Spell Icon Corath Venom  

Description

1: Increase Poison Counter by 18
2: Decrease Hitpoints by 683 to 611 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 655 Skill: Conjuration
Casting Time: 3 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Poison
Resist Adjust: -50 Range: 200
Location: Any Time of Day: Any
Dispellable: No Deletable: No
Dot Stacking: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Category: DoT [Poison]
Source: Live 12/12

Messages

Cast on you: Your veins are filled with vile corath venom.
Cast on other: Soandso 's veins turn a vile shade of green.
Effect Fades: Your veins return to normal.

Game Description

Fills your target's veins with corathus venom for up to 42 secs (7 ticks). Initially this venom will cause @2 damage but will decrease in potency the longer it afflicts the target.

Items with this effect

Quick Facts

Post Comment
Spell data
# Dec 04 2017 at 10:36 AM Rating: Excellent
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388 posts
As I search through the DoDH spells it appears this one is not parsing correctly on the site.
Spell data
# Dec 05 2017 at 6:10 PM Rating: Excellent
Barudin314 wrote:
As I search through the DoDH spells it appears this one is not parsing correctly on the site.


Here is the SPA info for this spell.

1|36|18|0|100|0
This is increasing the poison counter by 18 which looks correct.

$2|0|-695|0|122|695
This is decreasing hitpoints per tick with a base value of 695.

Edit: Looked at this in code. The calc its using we show to be deducting 12 off the base1 value. So it looks like it auto deducts 12 off the base value to start the dot off at 683 damage. However looking at the game description, it shows the dot to lose power the longer the dot is on whatever. We would need someone to test this dot out to see if initial damage of 683 damage per tick is right along with 611 damage per tick is the least it will do before fading.

Is this what you are seeing in game?

It starts off at 683 damage and then so forth for each tick of 7 ticks total.
1 - 683
2 - 671
3 - 659
4 - 647
5 - 635
6 - 623
7 - 612

1 damage off from 611, there might be some decimal values in there I don't see so it rounded down.

So this looks to be correct judging by looking at other spell parsers info as well.

Edited, Dec 6th 2017 12:16pm by Gidono

Edited, Dec 6th 2017 12:16pm by Gidono
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Recipe
# Oct 22 2008 at 12:52 PM Rating: Good
21 posts
1 x Extending Thickener
1 x Runic Vellum
1 x Ink of Pain
1 x Ink of Saryrn
1 x Quill of the Arch Lich
1 x Saryrn's Ink Additive

Trivial 363
Recipe
# Oct 22 2008 at 10:12 PM Rating: Excellent
Ungainly Ninja
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6,998 posts
Imperfect wrote:
1 x Extending Thickener
1 x Runic Vellum
1 x Ink of Pain
1 x Ink of Saryrn
1 x Quill of the Arch Lich
1 x Saryrn's Ink Additive

Trivial 363


Added, thanks.
research info
# May 19 2008 at 3:55 PM Rating: Decent
what about research info? Is this spell researchable?
research info
# May 19 2008 at 4:22 PM Rating: Excellent
Ungainly Ninja
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6,998 posts
daemonrebel wrote:
what about research info? Is this spell researchable?


Not at present.
Spell
# Apr 22 2006 at 10:37 PM Rating: Decent
*
89 posts
This is a must have for the soloing necro.

One of the most mana efficiennt dots we get, right below Chaos Plague and Dark Plague.

Also, deals the second most damage out of all of our dots (right behind Dread Pyre)
Damage decreases
# Oct 07 2005 at 2:12 PM Rating: Decent
10 posts
Damage on this decreases as it ticks. Loses 12 per tick.

Starts at 695 and finishes at 611 with any extra ticks from focus also at 611.
Damage decreases
# Feb 24 2009 at 7:02 PM Rating: Decent
14 posts
124 theorectical dps
Damage decreases
# Feb 24 2009 at 6:59 PM Rating: Decent
14 posts
108 theorectical dps
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