Spell Icon Aura of the Grove  

Description

1: Persistent Effect: Aura of the Grove Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 40 Skill: Conjuration
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Source: Live 04/23

Messages

Cast on you: You are surrounded by the aura of the grove.
Cast on other: Soandso is surrounded by the aura of the grove.

Game Description

Increases your companions' health regeneration and also removes their disease effects, as long as they stay inside the area of the aura.

Items with this effect

Quick Facts

Scroll:
Spell: Aura of the Grove

ClassLevel
DRU55

Expansion:
Prophecy of Ro

Duration:
Instant
Post Comment
Aura Effect
# Oct 10 2017 at 7:02 AM Rating: Excellent
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583 posts
The correct persistent aura effect for this spell is https://everquest.allakhazam.com/db/spell.html?spell=8943
Cures
# Mar 02 2006 at 1:00 AM Rating: Decent
This cures 4 disease counters a tick. Haven't tested poison yet but does not seem to effect actual curses as it did not cure vengeance of the sun I casted on myself.
In terms of the spell itself...
# Mar 01 2006 at 7:02 PM Rating: Default
It's a yellow gem (self, as listed above) and once you cast it it puts a permanent icon in your song window. You can then forget the spell gem and memorize another spell and the aura will stay up. It also stays up while zoning but I'm uncertain about when logging.
The details
# Feb 26 2006 at 7:57 PM Rating: Excellent
The effect of this spell is to add 10 regen to the group and some curse removal, I'm not sure how powerful that is.

It appears as a song buff, not with the normal spell buffs. It appears to stack just fine with our other regen spells.

[Spoilers]

Got this spell in Takish-Hiz, via a task "The Chalice of Life" given by Lilthill'yan's Ghost.

Essentially, hunt some local mobs for drops. The mobs are 55, hit fairly hard, summon, and have special powers like root and DoT. I wasn't able to solo at 68 with minimal defensive AA, but with a warrior friend along it was cake.

Mobs always drop their drop from what I can tell.
The mobs are named after seasons, Spring, Summer, Autum, Winter.

The quest is the same for all classes to get their 55 aura.

You also get an item for doing the quest. I got a Jeweled Belt of the Lost. It is droppable, req level of 56, rec level of 63.

Melee get a back slot item.



Edited, Sun Feb 26 19:00:43 2006
The details
# Dec 30 2006 at 2:14 PM Rating: Decent
Just some more info on the 4 mobs. They have a lot of hitpoints. I brought a cleric to keep me healed. Had no problem staying alive with 5k hp. What I did have problems was dealing out enough damage as 65 druid. Keeping 4 dot's with 3 levels of critical affliction I was only able to get them down to 50%.

The nightmare horses are charmable and I tried doing that by myself, but everytime charm broke I would get summoned. Unfortunately they were too high for dire charm, at least the one I tried.

So you probably need a group of 4 60's with a cleric and someone who can at least play tank with 5k or so hp and two others to dish out damage. But with anything the more and higher the better. You need to watch wondering nightmares and such if you're trying with a small group.

I figure with the Aura, and a couple of levels of Nature's Boon I add a decent regen to a group. Every little bit helps.

Wrynar
The wild druid.
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