Grieg's End

Quick Facts

Type:
Outdoor

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
45 - 60

Send a correction
Grieg is credited with opening the door for the Combine Empire's trip to the moon. After they found out they would not be able to leave, Grieg was expelled to this castle. As he was attempting to find a way home, Grieg was driven mad by Luclin herself, and condemned to remain in what is now an ancient castle.
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Minions of GriegGrieg's AltarThought HorrorsArch WayBedroomWillsapperFormer ScholarsShadowy Figure
Post Comment
HOLY CRIKIES
# Sep 06 2003 at 8:34 PM Rating: Default
What's with the 50 mobs all bunched together??
WTF
# Sep 04 2003 at 9:01 PM Rating: Default
*
70 posts
Im in this zone right now and had no idea they changed it, now all the mobs are red to my 48 Monk and as far as I can tell theres no more triggered mobs. They're all threatening but I walked all the way to Praetorians former spawn location and did not aggro any of them even though I practically stepped on thier toes.
annoying
# Sep 03 2003 at 12:46 PM Rating: Decent
This zone is EXTREMLY bugged on saryrn... one mob is hiding and looks like one, then you pull it and theirs 9000 behind it thus making a big train and wipe'ing your raid of 90+ people.
Revamp
# Sep 02 2003 at 10:11 AM Rating: Default
Since the revamp are the mobs in here higher or lower level? What exactly was changed?
Kallian Agarnuzum
# Sep 01 2003 at 4:23 AM Rating: Good
Scholar
***
1,087 posts
Kallian Agarnuzum

dropped
the gauntlets of dementia
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Hyraja Mazarduru
# Sep 01 2003 at 4:18 AM Rating: Good
Scholar
***
1,087 posts
Hyraja Mazarduru

dropped

Ring of Lunacy
magic lore
ac+5 cha+10 wis+5 hp+35 mana+70
rec leve 55
wt .1 size tiny
class Clr Dru Shm
race all
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Khemot Agarthizar
# Sep 01 2003 at 4:04 AM Rating: Good
Scholar
***
1,087 posts
Khemot Agarthizar

dropped

Helm of Senselessness
Magic Lore
ac+22 dex-10 sta+5 agi+5 hp+25 mana+25 disease +15
rec level 52
wt 5 size small
class War Clr Pal Shd Brd
race all
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
another named mob
# Aug 31 2003 at 1:25 PM Rating: Default
Named Mob
Amnarra Nogzabin dropped

Ring of Absurdity
AC7 Dex+7 AGI+7 HP+65 Mana+30
SV +3 to fire, disease, cold, magic, and poison
Recommended level 52
Class: WAR PAL RNG SHD MNK BRD ROG BST
Race:all
This mob just like other named since revamp they seem to pop almost anywhere and can take on any race, was pure melee hit for close to 200 no gate or summon
Also I have died once since revamp and my corpse was not where I was left bleeding and broken, finally had to get summon corpse so maybe a graveyard although I have no clue where it is. I checked near both zones in and no luck. So if you find out anything please post! Thanks and be safe out there!
RE: another named mob
# Sep 01 2003 at 2:12 AM Rating: Decent
Scholar
***
1,087 posts
Pantaloons of Derangement
ac+10 int+8 agi+8 hp+30 cold+10
rec level 52
wt .7 size medium
class Nec Wiz Mag Enc
race all
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
new named
# Aug 30 2003 at 1:36 AM Rating: Default
Deoreo Bexuarrana, Female erudite. Spawned in first room for us. Just got her droped a:
Mantle fo Distraction (dropped 2 times out of 2)
Magic Lore
Shoulders
AC:10
HP:35
MANA:30
STA:7
SVM:10
SVP:10
Weight:1.2
Recomended lvl 55
Medium
All/All
Later got a guy named Bronus. He was real easy dropped a neck Cracked Amulet. Had some stats i think its a quest though ill repost if i get any more.
RE: new named
# Sep 01 2003 at 2:27 AM Rating: Decent
Scholar
***
1,087 posts
Earring of Madness
ac+2 cha+10 wis+3 int+3 hp+60 fire+5 cold+5
rec level 55
wt .4 size small
class Clr Dru Shm Nec Wiz mag Enc
race all
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
RE: new named
# Aug 31 2003 at 8:00 AM Rating: Default
You will actually see a different mob each time. My group all saw different mobs when we fought her. I saw an owlbear, someone else saw a mushroom.
new named
# Aug 29 2003 at 11:55 PM Rating: Default
Accidently double posted soooo i gess ill just finish with the quest about the above Cracked Amulet. Basicly if you turn in the cracked you get another one that is a little better. Not really worthi it at the lvl you will be to get in to kill him.

Edited, Sat Aug 30 02:30:37 2003
dropped
# Aug 26 2003 at 9:36 PM Rating: Decent
Gloves of dementia

Cha:+5 Agi:+5 HP:+30 Mana:+30
Sv Disease:+7 Sv Magic:+7.

War pal Shd Rog Rng Clr Pal Dru Mnk Shm Bst

Named near the zone in, vampyre looking.

Grieg Revamp
# Aug 26 2003 at 6:03 PM Rating: Default
Checked out the new Griegs today. Was just me, a Druid and a Shammie (62-65). None of the Mobs were that hard. The nameds didn't seem any harder than the regular mobs. When we zoned in there were at least 7 nameds showing on track. We were able to get to and kill 4 of them. Nameds seem to pop just about anywhere there now. Pretty decent drops for pre-60s people. Got a couple nice Priest Earrings, a nice Priest/Caster Ring and an OK Plate Helm. Saw a couple other groups around the zone. Apparently there is a full set of armor that drops off all the nameds. Some of it is silk, some plate. Saw a pretty nice shoulder item, too. All in all, a pretty worthwhile place to grind now. Oh yea, XP wasn't bad. Fast kills all close to level 60. The mobs are still pretty weak, too.

PS - forgot to mention Griegs Key. 2 of the nameds we killed dropped it. I'm guessing Prast is gone now.

Edited, Tue Aug 26 19:03:47 2003
REVAMP!
# Aug 26 2003 at 1:53 PM Rating: Default
As of Tuesday, 26th of August 2003, this zone as been also revamped on the Live-servers and not only Stormhammer. Could someone post information to this? Mobs, drops etc?
Bp drop rate
# Aug 19 2003 at 8:46 AM Rating: Default
nt

Edited, Tue Aug 19 09:36:25 2003
Mobs
# Jul 12 2003 at 10:02 PM Rating: Default
The zone has been updated and changed and many of these mobs are no longer there.

Can this bestiary be removed and updated? Thx
RE: Mobs
# Jul 17 2003 at 3:20 AM Rating: Default
Actually, it is only updated on stormhammer so far :)
#REDACTED, Posted: Aug 26 2003 at 8:19 PM, Rating: Sub-Default, (Expand Post) wrong, its revamped on all servers. PoM is the only zone that was revamped only on Stormhammer with this update.
Umbrulicious something-or-other
# Apr 29 2003 at 2:17 PM Rating: Default
*
69 posts
There was a mob there last night that I'd never seen in there before. I don't remember the name, but I'll see if I can't find it. It did have Umbral in the name tho, and it conned red to 51. Mean fight too - he cast a blindness spell that several of our raid members resisted, but I was blind through most of this fight as was my pet. I think we got pretty close to Greig, but it got really nasty as we approached. We had about 2 groups of 50-60, maybe 15 people altogether. We got to the pillar room, where it may be the case that touching the pillars triggers a random spawn. Our last fight, mobs kept spawning and by the time it was over we'd killed maybe 12. We rezzed our dead and gated - Greig would have to wait for another day.
Didn't get any loots except words and other minor trash.
Another mob
# Feb 23 2003 at 9:14 PM Rating: Default
Scholar
*
87 posts
We were there today with a group of 50+. Yes, the Visions all appear different to different people, and yes, your form will change (and you will appear in a different form to different people) but that doesn't seem to affect anything.

Our final pull was A Fearful Vision, even con to me at 52. It seems to have a directional AOE Blind spell; the group got hit with it, but I was off to it's right and didn't. When it faced me, I got blinded. It's a very hard to resist, enduring spell. No one had Cure blindness loaded so I have no guess on how many counters it has.

Four of us went down, two escaped (One because he managed to point himself at zone before he was reblinded, and one that somehow managed to never take agro).

All in all, the most interesting death I;ve had in a while!
A Dark Vision
# Feb 14 2003 at 11:24 AM Rating: Default
Well, I have to say that most of the Posts above are telling the complete and whole truth about this monster Dark Vision. I was running from a Mob of monsters and was zoning into GE to get away. Well as soon as i pop into this zone POW--- I get waxed INSTANTLY with a quad hit of 250 per hit. I was already very injured obviously or I would not have zoned into this place. I actually thought that I was only hit 1 TIME but this Dark Vision actually hit me so freaking fast I was shocked at the speed and damage this guy does. Yes to all you who say he comes in different Forms. It happend to me a Second time on another day LOL, its kind of a rare occurance to zone into this GE and happen again. I totally agree that you better not try and go SIGHT SEEING in this area unless you want to have your Character Die a Quick and Painless death and become very hard to Resurect you. I say very hard because your gonna have a VERY hard time getting ANYONE who knows about this place to go into it LOL ^-^.
A White Sending
# Feb 05 2003 at 1:16 AM Rating: Default
Just found a new mob, A White Sending. This mob has lots of HP's. Winged Death, Breath of Ro and Drones of doom took him to 90%... still fighting in windowed mode at the moment. I've also got a screenshot...
--- after fighting for a short while... it's apparent that it's not that he's got tons of hit points... it's got an insane regen rate. It's light blue to me at 55 and regen'd 5% per tick with only drones of doom and Breath of Ro on it when I ran out of mana for Winged Death


Edited, Wed Feb 5 01:03:13 2003
strange stuff
# Jan 21 2003 at 12:46 PM Rating: Default
Welcome to the TWILIGHT ZONE ,Rob Sterling would be proud of this one ,lol
EQ Atlas book
# Dec 05 2002 at 8:03 AM Rating: Default
DO NOT trust the bestiary if you are looking for a zone to go to. Under heading (Monster level) N/A, under heading (Monster Examples) None.
I had assumed that this meant there was no monsters in this zone omfg was i wrong, lol, first thing i found Insta hit me 6 times for average 100 hp per hit. Thank the Tribunal I was only about 10 paces from the DSP zone. If you read more closely in the Atlas it does say that are Shadow Creatures, and Lightshade Denizen's, Pay very close attention to that fact.
It also says in the Atlas that "GE is an ideal place for groups of adventurers with a sense of humor and a taste for the bazaar", I found nothing funny about this place, and there is nothing bazaar about dieing. BE CAREFULL here.

Edited, Thu Dec 5 07:40:26 2002
RE: EQ Atlas book
# Jan 01 2003 at 11:15 AM Rating: Default
Why would you pay any attention to that book? It was published by Sony after all, and they aren't exactly known for accuracy in this game.

Pretty pictures yes, other than that, useless.
RE: EQ Atlas book
# Dec 16 2002 at 6:39 PM Rating: Default
The humor of this zone is that all the monsters appear different to each person, and the people appear differently also. For those with a sense of humor and a taste for the weird, this is quite a fun place to hunt. Most of the "rules" do not apply here, mobs vanish without a trace (no they didnt gate), etc. I have found the information on the bestiary to be quite accurate. I do find it rather funny that someone could think a zone would be devoid of monsters; do you expect the nice items that drop here to be laying on the floor? To perhaps save you from a CR later, you may want to avoid this zone because the mobs here can blind, stun, root, cast, hit fast and hard, move quickly, some have high MR and spawns are not always where and what you think they will be.
RE: EQ Atlas book
# Dec 29 2002 at 10:26 PM Rating: Default
Hey, it says DL is a lvl 1-10 zone, nuff said...
Why the pictures?
# Nov 29 2002 at 10:10 AM Rating: Default
Um, one question: Why do they even have pictures for the MOBs here?? They appear different to everyone who sees them. LOL
story
# Nov 10 2002 at 4:50 AM Rating: Default
is there any story behind this place and why all the guys make u turn into things and who greig is kthx any help would be great
RE: story
# Nov 23 2002 at 9:38 AM Rating: Default
If you haven't already, go to EQAtlas and read up on thhe zone. That will give you a brief background on Grieg.

As far as the mobs turning you into various creatures, I'm guessing that Grieg's magick is so powerful here that it has rubbed off on the mobs.

/shrug



Prast
# Sep 23 2002 at 10:23 PM Rating: Decent
I keep hearing Prast say stuff but can't find him anywhere in the zone on track. WTF? Do I have to say something back to get him to spawn. He's obviously in the zone if he's saying stuff, but where?

Aphro
Mobs apperances
# Aug 30 2002 at 2:31 PM Rating: Decent
This is just a note I was in here fighting with a group lvl 53 to 60. Four of the players were in the same room while we were fighting and noticed that what the mob looked like is different for each person. This also includes when you are turned into a mob your character looks different for each player. Also it seems that some mobs can only be triggered when running from a certain direction. Most mobs are invisible until triggered which means you could pull one mob and while running back to gp you might trigger a second or possible a third. This zone is not great for exp or dorps if you are pulling form the entrace. However it is very worth going just to see all the different forms of mobs that will show up. LOL our group even started calling off what they were seeing and the range of different mobs was enormous.

Safe Journey All
Ysendre 53 Season Pally on ECI Smiley: yikes
RE: Mobs apperances
# Nov 19 2002 at 5:21 PM Rating: Excellent
I have actually taken a few groups here for xp and fun. That is, someone was having fun training in ME, wiped our group a few times, and I figured we should have fun in GE to make up for the last part of a bad night. Having been here a few times I know a few of the tricks (especially since I am almost always the defaulkt puller).

First off FD has about half the chance working here as other place, not just from casters etc, they just seem to see through it much better here. (Ie. can FD successfully say 9 out of 10 times other places, perhaps 3 out of 10 here, as an example purely).

As far as triggering mobs, yes there are some directional triggers, as well as having timed spawns attached to the triggers and locations locked. Since most of my experience is with the entrance, I'll talk about pulling to that first room. Triggers are one in the main room, mostly triggered from the door across the zone entrancebeing opened coming into the room. It has about a one hour timer, spawns just inside the room and triggers a dark vision (the higher lvl mob of entrance area).

Just through that second door is a Singultus spawn, as well as a dark sending trigger around the carpet (which the singultus usually will trigger on you). This trigger has one of the largest failing ratios, not sure why. That is you get the message (a dark sending fails to pierce the fabric of reality). Wanderers also come through this room occasionally, not sure their entire roaming area, but are more common on this side of the entrance room. The room past this has another dark sending that triggers stepping on the bed, and leaving the room into the outside (two potential most of the time).

The other way from zone entrance (through open door on left) has a dark sending attached to the first door you open, and a singultus just behind the door "Brains!...." Another Dark sending triggers in the hallway as you round the curve, and a singultus just inside the next door off the hallway on the curve. That singultus usually also triggers a dark sending in the room with it. The beds in that guard room each trigger a dark sending, although I'm still working on figuring how to get everyone of them, only done it once (trigger two pull, come back trigger other two beds). Around that bend there is a room with a pot, which I have triggered a dark sending by jumping in.

Outside the room is earily void, I've seen wanderers come in, but havn't seen them just outside the door (bad timing) to see where they come from. I've seen everything from an atra somnium to a dark vision wander in.

Last note, keeping a mobs attention is very hard here, they absolutely hate it when anyone is sitting, whether they have been half killed and a caster hasn't touched them, if that caster sits he gonna get slapped. Taunt seems to be as disabled as FD in that respect. Have to watch this on pulls as, if you don't stand when the mob enters the room, he's gonna make a bee line for the nearest sitter and attack. At least that's my experience. Have hunted there perhaps 5 hours total just at the entrance, and have never seen an interesting drop, just research items.

I have a strong feeling this zone has more quests attached to it then currently known considering the story behind it.

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