Spell Icon Hail of Arrows  

Description

1: Archery Attack for 60 with 10000% Accuracy Mod
2: Archery Attack for 60 with 10000% Accuracy Mod
3: Archery Attack for 60 with 10000% Accuracy Mod
4: Archery Attack for 60 with 10000% Accuracy Mod

Details   Raw Spell Data, Lucy Spell View

Mana: 350 Skill: Archery
Casting Time: 3 Recast Time: 12
Fizzle Time: 1.5 Resist: Unresistable
Range: 0 Location: Any
Time of Day: Any AE Range: 100
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 5
Target Type: Directional AE Spell Type: Detrimental
Source: Live 04/09

Messages

Cast on you: Glowing arrows tear through you.
Cast on other: Soandso is struck by a hail of arrows.

Game Description

Conjures a hail of ethereal arrows to fly out in front of you, causing damage to any creatures caught in the arc.

Items with this effect

Quick Facts

Scroll:
Spell: Hail of Arrows
Spell: Hail of Arrows

ClassLevel
RNG68

Expansion:
Depths of Darkhollow

Duration:
Instant
Post Comment
Rangers needed this so badly!
# Dec 04 2022 at 5:10 PM Rating: Decent
Scholar
Avatar
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57 posts
This spell is amazing and gives rangers some massive burst damage for very little mana (in comparison to our fire and ice nukes in the same era).

I am sitting around 55% crit chance with my bow, and with capped Trick Shot AA I get at least 1 double archery attacks in every Hail of Arrows. Current damage (in my sub-par gear) is about 4k per cast, and with some practice you can hit multiples quite easily. This will also proc Flaming Arrows, which crits for almost 6k in era.

Speaking of mana, its FAR more efficient than our nukes (and does twice the damage of both of them combined in one cast).

The stats below are with full focus effects from OoW.

Hail of Arrows:
Mana: 284
Cast Time: 1.65
Cooldown: 8sec
Avg Damage: 4,000

Frost Wind:
Mana: 299
Cast Time: 0.5
Cooldown: 30sec
Avg Damage 1200

Hearth Embers:
Mana: 226
Cast Time: 0.5
Cooldown: 30sec
Avg Damage: 1000

So if you are in a fast paced XP group, just using Hail of Arrows on CD is not only about twice the damage, but the cooldown is only 8 seconds! You can go a long time just casting this one spell in a grind group without going oom. This skill alone is 30% of my DPS.
Max of 8 targets.
# Oct 14 2022 at 10:15 PM Rating: Good
Scholar
*
59 posts
I tested this out on 15+ mobs, and it will only hit 8 of them at max, so it's not a true frontal AE in that sense. On 8 targets I was doing an average of 10k damage total, around 200 a hit, times 32.
Researched.
# Oct 22 2008 at 9:55 PM Rating: Excellent
*
231 posts
HAIL OF ARROWS:

1x Fine Vellum
1x Ink Additive of the Nameless
1x Quill of the Forest Stalker
1x Al'Kabor Thickener
4x Ink of Pain
____________________________
Nyvina Nytemare
Arrowhawk Meanehsobee
Nytera Nytemare
Researched.
# Oct 22 2008 at 10:19 PM Rating: Excellent
****
6,998 posts
Rhykar the Quick wrote:
HAIL OF ARROWS:

1x Fine Vellum
1x Ink Additive of the Nameless
1x Quill of the Forest Stalker
1x Al'Kabor Thickener
4x Ink of Pain


Trivial?
Researched.
# Oct 23 2008 at 8:08 PM Rating: Excellent
*
231 posts
Trivial of 360
____________________________
Nyvina Nytemare
Arrowhawk Meanehsobee
Nytera Nytemare
This is the best ranger spell ever!
# May 07 2007 at 9:28 AM Rating: Decent
42 posts
As a primary solo player, I'm giving this information regarding using it at point blank range. Also, since I'm level 70 it's the best spell for me so far, not sure what above level 70 is available. I tried to read through the former posts to just include some things not mentioned but I might overlap.

1) You actually don't even need an arrow in ammo to land this spell. I've accidentally had my grandmaster's fletching knife in ammo plenty of times and the spell still works and for the same damage. I'm not positive how it calculates damage but I will say that I use the blessed guardian arrows and the high damage of the spell is the same as a bowshot using that even though I might have my gm fletching knife in ammo, /shrug.

2) The spell is hit or miss, either you hit 4 arrows or you miss 4 arrows. There isn't any in between that I've noticed.

3) The damage is bow dependent I'd have to say, I have the the frozen bow of the gelidan. 49 damage and my crit hits are in the 1250 ish range, I did read that someone did a 1450. So either they are level 75 or they have a better bow.

4) I recently discovered Trueshot does work with this! I've turned it on and blasted mobs with it for in the 2500's.

5) Need to kill lots of low level mobs for faction all at once? This is the spell that will do it. I've run around lower guk, rounded up 25 mobs or so and bam, blast them all at once. If you get all of the mobs to stand on top of each other you can sometimes kill them all at once, but ordinarily you just take most of them out. I've also used this in dranik's scar with lots of effectiveness.

6) Headshot does work on this. It's always nice to see fatal bowshot =)

7) I do not think trick shot works on this, I don't recall ever seeing any hits either than 0 or 4.

8) **WARNING** This spell has the potential to get you killed inside dungeons. I killed myself just last week in the sewers of cazic-thule. I had every mob in the zone above come down and run me over. Direction is very important. For example in PoH, if you aim this at the direction of another building that has mobs in it, prepare for mobs. Try to aim it at walls where there is nothing nearby.

9) This spell is so much freaking damage it's unbelieveable. It's refresh is like 30 seconds and it's mana cost is low. So every time it pops cast it and you'll be amazed at the carnage. As a 70 moderately equipped ranger with 384 AAs, I can take down probably 75% of level 65 mobs.

Get this spell!

Demvarin
70 Ranger
WORTH GETTING
# Sep 19 2006 at 3:03 PM Rating: Decent
**
342 posts
Dariah is correct. This *is* a spell but it uses the ARCHERY skill which makes things interesting.

As others have said, casting Hail of Arrows (HoA) gives you a chance of hitting with 0-4 arrows. HoA is a targeted AE in a very narrow cone from you to the targeted mob. So if there are 3 mobs on your group's tank and you face the middle mob, you have a chance of hitting any combination of the three. The mobs can be a little to the side, or between you and the target, or beyond the target.

Let me clarify the last paragraph. This means you can hit MULTIPLE targets depending on how successful your hits are. You can hit none, one, two, three and potentially more?--each for a different number of arrows. In the case of the 3 mobs standing in a nice tight pack around the tank, I have hit all 3 mobs with 4 arrows each. Each of the 4 hits on each mob strike for different amounts of damage (based on each calculation). One of the 3 mobs could take critical hits on each of its 4 arrows for a total of roughly 5000 HP of damage. This example is based on "Druzzil's Composite Treant Laminated Compound Bow" (47 dmg) with "Shadow Tipped Acrylia Arrows" (10 dmg + 4 magic dmg).

Add Trick Shot/Multi-Arrow Shot AAs to this and you have a chance of hitting with up to 5 arrows per mob. Often Trick/Multi Shot procs as one more arrow on just one of your targets (ie. mob1 = 4 hits, mob2 = 5 hits). Without Trick/Multi Shot, I often strike all successfully hit mobs for the same number of arrows (whatever that may be), but your mileage may vary. What is most infuriating is casting this and hitting nothing. That is the chance you take when casting any spell, however.

After initially being a mystery as to what hits were part of a Hail, SOE added a nice End of Spell Effect message so you can sort out the regular hits from the Hail. When you cast this spell, you see "You begin casting Hail of Arrows." If you miss entirely, that's it and you just burned some mana. The next arrow hit is just your next round of /autofire attack. If you hit, you will see one or more hit messages (each mob's hits are grouped together) followed at the end by "(MobName) is struck by a hail of arrows." You will see the "...is struck by..." message at the end of EACH mob hit during that Hail. So, if you see 3 "...is struck by..." messages after your casting message, you successfully hit all 3 mobs with one HoA cast.

This spell does have the annoying effect of "hitting" players, making some folks in your group/raid think you mis-targeted. It will not damage them unless you are in a PvP setting. Just more useless battle spam advertising your inability to hit the mob with that attack round. You should not see this if you have the appropriate Spell and Miss messages filtered. The visual effect for this spell is a dome of bright red particles around selected NPCs (and PCs) in the area of effect. You can see your group/raid mates getting hit with this from time to time. The upside is this makes a nice fireworks spell. :)

Some quirks about this spell:
1. You can cast HoA successfully with /autofire OFF. In this way it is just like casting any other spell, except that it relies on your Archery skill and related stats/bonuses, your bow and your arrows. I fire it off when doing melee or even tanking.
2. HoA can be cast at point blank range. Again, it acts like a narrow AOE cone in the direction you are facing. You can strike mobs behind the one you are facing up to a certain distance.
3. HoA has a decent range. The spell data states "0" range, but does not indicate how far it goes. HoA will not work at full archery range, but experiment and you will figure out how far you can get.
4. ELEVATION WARNING: I have hit mobs that were on the floor directly above/below me at a reasonable distance. Example: Ashengate west hall, ground floor of the ooze tower, I struck an ooze way above us on a ledge and it trained a mess on our group. You have been warned. :)

I am sure that I have forgotten some things, but there you go.

Edited, Jan 25th 2007 4:28pm by Kuponya
WORTH GETTING
# Aug 23 2007 at 10:43 AM Rating: Decent
**
319 posts
Regarding item 4: Eleveation warning. I can offer an example of three other zones where the Hail of Arrows got aggro on another level. 1) I was in the Arx Seru, which is the building in Sanctus Seru where Lord Inquitor Seru hangs out. I fired off HOA, and got summoned to another floor, where I died to numerous adds. 2) Another example of unintended aggro was in Velketor's Labyrinth. I was somewhere near Velketor's Castle, and fired off HOA, and a bunch of mobs from the lower kobolds/spider catacombs let me know of their displeasure. I think in this instance I got summoned back and forth so many times, I don't know where I finally died. That one was kind of funny. 3) I was in Temple of Cazic Thul and about to enter the court yard area around the north west pyramid. I aggro'd a lizard from the court yard, and backed up into the tunnel to avoid adds. I fired off HOA, and shortly after had a bunch of oozes, skeeters, and other beasts kill me. I looked at the map, and realized I had aggro'd something from the sewers below me, and they brought along a bunch of friends from along the way.


I can offer an example of a zone where it is not possible to get inter-floor aggro, except where specified. In Ssraeshza Temple, it is either very hard to aggro mobs between floors, or impossible (except as noted). I have hunted for Shissar Scales there extensively. I line up the snakes and melee the closest one, and soften up the others with HOA before I kill them. I have never had aggro develop betwwen the basement / floor 1/ floor 2/ floor 3 in hundreds and hundreds of kills. I even have tried to aggro snakes on the second floor by shooting at a snake which I believed to be directly below on the first floor, and it didn't happen. The exception to inter-floor aggro in SSRA is the temple in the basement where the Rhzoth sisters spawn. I have fired off HOA in the lower floor of the temple and been summoned to the top floor of this same temple, and have aggro'd the fanatics from the middle floor of this temple to the top floor of the temple. But this temple is entirely with in the basement. As I said, there is no aggro between main floors, which are traveled to in the tube system. (I should say though that it is possible to get aggro through walls in SSRA temple, in fact it is easy to get aggro through walls, so easy I have used it to get between rooms routinely many times due to being summoned. And since this spell is hit or miss, a miss is a non aggro situation, which means no trains as would occurr with a resisted spell or missed regular bow and arrow shot.)

A final example of unitended aggro with HOA is in Temple of Cazic-Thule. I don't know if it counts as through wall aggro, or aggro between floors. I was almost to the top of the north east pyramid. I aggro'd two of the amygdalyn protectors, and fired off HOA. I got a whole bunch of lizards from lower levels trained on me by that shot. I don't know exactly what happened there, as previous shots had not caused it, maybe I was just lucky on previous shots. If you have been to this pyramid, and seen the layout this unintended aggro could be considered either through the wall or through the floor aggro. Note: I didn't get the oozes which live way below in the sewers when I did this.
Another place where HOA can lead to death.
# Aug 28 2007 at 8:32 AM Rating: Decent
**
319 posts
I was in the Plane of Mischief, on a part of the chess board which is above some tunnels. I was hopeful HOA was safe here, due to the need to telport into this part of the POM, so I fired off HOA at a jester type mob. For a brief while the floor seemed a little different in some way, and I wondered if I had a big ooze (even though there are no oozes in POM) around me (I don't know if this was a technical problem of some sort, or possibly a clue to what happened.) Then I had an add, and all of a sudden, it looked like a bunch. I tried to take evasive actions, like popping a hot pot, and hitting my Theater of Blood gate button but it was too late. I then switched accounts to my boxed necro, and watched as at least ten mobs from other parts of POM wandered off. Note: the only way for a player to get into the chess board is to teleport to it by cliking on the tiny chess board deep in the theater area. The only way out is by clicking on the thrones, gating, succor, etc, or dropping down into the tunnels below. Somehow the mobs I aggroed got into the chess board, maybe by coming up the tubes from the tunnels below, or warping in. But for sure POM is a risky place to be casting HOA in. There maybe safe areas to cast it, but look at the map first for structures above and below, and stick you wolf form nose into the walls to see what is out there.

I am going to speculate that the hit box for HOA is not only directly in front of the player out to a certain distance horozontally, but also vertically, out to a certain distance vertically. This could explain the reason HOA seems safe in SSRA temple (except for the basement temple, and penetration through walls horozontally), as the floors have a large vertical separation.
Info
# Apr 08 2006 at 6:35 AM Rating: Decent
Hail of Arrows is a Spell, and not a disc. It has a fairly long range, but not very wide which means you can easily hit a mob you are bowing on, you just have to be very precise, because the "AE" is only DIRECTLY in front of you, and extends out quite a bit. Like in a line. I have seen DPS parses that made high end rogues shiver, based on using this. It's nice dps.
Info
# Aug 23 2007 at 11:01 AM Rating: Decent
**
319 posts
I have lined up mobs in the deep and fired off HOA, which could have been fifteen or twenty thought horrors at once, and had like sixty hits (I counted them), all for at least 500 damage, and many for more than 1k damage. This means about 50K damage all at once, and for only 350 mana (or less if you have an applicable focus effect). This is pretty nice DPS. The major difficulty in accomplishing this phenominal DPS is the potential for spell casting interrupts. But that is what Vinelash Cascade is for, root em all, cast HOA twice, Vinelash Cascade once, then repeat till all are dead, or there are few enough mobs that melee range is safe. Other difficulties are getting the mobs all lined up in a pretty straight line, not aggroing all the mobs you thought you aggro'd on the pull, gaters, getting cocky, and almost dying on the biggest pull you ever tried, and etc. Another difficulty is if you are killing two kinds of mobs which are'nt social with one another. The last of one type may run off if you aren't looking, and bring friends, while you are dealing with a hoard of the other type. Someday I will be able to parse this DPS. Until then, I have to say it would be pretty high for only a 3 second or less cast time.
Why get this spell.
# Jan 18 2006 at 8:14 PM Rating: Excellent
This is truly a insane spell. An must get spell!!

Its a lvl 68 spell that hits all mobs that is right infront of you. if thy are just a little off the spell will not hit you mob. It might take a little time to get use to. (yes it can hit as meny mobs as you got there "AE") When it do hit the mob/mobs it have a chance to hit from 0 to 4 hits (useing your bow) so the dmg you do whit it is the same as if you had used your bow the same number of times.

Soo, for me this would be something like..

One cast of HoA on 1 mob:

0 to 4 hits.
1 hit = 0 - 1452 dmg

So max hit here would be 4 x 1452 dmg = 5808 dmg


BUT.. Remember that this is a spell so you can use a disk at the same time.. Like Trueshot. Use that and it will dubble the dmg whit HoA spell as well.

One cast of HoA on 1 mob + TS:

0 to 4 hits.
1 hit = 0 - 2900 dmg

So max hit here would be 4 x 1452 dmg x 2 = 11616 dmg



HoA can be used at Melee range as well as range atk. Not as long a range as for the bow tho.

Just for fun. If you have the headshot aa maxed out, then go to Sebilis and pull a few (5 to 40 all depending on your hp etc.) frogs. Find a coner and stand there. Use HoA and see what i mean :)

Edited, Wed Jan 18 19:25:41 2006
RE: Why get this spell.
# Feb 25 2006 at 6:50 PM Rating: Default
Umm ... the damage caused by this spell is NOT dependant upon your bow. It odes not matter if you're using a 49 damage bow with 13 damage arrows, or a 10 damage bow with a 3 damage arrow ... the spell will still hit for the same amount (well, ok, the spell's hits are treated like archery and so can vary by the normal archery amounts, but the "hit" damage of the spell does not change).
pvp server
# Oct 03 2005 at 10:54 AM Rating: Decent
this could effectively case a raid wipe on pvp...
Progression
# Sep 22 2005 at 8:55 AM Rating: Decent
So you do the (5) 68 level progression tasks and you are rewarded with this spell?
Where, How?!
# Sep 21 2005 at 6:24 AM Rating: Decent
Hail! I went on a level 68 DoD spell progression task last night from what the group leader told me. Dunno if that's valid or not, I never heard about that until last night. If it is valid, is this the spell thats received upon completion of all 5 tasks required for that spell progression or is this something completely different? I NEED to know where this spell or how this spell is to be had. Thanks peeps.

Edited, Wed Sep 21 07:38:24 2005
RE: Where, How?!
# Sep 22 2005 at 2:05 PM Rating: Excellent
You have to complete all 5 missions given by Kelliad in Stoneroot Falls. Once your done there, go hail Brother Hidden Path in the Undershore, he will give you this spell. Got it a couple nights ago, and it works pretty well. The number of shots you do seem random, I've seen as few as 1 and as many as 4 on a target.
not a new TS
# Sep 21 2005 at 1:15 AM Rating: Decent
Hey
this is not a new disc like TS, this is a new spell, verry nice tho for soloing
I got this yesterday, and its an frontal ae witch shoots 4 arrows at the mob/mobs in front of u in a medium radius.
this is nice dps couse u can crit with it, i dunno if it can be resisted couse it says is psychial dmg.
This spell is gotten by completing the 5 misions in stoneroot in the new DoD expansion and the hail brother hidden path hope this helps
darkior sureblade
New spell
# Sep 17 2005 at 11:57 AM Rating: Good
I got this spell today, Its a Quest spell resalt from the new DoD missions, its not an upgrade from TS, its a nuke for the most part, It is an AE nuke that acts like an arrow, it fires 3 from what i have seen on the target and can crit for what ur bow does ( this is from what i have seen so far playing with it, its perty cool, but remember it is an AE, will hit any mob thats near your target.
where
# Sep 17 2005 at 11:36 AM Rating: Decent
3 posts
anyone got a clue if this is a drop? vender sold? where and off whom do i get it plzzzz.
Bows Again!
# Sep 15 2005 at 10:20 PM Rating: Decent
Yeehaw! Upgrade to TrueShot! Hello there Bow... Did you miss me!?
RE: Bows Again!
# Sep 22 2005 at 5:33 PM Rating: Decent
Ok this is kinda F'ed up i put this in the new discipline section not in this one... i know what this spell does it makes you have a chance to hit the mob twice with the bow... like dual wield. sorry for the confusion people i will see whats going on...
RE: Bows Again!
# Sep 25 2005 at 10:36 PM Rating: Decent
I think you might be confusing this with the new Trick Shot AA, which does exactly as you describe.

This is effectively a DD Spell, and can be cast point blank (according to The Glade).

The new disc is Warder's Wrath (Level 69).
RE: Bows Again!
# Sep 16 2005 at 12:34 AM Rating: Decent
only question i have is if its a TS upgrade then why do they have that is uses 350mana? all the other disc it will say 0 mana. but i do /agree with you it would be great to have an upgrade to TS...SoE owes it to us :)
RE: Bows Again!
# Sep 22 2005 at 2:59 PM Rating: Decent
who cares if its 350m? thats like what....5% of MY mana and im kinda underranked for my class/level
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