if anyone complaine,d he started shouting about duelling them, and using assassinate.

What an annoying guy. Anyway, just venting.
what lvl??
# Mar 17 2002 at 10:28 PM Rating: Decent
i've got a quick question....what's the earliest level you can come here? either solo or grouping? thanks for the help
RE: what lvl??
# Mar 19 2002 at 8:49 AM Rating: Excellent
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58 posts
Well, they don't check IDs at the zone line, so you could come here at any level at all ... ;)

But there are so many mobs here who can kill low level characters in less than five seconds, you'd have to live with the reality that your whole group could be wiped out while you were minding your own business, crossing the zone or going to sell.

If you're comfortable with that, here are a couple of suggestions.

A balanced group of four, level 7 to 9, who have good group skills, could come here and hunt bugs. Best spot is probably the isolated corner at the western end of the valley with the troll guards, due west from the central bug pillar. Steer wide around the tower with the trolls. There's a lizard camp and then the Z bug pillar.

The valley north of Cynthia's gypsy camp would be great experience for a group in the low to mid-teens, hunting bears. If you move to the west end of that valley you will never see trains. Kodiaks would be red to this group, grizzlies would be low red or yellow, and smaller bears would be blue and light blue.

Neither of these would be great for loot. You'd pick up scarapaces from the bugs and some good pelts from the bears. But the experience would be fast.

If you are confident of your soloing skills, you could probably do ok in either of these two areas. Probably want to be a couple levels higher in each instance, if you're going to solo.



Edited, Tue Mar 19 08:48:42 2002
Fast Leveling from 42 to 48 with Troll Guards in Rathe Mount
# Mar 07 2002 at 12:14 PM Rating: Excellent
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58 posts
Message has high abuse count and will not be displayed.
Banking in Rathe Mountains
# Feb 23 2002 at 5:58 PM Rating: Excellent
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58 posts
OK, there isn't a bank here where you can put loot in the vault. Evil characters can run next door to Feerrott and then to Oggok: but what about us good characters? It's a long run to a bank.

But if your faction is ok with the gypsies, you can exchange money with them: after you've gotten all that heavy gold from killing hill giants, you can turn it into plat. Here's how.

The problem is that the hill giants drop a lot of their loot in fine steel weapons that are heavy, and in gold, silver, and copper coins that are heavy when you have hundreds of them. Most people end up destroying the silver and copper, simply because of the weight. If you destroy 400 silver, that's 4 plat you are throwing away. (Remember when you were a newby, and getting 8 or 9 copper from a merchant was good, and you thought you'd never have a platinum coin? Remember how awesome it was when you had your first plat? Now, when you destroy 400 silver, you are discarding 4 plat, just because it's hard to carry. Funny, isn't it?)

Go ahead and destroy your copper, if you like: but take all the rest of your loot to Cynthia's gypsy camp near the Lake Rathe zone. (It's the place where I bind in the zone, so that I can just gate there, no matter how badly encumbered I am with coin and weapons.)

As a barbarian shaman I don't have great charisma: with buffs and equipment, it's just 113. Even so, with faction of indifferent and 113 cha, I can buy mithril earrings from gypsy Chandra Kali for 3 plat 7 gold, and then turn around and can sell them back to her for 3 plat 2 gold. Thus I lose 5 gold on every exchange.

Yet here's the interesting thing. When you buy from a merchant, the game first uses up your copper, then your silver, then your gold, then your platinum, in order to buy. When you sell to a merchant, the game first gives you plat, then gold, then silver, then copper. If you want to buy something that costs 10 plat, and you are holding 10 plat and 10,000 copper, it will take your copper. But if you sell something to a merchant for 10 plat, you get 10 platinum coins.

So here's a typically example. Say I have 240 gold and 400 silver from looting hill giants. That's worth 28 plat in all, and has the weight of 640 coins. I am encumbered.

If I destroy the 400 silver because they are weighing me down, I lose their value and their weight. So I would then have 240 gold, worth 24 plat, and weighing 240 coins. I am no longer encumbered - but those 240 gold still weigh quite a bit.

Suppose, instead, I buy mithril earrings and then sell them back. I'll do this for eight exchanges: probably buying 7 earrings, then selling them back, then buying just one and selling it back, to make sure to use up the little coins on the last trade. I will have lost 5 gold on each exchange: so I've lost 4 plat in all, the equivalent of 400 silver. But in the process, the 240 gold have been turned into plat. So I now have 24 plat, worth 24 plat, weighing 24 coins.

Before I learned to do this, several days of hunting hill giants might well yield 600 or 800 gold coins. I'd be badly encumbered. Somehow I wasn't willing to throw away the gold in order to reduce weight. So even after mooching a port, I would still have to stagger across a couple zones to get to High Pass or Freeport in order to bank. This is much better: it's a lot easier to run with 80 plat in your pocket instead of 800 gold.


Edited, Sat Feb 23 18:01:49 2002
Banking in Rathe Mountains
# Jun 11 2005 at 4:59 AM Rating: Default
Old post I know, but just want to clarify that peridots and such gems that were used for spell are no longer needed as a reagent. Sony dropped that requirement several months ago. In fact my little shammy and BL don't need snake skins for their AC buffs anymore either.

The post by Macnair is a good one and still works based on my BL hunting there a few days ago.

The other thing is that you can get to RM from PoK and back via the Arena stone in PoK now. You are on the opposite side of the RM zone in Lake Rathetear, so levitate is a handy spell to have. But it can be swam if you are careful to avoid the goblin haunts.
Banking in Rathe Mountains
# May 09 2005 at 10:25 AM Rating: Decent
Just sell all your loot to the Gnome vendor near the inn. And buy Peridots from him to eat up the gold silver and copper. You know you will prolly need peridots for Cleic buffs like symbol, and for enchanter buffs like rune IV. If nothing else toss a few peridots to a cleric or enchanter in PoK for a donations for that Temperence, or KEI that you begged an hour and a half to get.
RE: Banking in Rathe Mountains
# Feb 28 2002 at 11:19 AM Rating: Good
I tried this earlier and it cuts down on travel time: Bank in Luclin. From RM it's a run to Lake Rathe, South and North Karanas. Wait at the Wizard portal and port to Luclin. There's a bank one zone from the Nexus. This cuts my travel time (to Riverdale) by half.
However, you still have a ways to go if you don't yet have SoL.

Sorry,
Coddington
Lvl 40 Mage
Primordial malice people gone now
# Feb 04 2002 at 2:10 AM Rating: Decent
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1,075 posts

First they put these people in, with some new building thing.

The captain gave a quest which was broken because the thing you gave to the mage lady nearby did nothing. After a patch later, she gave you a thing to give to izera in sro.

Giving the thing to izera was still broken last time I checked, even with kindly faction, and she gave no reaction no stuff no xp no faction no nothing.

Now just recently when I checked all of the primordial malice people are simply gone. Think verant just removed them all to fix the quests or bailed and figured it was not worth it? I'm kind of peeved since my dark elf cleric bothered to get to kindly with them to train there and to do the quests.
The money is GONE!
# Jan 31 2002 at 1:04 AM Rating: Decent
My Druid stoped by this zone recently to make some fast plats. Back in the good old days I used to make around +400pp per 3 hour session and the giants would frequently drop 10-60pp per kill. Well those days are gone, its seems like Verant took the nerf bat and beat the crap outta Rath. The common drop now is usually gold to 5 plats. Big 20-60pp drops are still there, but they're now quite rare.

The plats rush is over folks, time to move on and earn your pp somewhere else.
RE: The money is GONE!
# Feb 22 2002 at 3:14 PM Rating: Default


Edited, Mon Mar 4 17:41:13 2002
RE: The money is GONE!
# Feb 22 2002 at 3:14 PM Rating: Decent
I heard through ooc's in the zone that the zone was nerfed around Halloween, I have no idea if this is true, but I do know the average drop has decreased. My hubbie & I kept track one recent night and accummulated just over 378 plat total after killing 15 HG's - an average of just over 25 plat per. No question drops are lower.

Also, I hear there are a number of rogues lingering about and pickpocketing the HGs as we kill them. I have never played a rougue, but a number of the HG's had no plat but the usual amount of gold, silver & copper. Is this an indication that Rogues may have pickpocketed it? Makes sense, but I don't know if they have the ability to just pick the plat.
RE: The money is GONE!
# Nov 12 2002 at 4:05 PM Rating: Decent
Not really. If a rogue is standing there pickpocketing your hill giant, then what you will probably see when you loot it is something like:

1pp, 1gp, 1sp, 1cp

...The higher level rogues can take more plat than other coins, I think, but you should still not see so lopsided a loot as NO plat with LOTS of other coins.
Money
# Jan 22 2002 at 8:35 PM Rating: Decent
Im a 52 necromancer and kinda need money...so i wondering would i make more money in rather Mts kills tons of HGs or killing Ice Giants in everfrost if i got a 2 spawn? any advice on making money solo would be greatly apprechiated thanks
RE: Money
# May 08 2003 at 4:43 PM Rating: Decent
I personally think that there are plenty of other zones that can make you cash. At your level, go to Umbral Plains and root/dot Elysians, they drop some really nice gems that can sell for quite a bit to merchants (one gem, cant remember which one, sells for about 157 plat to merchie). They will even take you to about level 56 or so very quickly.
Uh? Where did my pull go?
# Jan 06 2002 at 10:02 PM Rating: Decent
As I cast siphon strength to pull the Hill Giant, I turn around and run to a safe spot, screaming like a little girl. I finally arrive at the safe destination and gets ready to turn around and snare the monster. I wait for 20secs and see nothing. I run back and wonder if he got stuck behind a tree or something. Nope. then I saw the other group had already killed it.

I've heard many stories like this in Rathe Mountain and one story where a guy was KSed 10times in one hour. KSing happens when the groups are to much for the monster spawn so everying fights to get it.

I don't know if this only happens on Povar but it is pretty annoying. Some sites say that on other servers Rathe Mountain is never crowded. Well I got something to say to that...

If anyone else is experiancing this difficulty, please post something. Of course I made a bee line back to DL cuz the pp/exp ratio was just too bad for soloing.

Moolentheus
49th Shadow Knight, Povar
RE: Uh? Where did my pull go?
# Apr 30 2002 at 4:28 PM Rating: Decent
I agree this zone is crowded. I'd actually love to hear suggestions on how to camp the giants. As an Iksar I had never been away from Kunark very much and NEVER to Antonica before lvl 36.
I decided one evening to have some fun and hunt with my real life husband's lvl 46 wizzy and some of his lower lvl guildees. Needless to say I was inexperienced in zone and was told the giants spawn from everywhere. The group set up camp just on top of hill, I found a few mobs, but later was cursed at up and down by two player characters that I never saw. They continually threatened me for KS. We moved of course, but what greed and meanness this money and crowding can spawn. I had no idea they were there and wish this area was clearer to me how to camp like a fort or something. Just a warning to others who want to play here, there's some not very nice people in this zone playing too, that can truely ruin your night.
RE: Uh? Where did my pull go?
# Apr 29 2003 at 8:40 AM Rating: Decent
Weird. On Sayrn server, with a 30 cleric i found that there were never enough people around who wanted a group- however, i am English which probably means that im on in the least crowded times. And cos the druids normally dont want to group when they can solo perfectly themselves. But, i got by and all this talk about the plat being nerfed is NOT TRUE! I could easily make 200pps in 1/2 an hour. The only reason for me not to make loadsa money is because half my time is spent getting my corpse and getting KEI (which, by the way, if you are a cleric or a druid and you want to stand a chance against these annoying HGs, is ESSENTIAL).
So, if you are hunting these things, dont just track them all yourselves and leave none for other people, just take them one at a time and share with others. And you die more when you quad pull, and you kill them slower. Its pointless, so if you quad them, dont complain if you get KSed.

Now i shall shut up.
Help my 37 Shammy Solo HGs
# Dec 21 2001 at 6:08 PM Rating: Decent
I've been able to successfully solo HGs in the Rathe Mountains with my 37 level Shaman. The problem is that my kills seem to take forever. My strategy for doing it seems to take at least 5 minutes per kill and results in a terrible amount of downtime. Here's my strat:

I start off by putting myself in bear form and summoning my doggy. I then will cast SoW on both of us and at least Regen on myself with maybe some other buffs. Next, I will find a blue HG and cast Scourge on him. I'll let him chase me for a few seconds,, letting the aggro build up from the scourge damage. Then, I will send in the doggy with taunt turned off. I then do laps around the zone near Feerrott until the scourge runs out. At that point, I'll stop and get an envenomed breath off on him while he is closing the distance. Lather, rinse, repeat until he is so hurt he starts wandering off then I jump in and bash him til he's dead.

Is there a better way to do this to speed up the process? I'm thinking that if I were to root him and let dots take him down to 50% health then send my dog in and melee with him that would be more mana efficient. trouble is, he is hitting me 3 times each round for around an average of 50-60 points each hit. I can take maybe 3 rounds before i have to run myself. When I do he kills my dog and I'm screwed.

What am I missing here? Do I just need armor upgrades and better AC? Everyone talks about how Shammies are supposed to be able to melee so well, but I'm not able to pull it off. I think my buffed AC is just at 600 and my defense is around 150. My weapons skills are maxed.

Anyone care to shed some insight on this?
RE: Help my 37 Shammy Solo HGs
# Feb 18 2002 at 6:09 PM Rating: Excellent
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58 posts
I don't think it is mana efficient to use a pet in this situation.

If you let your pet tank, either the giant will quickly kill your pet and you will have used a good chunk of mana to summon a pet and gained no advantage. Or you'll use up all the rest of your mana healing your pet. That means the giant will need a little more time to kill your pet. But then you, out of mana, will face a giant that still has 90% health. Not pretty.

I have soloed many Hill Giants in Rathe as a shaman in late 30s early 40s. This is a good place to master using the root-DoT kite method. The best place to run the kite is in the main east - west corridor, from the bug pillar to the Feerrot zone. This is safe (mostly) for the soloer: watch your health bar, keep SoW up all the time, and if you run out of mana, just zone. You only die with seriously bad luck: back-to-back stuns, for example.

It is safe for everyone else as well, unless they deliberately attack the HG, or are sitting there medding next to where you root the HG. Most everyone knows not to med in the corridor, for fear of trains: so there should not be a problem there.

Find a HG in the valley, cast your disease DoT on him, and run out to the corridor. Turn the corner, run another few seconds, stop, count to one, and cast root. (Counting to one is important, it helps avoid that pesky "your spell is interrupted" message.) If root sticks, cast your poison DoT. Run about 2 seconds more, sit, and med.

Don't turn around and look at the giant. Just keep facing the direction you are going to run.

Keep in touch with the situation by reading the messages in the chat window, NOT by turning around to see if the HG is still rooted. Back when you had to open your spell book to meditate, you found you could visualize what was happening by reading the chat window messages. You can do the same thing now: you'll know that root has broken, or that your DoT has worn off, because you read the message. If you turn around to look at the giant, you will lose too much time when you have to turn around again to run away.


With a little practice you will learn to stop and sit down to med just at the edge of casting range. That gives you the best options. If your poison DoT wears off, you can stand and recast it. If root continues to hold, just sit down and med some more. If root wears off first, you can stand and cast root, and then once again move to the edge of casting range.

When you get to the corner for the Feerrot zone, turn around there, and run straight back. You'll pass the HG, and take one or two hits. But since you have SoW and he doesn't, you'll blow past him. Get enough distance, cast root again, renew DoTs as necessary, and med some more.

It can still all go bad: the HG resists everything, you get aggro from other mobs, you get stunned, you get dead. But starting from full health and full mana, ordinarily you can take a HG down and still have 60 80 health and 40 50 mana remaining.

I should probably point out that it doesn't work if two people are trying to solo HGs in the corridor at the same time ... And you can also use this same technique in HG valley: but there is considerably more risk of getting aggro from a second HG or a skel.

The best time to use your pet with HGs is in a grouop. Use the command /pet taunt off to keep him healthy, and he'll add significant damage every battle as the tanks take the hits. In the meantime, you keep SoW on everybody, cast quickness on the tanks and pets, drop a poison DoT on the HG, and provide heals: and your group will have a steady stream of exp and plats.

But I think I proved painfully enough that my pet and I could not come close to beating a HG if there was any significant amount of melee involved. I found that skipping the pet and using the root-dot kite, I could solo them quite effectively.
Zone Change?
# Nov 01 2001 at 8:56 AM Rating: Decent
I have really enjoyed the recent change in this zone. And I hope it is for good. I think they should have a couple of zones like this in the game. Where some good items drop that are nodrop. Items for the causal player. For far too many items you need to be able to wait hours for a camp and then get lucky with the dice or pay some farmer for it. One of the things I enjoy most about EQ is improving the quality of my equipment. And zones like this would allow those of us with limited time on line to do just that.

Another thing I think is good about the change is all that pp is gone. Sure I have hunted here for my share of the pp as well. Leaving the change as is would have a noticable inpact on the amount of pp in the game.

I don't even cair that this stuff is not as good as what drops at the popular camps. Why should it be? After all it is easier to get. But I think it is great to have zone where you can get a pick-up group in realativly short time and have a shot at a good item. And I hope they make more of these. For far too long EQ has been becomming harder and harder for the causal player, it is about time for a change like this.
RE: Zone Change?
# Nov 28 2001 at 6:00 PM Rating: Decent
I recently started playing EQ and for particular reason picked the nameless server, apparently it has been up for a while so everyone has awesome gear, all this gear costs at least 2k ( a piece at the lowest), i just starting and not knowing where to hunt have around 600pp, im lvl 35 and i just heard about all the cash you can make here in rathe....awesome omw i think so i come here check it out and see this post saying zone change? saying less pp? nooooo!!!! is this true? if so i say bah! and where can i go to get good money im tired of my crappy gear
-a very poor 35 ranger on nameless
DE camp
# Oct 10 2001 at 12:55 AM Rating: Decent
19 posts
[Tue Oct 09 23:16:45 2001] You say, 'Hail, Tyazia D`Auro'
[Tue Oct 09 23:16:45 2001] Tyazia D`Auro briefly studies Astinus before giving a faint nod of indifferent acknowledgement, 'I see nothing of the Malice within you, Erudite, for it is most apparent that you remain deaf still. Though perhaps. . . just perhaps that deafness can be rendered though there is only one way to know for certain. Captain Lrei shall run you through the trials, should you wish to emerge from the bliss of blinding ignorance to a more invigorating truth.'
[Tue Oct 09 23:17:39 2001] You say, 'Hail, Navariz Tas`Rel'
[Tue Oct 09 23:17:39 2001] Navariz Tas`Rel nods their head deeply in a polite and well-mannered greeting, 'Greetings, Astinus . Welcome to the temple of the Primordial Malice. I see that the call has yet to find you, but do not allow this to discourage you from seeking a greater understanding and acceptance into our most devout of ways. The call will come when you are prepared to listen for it. Until then, seek our Captain, for he shall guide you in our ways if you so choose to seek them.'
[Tue Oct 09 23:18:22 2001] You say, 'Hail, Acolyte Xjari V`Iyr'
[Tue Oct 09 23:18:35 2001] You say, 'Hail, Archon Mardeus N`Vidi'
[Tue Oct 09 23:18:35 2001] Archon Mardeus N`Vidi narrows his eyes in a very quick and brief study of Astinus , his bitterly emotionless demeanor unchanged as he speaks in a calm, dark tone, 'We are not impressed by your presumptuous behavior, outsider. The arrogant and obtuse are blindly bold to approach the anointed Archon when the Malice that he governs has yet to find it suitable for a grant of trust. Both characteristics that you have exampled are unwelcome in our domain. Move along, Astinus . Continue your search for the Call in modesty and obedience. Perhaps then you may find yourself at our service in due time.'
[Tue Oct 09 23:18:43 2001] You say, 'Hail, Aeska L`Rei'
[Tue Oct 09 23:18:43 2001] Aeska L`Rei says ''You have yet to gain the trust of the Primordial Malice to proceed any further into our midst. Continue your search, outsider. If the Malice is present within your heart, the Call will reach you.'
[Tue Oct 09 23:18:51 2001] You say, 'Hail, Versundi the Belligerant'
[Tue Oct 09 23:18:51 2001] Versundi the Belligerant releases a long, guttural hiss at Astinus before violently snaps his teeth, the wretched sound of his jagged bone tearing through your ears and thrusting your attentions into an immediate, instinctual fear that echoes the voiceless words to throb in your mind, 'I sense nothing of the call within you, Astinus . Leave this place and return only when the Call has bade you do so.'
[Tue Oct 09 23:19:08 2001] You say, 'Hail, Sorayan Atharis'
[Tue Oct 09 23:19:08 2001] Sorayan Atharis briefly studies Astinus before giving a faint nod of indifferent acknowledgement, 'I see nothing of the Malice within you, Erudite, for it is most apparent that you remain deaf still. Though perhaps. . . just perhaps that deafness can be rendered though there is only one way to know for certain. Captain Lrei shall run you through the trials, should you wish to emerge from the bliss of blinding ignorance to a more invigorating truth.'
[Tue Oct 09 23:19:24 2001] You say, 'Hail, Kahaptra Z`Tet'
[Tue Oct 09 23:19:24 2001] Kahaptra Z`Tet briefly studies Astinus before giving a faint nod of indifferent acknowledgement, 'I see nothing of the Malice within you, Erudite, for it is most apparent that you remain deaf still. Though perhaps. . . just perhaps that deafness can be rendered though there is only one way to know for certain. Captain Lrei shall run you through the trials, should you wish to emerge from the bliss of blinding ignorance to a more invigorating truth.'
[Tue Oct 09 23:19:31 2001] You say, 'Hail, Kovren Niseres'
[Tue Oct 09 23:19:32 2001] Kovren Niseres raises a brow lightly as they eye Astinus , clearly unimpressed, 'You are unknown to us, Erudite, though perhaps there is some potential that the call will find you. Go now, outsider, and continue your little existence. Only when the call has pierced the very essence of your being shall you be embraced to us.'
[Tue Oct 09 23:20:12 2001] You say, 'Hail, Captain L`Rei'
[Tue Oct 09 23:20:12 2001] Captain L`Rei narrows his eyes sharply to the Erudite standing before him, his lip giving a gentle curl of his unveiled irritation. 'By your abrupt and careless approach, I see that you have yet to become acquainted with the ways of the [Primordial Malice]. Such an offense shall be disregarded by an outsider only once, and be grateful that it was I and not [his grace] to whom you presented such audacity.'
[Tue Oct 09 23:21:03 2001] You say, 'what is Primordial Malice'
[Tue Oct 09 23:21:04 2001] Captain L`Rei releases the soft hint of irritation from his features and briefly waves an armored hand toward the camp. 'We are the Primordial Malice. A group of loyal servants dedicated to the [restoration of our Dark Lady], Lanys T'Vyl, and the preservation of her irreplaceable glory through the burning spite that binds our loyalty. Though we are few when compared to our enemy and this small temple is all we have retained after the Dark Lady's loss, our faith and the strength of our blades are not to be trifled with.'
[Tue Oct 09 23:22:13 2001] You say, 'his Grace ?'
[Tue Oct 09 23:22:13 2001] Captain L`Rei says ''The Archon, Mardeus N'Vidi, is our sovereign leader. He is the one who gathered us when Innoruuk condemned the Dark Lady. However, you are an outsider to us and it would not be wise to approach him. He is our loyalty, our faith, our distrust, and the voice of Malice.'
[Tue Oct 09 23:23:18 2001] You say, 'restoration of our Dark lady ?'
[Tue Oct 09 23:23:18 2001] Captain L`Rei smirks darkly from the corner of his lips and shakes his head gently. 'Such information is not privileged to outsiders. However, you seem to retain some interest in us and given our numbers and the [Call of Malice] that guides us, we are always willing to extend our sermon to those who would heed the call. Perhaps you would be of a mind to attempt to [prove yourself to our ranks] and in turn for your success, devotion, and sacrifices. . . the call may seek you.'
[Tue Oct 09 23:24:22 2001] You say, 'what is the call of malice ?'
[Tue Oct 09 23:24:23 2001] Captain L`Rei closes his eyes and bows his head briefly as if in recognition of something sacred before quickly returning his eye to (players name). 'The Call is not for my voice to speak, nor is it for your ears to receive. When and if the Call beckons, you shall know it as no other.'
[Tue Oct 09 23:25:18 2001] You say, 'I would like to prove myself to your ranks'
[Tue Oct 09 23:25:18 2001] Captain L`Rei says ''We shall judge your actions as they come to us, Astinus . Seek out Xjari V'Iyr within the camp and give her this letter. It is my recommendation for your trials.'
[Tue Oct 09 23:26:22 2001] Acolyte Xjari V`Iyr reads quickly through the note before nodding sharply to Astinus . 'Well then, I see you have caught the eye of the Captain's recruitment. You are most fortunate to be considered for these trials, outsider. However, do not think for a moment that your collective tasks will be of any ease. Take this message to Izera N'Kar. She can be found in the southern desert during the evening hours. She will provide further commands as to your duties. And mind her well, outsider, for she is equally as deadly with her poisoned dagger as she is knowledgeable in her art.'

anyone got info of this?
bugged quest
Thomas
# Sep 30 2001 at 4:38 PM Rating: Default
The high level guy, thomas, does he drop anything or just do quest stuff?
concerning pickpocket skill
# Sep 27 2001 at 9:18 PM Rating: Default
Well i plan to head out to rathe mtns tonight and solo some HG for exp and loot, Im a lvl 40 necromancer, however i just gotta say, if i see any of you nasty rogues try and PP my kill im gonna FD so it will turn on you and kill you, becuase PP does add you somewhere on the hatelist.... Jeez have some respect, if someone is soloeing something dont touch
concerning pickpocket skill
# May 12 2005 at 4:52 AM Rating: Decent
the post is 4 yrs old dude...and but i agree we get the skill why cant we use and it doesnt add us on the hate list unless it fails...
concerning pickpocket skill
# May 09 2005 at 10:31 AM Rating: Decent
Do rogues get all crazy at you for fear/aggro kiting every freaking mob in the game? No. so you just go farm your pp somewhere else, and leave the zone to the KS'ing druids and PP'ing rogues you filthy hater.

/flameshield on!
#Anonymous, Posted: Sep 19 2001 at 5:55 AM, Rating: Sub-Default, (Expand Post) Lol, that Guise you are talking about is Rogue only, so how does a bard equip it again???
#Anonymous, Posted: Oct 07 2001 at 9:08 AM, Rating: Sub-Default, (Expand Post) I think your find that it is Rogue and Bard only actually.
Rathe mts for bards
# Sep 17 2001 at 12:24 AM Rating: Excellent
A bard can go from level 27-40+ without ever having to leave rathe mts (except to bank the massive plat you get). The secret is charm-kiting :)
The best was to go about it is to buy CHA jewelry b4 u hit 27 so u will have it rdy. CHA of 125 or even 150 is awesome even for charming red mobs (but it can be done lower than that, mine was only 90 for a long time).
You will start hunting cyclops at level 27. the best area for this is the little valley right next to lake rathe zone. Just run around (always having selo's on) and look for 2 cyclops, throw a snare (prolly resisted) on one of them and run close enought to the other to make him aggro, then walk them out of the valley area out to the adjoining section. You will be able to run around without fear of adds there. Once u have the cycs into your hunting area, pick one that u can land a spell on (see if u can land on it by doing 5 belows, if all resisted try the other cyc, if that resists too... zone). You will stay targeted on that cyc the ENTIRE FIGHT.
Start running in a circle twisting selo's (ALWAYS have selo's up) and your charm spell. when your charm spell lands (it will only land half the time on deep reds with 90 cha) turn around, start selo's, and let one of them hit u so your cyc pet starts hitting it. then run away as soon as you're hit. Twist heal and selo's while they fight each other and when charm breaks, start the circle again, rinse repeat until one starts running. Then u just charm your pet again, click on the uncharmed one and push your /petattack button (from the social that u alrdy made hehe). your pet will start beating down the other one and will eventual kill him or u might have to do it one more time. Once the kill is made, run away from the corpse til charm breaks, then snare your pet. Now u can go loot the one u just killed.

Now comes the boring part where u just run in circles twisting selo's, below, below on your ex-pet until he starts running. (At level 30 u get fulfils chant and u can start twisting selo's/chant/below to make it go much faster)Then u can just twist snare/snare/snare (cause it gets resisted alot) and melee him down to keep your weapon skills up.

You use the same method with hill giants except u have to pull to an area where there are no other groups hunting, I use the place by the lizard camp usually. HGs can be done at 29 (but not recomended, do SGs at 29 if u must do a giant),but level 30 is when HGs start to be very very good.

You will be encumbered very quickly with all of the plat and FS. I am a half-elf so the guise of the deciever (Lguk drop from ghoul assasin) is a huge help because it alows u to bank in ogguk. Sell your FS weps to the gnome merchant that sells jewels in the hut by the cyclops area.

You should get massive amounts of PP and exp if u just keep doing this, I have on a sullon zek even dealing with PKers and no cha jewelry. I imagine with cha jewelery and no worries, this would be uber easy :)

have fun and kill lots of stuff

wesek
30 EVIL bard
sullon zek
#Anonymous, Posted: Aug 30 2001 at 6:04 PM, Rating: Sub-Default, (Expand Post) Can anyone tell me what is the lowest lvl i should be if i wanted to go up to rathe mts. to hunt HG's for the loots?
Awesome
# Aug 27 2001 at 9:30 AM Rating: Good
Hi,
I just wanted to give my own personal opinion on this zone, so all you who havent been travelling through this parts of the continent of Antonica will maybe consider to do so.
It is one of the best zones I've ever been hunting in till now, Its a very easy zone to learn, I took one look at the map on EQatlas before I went there, and then I could tell where everything was when I got there.


If you play at a certain time of the day, you might not get a group. Then its nice to go to the gypsies near the Lake Rathetear zone and hunt for skeletons. For a early 30 level guy these are easy to kill and the experience is also good.

If you get a partner, the cyclopses around in the same ares should be rather easy to kill. I was there with another ranger the other day, and we kited the clopsies with bow till they was at 50% health, then we meeled them down to zero fast, losing about 1 red bubble of healt. This way you can get fast experience, and they drop some pp too if youre lucky.

Now, in a whole group you would want to go to the Hill Giant area. That area is why I love the zone. The hill giants are some rough bastards to take down, but in a well balanced group you should have no problem at all. They hit for max 92 damage, and have a rather huge amount of Hp's. Once youve brougt one down, they might drop as much at up to 60pp and usally a fine steel weapon that you can sell to the merchants in zone for around 5 plats each. After staying there for a few nights in a row you can easily scrounge up about 1k and an advancement in levels. However, the Hill giants drops good loot, the exp isnt as good as at the Trolls in this zone.

The trolls are actually not mobs, I think, they are just Troll Guards, guarding something that looks like a temple. They are popular target to good races who is here for the the exp and not the loot.

Anyway, there is also an area for the lower level characters here. However, I dont recommend to go there, as I've never really seen ppl below level 20 here, (as I can remember, that is) so I guess its a bad place for them or sumthing :-)

Summary: This is an awesome zone!! Whoever thinks it's now, haven't given it a fair chance, or is just stupid! (sorry, I didn't mean that) But anyway, dont say that the zone sucks before you've really given it a fair shot. If you do think it's a bad place, you may be a dungeon-guy, and in that case, I recomment to go to the basement in Estate of Unrest.
Thats about all I have to say :-)

sincerely,

Zenofex Stormcaller
Ranger of Erollisi Marr


"Therefore it can be said that victorious warriors win first, and then go to battle, while defeated warriors go to battle first, and then seek to win." - Sun Tzu, the Art of War
should i?
# Aug 25 2001 at 10:19 AM Rating: Default
i am a lvl 20 ogre warrior and i really want to come to hunt these Hg's i hear they have really good loots. i was wondering if i am a high enough lvl or should i wait? and is it good exp?
RE: should i?
# Oct 02 2001 at 2:51 PM Rating: Default
You should wait before trying HG's. Head up to S Karana and get into a Spire group outside Splitpaw. Good exp--I went from 24 to 30 there and put about 600pp in the bank without much effort.
Kevin - The Rathe
League of Levity
#Anonymous, Posted: Aug 19 2001 at 4:55 PM, Rating: Sub-Default, (Expand Post) if u want good soloing for giants and pretty good loot then u should go to oasis and kill the sg's there or go to kunark and kill the wg's there just advice u dont have to take it though
#Anonymous, Posted: Oct 17 2001 at 10:05 PM, Rating: Sub-Default, (Expand Post) Yah funny that is 60 Oracle Eru, funny cause ERUDITES CANT BE SHAMANS! Maybe same thing with 58 Champion Bar, think chgamps are pallys and BARBS CANT BE PALLYS! Maybe yu were joking, but thats damn stupid
Rogues
# Aug 16 2001 at 6:08 AM Rating: Default
Some have posted here about platinum falling. I have my own theory on that one: Rogues!

It is my belief that while druids are out there soloing HGs, Rogues are out there pickpocketing to their heart delight.

LOL!!

RE: Rogues
# Aug 23 2001 at 2:21 PM Rating: Default
I know as a walker of shadows, that is our gift. To free beasts of the extra *ahem* weight they carry. It all depends on the "trader". Some will choose to give mercy and not loot while not grouped. Others will choose to loot only while not grouped. Then you have those that don't care.

I for one think that the way the class of Rogues should be played is that of the player. No two people are alike and I would venture to say that no two rogues are alike (considering the first statement).

What's the alternative? Considering Verant has made the class available and allowed us *ahem*, I mean "them" to steal from mobs while someone else attacks I don't really see anything that can be done to stop a rogue from aquiring a little something while you are getting your butt whooped. I mean let's be honest here... How many have run a train to a rogue just because you "thought" he was stealing from your kills?

A walker of shadows.
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