Spell Icon Ward of Bedazzlement  

Description

1: Add Defensive Proc: Bedazzlement Effect rate mod 400
2: Negate Damage Shield Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 500 Skill: Alteration
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Self Spell Type: Beneficial
Source: Live 02/06

Messages

Cast on you: A glowing sheen envelops your skin.
Cast on other: Soandso 's skin begins to glow.
Effect Fades: The glowing sheen fades away.

Game Description

Adds a chance for creatures that strike you to be mesmerized for a brief period.

Items with this effect

Quick Facts

Scroll:
Spell: Ward of Bedazzlement

ClassLevel
ENC70

Expansion:
Prophecy of Ro

Duration:
10.0 mins
Post Comment
All levels?
# May 09 2010 at 12:53 PM Rating: Decent
is there a lvl cap on what this can mez or just anything that can hit yea?
All levels?
# May 09 2010 at 12:48 PM Rating: Decent
is there a lvl cap on what this can mez or just anything that can hit yea?
Re: About This Spell
# May 28 2007 at 10:54 AM Rating: Decent
Quote:
It should be noted that damage shields on the Enchanter will negate the effect. You'll get a message saying that the mob was dazzled by a blinding light, followed by a message that says the mob was awoken by you. If you're using this spell, you should click off the damage shields, otherwise, you'll be contending with the increased aggro caused by a damage shield plus a mezz.


Don't you mean DoT? How can a damage shield wake a sleeping mob that is not hitting you?
Re: About This Spell
# Jun 13 2007 at 1:47 AM Rating: Decent
He does not mean DoT. It appears that following a successful mob strike on an enchanter with a mezz ward up that EQ 1st checks for a proc mezz mob & 2nd checks for any existing damage shields on the enchanter. This order leads to mobs taking DS damage after being mezzed.

Any damage shield spell effect on the enchanter will immediately break the procced mezz effect. For this reason I block all damage shields casted on my enchanter so that the enchanter does not instantly break his own mezz.

I do not know if mobs with a reverse DS on them like the cleric Mark of Kings line will cause a problem with enchanter mezz wards. Mobs are rarely MoKed in EQ so at worst this is a small issue.
Not in memorize spell pop-up menu?
# Jun 08 2006 at 10:46 PM Rating: Decent
*
52 posts
NM, I found it. Its under Combat Inates.

Edited, Thu Jun 8 22:39:50 2006
About this spell
# Apr 08 2006 at 6:33 AM Rating: Decent
**
402 posts
Just a few points that haven't been made regarding this spell.

First of all, it doesn't proc 100% of the time, or even close to that, so I don't know what definition Sony is using when they say that it procs "often" in the spell's description. I'm guessing it procs about 25% of the time, based on what I've seen in my own use of it. Since mobs at this level tend to quad hit, it's enough to give the typical mob one chance of being mezzed per round of attack on the Enchanter. I'm guessing that Sony decided not to make the proc 100% because that would give a quad-hitting mob 4 chances to be mezzed per round, which would almost guarantee the mezzing of any mezzable mob hitting the Enchanter.

And my thought on that is, "So, what?" Necromancers, Shadowknights, Monks, Bards, Wizards and Druids all have their own "Get out of death free cards," so why can't we? What's wrong with the idea of an incoming train being stopped dead in its tracks when it encounters the Enchanter?

It should be noted that damage shields on the Enchanter will negate the effect. You'll get a message saying that the mob was dazzled by a blinding light, followed by a message that says the mob was awoken by you. If you're using this spell, you should click off the damage shields, otherwise, you'll be contending with the increased aggro caused by a damage shield plus a mezz.

The mezz itself lasts for about four ticks. This is with my Alteration skill as my primary specialization (since this is an Alteration type spell, rather than the Conjuration of single mezzes and the Divination of AoE mezzes) and with the Mesmerization Mastery AA.

Finally, if you're using charmed mobs with this spell, it is useful to have a blur memorized. Otherwise, the mezzed mob will come after you upon being wakened, and probably remezz itself when it hits you, and of course, your charmed mob will immediately break off the attack. The spell is excellent to have while soloing with charmed mobs, since if the charm breaks early, and you get summoned, you can still regain control over the situation as the two mobs beating on you will likely get mezzed by this spell, giving you enough to time to blur and recharm.
About this spell
# Jul 02 2006 at 1:35 AM Rating: Decent
Three ticks, by my watch... it probably is a two-tick mez affected by Mez Mastery.

Beautiful, beautiful spell. Gives you enough time to turn around and give the mobs a good dose of Euphoria.

This just replaced my always-memorized Ethereal Rune.

About this spell
# Jul 28 2006 at 1:34 PM Rating: Decent
**
402 posts
Quote:
Three ticks, by my watch... it probably is a two-tick mez affected by Mez Mastery.


https://everquest.allakhazam.com/db/spell.html?spell=8507

As the Bedazzlement Effect shows, it's a 3 tick mezz with a -50 resist modifier.
Something Blocks it
# Mar 14 2006 at 9:16 AM Rating: Decent
Have not figured out what all yet, but some common buffs block this spell, so not sure how useful - if at all - that it really is.
RE: Something Blocks it
# Mar 14 2006 at 10:47 AM Rating: Good
****
6,998 posts
Probably one of these.
PoR spell from a quest
# Mar 05 2006 at 4:16 AM Rating: Decent
This is the new PoR spell that you get by doing a quest which involves looting 9 different skins from mobs in Destruction and higher zones. Each mob type (spider, orc, evil eye, skeleton, ect.) that cons red seems to have a chance to drop a skin.

This spell is like Color Shock but mezzes mobs instead of stunning them. It seems to proc fairly often too. You just have to tell your melee folks that it is ok that they are breaking the mezz.

In Short
# Nov 28 2005 at 2:09 AM Rating: Decent
This spell is the effect of an Enchanter AA ability. When struck, the Enchanter's buff has a chance of recoiling on the attacker with Bedazzlement Effect, which attempts to mez the attacker. (Is this chance of response 100%?)

To answer the first post, this is here, even though its an AA, because all AA's that use spells are spells. Why it showed up as a level 70 Chanter spell, I'm not sure, guessing its a bug in this site.
RE: In Short
# Feb 24 2006 at 1:36 PM Rating: Decent
27 posts
this is a SPELL it has absolutely nothing to do with AA, I tested it in BETA
RE: In Short
# Dec 27 2005 at 7:41 PM Rating: Default
Magic (0)
RE: In Short
# Dec 09 2005 at 7:34 AM Rating: Decent
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402 posts
Actually, it's here because it's being tested right now. And now that I've read it, I'm hoping becomes one of our spells. There are some differences, I've noticed, that makes this spell better. For one thing, the proc is a mezz, not a stun. For another, the proc for the spell is capped at level 73, rather than 70, like the Enchanter AA.

Edited, Mon Mar 27 15:10:22 2006
sounds like color shock
# Nov 20 2005 at 3:24 PM Rating: Decent
I Have no idea, and it is an AA im must say I have to agree with you Chantertime
Sounds like Colorr Shock
# Nov 18 2005 at 7:15 AM Rating: Decent
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402 posts
This sounds like Color Shock, the defensive AA that allows for a chance of any mob attacking the Enchanter to be stunned. But why make a spell out of something that's already an AA?

Edited, Fri Nov 18 07:27:26 2005
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