Spell Icon Spiritual Ascendance  

Description

5: Increase Mana by 10 per tick
8: Increase Hitpoints by 10 per tick. Max: 10 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 900 Skill: Alteration
Casting Time: 5 Recast Time: 1.5
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 100
Fizzle Adj: 10 Deletable: No
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Group v2
Spell Type: Beneficial Source: Live 04/23

Messages

Cast on you: An aura of spiritual ascendance envelops you.
Cast on other: Soandso is enveloped by an aura of spiritual ascendance.
Effect Fades: The spiritual ascendance fades.

Game Description

Envelops your group in an aura of spiritual dominion, increasing their mana and hit point regeneration.

Items with this effect

Quick Facts

Scroll:
Spell: Spiritual Ascendance

ClassLevel
BST69

Expansion:
Omens of War

Duration:
1 hour(s) 12.0 mins
Post Comment
Researchable
# Sep 21 2007 at 11:09 AM Rating: Good
*
53 posts
Recipe(s):

Spell Research Components: Assuaging Thickener, Ink Additive of the Nameless, Ink of Prexus, Ink of Tunare, Quill of the Feral Lord, Runic Vellum
In: Spell Research Kit
Yield: 1
This combine may only be made by Enchanters, Magicians, Necromancers, or Wizards
Trivial at: 395
Researchable
# Apr 27 2008 at 11:35 AM Rating: Excellent
****
6,998 posts
Goldone wrote:
Recipe(s):

Spell Research Components: Assuaging Thickener, Ink Additive of the Nameless, Ink of Prexus, Ink of Tunare, Quill of the Feral Lord, Runic Vellum
In: Spell Research Kit
Yield: 1
This combine may only be made by Enchanters, Magicians, Necromancers, or Wizards
Trivial at: 395


Added, thanks.
Researchable
# Apr 27 2008 at 12:45 AM Rating: Decent
*
151 posts
I can confirm this recipe is correct
NEWB
# Mar 20 2007 at 6:17 AM Rating: Decent
Man i have a 68 Bst..I dont know what the *&^* you guys r even talking about? I guess i have not disssected the game like you Brainiacs...I have every spell right up to Beastial Empathy and ...now I here that the spell I have been WAITING for ever to get SA is crap? HELP
minimum level
# Dec 31 2006 at 8:56 AM Rating: Decent
I am having trouble figuring out the minimum lvl required to have beastlord spiritual <type>(mana regen) spells cast on you.
----------------------------------------------
lvl to be: // spell name:

lvl 1+ = // spiritual light
? = // spiritual radiance
? = // spiritual purity
? = // spiritual dominion
? = // spiritual ascendance

Can anyone fill in the blanks with the exact minimum lvl required to have these spells cast on you please. I'll check back later - thanks in advance =)

Bst 69/70 spells...
# Apr 17 2006 at 6:04 PM Rating: Decent
Our 69/70 spells are utter crap. I wasn't playing for pretty much all of the OoW, DoDh, and DoN eras. Just started playing again a couple months ago before PoR came out. Have none of my 69/70 spells and don't even care because they suck. Only one that I would care about having is the 70 pet, unfortunately, you get crappy 70 spells before the pet, and I'm not interested in camping 70 runes for months for these bs spells that are barely an upgrade just to get one spell that is good. I wouldn't even consider some of these spells upgrades, L70 Fero...single target, same duration, same resists, useless stamina buff at that level, and 37 more attack for 100 more mana...that's just bs. If it was group, or over the cap stamina, then ok, that's a decent spell, as is it just sucks.

The PoR 70 spells on the other hand, are useful and don't take months of camping to get. Got the 70 pet proc, it helps alot with mob AE's (which most PoR mobs seem to have). Working on Skins atm to get Rake which adds some dps and gives me something to spend my currently useless supply of endurance on.

I dunno, these just seem like pretty sorry upgrades considering the time it takes to camp 69/70 runes.
spell order
# Sep 18 2005 at 8:08 PM Rating: Decent
this is the first spell you get from greater runes.
SA vs SD
# Sep 04 2005 at 5:35 AM Rating: Decent
Ok forget to a beastlord the mana regen etc... look at it this way guys. Your on a raid, cleric etc is healin (this works in groups too) and using mana, 1 more mana a tick is slightly better regen of it, hence more mana sooner for others in ya group hence faster/more kills and less downtime... I mean seriously, how hard is it to see if it is an upgrade or not. In all my time i dont think hmmm... slightly more mana cost do i cast it etc, i think (cand this is cause its a group spell and i am mainly in groups) will it benefit everyone more than SD, the answer is, slightly YES! And i didnt need a calculator to test em out. Seriously, some people need to get some fresh air
Did Math :) heheh
# Mar 16 2005 at 8:26 AM Rating: Decent
SD 45min = 4050 - 425 = 3625
SA 45min = 4500 - 531 = 3969
So you get an added 344 for you and 450 for grp :)
Now if your like me and have SCR3 and 8th shawl :)30 plus 20 up to lvl 65 spells.
SD 68min* = 6120 - 425 = 5695
SA 59min* = 5850 - 531 = 5319 NO EE
SA 68min* = 6800 - 531 = 6269
So you get an added 574 for you and 780 for grp if you have EE 5...which I think are 20% instead of the regular 15% for EE 1-4 :)I know the ones that are EE with a special name are 20% :)
* = not sure if EQ rounds up or not :)
Until I get a EE V item I have no plans to use SA while solo....in grps is fine being I normally stay near FM all the time so don't mind casting this every 59min :)
I think everyone should send feedback for a 9th shawl quest and to change SA to 11 11 instead of 10 10.... all other went up by 2....3 3 5 5 7 7 9 9 :)
RE: Did Math :) heheh
# Mar 16 2005 at 8:33 AM Rating: Decent
SD 59 min =5310 with SCR3 no EE so SA beats it by 540 in the short run...but you cast it again and yor looking at only 9 more mana :) LOL
RE:SA vs SD
# Oct 20 2004 at 5:25 AM Rating: Decent
All i have to say is, if you have to use a calculater to find out if a spell is an upgrade or not somethig is wrong!
SA vs SD
# Oct 02 2004 at 2:11 PM Rating: Decent
This is actually an upgrade if you do the math. If you don't have spell casting reinforcement III it's not as *much* of an upgrade but it's still an upgrade. If you don't have SCR3.. the numbers are:

For SD -- 9 per tick for 45 min. That's 54 per min * 45 min = 2430 mana. Subtract the 425 mana cost and you're looking at 2005 mana gained from the spell.

For SA -- 10 per tick for 45 min. That's 60 per min * 45 min = 2700 mana. Subtract the 531 mana cost and you're looking at 2169 mana gained from the spell.

SA > SD by 164 mana over 45 minutes. For YOU. For the rest of the group it's an extra 270 mana over that 45 minutes to use SA over SD.

If you have SCR 3 it works out to an extra 245 mana over 58.5 minutes for you and an extra 351 mana for the group to use SA over SD.

Guess it comes down to the same thing as always though.. would you rather have FT 1 over FT 0? It's another mana per tick, alone it seems insignificant but stack it with the extra 1 per tick from the druid 9s upgrade and any extra from new chanter spells etc. etc. It adds up (though I have to agree.. would prefer it were 11 to keep in line with the others in the spiritual line).
RE: SA vs SD
# Jan 31 2005 at 10:13 PM Rating: Decent
**
574 posts
Hier maths are a bit wrong since you're basing a tick as 10 seconds long and not the 6 seconds that a tick actually is.
____________________________
The Real Iksar

Madho
Novocane
Poldarn
Spritiual Dominion & Ascendance
# Oct 02 2004 at 12:34 PM Rating: Decent
This spell is an upgrade, just by the raw numbers, assuming that you do not have any duration extension buffs, you are getting 450 aditional mana for the entire duration of the spell, for yourself and anyone else you buff it with at the same time, with an increased mana cost of 106 i see a bonus of 344 mana for just getting the spell, and that's without being 50% extended like i have it. So i'm waiting till i get 1.5 then gonna crank levels to get this, cause Catnip is awesome, no matter what version it is.

-Tabar Amastacia, 66 Beastlord (99AAs) Quellious
10% Increase
# Sep 18 2004 at 1:43 PM Rating: Default
This spell is about a 10% increase in mana/hp regen by comparison to the SD we've been using for years now. I don't think that's awful, maybe not spectacular but certainly acceptable.

This also comes at a time when we've all gained the ability to add another 5mana per tick from FT items, should we be willing to spend the AA points on accruing them for that reason.

If another 6mana per tick on a functional hybrid class capable of doing many things, albeit not as good as our parent classes, is not enough... I don't know what is.

I will say that I agree they ought to have given us a bit longer duration on this, but it's livable, the biggest problem being that most buff extension items in game at this time (thru POP) don't seem to grant extension to things above 65. That part is a pain for sure.
RE: 10% Increase
# Sep 23 2004 at 2:02 AM Rating: Decent
what **** are ya smoking bud to say 1 mana for 100 more mana is ok dam the new spells all cost at least 100 more mana .This is a piece of Sh....
So you say that all beasts should have their mana aa maxed abd ft maxed so as not to be oom all the time.
RE: 10% Increase
# Oct 01 2004 at 11:35 AM Rating: Decent
lets just stick to facts, I could careless what other classes get.
Fact is this is not an upgrade. Its actually a DOWNGRADE

106 extra mana for a mere ONE hp/mana regen is pathetic.

This should be 12/12 & last 72 Mins, at very least 11/11 and 72 Mins. Hell id have been happy with leaving it 9/9 but last 72 mins.
I seriously doubt I will bother casting it, i'll stick with the 9/9 for 106 less mana.

If you cast on several groups in a raid that adds up, I see no reason to waste 106 mana x however many groups every 45mins for a measily 1hp 1 mana regen every 6 secs.

Edited, Fri Oct 1 12:38:10 2004
How Gimp
# Sep 16 2004 at 8:26 PM Rating: Decent
16 posts
Now i know we only got 1 per tic more on regen and should have been 2 if it keep in line with the rest of our spells , but druids also only got a 1 per tic increase , but they also got a self 5 per tic and much better nuke and heal increases.

But even with the druids getting a extra 5 tics increase more then us i would not mind so much if they had just given us 11 to keep in line with our 2 per tic upgrade per and finaly doubled the duration of spell.

____________________________
Level 110 Vah Shir Beastlord
Planar Knights of Valour
http://www.magelo.com/eq_view_profile.html?num=710701
RE: How Gimp
# Sep 19 2004 at 8:18 AM Rating: Default
Wow another post saying how Druids get it better than us *cry*, I do wish before posting and refering to Druids a poster would check there info. Yes you are accurate our new Skin is 1 more mana regen *awesome*, but were is this 5 mana regen extra? Oh you mean the self only buff of 5 mana regen WOW! Try looking at our level 65 Mask 4 mana regen. So by my calculations a LVL 70 druid spell gives a whole 1 mana more regen (self only) and nothing else. (You can bet I will fall over myself trying to get the upgrade.) If your not happy with a spell upgrade say so but please try not to use inaccurate information on other classes as a justification.

Edited, Sun Sep 19 16:36:19 2004
RE: How Gimp
# Oct 11 2004 at 8:38 AM Rating: Good
While your post does make sense you forget to realize the fact that your 1 mana regen buff lasts 3.25 hours ours is only .75 hours this is my only gripe hell with SCR3 and 15% ext buff item SD and SA drops before MGB even repops.

The 1 hp/mana is an upgrade and while I wish it was 2 hp/mana I would rather they just made the duration longer. Hehe but then again this is basically the only buff a BST uses on raids minus the occasional SV and Ferocity so I can deal with it.
short stick
# Sep 13 2004 at 7:41 PM Rating: Default
Spell duration sucks.
should be 11 a tick to stay in line with the current spells.

10m/10hp per tick?
# Sep 11 2004 at 2:54 AM Rating: Default
Lets not get into how this compares to current SD spell. Cause nothing really to even compare.
This is kinda of funny, could of atleast gave longer duration.
ummm....
# Aug 30 2004 at 6:47 AM Rating: Decent
now, I don't play a beastlord... bu'... ummm... wow... tha's bout as gimp as our 2nd 600 damage spear. SKs an' BLs need to unite an' stand as one in teh battle against being screwed over!
RE: ummm....
# Sep 04 2004 at 1:46 AM Rating: Default
At this level it should be 12 per tic to off set the huge mana cost of all the new spells .
Isn't c2 like 11 per tic ??
get a grip DEV team .
SA v.s KEI
# Aug 12 2004 at 11:18 PM Rating: Default
Isn't KEI like 13mana per tick? Frankly 10 is fine, enchanters arent always around.
RE: SA v.s KEI
# Sep 04 2004 at 1:50 AM Rating: Decent
bah doubled

Edited, Sat Sep 4 02:51:25 2004
RE: SA v.s KEI
# Sep 04 2004 at 1:49 AM Rating: Decent
Telimtor when ya get a toon past lev 30 then ya is allowed to post .For now just read the posts .

Edited, Sat Sep 4 02:50:17 2004
Are you kidding me?
# Aug 08 2004 at 10:53 AM Rating: Default
Would you folks listen to yourselves? It sounds alot like you're complaining that beastlords are underpowered, or will become underpowered. This is one of the best classes in the game in my opinion, and I run with several high level beastlords. What they can do sometimes amazes me.
Omens of What-crappy-spells
# Jul 04 2004 at 7:29 AM Rating: Decent
Boy did BL's get the short end of the stick on these spells.
Oh God
# Jun 24 2004 at 5:56 PM Rating: Default
This spell is just plain dumb. Seriously I have no reason to try and get this.
Spiritual Dominion?
# May 24 2004 at 12:10 PM Rating: Excellent
Uhm.. isn't this Spiritual dominion?
RE: Spiritual Dominion?
# Jun 01 2004 at 2:43 PM Rating: Decent
Our Spiritual line goes 3,7,9. 10 is not the next number in that sequence.

What makes it worse is I'll bet this spell will be a rare drop, a drop from some ungodly difficult-for-the-level mob, or a random result of a turn-in. Either way it will cost beaucoup plat or take a small raid to get. And it's only an additional 1 per tick? Unless it has a duration of 2-3 hours there's no way this is a useful upgrade to SD.
RE: Spiritual Dominion?
# Jun 20 2004 at 5:39 AM Rating: Excellent
the line goes 3, 5, 7, 9 and now 10
RE: Spiritual Dominion?
# Aug 05 2004 at 11:13 PM Rating: Good
Ya it should be 11, but then of course everyone would scream nerf the BST cuz that 1 extra a tick would be WAY TO MUCH lol what a joke give us the 1 more and just make it 11

Edited, Fri Aug 6 00:14:57 2004
RE: Spiritual Dominion?
# Nov 05 2004 at 6:13 PM Rating: Default
I guess people don't see the progression here. It goes 3,7,9,10. The progression is always divided by 2. IE. 4,2,1. I would guess that the next spell would be only 1/2 a mana point increase 1 divided by 2 equals 1/2.
RE: Spiritual Dominion?
# May 11 2005 at 11:37 PM Rating: Decent
eh? the beastlord mana regen spells are as follows:
light - 3
radiance - 5
purity - 7
dominion - 9
ascendance - 10

hehe.. the regen is increased by 2 for each spell, up until SA when it's 1 more per tick. Every BL knows that... don't forget spiritual radiance!

IMO this spell should be a bit better. A lot of people had been level 65 for a super long time, and been using SD, and then the new spell is announced, and it's exactly the same except one more regen? Wow, SoE really rewarded people for their hard work. </sarcasm off>

Edited, Thu May 12 00:49:30 2005
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