Spell Icon Fire Mark  


1: Persistent Effect: Fire Mark Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 125 Skill: Conjuration
Casting Time: 6 Recast Time: 60
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Source: Live 07/19


Cast on you: You scribe a fire rune on the ground.
Cast on other: Soandso scribes a fire rune on the ground.

Game Description

Scribes a fiery rune on the ground that will explode and damage the first enemy that wander too close.

Items with this effect

Quick Facts

Spell: Fire Mark

Wizard level 55

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Aura Effect
# Oct 12 2017 at 7:38 AM Rating: Excellent
508 posts
The correct persistent aura effect for this spell is http://everquest.allakhazam.com/db/spell.html?spell=8947
cheap mana
# May 20 2012 at 2:10 AM Rating: Decent
70 posts
650 dmg for 125 mana is good in my book
The good ol' days of EQ were all about roleplaying. In Norrath, you got to be a hero.
Blade Dancer Frayleaf
<Slayers of the Night>
90 Bard, The Rathe
# Oct 30 2008 at 2:02 AM Rating: Good
40 posts
1x Conjuring Thickener
1x Fine Runic Spell Scroll
1x Ink of Pain
1x Quill of the Arcanist
1x Ro's Ink Additive

trivial 170
early aggro?
# Aug 08 2006 at 12:57 AM Rating: Decent
26 posts
has anybody else had early aggro problems with this trap?
fire mark
# Jul 08 2006 at 4:09 PM Rating: Decent
5 posts
this spell bites the many big ones on eq 650 points of damage???? i got this done in takish with full group got everyone their auras then it came down to me i got mines and i have to say big let down no Aura is just a crappy spell that makes a trap that doesnt even hit for a decent amount i use no spells that hit for 650 at this point in the game pfft this is an insult to all wizards all across norrath but hey at least we get something unlike rangers,shadow knights and bestlords,, they get nothing and like it \
my recomendation stay clear of this time sapping Quest!!!
# Feb 27 2006 at 2:00 PM Rating: Decent
13 posts
650 point nuke to the single target that wanders too close. I personally tested, and my group members, nor PC's would set it off, but first mob pulled did.

Search under "Effect" in Lucy to see detailed descriptions of the Aura and Trap effects.

# Jun 19 2007 at 12:32 AM Rating: Decent
463 posts
Does it affect only the first mob or does it continue to affect other mobs that wander into range? Beneficial auras affect multiple PCs as they move into range, but I don't know if the detrimental auras can affect more than one mob. Seems like that could be pretty potent, especially if they hit each time you move out of range and back. Anyone know for sure? I can't check because none of my characters have detrimental auras! (The quest doesn't give any aura to Shadowknights, /grumble!)
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
What it does
# Feb 24 2006 at 3:59 AM Rating: Decent
This spell creates a trap on the ground. It is represented by a glowing runes that floats above where it is located. I have not been close enough to see what it actually did when it hit a mob. Both times I used it it was accidentally set off by a groupmember. So I think it is still a bit buggy.

Edited, Fri Feb 24 02:57:52 2006
Yaala Valerunner
Wizard of the 70th Circle
Firiona Vie
Where it is.
# Feb 24 2006 at 1:09 AM Rating: Decent
25 posts
This is the result of the Chalise of Life quest in Takish-Hiz but I haven't completed it yet so I don't know what it does.
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