Cobalt Scar

Quick Facts

Type:
Outdoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
35 - 55

Send a correction
The scarring left by Veeshan as she clawed Norrath so long ago is more evident in Cobalt Scar than just about any other area in Norrath. Large amounts of water sit in the gouges she left behind, and now the sirens of the Grotto use its cover to lure unknowing ship crews into protruding rocks.

On the land, wyverns and drakes of Skyshrine fiercely protect their habitat while a clan of Othmir critters make their home on the beach below the cliffside.
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The BeachSkyshrineOthmir PupsThe CliffsideOthmir Vendor CampThe PortalThe Skyshrine Portal Looms in the DistanceChief of the OthmirSirens of the GrottoProtective WyvernsShipwrecked
Post Comment
Quadding
# Dec 03 2001 at 5:39 AM Rating: Decent
I've read a couple of the posts - not all by any means - and noticed the bashing in some.
Well, I *know* I suck at quadding so I don't do it. (Anyone wanna gimme lessons? LOL)
Did I get miffed at someone dragging 4 wyverns around the beach while I was looking for one? Yes.
I understand the reasoning behind it. But... would it make any sense to say ok, 12 people in zone - take one not four. You'll only make people miffed at you if they can't get any kills. If there aren't many hunting, then quad your heart out.
It's very annoying when you're trying to get xp to level out of hell but I *do* understand the why and I don't begrudge anyone the xp they get. (Even if you silly droods keep outlevelling me. LOL)
Point on aggro... wyverns aggro. I found out by accident. I was on my way up the wall and ran past some that were being kited and they jumped me.
I snared one so it didn't eat me, running them up and down the beach ooc-ing the guys who'd pulled them to take them back. (Their pull, not mine, after all)
What did I get? A very HEARTY apology from a high level something who'd just been ranting about my KSing them.
Yes, I lost the one I was going to pull because of it, but hey... I made a friend. ;-)
Maybe if more people showed a little courtesy, things would calm down a little. If you didn't pull it and it aggros ya - give it back.
I ended up with all manner of help afterwards, so courtesy pays off. ;-)
Sealancer?
# Nov 23 2001 at 10:48 PM Rating: Default
Last night when i was hunting hear(52 mage).I saw an Othmir Sealancer.Conned red to me so i didnt try it but after asking some people they said they hadnt heard of it.Gm event?Can somebody help me here i'm confused..........
skyshrine key
# Nov 13 2001 at 9:10 AM Rating: Default
how do i obtain the key to enter this place, any info would be most helpful???)
RE: skyshrine key
# Dec 14 2001 at 11:09 AM Rating: Default

You no longer need a tooth to gate into CS (or GD or WL), you do however still need a key to zone into Skyshrine from CS. The key is dropped off a drake (not a dragon) named Ziglak.
You can kill him to get the key, or do an easy quest if your SS faction is good enough (kill about 1000 giants)https://everquest.allakhazam.com/db/quest.html?quest=940
RE: skyshrine key
# Apr 13 2002 at 3:12 PM Rating: Good
*
61 posts
Close, but you've got it backwards. You need a key to zone FROM Skyshrine INTO Cobalt Scar. So you can get into Skyshrine, but you cant get back to CS without getting the key.

I know this because, since they removed the tooth being neccissary to port into CS, it's much easier to port to cobalt scar and run to skyshrine for a raid then take the long long long way from IC or GD.

Neverwinter
RE: skyshrine key
# Nov 15 2001 at 1:44 PM Rating: Default
There is a dragon that you can kill in SS. Go thru the gate and hang a right. Go up the stairs and look left. Can't remember his name, but he's in that room on the left. Kill him and he drops the key. Or, you could do the quest that he gives if you are friendly with the dragons. You take a note to a spy in Kael (Wenglawks) and give him 200p. This is a little tougher and you might have to wait for a raid to do it.
can a lvl 45 druid hunt here?
# Nov 13 2001 at 9:03 AM Rating: Default
im a lvl 45 druid i am so sick of the sight of dreadlands would i be able to hunt here??? =)
RE: can a lvl 45 druid hunt here?
# Nov 26 2001 at 4:34 AM Rating: Default
Yes I think you could, however considering the fact that this zone is very small and the mobs you would hunt (wyverns mostly) are highly sought after by a multitude of players, I dont know if it would be worth it. When there are 12 or more ppl in the zone you will be really pressed to get a kill.
Just a thought.
# Nov 13 2001 at 6:47 AM Rating: Decent
Have any of you noticed that the only class a person could actually be in RL is the absolute worst soloer in the entire game? I just dont really see why people even play warriors. Think about it there is not one single mob in the entire game that we can solo that another class cannot. The only class that might not solo what we can is Rogue but I have never been one and I am not sure about that. I am fairly certain that Verant knows full well that warriors are useless outside of a group. Especially at higher lvls. I have seen almost ever other class do things that would left me looking for a rez. There is no way in hell that I could kill anything that conned white to me at lvl 40. I can barely take a low con blue. I am not a twink but I am certain that no matter what equipment a person had they could not either unless it was so uber it was priceless. I know some of you will say well I did this and that till lvl blah blah blah the fact is you were either very twinked or were in a group. Hell the only reason any of us choose to be a warrior is because that is the class we want to be not because its the best class or because of its great advantages. The only advantage we have is high hps and even then they are not high enough. I knew my soloing days were over at lvl 15 I accepted that I dont question it. I just cant beleive that a guy in cloth armor is gonna kick a creature for more than my sword can cut it and kill it literally faster than it can kill him. Now with this new patch every class that we supposidely out damaged can match us damage wise in a group. I guess you really have to want to be a warrior to even try to play it and then be patient cause your gonna have to group up and just grind your teeth watching these other classes do things you could never do. The whole lone warrior thing just doesnt work in EQ they want us to be the happy drunken friend that can get the hell beat out of him and keep on going. I just dont understand why they made us so damm group dependant. Every other class can go solo if they for exp but can a warrior go solo for exp,HELL NO. If they do they are stuck in the same lvl for months. I just wanted to say that. Sorry for not coming to a point or having a big climactic ending.


You would think that with as smart as I and am seeing all the disadvantages of being a warrior I would change classes but its like I said you have to want to be a warrior and I do.

In our hearts we are warriors. That is all we can be.
RE: Just a thought.
# Apr 15 2002 at 9:42 AM Rating: Decent
*
110 posts
A few tips on solo as a warrior from someone who has never been one (so take it with a grain of salt).

Go out and fight a bunch of green mobs that drop good cash (like HGs in RM). Once you get a fair supply, go and start buying Dex gear, and weapons with procs. If you can chain proc you can solo. Most important I would think is to get something with a Slow type proc. These are probably expenive, but will save your life far too often. Then focus on a few debuff procs (not sure that there are many for warriors) and make your last either a very nice ratio weapon or some DD procs. Maybe a DoT proc in there after the slow, if you can find one that is decent.

With this kind of weapon variety, you can do the opposite of what I do. As a shaman if I am in a zone not pet friendly (most dungeons) I play semi-warrior with slows and debuffs. I realized the potential to reverse the transition when grouping with a ranger weilding a weapon with slow procs. Eventually we decided it was more mana efficient to let his weapon do slows on the faster kills
RE: Just a thought.
# Jan 11 2002 at 12:37 PM Rating: Default
A warrior can be one of the best soloing classes before level 40.

a warrior should have no problem soloing for exp if you have fairly good equipment and realize one thing. your best method of fighting mobs is not to jump that white or yellow, you're suppost to fight mobs much lower then you. for a few reasons, 1, you get more successful hits on that mob if its lower, 2, that lower mob gets less successful hits on you. sure that white mob gives a bit more exp but if you coulda fought 2 blues in the time it took to fight that yellow, you're getting far more exp from the blues, and they are much safer.

warriors have extremely high hp, high ac, and decent attack, its best to what you're good at to your advantage. high ac means you can stand toe to toe with a mob and take less damage then another class trying to do the same. decent melee damage output also helps a lot And high hp means you dont' have to fight with full health because even at half health you still have more hp then half the classes at your level, therefore you can use bandages to help solo. after each fight you bandage to 50% and pull another low dark blue mob. And try asking a cleric in the zone for hp and ac buffs, they help a lot if you have low stamina (your most important stat).

up until level 30 it was only taking me 2 hours to level in LOIO. In my mid 30s i remember levels were still taking about 3 and a half hours, sometimes bit over 4 but that is still faster then the caster classes.

after 40 its not really worth it to solo a warrior, but you still can if you want. just don't expect to fight whites after level 20, thats not how a warrior solos, unless you dont mind negative exp gain.

and if you think a warrior is a useless class, just ask any cleric at level 50+ how useful warriors are. There shouldn't be one that thinks badly of that class, having a class with a ton of hp, taunt to keep the mobs on a single person and high ac to limit damage to that single person is a clerics dream. (complete healing a single warrior is 10 times better then having to heal multiple monks or rangers with no ac and no hp) Clerics is the most necessary class in the game at later levels, every group needs one, and since warriors help a cleric do thier job, most groups will definately want a warrior.

its those 'soloing' classes that find themselves not wanted in groups which is all eq is about in the end game. Just ask any high level what is more useful in Seb or on a naggy raid, a cleric/warrior or a wizard/druid.
RE: Just a thought.
# Nov 19 2001 at 12:02 PM Rating: Decent
Well, Verant DOES promote grouping. I mean, can you imagine anyone soloing Tormax?
Druids
# Nov 08 2001 at 12:48 PM Rating: Decent
Wow sounds like everyone hates druids. Well, in that case maybe Verant should take Druids and their spells (like SOW and spikes), which happen to be the two most sought after for many (ok, others do have sow, I understand this), and throw them out of the game! The whole class, out! Sounds good doesn't it ? No it doesn't, because through everyone's disbelieve that a druid is an individual and not a colective, you are biased.

Step back and think, for instance, to that druid that saved your butt when he was in your group. How did he do that ? by being the only free healer. Not only that he kept you sowed. Yeah, some are a pain in the butt. But they are individuals.

Something else to note is that druids were designed to be partial soloers. What do I mean by that ? I mean that they were meant to be wanderers wandering the land in search of injustices (or something to that effect). Yes they can group, yes they can solo. But most of all they are individuals. Take them as that and realize that not all are jerks.

Enjoy the GAME, enjoy everquest, and invite that druid LFG into your group and see what he can do for ya! I know I LOVE having druids in my groups (I am a warrior, who also would like a cleric in there at the same time lol).

Take care and enjoy the fun the game provides!

siren outcast bitch
# Oct 24 2001 at 3:00 PM Rating: Default
anyone know if this broad is on a long *** timer or what?...she was up the nite before the patch on tuesday but hasnt been up since.been like 2 days and still no dice on her.
...of course she dont show when i got all my stuff rdy.

company flow~
can a lvl 45 hunt here?
# Oct 03 2001 at 9:28 PM Rating: Default
im a lvl 45 necro was wondering if i could solo here?
RE: can a lvl 45 hunt here?
# Oct 15 2001 at 1:52 AM Rating: Decent
yes
Quad Kiting
# Sep 20 2001 at 2:40 PM Rating: Default
Okay, heres ny 2cp worth, and yes I am a druid.
Quad kiting anywhere is freaking dangerous, and the druids who take it upon themselves to try I give my hat off to.
Harmony pulling from that cliff between named mobs and drakes....running in circles trying to keep agro on the wyverns while avioding all the dangers is very hard.
In CS it takes me a good 5 mins just to get the 4 Wyverns snared and following me safely to the beach.
If a drake agros you die and return to shout for rez
If a named agros you die and return to shout for rez
But do you ever get a rez? Prolly not since people have seen you quading they refuse to help.

So once you get the wyverns to the beach you should be okay right? NO!

I've been KS'd by every mannor of player on my server at the omthir beach which had led to several deaths.
Running those wyverns around the omthir useing your AOE and next thing you know you have 15 omthir warriors chasing you cause the AOE hit them and not the wyverns.

Why did the AOE hit the omthir? Cause one of my wyverns got KS'd a bit back by some punk whiner and now I'm dead cause of it.

A successfull quad kite takes me about 13 mins to complete, and then 15-20mins of med time to get to full again....that means I can kill 4 mobs in about 30mins.

4 mobs in 30mins isn't all that good btw. I've seen a group of 3 people run through that entire cliff area of wyvern in about 15mins. I've seen necros soloing constantly without break, killing 1 wyvern about every 4 mins.

Butno one complains about these people
No one trains agro drakes on the other people who are getting way more kills than me.

Anyhow, unless you know what goes into quad kiting, and how dangerous it can be, and how long it takes, then I don't think anyonw has a right to complain about it.

I'd like to see anyof ya'll complains go to KC and shout lvl 50 druid LFG....LOL. good luck.
RE: Quad Kiting
# Jan 20 2002 at 5:59 PM Rating: Decent
26 posts
Actually, the fact that it takes you so long to kill those 4 is what upsets so many. That necro down there who pulls a wyvern every 4 minutes, also kills that wyvern in less than 1, meaning a respawn is due in the near future. So they see a necro fighting a single wyvern 1 minute of every 4, and you with 4 chasing you for 10 minues at a time. The illusion is that you are seriously hogging the wyverns. ;)

The other problem many have is that the game mechanics only allow 3 full aggros at a time / target, PC or NPC. This means that while you quad kite, 1 of those wyverns is always free to break off chase and attack that guy you run past who was fighting a single wyvern.

Quad kiting is all fine, but in some places, such as a small zone like CS, it is very dangerous and disrespectful to the others in the area.
RE: Quad Kiting
# Oct 03 2001 at 3:40 AM Rating: Decent
Actually I have to say that Wyverns never aggro on people, if they do so don't complain to the druid. In my case it was always a wyvern that got aggroed by a player or pet that attacked medding people. A druid casts so much dmg in so short time on the wyverns that they never "just break out" with no reason. And a tip, don't cast while your wyvern group is outside the ottmir village. I never die quading, I always die because some juicehead is pulling yvolcarn. Btw it is more like one quad in 18 minutes if donce correct. It is really high killing rate. I think it is normal that a decent druid doesn't quad in CS when there are a lot of people needing prey.
RE: Quad Kiting
# Nov 10 2001 at 3:14 PM Rating: Default
I have to disagree with the above comment that wyverns "never just break out with no reason." It has happened to me countless times. How? Because the druid has yet to get them undercontrol yet or runs to far away before turning around to cast.

It happens way too often, and not just at Cobalt Scar, but everywhere. I'd love to know what lvl I'd be right now if hadn't been trained by druids while hunting seafuries, raptors, and HGs.

I look at quad kiting this way... I can fear kite 4 raptors, wyverns, etc.. at one time, but I rarely do unless forced to. Why? Because of the danger it represents to me and those around me.

Don't get me wrong, I'm not a druid hater. I'm sure it's just a small number of druids that pull these kind of stunts, but I always seem to run into them (or in better words, them into me).

Safe huting all
RE: Quad Kiting
# Sep 21 2001 at 5:28 AM Rating: Default
I see basically nothing bad in quad kiting MOBs as long as they give u exp and you can arrange somehow not to pull your quads on harmless and innocent medding people. I´m sorry to say so, but too many freakin´ druids dont know how to safely quad kite their mobs while others are close. Then again there has never been a problem, when i asked the druids to circle around my campsite.

What really gives quad kiting and the corresponding class a bad name is that there are a few wolf forms out there, abusing their power like for example that Lv55 Druid who was quading Hill Giants in Rathe Mountains for more than 5 weeks on the Torvo server. Your name is well known to many...
And many more will refuse to aid you, should you ever need help out there in the dangerous world.

So many other Druids i know are really pleasant dudes, capable to play in teams as well...

Work on your Reputation and team up some more, all you wolves on those many servers. You might have fun too, not soloing around all the time.

Fun and Excitement - Live long and prosper :)

Oliclint
Shaman of the 52nd season
Torvo server
Quad kiting and protocol
# Sep 20 2001 at 12:34 PM Rating: Good
I read the comments about quad-kiting in CS.

At first I was outraged, here are high levels condeming a good method of earning exp...I chaulked it up to jealously. Then I thought about it...

The complaint was aimed at Druids...ok..I quad with my Wizard all the time. Now...is this a true concern about the number of MoBs in the zone or just another lame attempt at Druid bashing?

I have both a Wizard and a Druid. Both quad. If I'm in a zone that can't support it, I don't do it. If there are other players going for the spawns, I move on. This is common sense.

To hear from these 'uber-levels' about how 'dishonorable' it is to quad kite sounds like whining. The 'Play Fair Policy' covers how to share MoBs. I follow it. Now you wish to further restrict my methods by nit-picking.

I havn't been to CS. Don't know what it's like. Can't speak from experience. But I'll not allow any jealous non-kiter to restrict my methods. If you can't quad that's your problem. If you ask a quadder to move on and they don't, THEN you got something to complain about. Until that happens, keep you mouth shut, you just end up looking like your whining.

This game is hard enough without players creating a 'honorable' and 'dishonorable' spin on PC's hunting habits. Given the chance you would take the loot and exp from a quad in a flash. If you say you wouldn't, you're lying.

Now, Show me your concern and bash wizards on this thread too. Prove to me and all who read this thread that your concern is about the spawn rates and NOT about your greedy, uber-player, phat-loot pharming ***.

We have 'trivial loot code' coming, and we can squarely place the blame on THAT piece of crap in the laps of the rude, abnoxious, uber-pharming ******** that refused to yield to a player who could earn exp. For that well demonstrated attitude we all thank you, NOT! Countless times I'v been threatened by uber-pharmers who felt the entire zone belonged to them for their disposal. I've been threatened by these ******** that they would 'report' me, that players who report other players to uphold the 'pnp' are outcast and trained. I HAPPILY report thier sorry asses and have NEVER been challenged by a Guide or GM.

Just because you have reached high levels DOESN'T mean you can throw your good manners out the window. So far I've not seen ANY reason to play the high-level game...I don't want to waste my prescious free time, in a GAME, to argue with teenagers about who has the right to what...ITS NOT WHAT I BOUGHT THIS GAME FOR!

By the time you reach level 50+, one would HOPE that you've learned how to play well with others. This post proves otherwise. You WHINE like newbies about Druids, yet fail to include the other kiters. Obviously not thought out. Your point is lost behind your omission. If you TRUELY are concerned about the number of MoBs in CS, then why didn't you include Wizards in your pathetic bashing? I'll wager a guess, its not the lack of viable targets, its the fact a Druid is out pacing you exp-wise.

Grow up. Take what you have and work with it. Don't restrict what other classes can do or you might find other classes restricting what YOU can do...how's that thought sit? Would you follow the 'restrictions' imposed on you by another player? Just because they were jealous? I think not...I'll bet there woulod be a LONG and vocal list of whiners on THAT particular thread.

If you feel that you must impose restrictions on other players be READY for the same to come back at you. AND, first you MUST FOLLOW YOUR OWN RESTRICTIONS! Doubtfull you'll do that.

Oh...I nearly forgot...I REALLY liked the part where multiple ubers sat and waited for someone to fail! Isn't that an honorable thing to do! Chuckling and hoping that someone else will die...now there's an attribute to be PROUD of! Good work Ubers! Your selfish, childish attitude does more to un-do your honor that you can POSSIBLE imagine. I get SO furious with that particular display that I shake with anger as I type these words... UP YOURS! If you can't find the abitilty to helps others, then you are a waste of human flesh.

If you can't be bothered to help others, delete your character and quite the game...this game is about meeting people and making friends...sounds like you've missed the mark, completely.
RE: Quad kiting and protocol
# Sep 20 2001 at 3:12 PM Rating: Default
Wow! From unfair class bias to exp jealousy to uber bashing to "UP YOURS" all in one post. Talk about pent up frustrations. Maybe this will help even things out.

Wizards that quad kite suck.

Feel any better?
RE: Quad kiting and protocol
# Sep 21 2001 at 1:29 AM Rating: Excellent
The problem with quad kiting is not the technique but the guy doing it. If you are 2 in the zone (when I played it's often the case). Who cares about some guy killing 4 wyverns at the same time if it bothers nobody and endangers nobody?

But the same thing applies to high level ppl killing wyverns in 2 minutes and 6 or 7 wyverns in a row. Or ppl fighting sirens near other ppl. As long as you understand, that you are not the only one playing in Everquest and you have to respect others' right to play, everyone should be happy.

So quadding does not "suck", it's the person doing it at the wrong time who does
RE: Quad kiting and protocol
# Sep 23 2001 at 7:49 PM Rating: Excellent
Bravo, this is the most intellegent post on Quading that I have seen, I personally only quad when the zone population is at it's lowest, and that goes for any zone.

I would also have to agree that any necro in CS is probably killing more Wyverns in half an hour than I could kill in an hour while quading.

So please lets get off this bashing kick and not hold all those greeding individuals who are not willing to share during busy times as the standard by which all others are judged.
all about CS
# Sep 02 2001 at 1:38 PM Rating: Default
This is a outdoor zone,on the top of the cliff is the port in and doorway to SS,go down hill to bulthars/othmirs and then follow wall to SG.many wyvren on top of cliff and yvolcarn the name pop,bulthar herd leader is almost unstoppable.sirwens cover water and impossible to get across without invis.in the water from othmir camp is pirate ship,with chests and a sunken ship,the water dragon pops here and is 1week pop but does roam near SG...VERY DANGEROUS

jboots or sow is very excellent for here
Quading
# Aug 27 2001 at 9:08 AM Rating: Good
Ah Cobalt Scar, one of the few zones where there can be 7 people in the zone and still be nothing to kill...
I never quad kite anymore. It's nice killing 4 mobs at once but 1) I consider it rude to the other people in the zone. and 2) After it's done, I may as well go take a nap cause I'll need to med for 10-20 minutes. I just can't take sitting there doing nothing for that long. I'd rather pull one, kite it with root/dot, med up for a minute or to and go find another.
Most of the other 50+ druids I know won't quad Cobalt Scar. It's considered a dishonor to yourself and your guild.
RE: Quading
# Nov 27 2001 at 2:00 PM Rating: Default
I love this quote "Most of the other 50+ druids I know won't quad Cobalt Scar. It's considered a dishonor to yourself and your guild."

What a bunch of ****. Guess you don't play on the Tribunal where honor is nothing any more. Everytime I hunt in CS, I have to compete with fellow druids who quad kite. My lowly self with one wyvern versus 50+ druid with 4. What I hate most is when they run past me and BAM I am under attack.

My advice for hunting here, if you see a quad kite happening, get out of the way or have the ****** pay for the rez (didn't have much luck with that). Good zone, just bad players.
RE: Quading
# Aug 28 2001 at 8:16 PM Rating: Excellent
Cheers to you and this attitude. Agree with it one-hundred percent. And it allows me, a non-kiter, to get at least one pull. And you are right, in the Lanys Coalition of Guilds (on Lanys server), quad kiting in tiny zones is unacceptable. There are few above 50 who would disagree. As for the greedy little overpowered selfish ******* druids who say "So what? I'm not hurting anyone, you're just JEALOUS!" - karma comes around. And there's nothing more pleasurable than watching one of those quad kites go horribly wrong for you. Hell, I've got nothing better to do while you're kiting but sit back, watch, and hope for the slip-up while I send tells to the GM.
RE: Quading
# Sep 21 2001 at 4:04 PM Rating: Decent
The Reason many druids quad kite here is because no one will invite them into groups. I know on many days I have spent 3 or 4 hrs LFG and have even had people tell me that I am a greedy druid because I was trying to get a group in OS, I was told the only reason I would group there is because I wasnt loot because if I needed exp I would just solo. If people would invite druids into groups once in a while and not tell them to go solo you might see many less quad kiters out there.
RE: Quading
# Oct 19 2001 at 9:44 AM Rating: Excellent
20 posts
I think you have it backwards. Druids don't get invited into groups because they start soloing at 24, then at about 50, realize it's too hard to solo and start looking for groups. So who gets the group invite? The guy who spent 4 hours helping with a corpse run back when you were a 30 in Sol A, or some druid who you've never seen before because he or she has been soloing since 24?

Also, the druids that are good at kiting are never noticed, and the ones who aren't, who drop mobs on medding casters after a blown kite, or give you an extra add in a close fight because they can't control aggro, or the one who kills the rare spawns out of your pulling area and tries to sell you the loot they drop, those are the ones you remember. Which gives druids an overall bad rap, since the only time they are ever noticed is when they are making your life miserable.

Not every druid does this, but most of the ones all the groupers have contact with from levels 30 or so to 50 do. So don't expect slapping a LFG tag on to fix the months of bad image that others give your class. If you spend your time grouping instead of soloing, you'd build the relationships that you'll need when you get to the point you have to raid and group for exp.
RE: Quading
# Oct 25 2001 at 6:32 PM Rating: Default
Truer words were never spoke. As a necro, I am CONSTANTLY under the stigma of the soloing class.
RE: Quading
# Dec 04 2001 at 5:04 PM Rating: Default
Amen to the bad karma thing. As a mage, I labor under the genral consensus of popular opinion on solo classes. What is funny is that mages are a far better group class than solo class.

To all the quad-kiters out there, a few points:

-Exp grinding in a group in Seb is faster for exp than quad-kiting.
-Quad kiting a small zone will get you added to many ignore lists, ensuring that you solo forever.
-Goofing up your quad kites will get you on all the ignore lists, ensuring that you solo forever.
-Being rude and greedy will get you added to ignore lists, see last two points.
-Acting like a jerk and being greedy makes all druids, anyone with you and/or your guild look like garbage.
-Keep up the quad greed and see how easy SS, Kael of ToV gear is to get. I know druids can solo pretty well, but my guess is that the Halls of Testing may be a wee bit more than a solo, greedy druid can deal with.
raise sirens faction????
# Aug 20 2001 at 4:26 PM Rating: Default
is there a mob to kill to raise faction with the sirens?? this would make the trip to WW so much easier
Observations on Cobalt Scar
# May 15 2001 at 8:25 PM Rating: Good
43 posts
Ok, I've spent some time here working up a necromancer and /hugging Othmir.

Warnings :
-In responce to the lack of wyverns caused by druids quad kiting, grief players have taken to training drakes, bulthar, and whatever else they can find and gating, and so far as dispelling snares.
This means wild angry mobs all over the hunting areas.(at least on TT and Nameless)

-Othmir no longer attack Bulthar, so be ready to handle the herd on your own.

-Drake AoE no longer aggros the Othmir.
*I may be wrong on this, but after 7 hours there today, always sitting in the Othmir camps while medding, never once did they aggro the drakes that hit me with AoE*

-The AoE that the drakes here cast has the largest range I've ever seen.
It pretty much hits anyone/everyone within normal spell range from the drake. (500dmg base vsCold helps)


Good points:
-Those Othmir are so cute you have to /hug them. :P
(shame on you Othmir murderers)

-Good exp from 46-55. (if you're under 49, you want a partner/group, when things here resist you, they tend to keep resisting)
Just work your way up from wyverns to drakes to bulthar.

-Quest gems. Ok, they've nerfed the rate several times now, so you're lucky to get an actuall Quest gem 1 in 30 wyverns, or 1 in 20 drakes bulthar or seachests, but it's a thrill when you do.
If you're here for the quest gems, turn around. The drop rate is Hugely better on Sentient armors and Geonids in WL.

The agro ranges on things here is a little off. Virtical distances seam to matter to the wyverns, but not the drakes or sirens. Bulthar have a low/normal aggro range but an enormous assist range. It's all a little whacky. ;)

It's one of those zones you need to see to appreciate, but unless you plan to be there at low server-traffic times, don't expect to find much to hunt or to live long. There's always some idiot who gets a couple drakes after him/her and runs your direction.

*AoE 500*
*AoE 500*
*idiot trainer dies like a dog*
*AoE 500*
*AoE 500*
*melee for more-than-you-like faster-than-you-like.*
LOADING PLEASE WAIT
RE: Observations on Cobalt Scar
# Aug 02 2001 at 1:06 PM Rating: Decent
For those of you not familiar with the rules of EQ I strongly suggest you read them... Why do I say this? Quad Kitting is illegal under Zone/Area Disruption and reads as follows * Monopolizing most or all of the kills in an area (#1 rule) * Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR (#3 rule). Both rules demostrate that taking more than your share of kills is illegal. If a GM sees Quadding going on they have the authority to pull your account. Having been on both sides of this, it is well worth it to pull one possibly two (harmonize doesn't alway work, aka pull 2 then one then mix it up). Tri-kitting or higher just might see you logging onto EQ with an error message and you taking to Tech Support for 3 hours or more. Only one other thing to mention here and that is make a Train to Zone hot key something like this:
(your name) /ooc is running to zone with %T (target) after me if he kills you don't say I didn't warn you. /shout %T has tasted my flesh and think (your name)would be nice to kill so I run for my dear life. /shout %T did I say dear life well I meant for the zone. I am warning all to clear the way. Set up a hot key and never again worry about someone accusing you of training after all you did warn them of what you were doing and the choice is their's to head(if your lucky they have ooc and shout turned off)
RE: Observations on Cobalt Scar
# Nov 04 2001 at 9:18 AM Rating: Good
**
293 posts
Bah! Quad kiting isn't illegal. It might be a bit dangerous to one's self as well as to those around one's self, and it might be discourteous, but it sure as heck is allowed under the rules.

First of all Cobalt Scar is not Orc 2 in West Commons. No single quad kiter can monopolize all or even most of the wyvern spawns in a zone like Cobalt Scar. A few of them working the zone at the same time can make it a bit challenging to find a spawn at times, but no way can one player monopolize every single one of the wyvern spawns in that zone. So rule number 1 simply doesn't apply here. Get over it.

Furthermore one doesn't generally stake out specific spawns in Cobalt Scar. One grabs whatever is available at a given time, so spawn sharing is a built-in part of the system there. That means that your attempt to invoke rule number 3 is absurd. Which of the specific spawns in that zone are you going to contest? The wyverns are pretty much all alike. This isn't like the Ancient Cyclops spawn in the Ocean of Tears. If you don't see a wyvern to pull at a given moment wait a minute or two. One will pop up at one of the spawn points nearby soon enough.

Frankly, I don't generally quad kite in CS myself, though as a 52 druid I certainly could. Nevertheless I do think that this twisted attempt to interpret the rules in such a manner as to try to make it appear as though quad kiting was against the rules is absurd.

Quad kiting is legal. Get over it.

#Anonymous, Posted: Aug 21 2001 at 1:28 PM, Rating: Sub-Default, (Expand Post) Really can't believe I just read that. Quadkiting unless you are an extremely bad druid does not distract or disrupt the zone. Also if you think that 4 mobs is the whole zone you're a moron. If you were quadding tsech mas gnolls in sk then sure, but not here. Also after a quad kite you have to med almost all the way up so that is like 10 minutes downtime.
RE: Observations on Cobalt Scar
# Aug 28 2001 at 8:07 PM Rating: Excellent
Want to commend the original poster. There aren't many areas in Velious for high 40's / low 50's can go for good exp and good drops, and this is one. The main drawback has always been people like the poster of this follow-up message. There's simply very little left to kill. That in itself is annoying until you look over and see someone hogging four.

My hat is off to the conscientious druid who finds it a) against EverQuest policy (it is) and b) bad karma, to kite more than 2 at a time in this tiny zone.

That allows me to get at least one. And for a class such as mine (who isn't "whining", merely trying to gain exp like the rest of you), for this attitude I am very thankful. I'll group with you any day. Join a guild with you any day. Can't say the same for the responder, or any of the other over-powered greedy little bad karma ******* druids whom I enjoy watching die messing up quad kites VERY much. =)
RE: Observations on Cobalt Scar
# Dec 07 2001 at 4:55 AM Rating: Decent
Quad-kiting isn't illeagal. At the most a druid/wizzy can kill 8 before they respawn. As far as my memory servers me there are exactly 11 wyvvern on beach-side cliffs, 4 around the little obelisk thingy, 6 on the water-side cliffs. 3 on that perch by SS, 1 on the outcropping, and 6 in the tower, and 1 will be a named at any given time. That leaves 31 wyvvern and a named. Killing 8 isn't monopolizing, sorry. Zone supports 3-4 quadders, or a bunch of dorks trying to single pull things onto the beach between quad-pulls. if you're a melee and complaing, please stop and go group like you're supposed to, or phear kite animals if you're a ranger. If you're a necro, you know your powers, kill them as they spawn, and I'm sorry if you're killing those 10 you kill in the time it takes me to kill 8 and don't get a good respawn :P if you're a mage, you cannot stay at one spawn and ask people to let you have that, there is no spawn ownership in CS as they're all the same mob. So ask me for a sow and get your lazy *** from one spawn to the other as they pop. if you're a chanter, why solo? If you want to good luck, cuz you pretty much aren't good at it anymore. if you're a bard, stop using your AoE songs and training the Othmir, that'll get you dead everytime. Shammys, well, you can actually do fair exp with root/dot, just pull them as they pop and you're doing nearly as well as me. I gotta find spawn room for 4 mobs, you only gotta tag one. Who has the tougher time in CS? :p
#Anonymous, Posted: May 15 2001 at 12:27 AM, Rating: Sub-Default, (Expand Post) Verant is starting to look like sega in their choice of creature can you say smal fury rodent. lab mouses, badgers, hermins i think these are hermins well just need some two legued hedgehog whit integrated paw of cheeta and collection will be complete.
#Anonymous, Posted: May 15 2001 at 12:29 AM, Rating: Sub-Default, (Expand Post) sory for above post i am:
kelorek´dar
# May 07 2001 at 10:29 PM Rating: Decent
well,i read the post about him below and they made me kinda wonder.When we did him i had 160SvCold in level 58 and i always got the full damage of his ice comet,which for sure,is a single target one not an ae spell,add to this he has a poison based stun (should be muscle lock or how it´s called ) which was easy to resist with 150svpoison,his maximum hit has been 211 to me i think and his hps shoulda been around 100k,no ae dispell,dragon roar and he was easy to slow once he had malosini the 57shammy debuff on him,should be even easier with malo or mala.So i think everyone who thinks he´s easier than faydedar is wrong and everyone doing him with 12 or less people is doing a good job *g*
#Anonymous, Posted: Apr 30 2001 at 9:43 PM, Rating: Sub-Default, (Expand Post) ok im really mad i have been surinf the web i have been asking peopole in sky shrine to help me get to the god damn fountain room where the **** is this room? i raomed all over the place at risk of losing level 54 and all the ******* people would say was just go up the stairs d00d ya ok lets see i am at zone i go down ramp there is left and right hmm no ******* stairs there someone help damnit
RE: someone help me
# May 06 2001 at 3:33 PM Rating: Default
From the front gate of Skyshrine....
Make A Left...Take the 1st Left...Then Right...At the top of the stairs...Another Left...just go straight and you will see the Statue
RE: someone help me
# May 02 2001 at 8:30 AM Rating: Default
To start with, take a left. Go up the hallway and around up the stairs. Take the first left you come to. You now have a choice to go left or right. Choose right. Follow the hallway around. At this point it gets fuzzy cause I have to try and remember based on my pathetic ranger abilities...I believe you want to make a left (don't hold me to it). Hopefully this leads you to a small alcove with two guardians/gargoyle flying things in it. There should be a gate straight ahead. Open and the courtyard with the fountain should be there. If this is wrong, I am sorry but I might be missing a step where I get fuzzy. (But only one step) Also you shouldn't have to go up 2 or more flights of stairs...if you do, see the above fuzzy part and go back and take the other option.
OutCast Siren
# Apr 26 2001 at 1:26 PM Rating: Default
Can anyone tell me the loc where i can find Outcast Siren?, I can't seem to be able to find it try looking at shore water and even near the dragon ring hope someoen can help thanks
RE: OutCast Siren
# Sep 13 2001 at 10:11 AM Rating: Decent
The Outcast Siren, when she is up is between the tower and ring in the water on the opposite side of the ledge from the beach. Now my question is, what is she for?
Kelorek'Dar pop timer...
# Apr 23 2001 at 3:43 PM Rating: Decent
Does anyone know if Kelorek'Dar pops with server reset? Or is he on a staggered spawn, whereby it spawns hours or days after server downage...

In light of the Otter totem quest which requires sea dragon meat, I'm much more curious about it and was hoping someone could help me out with some info before I end up having to camp there indefinitely.

Also, are we sure that he pops in the bay area between Skyshrine and Sirens, or can he roam to the southern part of the sea?

Thanks!
Sea Monster??
# Apr 19 2001 at 5:17 PM Rating: Default
I don't see the sea-monster that is sposed to be in cobalt scar listed. Any one know his name/level?
a whalebone from a shark?
# Apr 11 2001 at 9:18 AM Rating: Default
I got a magic/lore/nodrop "a whalebone" off of a shark today in Cobalt Scar. Does anyone know what this is for?
RE: a whalebone from a shark?
# May 10 2001 at 12:29 PM Rating: Decent
This is for the sv cold totem quest in Iceclad ocean, given by the gnolls. It requires the whalebone, a runed totem staff and some strong rope made by the local gnomes.
Faction hit
# Mar 15 2001 at 1:55 PM Rating: Default
I heard there wasn't a faction hit for killing the wyverns here. I'd like to know what factions hits there are if any here. I've been trying hard to get my faction back with Yerinak (very unsucessful since i can't find what to kill to raise it) and of course CoV and don't want to hunt here if it lowers the factions.


Swiftfawn Surestryde
50th Ranger on Xegony
Testatment of Valor officer
RE: Faction hit
# Mar 17 2001 at 3:47 PM Rating: Default
It has been reported that the drakes and wyverns aggro on CoV faction, but that there is no hit for killing *unnamed* ones.

As far as I know, the only way to raise Yelinak faction is to do quests in Skyshrine for questgivers on CoV faction. The most common way (I think) is the giant helm quest.
RE: Faction hit
# Mar 21 2001 at 7:33 AM Rating: Good
Unnamed Wyvern definately give NO faction hits.
This zone is terrible
# Feb 19 2001 at 11:59 PM Rating: Default
Hello everyone, I just wanted to tell you why I feel this zone is so bad. First off, it's boring! All it is is just a tiny beach and a cliff. Right next to the beach is where all the wyverns spawn. But their spawn point is nothing but a cliff that follows the beach. Second, there are those drakes. At level 53, their AE spell killed me in two hits. Ouch. Third, this zone can hardly support a few groups. There was ONE group that cleared the whole area up to the dragon ring in only a few mins. No lie, I saw it myself. They were all around lvl 50, and the group was one Wizard, two Necromancers, and a Cleric. The otters cannot be killed for expierience with any ease, as there are two many at each camp and a few high level quest givers. The Bulthars hit way too hard for their level, making them a not so good choice. All in all, I feel there is not much here that would make you want to stay. The expierience would be good if you didn't keep getting killed by those damn drakes. Thanks for reading =)
RE: This zone is terrible
# Aug 28 2001 at 2:43 PM Rating: Decent
1st: If you're 53rd level, regardless of class, and 1k damage kills you, restart the character.

2nd: Before you even think of hunting here (before you even think of travelling through SS to GET here) go to GD and kill giants. Kill lots of giants. Then kill more giants. When I hit Allied with Coldain, I was half way to Dubious with CoV. Do not hunt here without being Dubious to CoV. Trust me, it makes things a lot easier.
RE: This zone is terrible
# Apr 16 2001 at 11:43 AM Rating: Default
I spent the better part of my weekend there, and loved it...when we had enough people, we pulled out the bulthars (group was, generally along the lines of 48 ranger, 52 warrior, 50-something cleric, 55 shaman, and a random wizard or mage) and filled the time between spawns with wyverns; when it was just my ranger and the shaman, we pulled wyverns to the beach. Pulling wyverns off the cliff top with lev is fun :).

Also, the drakes are no longer as deadly as they used to be - apparently when the zone first went in they had Vox's breath weapon. They changed it to do less damage a number of patches ago - buffed, I average around 2k hit points, and I can stand up to the breath weapon at least long enough for the Othmir to kill it.

The bulthar are tough, but what with the shaman dots and a wizard or mage nuking, they weren't that bad.
RE: This zone is terrible
# Mar 07 2001 at 4:41 AM Rating: Decent
Don't know what class you play, but this zone is a godsend for Druids. I can quad kite Wyverns all day, make insane exp and pick up quest gems. There are also several mobs in this zone that you must not have seen, including the haunted sea chests (underwater) and the Sirens. The Othmir can easily be singled pulled with Harmony if you don't mind the faction hit. This might not be a great zone for a warrior, but as a druid I love it.
RE: This zone is terrible
# Apr 21 2001 at 9:46 AM Rating: Default
Well, to be honest with you, I think Quad kiting is disrespectful to others in the zone and I refuse to help and take great pleasure in those that "trip up" and ultimately meet thier demise due to this. I have a high level druid myself and do NOT condone this, nor will I stand for it from any of my guildies. Now, if the zone is empty and thier are plenty of mobs for all, that is a BIT different. But CS can't hardly support 3 groups...toss in one or two druids doing the Quad dance, and you unfairly take away from the others in the zone trying for exp and drops. Just my two cp's
#Anonymous, Posted: May 12 2001 at 5:12 AM, Rating: Sub-Default, (Expand Post) Bah! Any druid with one iotta of intelligence knows this zone is a quad feast for druids. You call yourself a druid? Well try and get a group in sebilis bud, then sigh a bit and go quad in CS, its one of the last places a druid can hunt solo.
RE: This zone is terrible
# Sep 17 2001 at 5:09 AM Rating: Default
Another lame post from a quad kiting moron. "those who can do, those who cant whine", listen dumbass if we wanted to do it we'de make a Druid like 99% of all the other people on the server have. I get so sick of hearing things like other classes being jealous and such, if I wanted the same things Druids could do, i'd make one, and get it up to 50th rather quickly at that...we don't want to be Druids, and we aren't jealous of Druids (that just sounds lame doesnt it). We just want our fair share of MoB's..1 player..1 MoB at a time...read the rules..end of discussion.
#Anonymous, Posted: Feb 27 2001 at 8:01 AM, Rating: Sub-Default, (Expand Post) LOL youve got to be kidding me.This zone is a druid dream.Quad kiting at its easiest.
RE: This zone is terrible
# Feb 28 2001 at 3:00 AM Rating: Default
This zone is a casters dream. Stay near the ramp to skyshrine and you can kite till you drop. I dont recommend meleeing any of these guys and if you aggro a cobalt gate or die. Oh BTW, if any of you feel the need to try azureake he is worth the effort as he is rumored to drop Translocate.
Getting There......
# Feb 19 2001 at 2:15 AM Rating: Default
I am a level 41 warrior. I have been fighting in Eastern Wastes and Great Divide and am tired of how overcrowded they are. I have been looking for other places that I can hunt with friends, and am very interested in Cobalt Scar. Unfortunately, I can't seem to find anybody or any website that can tell me how to get there.

If you have been there, please help me by giving me some instructions on how to get to Cobalt Scar from Thurgadin. Where do I need to go, and what do I need to kill, etc, etc.?

I plan on being 42 before attempting this trip. With a group of adventurer's my level, would it be good for me to try Cobalt Scar? The loot and xp are tempting.

One more thing. That Crustacean Shell armor looks great. Should I take bad faction from the Othmir in order to get some of this armor when I go there, or is Othmir faction important in the higher lvl zones nearby?

Thanks for any info you can spare.
RE: Getting There......
# Mar 31 2001 at 1:07 AM Rating: Decent
There are some nice quests given out by the othmir, so you might want to consider that before you try and hunt them. Another thing to consider is that the wyverns, while not having a great deal of hit points, hit for around 115. It's generally a good idea to avoid melee if possible.
RE: Getting There......
# Mar 12 2001 at 11:57 AM Rating: Default
There are 2 ways to get to Cobalt Scar:

Firstly you could get a port from a druid, although I wouldn't take this option myself.. I'm a 48 druid and porting into there is hazardous to me because of the mobs hanging round the ring there that aggro with nasty AE spells. It's generally considered to be a dangerous portal point for druids to port to.

The better (easier?) way is to go through skyshrine. There's a key there that drops off one of the drake type mobs.. can't remember which. Once you've got the key you can get to skyshrine by going to the courtyard and "giving" the key to the big gargoyle statue in the centre of the yard. If you do this right you should be teleported to CS arriving at a reasonably safe spot. To get back out of CS you go up the stairs into the tower next to where you ported in, and click on the statue/plinth at the top.

One point to note: when going to the courtyard to zone into CS, or up into the tower to zone back out, make sure you're invisible. There are a whole lot of nasty mobs hanging round both "portals" that will probably kill you if they can see you.

A lot of this is probably common knowledge - quite often groups hunting the courtyard in skyshrine hotbutton the inventory slot with their CS key and use the statue as an emergency exit to zone through. Saved my life twice, that did :o)

Latoo Lovebringer
48th druid
Bertoxx
RE: Getting There......
# May 08 2001 at 1:32 PM Rating: Decent
One important note.......

You CAN NOT port to Cobalt Scar w/o the dragon tooth that is on the floor inside the portal. Once you loot the dragon tooth it quickly repops a minute or so later for someone else to get.

Every party member needs to have to tooth in order to port to cobalt scar and once u have the scar tooth u can pretty much port to al other portals that require a tooth.

When using the key to get to CS from Skyshrine only one party member needs to have the key as long as u all gather closely when the key bearer clicks on the statue.
Good hunting
# Feb 18 2001 at 3:18 PM Rating: Decent
This is a great zone for a group to hunt, would say lvl 45 to 51. Cleric os almost a must though. Just make sure you not KOS to the Othmir and sit on the beach, pull the Wyverns down to you and kill. Not bad xp but the best part is for the better part of 6 hours we were the only people in the zone. Wyverns dont drop that great of loot, but nab the seachest when you can, they usally have gems.
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