Spell Icon Mind Shatter  

Description

2: Decrease Mana by 50 per tick
4: Decrease Hitpoints by 435 per tick. Max: 435 per tick

Recourse Effect   Mind Shatter Recourse

  • 7: Increase Mana by 50 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 260 Skill: Alteration
Casting Time: 3 Recast Time: 9
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -30 Range: 200
Location: Any Time of Day: Any
Deletable: No Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Timer: 16
Target Type: Single Spell Type: Detrimental
Source: Live 02/06

Messages

Cast on you: Your brain pulses in pain.
Cast on other: Soandso cringes in pain.
Effect Fades: Your brain stops hurting.

Game Description

Strangles your target's brain, causing them 435 damage every 6 seconds as well as draining their mana. The mana drained will help restore your own.

Items with this effect

Quick Facts

Scroll:
Spell: Mind Shatter
Spell: Mind Shatter

ClassLevel
ENC70

Expansion:
Prophecy of Ro

Duration:
5 ticks
Post Comment
About this spell...
# Mar 23 2006 at 1:55 PM Rating: Good
**
402 posts
This spell is rewarded to Enchanters for completing Skylance 3. The other two Skylance missions are not required to get this spell. I got this spell just last night, and I had never done the other two missions.

I don't know the protocol for completing this mission successfully, but I can share a strategy that worked for my group. Most of the group didn't go into the zone at all, at the beginning. I only know that the Bard, who was leading the mission, had some kind of puzzle to solve. (I'm guessing the details of this can be found elsewhere on this site.) So, the Bard went in, accompanied only by the Monk, who basically feigned death the whole time. As the Bard completed one phase of the puzzle, two mobs apparently spawned. Rather than the group fighting them, the Bard simply zoned out where we were waiting, and the Monk (who of course, was in no danger), simply remained FDed, and let the Bard know when the way was clear. Once the puzzle was completed (which probably had us waiting for about 20 minutes), and the mobs cleared, the Monk zoned out. Once together, we buffed and zoned back in, and fought the named mob. I'm guessing the tank had to be especially powerful, since our leader said at the beginning that she doubted we would be able to do this. He did, in fact, die right about the same time the named did. I simply did the Chanter thing. I slowed, tashed, and debuffed the mob, then chain cast my nukes (even though being nuked by an Enchanter is about as effective as being tanked by one).

In spite of her misgivings, we prevailed and I was rewarded this spell.

Now, anxious to test out my new DoT, I went to Torden, Bastion of Thunder, where I farm diamonds for my Jewelcrafting skill ups. And some things I discovered. I was expecting that if the mob had no mana, only the damage aspect of the DoT would function. To my disappointment, I discovered that the spell would not land at all if the mob had no mana. You would simply get the message, "Your target has no mana to effect" before the spell even completed casting, so I switched to my nuke as my charmed mob tanked for me.

I realize, of course, that I don't have thorough information about the mobs or the nature of the quest itself. But I hope this will be a viable strategy for anyone who is attempting to perform Skylance 3 for the reward.

Please note, the chime (whatever it's for) is not rewarded for completing Skylance 3 only. You must do all three and hail the appropriate NPC for the chime. Like I said, I have no idea what the chime is, or why I should want it, but this post is only for the purposes of the spell.

ADDENDUM:

This spell also stacks with Scryer's Trespass.

Edited, Mon Mar 27 14:38:10 2006
RE: About this spell...
# Mar 23 2006 at 6:15 PM Rating: Decent
The Chime is for Access to the Theater of Blood, By completing the Skylance Arc, the 3 missions in Devastation, Saga of Skins, Become the Vessel, and Samples of Corruption, and the 3 Missions from North Ro where your rewarded your 70 Aura, you are given a chime at the end of the skylance which gives ya access to ToB
Found On Bertoxx
# Mar 15 2006 at 11:40 PM Rating: Decent
I was doing the Skylance missions again with a group, and we went through the whole arch, In the Labratory mission upon killing the Named the Spell appeared on my Cursor, but it appears to have bugged the quest cause none in the group got the Chime for the ToB key.


Amnesiaa SpellsofSeduction, 70th Season Enchanter Bertoxxulous Server

Edited, Wed Mar 15 22:41:25 2006
doesn't exsist
# Feb 19 2006 at 2:30 PM Rating: Decent
27 posts
nm they changed it to the proper spell now

Edited, Fri Feb 24 12:32:05 2006
RE: doesn't exsist
# Apr 23 2006 at 12:21 PM Rating: Excellent
In my experience, any buff extension focus, be it worn or AA, also extends the recourse effects, thus the extra 2 ticks you're observing are likely the 5 ticks extended by your focus.
RE: doesn't exsist
# May 07 2006 at 6:34 PM Rating: Decent
**
402 posts
Quote:
In my experience, any buff extension focus, be it worn or AA, also extends the recourse effects, thus the extra 2 ticks you're observing are likely the 5 ticks extended by your focus.


I hadn't thought of that, but you're probably right. I will check the duration of Scryer's Trespass against the actual duration when it appears in my buff window, to see if a 50% extension applies there, too.

So, with some more gear to further extend my buffs along with my AAs, I could get an extra three ticks, instead of the two I'm seeing now. This would make the spell do 2175 points of damage (barring spells, songs or items to increase the damage) for a mere 125 mana points. Not a bad DoT, wouldn't you agree?

And thank you so much for bringing this to my attention.
soooo...
# Jan 30 2006 at 4:47 AM Rating: Decent
can anyone tell me where this spell can be acquired?

Edited, Mon Jan 30 03:48:17 2006
Sounds like Mind Over Body
# Nov 18 2005 at 7:21 AM Rating: Decent
**
402 posts
This sounds like they're making a spell out of the AA Mind Over Body, the activated AA that allows a portion of incoming melee damage to be taken from the Enchanter's mana instead of his hit points. But again, why make a spell out of something that's already an AA?

On the other hand, they've already made AAs out of spells, like Stasis (a mezz) and Edict of Command (a charm).

Well, if anyone ever finds out where these spells come from, I'd be interested in knowing. Are they turn ins, or some sort of progression?
RE: Sounds like Mind Over Body
# Dec 04 2005 at 9:01 PM Rating: Decent
**
421 posts
nah,

Is a buff that workd like the cleric spell Vie. But cost 5 mana per tick when you have it up.
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