Plane of Innovation

Quick Facts


HOT ZONE
Type:
Outdoor

Expansion:
Power

Instanced:
No

Keyed:
No

Level Range:
46 - 63

Send a correction
The Plane of Innovation is an industrial wasteland that surrounds a massive factory. Narrow valleys filled with refuse cut through tremendous heaps of junk. Small niches have been dug out of the junk by old, cast-off clockwork automatons that were long ago replaced in the Factory by newer, more efficient models. These derelict beings retain a built-in desire to exist, and so they scour the factory junkyard for spare parts to help maintain themselves.

Affairs inside the Factory are largely a mystery. The Factory buzzes as production teams work to produce an inexplicable machine near the center of the plane.

In order to improve themselves, the clockworks have taken an interest in humanoid biology. The steam-filled hallways are hazardous to all but the machines that created them.


Level 46 is required to enter the zone without a key on the live servers.
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A Graveyard of SortsA Clearing Among the Scrap PilesNitram's WorkshopPath to the FactoryUpon Entering the FactoryXanamech the Clockwork DragonThe Greasy ClockworkOne of the Three Manaetic PrototypesThe Researcher's Testing ChamberThe Chronographer's Time MachineOne of the Behemoth's Defense MechanismsThe Manaetic Behemoth
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Post Comment
Aerachne
# Jan 07 2009 at 6:11 AM Rating: Decent
Scholar
*
228 posts
Right now i tracked this NPC in PoI ... was light blue to my 70 druid. Couldnt verify further, as i treid it disapeared .... ???
____________________________
Firecobra
Leader of the CobraForceCrew
Leader of the Dragonring
Ayonae Ro (Tribunal)
The Fabled Manaetic Behemoth
# Mar 29 2008 at 12:04 AM Rating: Decent
27 posts
I been checking for mb every day for a last few weeks no listing of him fabled I zoned in cleared in to look and The Fabled Manaetic Behemoth was up and targetable I did not aggro it and it despawned before our raid got to it so not sure if the event bugged or if someone else triggered it and wiped to it. Been unable to catch it up since. Will post again if any new info on it, was red con to 80 so level 85 probably.

Edited, Mar 29th 2008 4:07am by Climmonster
A greasy clockwork
# Sep 18 2004 at 5:39 PM Rating: Decent
New mob detected. Red to a 66. Indifferent con.
RE: A greasy clockwork
# Sep 25 2004 at 12:12 PM Rating: Decent
Follow the same path as the Xanamech walk and you will find him close to the end.
RE: A greasy clockwork
# Sep 24 2004 at 1:31 PM Rating: Decent
But where is he?
RE: A greasy clockwork
# Sep 19 2004 at 11:19 PM Rating: Good
Yup tried to mess with this two days ago. A group of four of us level 60 and up were crawling around the maze killing as we went in PoI. Ranger had about 7k HP and was as close to a tank as we had. Had a druid and necro as well. Both druid and ranger were suprised this was not on track, even though we could see it plainly. Conned red to 65 I believe. I didn't think of a loc, but it was at one of the two large intersections. We crawled left from the zone, so perhaps it was the first intersection.

Looked like a very overweight fat version of the mob with a bellows for its tale. It was large, however.

On pulling it we had an AoE blind, then multiple rampage, an effect "your muscles go stiff" or similar, and the nice beasty hit for up to 1900 (derived from scroll up after a prompt and efficient death).

We got it down to 97 pc. Lvl 60 shaman slow was resisted twice but hadnt gone for malo or any such. Only encouraging note, necro got out alive, had it on target, and said that the regen was not fast... only back to 98pc after we had all arrived back in hte zone.
missing mobs
# Sep 16 2004 at 10:25 PM Rating: Good
*
233 posts
a manaetic contraption (lt blue and blue to 65), a persistant mechanization (blue to 65), and a manaetic gadget (blue again). All have relatively low HPs (max around 10k) and are stunable with relatively low resists (not sure on mezzability).
All mobs in Assistant Kelrig's quest to "test the endurance" of PoI machines. You will get waves of these mobs (between 3 and around 10 or so) one after another. After a few waves the Assistant will ask you if you are ready for the next wave. After you tell the Assistant you are ready again you will have about 3min before the mobs start spawning again.
Rewards:
The second wave we got a Ethereal Parch.
The third wave we got a Polished Tin Mail Coif and an Ethereal Parch.
The fourth and final wave we got a Wire Mesh Drape, an Ethereal Parch, and a Spec Parch.
Factory 'Endurance Testing' Ring/Quest
# Jul 01 2004 at 8:42 PM Rating: Excellent
*
204 posts
Researcher Kaeon, when hailed, says the following:

'Salutations. We have been monitoring your performance in the scrap yards. Your ability seems to rival your physical capabilities. We would like to test your endurance and mental abilities further. Would you comply to endurance testing?'

Responding in the affirmative returns this:

'Excellent. We would like to test a maximum of six at one time. Are you ready to begin testing?'

Again, responding that you're ready brings:

'Excellent I will now send you down to the testing bay. Assistant Kelrig will be there shortly with further instructions.'

You're then ported to a square room with 8 alcoves. The alcoves have tubes with hatches above them.


After about a 2-3 minute wait, you are hit with approx 6 timed waves of spiders, approx 3-8 at a time, called 'a manaetic gadget', 'a manaetic device', and 'a manaetic contraption'. After 6 waves, Assistant Kelrig spawns, and gives you some text about how well you're holding up, and asks if you want to leave, or continue. Continuing starts another set of waves, again approx 6, same types of mobs, then the Assistant returns. This happens 5 or 6 times total, and on the last wave, when you speak to him he replies: 'Excellent. This data will be of great use to us. Thank you for your time. Goodbye.' -- and ports you out, to the zone-in line.

Gadgets were approx level 46, all light blue. contraptions were dark blue, devices dark blue but slightly larger than the others. The most any of them hit for was approx 195 on me (ele paladin 8k5hp/1700AC), but most of the time much less (under 100). Easily mezzed, didn't resist practically anything, SK with me said disease/poison very rarely resisted, magic landed constantly. slowable and very easily AEable. XP given was comparable to normal Factory XP, about 1 ping per 90-120 minutes.

All in all a cute little event, dropped 2 Wire Mesh Drapes and 1 Elemental Divining Rod. All loot dropped on the last mini-wave before the Assistant returned, every time. It appeared that the loot mob was also a sort of wave 'key' mob, as when he died, the Assistant immediately spawned. Mobs spawning the assistant were not any differant from other normal wave mobs. Hope this helps all those who have been wondering just what Researcher Kaeon is all about.


Stonehewer, Duke Forkenbeard
Lord Protector of the City of Kaladim
In service to Healers United of Quellious server
New
# Jun 10 2004 at 12:30 AM Rating: Decent
*
67 posts
I noticed there are two mobs missing from the list.
Both of them are located just inside the factory if you turn left and open the door.

First is Chronographer Muon.
Upon Hail:
Chronographer Muon tells you, 'Acquisition of power completed. Would you like to be transported to the time-projection chamber?'
Saying "I would like to be transported" will port you to another area of the zone with the machine to port you to Plane of Time if you are flagged for it.

Second is Researcher Kaeon.
Upon Hail:
Researcher Kaeon tells you, 'Salutations. We have been monitoring your performance in the scrap yards. Your ability seems to rival your physical capabilities. We would like to test your endurance and mental abilities further. Would you comply to endurance testing?'

Saying "I will comply to endurance testing" yields:
Researcher Kaeon tells you, 'Excellent. We would like to test a maximum of six at one time. Are you ready to begin testing?'

Saying "I am ready" ports you to another area of the zone and yields:
Researcher Kaeon tells you, 'Excellent I will now send you down to the testing bay. Assistant Kelrig will be there shortly with further instructions.

After a few minutes spiders start to spawn in waves. There seem to be four spiders at a time each wave, in the level 46-48 range with max hit in the low 200s.
Will post more when I find out.

Edited, Thu Jun 10 02:10:37 2004
New Mob ?
# Apr 19 2004 at 11:17 AM Rating: Decent
New Quest NPC in PoI - Researcher Something wnats to test your endurance. Anyone have any info on mobs that spawn from it ?
59 Druid can solo at the zone in
# Jan 25 2004 at 2:39 AM Rating: Decent
I took my 59 Druid here and the place was empty. I was able to solo the mobs out and to the left of the zone in ok and single pull them. The mobs out and to the right always had adds so I zoned, came back and left them alone. I did notice one that would roam and stop and them roam away. These are all dark blue to me. It took on average 3 sets each: Winged Death, Droons of Doom, Breath of RO and then Drifting Death to take one down. A must is KEI if you want to solo at 59. I only found 1 that could not be snared or rooted and when I saw that I just zoned out. They hid very had having regen up is a must. Most can be rooted and it usually sticks for some time.
RE: 59 Druid can solo at the zone in
# Jun 04 2004 at 11:13 PM Rating: Decent
57 shamans can also solo here having anathema from BB advs helps alot. Just have to make sure you keep stoicism on yourself. Spirit of the howler(55 pet spell) cant take many hits so you might as well tank and back off if your channeling isnt helping you cast through hits
46?
# Nov 27 2003 at 1:13 PM Rating: Decent
I have a 46 druid and I would like to know if this plane would be better exp for me than PoJ. I know im a low lvl, but I can still help groups by healing and nuking on the side. Thanks
RE: 46?
# Dec 23 2003 at 8:07 AM Rating: Decent
Even as "just a healer," your heals wouldn't hold up in PoI. If you try to nuke, you're nuking stuff that's going to be red and will resist LOTS. You'll end up with a good bit of aggro in the process from the resists. Wait a bit, get a few more levels, then go.
RE: 46?
# Dec 04 2003 at 3:16 PM Rating: Default
this zone is much better xp but the mobs here have tons of hp and dish out a lot of dmg i dont think a group is gonna want to have a 46 druid you best chance would be to try but to go somewhere else if invited
#REDACTED, Posted: Sep 04 2003 at 5:26 AM, Rating: Sub-Default, (Expand Post) Umm since this is like all mechanical stuff are Gnomes safe since they have a affinity for stuff like that. If not I say the higher a gnomes tinkering skill is they should get a damage bonus against machines hehe. Wouldn't that rock.=P
More Questions
# Aug 18 2003 at 12:22 AM Rating: Default
My question is why arent the 2 mob in the factory to the left of the door on the mob list? They are both non kos, i know the far down one is for the Time flag, but the near one responded to my hails and he seemed to be asking me if i wanted to do something like PoJ trials. he said something like ok but i can only tests a max of 6 people at one time....sounds like a trials thing to me. Anyone know what this leads to?

Wow, i should try stuff before i post huh? I found out what this did today. You say "I comply to endurance testing" and then "i am ready to begin" (the second one, the wording could be off a little. It is very obvious what to say on the second one.) Ok this did seem like kind of a trials thing. if you have a poi map, it is the circle in the bottom right hand corner. When you say that you are ready, huddle 6 people close and you will be taken to a room where u will be locked in. To my knowledge there was no way out, like in PoJ where u can just /say return
I was not prepared for this and just me and a 63 paladin got sent in. Nothing happened for a minute or 2 and then 3 spiders popped. Blue at 56 and easy kills. Upon killing one another popped with a different name. And then 2 came at us, and we died. I will bring a really good group and see what this is and post this later for you all. I hope we complete it so i can tell u the reward =D

Ok tried the thing today, got through about 7 mobs when 6-7 came at us and our cleric died, we lasted pretty long actually and then our chanter died and it was over. Group was 56 warrior (me) 65 monk, 56 chanter, 58SK, 56 cleric, 51 rogue. The monk stayed FD once we wiped and said that they kept spawning till there was like 30-40 on him, then they started reseting and he was able to get his weapon to proc a gate to OT. The key seems to be AoE nukes. So if you want to try this bring a 60+ wiz and 60+ druid. The chanter seemed to be able to mez them fine, but i dont think AoE Mez was memmed. That might have helped too. They pop very quickly once you get started so dont count on med time. Like PoJ trials, DPS is the key therefore warriors arent that good. They are around level 50 mobs, and they just come in masses. They hit for no more than 200, so with a cleric casting EE, and the rest of the people high level druid/wiz's you might be able to AoE nuke them to death. Not sure, but worth a try. Oh ya, and dont think its broken if nothing happens right away. First 3 dont pop for a good two minutes.

Edited, Tue Aug 19 17:16:41 2003
RE: More Questions
# Aug 22 2003 at 7:59 AM Rating: Default
30 posts
we did this trial 2 months ago.
if u look around in this room u see on each side but one, the ending of 2 pipes with some kind of cap, u can open it, which doenst matter at all, but after a certain time the cap opens and spiders fall out, one spider per pipe, 6 pipes but not always 6 spiders at once, mostly 4 at time as i remember.
how to beat? easy, with the ae u mentioned, set ur group under one of the pipes, just the spider who falls out of this pipe will agro, every other spider will head to the middle of the room and they pile up there, after like 30 mins there are like 20 spiders and one named, named is higher level and the name is abit different, however, just send the puller out to pull those 20 spiders and ae them down, the named likes to drop a spectral and an item which was alittle better than the ramdon rare drops u get if u hunt in poi.
after killing the named, a npc pops who thanks for the testing and offers some more testing, just follow the dialog and the event starts again, the fight stays the same, we didnt noticed a difference, maybe more mobs? not sure since wie aed them. however, after 3 times killing everything inside this room, the npc thanks u and with hailing u get ported out to gy. thats it no big bam ub0r spider or something...

hope this helps


we did this with a group avg lev63 i would say.
#REDACTED, Posted: Aug 17 2003 at 8:09 PM, Rating: Sub-Default, (Expand Post) Could a 55 Shaman using pet to tank and me healing Solo mobs near the entrance?> Could really use some awnsers I have 235 wisdom if that would help.
#REDACTED, Posted: Aug 17 2003 at 8:09 PM, Rating: Sub-Default, (Expand Post) Could a 55 Shaman using pet to tank and me healing Solo mobs near the entrance?> Could really use some awnsers I have 235 wisdom if that would help.
#REDACTED, Posted: Aug 18 2003 at 12:19 AM, Rating: Sub-Default, (Expand Post) yes, if u get singles u should be ok. lots of med time though
Question
# Aug 14 2003 at 6:27 PM Rating: Default
Was doing a group that goes around the edge of PoI this morning, and when we got to what i have heard to be called the junk yard..(a wide open area after u do an S curve...left of the GY well past factory ramp.) There were 2 ways we could have gone. To the right, where there was a gate with the same face thats on the factory door, and straight, which would keep us going around in a circle back to the GY. What is behind that gate? because on my map it showed a path going straight down after that and ending in a circle deadend. Another thing, can u just open it, or does it need to be picklocked, or do u need a factory key. Plz let me know if u know any of the answers

Ok gonna leave this post up for info for others. This is where the dragon for the factory flag is sleeping, he is awoke when u do the quest thing with the gnome. It can be openened by anyone.

Edited, Mon Aug 18 18:43:31 2003
Drops?
# Jul 09 2003 at 12:36 PM Rating: Default
I guess innovation is mostly for the priests and the caster classes. Most of the drops seem to go that way. But will support my guild in any raid here and grats to all casters and priests who get drops.


Fredster Spiritheart
Drinal
#REDACTED, Posted: Jun 14 2003 at 11:20 AM, Rating: Sub-Default, (Expand Post) It says in this here Eq atlas Maps of mYRIST bBook That In the Factory is a weapon Of ralllos zek, Who is, do I have to look in a different zone for the factory? or is it still in PoI?
RE: Weapon Of Rallos Zek?
# Jun 14 2003 at 9:44 PM Rating: Default
Rallos Zek hired the clockworks to build the Manaetic Behemoth.
Back to Under 50?
# May 19 2003 at 7:05 AM Rating: Good
There are three essentials to any group in PoI that have members below 55, a good slower (always prefer a shammy myself) a good cleric and a decent tank that can and will hold agro. I've gotten three levels in PoI starting at 52, I've been that MA many times, as long as the mob is slowed you'll be fine, if you do happen to pull an archaic model be sure to have a paly in the group with at LEAST his/her three longest stuns up and have them USE THEM, a paly slow can be just as effective as a shammy or chanter slow. The rest of the group can be any combination you want as long as your MA can hold the agro against them (so try not to grab two rogues or monks with a warrior MA). PoI mobs are easy for the most part, the archaics are always a pain even to the 60+ groups I occaisionally see in there. A cleric of any level will do good in there as long as they can keep a cool head and NOT PANIC, casting CH on a 55 paly with 4500HP fighting a slowed mob and only at 65pct health will only make the mob hate you worse, and there are many clerical corpses in the graveyard to help illustrate my point. A warrior can always be a decent MA but always keep a paly or sk in reserve if that shammy slows too soon. Good luck to all of you <55's that wish to group here and be safe, just remember my advice and take it to heart.

Shanoi Rezzesforplat
Knight of the 55th season on Prexus
RE: Back to Under 50?
# Jul 31 2003 at 3:20 PM Rating: Default
My pet at level 61 destroys the archaic models with only 1 or 2 complete heals from my 2boxed cleric.

there is no way those things can give problems to a GROUP of 60+'s!!

EZ(tm) mobs in this zone (i've never been to the factory, maybe they are more of a challenge)

2% aaxp is the common for a kill on anything not in the factory for a 61 mage getting solo xp.

I even had some idiots train like 4 obsoletes (maybe 3 obsoletes and 1 rusted) onto me, and was able to damn near kill them all, but my cleric ran OOM and I had to zone.

but the fact that I actually killed one and wasn't even threatened by the others until the cleric was oom, should say how easy these mobs are.
Favorite Plane
# May 07 2003 at 6:33 PM Rating: Decent
As a now 55 druid this is my favorite plane. I went here a lot during various levels from 46-now. You should have no trouble at all, even with adds with a decent group. It doesnt even have to be the best group you can use improve tanks/healers. If you are not a well spread out group then i would say stay at the zone in. Which is the best pull spot anyways. Keep pulling from one side, archaics are not slowable, and you will eventually get down to the named...a corroded prototype, which drops some nice things. The mobs repop generally quick so you should never be waiting around. The mobs quad, or double for up to 400 so be careful. The tank should be above or near 55. Good luck!
Clockwork Poison
# Apr 24 2003 at 10:31 AM Rating: Decent
What drops clockwork poison? I need it for a quest.
RE: Clockwork Poison
# May 06 2003 at 5:49 PM Rating: Good
Sage
*
239 posts
It drops off the regular spider types. It's used in 2 different things:
http://eqbeastiary.allakhazam.com/search.shtml?id=10141
____________________________
Voidslayer Jhereg, Destroyer of Worlds, Monk, <Celestial Navigators>, Drinal server
Vanidor Silverbranch, Wizard, <Celestial Navigators>, Drinal server
Bard
# Mar 16 2003 at 12:42 PM Rating: Decent
Hey could a lvl 50 bard get in a group here and actually do something besides get pummeled to a nice refreshing liquidy soft drink?
Trying to find some info on a mana battery item
# Mar 14 2003 at 8:13 PM Rating: Default
I have seen one for sale in the Bazaar for 300 pp but no one replies to my shouts aking what is it, how does it work, what slot do you use it in and is it part of a quest? Any input would be greatly appreciated.
RE: Trying to find some info on a mana battery item
# Apr 11 2003 at 8:37 AM Rating: Good
*
92 posts
Mana batteries are used to recharge many different tinkered items. So far, I've only found use for Class 5 and Class 6 mana batteries. Classes 1-4 seem to have no use.

Wikkin Ka'Boom
62 Enchanter
Firiona Vie
RE: Trying to find some info on a mana battery item
# Jul 28 2003 at 3:20 PM Rating: Decent
Class 1 Mana batteries are used to recharge Anizok's Gauze Press. They can be bought in PoK.
Be HONEST about your lvl.
# Feb 15 2003 at 12:43 PM Rating: Default
47 chanter here, was fighting in a guild group, pulling mostly one, sometimes 2, xp was great, didnt have much problems mezzing, if we get 2 its usually a rusted model tagalong, easily mezzed. After my guild group broke up I though what the heck, "47 chanter LFG". Then I started getting chewed out about being under 50, etc. Well, after I told them how great I was doing in my guild group, they decided to give it a try. As long as you dont pull lots (what idiot would chain pull in planes anyway?), chanter can get a tashania at 90pct and slow/debuff.

Another fact that was brought up is that I still have clerity, brought up by one of my guildies, said thats why I wasnt wanted. Yes, C2 is good, but at this lvl you should just pop into PoK for some kei, usually casting it and donations arent always required.

I just wanna say, stop the stereotyping of lvl, just because someone's below a certain lvl doesnt mean they're helpless. Especially if its a chanter, as long as theyre not morons, they can do real good in higher lvl places. I went to hhk at 18, DL at 35, and kc at 44, and my groups were very happy to have me, even at a few lvls too low. Cant really speak for other classes, but this is what I have found about chanters.
RE: Be HONEST about your lvl.
# Apr 04 2003 at 7:16 AM Rating: Decent
I will take a 62 enchanter other a 47 enchanter everyday of the single week. Doing poi with a full group of 62 is great, fast and chain pullable.
RE: Be HONEST about your lvl.
# Feb 28 2003 at 2:23 PM Rating: Default
Only have two real things to say on this. I was in a PoI group last night and we were most definately chain pulling. I couldn't pull things fast enough to run the casters low on mana, let alone out of mana, and that was with a good necro mez'ing. That having been said, a 47 chanter could easily have done their job in that group, but then again, I'm an SK and find it rather easy to hold agro when I want to.
RE: Be HONEST about your lvl.
# Feb 20 2003 at 8:07 PM Rating: Default
Yes Svinter, Enchanters need not mask their level. We are born wanted in groups at the start. I, myself, had a PoI group at 47 too (What a coincidence) and everything was fine. Had a 57 shammy in group that maloed everything. Got a full yellow of XP in there for less than an hour. Oh and I have seen many cases of this '/anon & fake you lvl' on different servers. Once a 39 cleric got a group in Seb because she did this trick. But it's almost never happened on my server. What really makes me sick is that Brutal is doing this on Xev. Thank VI for making /con. I'll be sure to do that to everyone I meet.
#REDACTED, Posted: Jan 01 2003 at 7:50 PM, Rating: Sub-Default, (Expand Post) Set anonymous to "on" then you shout "<input your class here> LFG". That's what I did when I was lvl 46 and I got a group immideatley in POI and PON. And btw, if they ask what your lvl is, no one gets hurt if you say that you are a couple of lvl's higher than you really are. Except for you and the cleric's mana if you are the main tank.
RE: How to get a group when you are under lvl 50:
# Jun 04 2004 at 8:49 PM Rating: Decent
im a warrior, and if you were the tank and level 46, thats really sad, SERIOUSLY. as a level 52 warrior i went to poi for the tank roll, and i just barely held, ( aka the cleric had to use up a decent ammount of mana, also med brk every 15 min or so, so the grp got little exp ) another warrior level 59 was lookin for grp so i left to let him in, as level 46 i bet you guys had to med every 5 minutes.....dont go to planes that you should be in, it takes away the exp from players that did take their time to get that high.( and i had very very nice gear for my level btw, ssra - vt - tov loot around 5.5k base hps 1.3k ac

65 warrior of kane bayle

( i sometimes go to poi even now just to help out the lower levels : ) its kinda fun seein how easy they are once your 65 )
RE: How to get a group when you are under lvl 50:
# Apr 25 2003 at 6:31 PM Rating: Good
Certainly you should never lie about your level in a group situation, but it is very possible to get groups in the planes if you are willing to just be a little patient and enterprising.

Just wait for the golden shout of all LFG shouts... Cleric LFG!. Make sure the cleric is reasonably close to your level and has either a good reputation (or no reputation) on your server.

Send the cleric a tell, ask if you can hook them up with a slower, would the be willing to group. I have never had a cleric turn me down when I asked this way.

Slowers are easier to come by than clerics. (esp. when you are friends with chanters and shamans - Hi Vas!, Hi Llinda!)

Once you have your slower the rest is easy. Grab a couple damage classes and a tank and you are off!

I know I'm not below 50, but I'm a 51 Paladin, not exactly the most desired class/level in the planes (but I know in 10 levels everybody gonna want me to be holding aggro for them! 8))

Of course once you do well in a couple pick up groups, it is easier to find groups in the future.

Amazing how many people I have met in the planes are now willing to stand behind a MT 51 pally with 3k hp (buffed).

Oh yeah how to do well in planar groups... It's easy, listen, play your role, and adapt to your group style quickly. (Somtimes I get to chain stun the whole battle, other times I only stun when the Shaman/Chanter or cleric gets aggro.) Remember you are the baby in the group. And the 52's through 55's are doing you a favor (or in the case of my group last night, the 57's through 60's 8)) Don't act like you are all that because, well you arent.

Xita Frostglade
Ethereal Sisterhood
51 Shadowknight of Tunare


Edited, Fri Apr 25 19:25:07 2003
#REDACTED, Posted: Apr 11 2003 at 11:29 AM, Rating: Sub-Default, (Expand Post) Actually, if you really want a PoP group and your not level 50, you can still do it by creating the group. If you see a lot of higher level people lfg tell them all that your forming a group to go to PoN or PoD, tell them the level of your Main Tank (better not be you) and that you have a cleric and chanter and they usually wont care what level you are. In other words your making up for your lack of level by taking care of legistics.
#REDACTED, Posted: Jan 30 2003 at 12:55 AM, Rating: Sub-Default, (Expand Post) you make me sick
RE: How to get a group when you are under lvl 50:
# Jan 29 2003 at 8:55 PM Rating: Decent
**
497 posts
Wow... that takes some nerve, I have to say. And you're a warrior?

It's not a question of the numeric level. It's a question of your hitpoints, ac, level differences for resisting spells, and the fact that the cleric will have to chain cheal you to stay alive probably.

It's like level 53 wizards that tried to get into Sebilis AE... "But I have 2 AE nukes!" I usually told them. "Look, honestly. You don't want to be here. You will get aggro from every mob, and they will nuke you into a puddle." But he whined, so I told him he could come as long as he could stay alive.

He died every single pull.

Not a question of your abilities, and somewhat a question of your equipment, but mostly, in PoP, it's what level you are.

Don't waste peoples' times by stripping them of mana trying to keep you alive.
#REDACTED, Posted: Jan 06 2003 at 8:12 AM, Rating: Sub-Default, (Expand Post) the plane of knowledge is a unique place with straightforward mobs with low magic resist and tons of hp. a few basic classes are always welcome here.
RE: How to get a group when you are under lvl 50:
# Jan 04 2003 at 8:23 AM Rating: Default
But then again, I would not get into the situation, as 99% of the times when making a group, you dont have anon on, at least if you wanna have a group.
Or is grouping with friends
RE: How to get a group when you are under lvl 50:
# Jan 04 2003 at 8:21 AM Rating: Good
My personal feeling is if I take any person lying in such an important fact of level, I would immediately disband the group/person from the group.

Second act would be to tell my friends to be careful about the person.

I can then only ask myself: How much can you believe the person is telling the truth about ?

Edited, Sat Jan 4 07:57:32 2003
RE: How to get a group when you are under lvl 50:
# Jan 03 2003 at 2:51 PM Rating: Good
By doing that you could easily endanger your group, being decietful and making them think they have a "good" <insert class here> in their group. And if they do find out, then they can be very pissed.

A cleric pulled this stunt, shouting "Cleric LFG" and immediately got groups.. soon after we invited her, we noticed she was healing with superior heal (Btw, this is Karnor's Castle where it's taking place..) and we asked her what level she was. She claimed "43". In my opinion, that's way low for KC... it gets worse. Next day I was on my alt, who was hunting in the Dreadlands. And guess who it is, that same cleric, shouting "39 Cleric LFG" Smiley: jawdrop! I was stunned...

So in all, that's not a good idea.. and from that day on, I do not accept "<insert class here> LFG"

Vasto Maxima 54 Iksar Shadowknight
Tavso Furtim 41 Halfling Warrior
--Solusek Ro--
Foober 16 Gnome Magician
--Druzzil Ro--

Edited, Fri Jan 3 14:26:06 2003
RE: How to get a group when you are under lvl 50:
# Jan 10 2003 at 6:46 PM Rating: Default
'A cleric pulled this stunt, shouting "Cleric LFG" and immediately got groups.. soon after we invited her, we noticed she was healing with superior heal (Btw, this is Karnor's Castle where it's taking place..) and we asked her what level she was. She claimed "43". In my opinion, that's way low for KC... it gets worse. Next day I was on my alt, who was hunting in the Dreadlands. And guess who it is, that same cleric, shouting "39 Cleric LFG" ! I was stunned... '

I can understand being angry due to being lied to, but clerics get Complete Heal at 39 so I'm not quite sure why that person would have been using Superior Heal unless he/she didn't need to use CH.

I've been in groups with characters as low as 39 in KC before, as long as they know what they're doing and when to do it, I don't really care what level they are. I've had a level 39 cleric do a better job than a level 52 cleric.
RE: How to get a group when you are under lvl 50:
# Feb 06 2003 at 7:35 AM Rating: Decent
Quote:
I can understand being angry due to being lied to, but clerics get Complete Heal at 39 so I'm not quite sure why that person would have been using Superior Heal unless he/she didn't need to use CH.


Most likely the cleric was actually pre-39 at the time in KC, despite her claim of being lvl 43.

Edited, Thu Feb 6 07:16:09 2003
RE: How to get a group when you are under lvl 50:
# Jan 30 2003 at 8:11 PM Rating: Default
Karnors Castle is a F A R cry from PoP mate.
#REDACTED, Posted: Jan 03 2003 at 7:44 PM, Rating: Sub-Default, (Expand Post) I Solo Wanderers in DL at 35 on my non twink mage, idiot
RE: How to get a group when you are under lvl 50:
# Jan 04 2003 at 4:20 PM Rating: Decent
Read the whole post, idiot.
RE: How to get a group when you are under lvl 50:
# Jan 04 2003 at 8:30 AM Rating: Default
But then when you solo wanderers, you dont endanger other persons(group members).
PoI...KC of planes!
# Dec 17 2002 at 11:33 AM Rating: Default
PoI is the KC of planes...trains all the time..why? because the mobs are very close to zone and everyone think they cac pull without problems...Generally i think PoJ the easiest followed by PoN and PoD...especially PoD castle Lcy spot is excellant xp i got 1 and half yellow in 3 hours without much risk and only 3 totall adds.


Gorgan
#REDACTED, Posted: Aug 05 2003 at 10:08 PM, Rating: Sub-Default, (Expand Post) LOL U MUST BE FROM A DIFFERENT SERVER THEN WHAT I USED TO PLAY (fv) POJ IS THE WORST FOR ALL THE TRAIN ( AN ENCANTERS NIGHTMARE). POI IS EASY TO PULL FROM WITH THE LEAST AMOUNT OFF TRAINS BUT BE SHOULD TO CHECK THE LVL BEFORE U PULL BECAUSE SOMETHINGS ARE 55+ NEAR THE ENT.
see invis?
# Dec 08 2002 at 10:01 AM Rating: Default
zoned in here just to check out what this zone is like and WHAM straight away got cloobered to death b4 i had chance to zone, im a 50 druid and was wondering to teh mobs in here see invis? if they do im pretty much knackered, dont fancy zoning in again just to get clobbered again
RE: see invis?
# Dec 24 2002 at 10:03 AM Rating: Default
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87 posts
Yes, mobs can see invis here.
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