Spell Icon Feral Vigor  

Description

1: Increase Hitpoints by 30 per tick. Max: None. Calculates to current max level

Details   Raw Spell Data, Lucy Spell View

Mana: 375 Skill: Alteration
Casting Time: 6 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Beneficial Source: Live 04/23

Messages

Cast on you: Your wounds begin to heal with feral vigor.
Cast on other: Soandso 's wounds begin to heal.
Effect Fades: Your feral vigor fades.

Game Description

Hastens your target's natural healing, regenerating 30 hit points every 6 seconds.

Items with this effect

Quick Facts

Scroll:
Spell: Feral Vigor

ClassLevel
BST69

Expansion:
Omens of War

Duration:
20.5 mins
Post Comment
Totally useless?
# Feb 07 2019 at 1:46 PM Rating: Decent
3 posts
This spell seems totally useless. Beastlords get the spell Regrowth at level 64 which has the same duration as this, but costs less mana, and regenerates *MORE* HP/tick than this spell.

Why would I get a spell 5 levels latter that does the same thing except weaker and costs more mana? When would anyone ever want to cast this spell when Regrowth is a thing that exists?
Totally useless?
# Feb 08 2019 at 12:03 AM Rating: Excellent
Avatar
***
1,738 posts
You see, it's that sort of attention to detail that shows the care and craft that goes into... wait, you're right, that makes no sense.

I guess when they added "Feral Vigor" with the Omens of War expansion, they didn't do a thorough check of the Beastlord spell line.

Pretty lame
# Apr 13 2013 at 9:52 AM Rating: Decent
Scholar
Avatar
*
93 posts
Pretty lame.

Takes you from regrowth 20/tic to 30/tic.

Would have been much better as a "Pet Only" and have it stack with regular regens.

I'll use it, but hardly worth the Plat. Don't bother.
druids
# Jan 19 2008 at 12:26 PM Rating: Default
*
184 posts
Druids get a regen of 30 at lvl 60, so although this seems like a low and horrible number, it is not too bad considering some of the spells we get that are like a Shammy and the lvl diff there between them, or even a heal spell to a cleric. 9 lvls diff to a class that is known for regen is not that bad, it is just at lvl 69 our fights tend to need more. I think this is better for a pet than you, so you can melee a little longer before needing to heal your pet, and can also pause to meditate, but not to mediate twice as long due to natural hp regen being low (if gear and AA is not that good)
Researchable
# Sep 21 2007 at 11:10 AM Rating: Decent
*
53 posts
Recipe(s):

Spell Research Components: Ink Additive of the Nameless, Ink of Tunare, Quill of the Feral Lord, Runic Vellum, Soothing Thickener
In: Spell Research Kit
Yield: 1
This combine may only be made by Enchanters, Magicians, Necromancers, or Wizards
Trivial at: 394
wow
# Nov 02 2004 at 8:26 PM Rating: Decent
Wow ..... 30hp a tick holy cow ..........BAM your dead
RE: wow
# Apr 04 2005 at 8:44 PM Rating: Default
hehe.. true, not that great. But it's 41 hp / tick with SA, or 410 hp per minute... not bad at all...
RE: wow
# Nov 02 2004 at 8:27 PM Rating: Default
20 mins not bad good regen it hought this was lieka rip from torpor lol my bad
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