Spell Icon Dark Rune  

Description

1: Persistent Effect: Dark Rune Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 200 Skill: Conjuration
Casting Time: 6 Recast Time: 60
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Interruptable: Yes
Target Type: Self Spell Type: Beneficial
Category: NPC Source: Live 03/22

Messages

Cast on you: You inscribe a rune of death.

Game Description

Scribes a rune of darkness on the ground that will curse any creature that wanders too close to it. The curse will cause continual damage for a short time.

Triggered by spell

Items with this effect

Quick Facts

  • Scroll:
    1. Spell: Dark Rune
  • Classes:
    Necromancer level 55

    Duration:
    Instant
    Post Comment
    Aura Effect
    # Oct 12 2017 at 6:50 AM Rating: Excellent
    Avatar
    **
    492 posts
    The correct persistent aura effect for this spell is http://everquest.allakhazam.com/db/spell.html?spell=8949
    Correct thickener component.
    # Dec 14 2008 at 4:55 AM Rating: Decent
    2 posts
    Arcane Thickener is not correct. Use Conjuring thickener.
    Now researchable
    # Oct 28 2008 at 12:23 AM Rating: Good
    Scholar
    40 posts
    Research materials:

    1x arcane thickener
    1x luclin's ink additive
    1x ink of pain
    1x quill of the arch lich
    1x fine runic spell scroll

    trivial 170
    Missleading Information
    # Feb 02 2008 at 10:49 AM Rating: Decent
    the spell info when I inspect this spell says recast time: 60.00 mins, which is incorrect. I found by using it, the recast is .60 secs or 1.00 min. Please correct it on this site, the info is missleading.
    Missleading Information
    # May 19 2008 at 9:01 AM Rating: Decent
    Empress of News
    Avatar
    ***
    2,350 posts
    Their recast time is listed in seconds, so they are correct. Not to mention, .60 seconds is vastly different than 60 seconds.
    ____________________________
    Cyliena Velnarin | @Cyliena on Twitter

    Works for Soloing Snare Immune Mobs
    # Sep 16 2006 at 9:31 AM Rating: Decent
    Scholar
    36 posts
    When soloing in the basements of HoH, I set this trap on my run-path. Cast my slowest casting DoT on a Valorian Sentry to get aggro and then path him over the trap for an extra "cast-free" DoT. Sic pet and then DoT down with Horror and BoT with pet following. Saves mana and kite time.

    Has also worked nice in LDoN as long as mobs come single, so consider that before setting trap. Place it just away from the door and as mob comes through, it pick up the DoT. Sometimes I FD as mob comes, just to make sure I don't take aggro from the puller.
    This trap hits ONE mob.
    # May 29 2006 at 5:00 AM Rating: Decent
    1 post
    It's a misconception that this spell does damage to each mob that wanders too close, that's simply not true. If you look at the spell the AE (Area of Effect) is 0. It hits only 1 mob. none the less a decent dot especially since it's not resistible.

    Edited, Mon May 29 04:52:42 2006
    This trap hits ONE mob.
    # Jun 19 2007 at 12:26 AM Rating: Decent
    Scholar
    **
    463 posts
    But don't you see? The beneficial auras only hit one PC *at a time*, but they continue to hit every PC who comes within range for as long as the aura itself persists. I've even noticed that if you explicitly click off the aura effect in your Songs window while you're in range of the aura caster, the aura effect won't come back for you until you move apart and then come back within range.

    So I could easily imagine that the necro aura is one that puts a dot on every mob as the mob passes within range. And if that's how it works, you can continue to reapply the dot by moving out of range and letting it catch up again. I don't have a necro but I'd think someone who does could check this theory out pretty easily and report back?
    ____________________________
    Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
    -- Mystic Coercion, EMarr
    Solo'able
    # Feb 24 2006 at 1:16 AM Rating: Decent
    25 posts
    These are soloable by a 70 mage. Convicted air pet with full set of toys. Debuffed to pull, sent pet, nuked and healed pet as needed. Was about 25% mana when it died. Did all of them that way. These guys are social so pull them away from the others paths.
    Just got it
    # Feb 23 2006 at 1:14 PM Rating: Decent
    44 posts
    I just got the spell rune of death the quest in iteslf is eazy kill 4 mobs *winter spring etc..* they hit about 400 max bring a friend or 2 they arnt to hard.. dont recomend solo they hit fialy fast but I did manage to tap tank ~7k hp buffed nec* the spell in iself creates a rune on the ground witch curses the first mob I engage *futher testing requierd* then despawned the "trap" doesnt stay spawned for long .. id say 4 min or so.. I didnt pay allot of attention to it .. the dps it added was neglagable to a 70 nec.. but on the same token its only a lvl 55 spell .. what do you expect .. lookgin forward to getting the higher end ones

    edit: you can only have one trap up at a time
    futher edit : It only dot's once it seems to assist you after a few seconds of combat

    Edited, Thu Feb 23 12:37:49 2006
    RE: Just got it
    # Apr 25 2006 at 12:48 PM Rating: Decent
    Scholar
    *
    74 posts
    Not too shabby of a spell at all, the dot is a 200 per tick dot that lasts for 7 ticks... 1400 dmg to each mob that wonders too close. Just look it up under the effect, easy enough to figure out.
    ____________________________
    If you want to know a girls faults, praise them to their girlfriends.

    Benjamin Franklin
    Post Comment

    Free account required to post

    You must log in or create an account to post messages.