Spell Icon Desolate Undead  


1: Decrease Hitpoints by 1610.

Details   Raw Spell Data, Lucy Spell View

Mana: 310 Skill: Evocation
Casting Time: 5 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -100 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Undead Spell Type: Detrimental
Source: Live 11/23


Cast on other: Soandso staggers.

Game Description

A burst of holy power that inflicts 1610 damage to an undead target.

Items with this effect

Quick Facts

Spell: Desolate Undead


Omens of War

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Answering Aeldwan's Question
# Aug 22 2004 at 7:05 PM Rating: Default
11 posts
The reason that Desolate Undead is much better than it's live counter-part Reproach against undead is because it blows it any in damage per second over time, even if it does not beat it in single-shot damage. I will crunch some numbers for you below to show you what I mean. (For the purpose of this example I am using base casting times and damage modifier, but as you will see, increasing either of those will widen the gap between their dps)

First we will cast Reproach:
6.5 seconds go by
Boom - 1575 dmg
2 seconds go by as the spell gems refresh
Now we begin to cast Ancient Chaos Censure because we are assuming that you have done a lot of GoD to get to these spells and that would be the next best nuke you have at this point. You can not just cast Reproach again because you have a 7-second recast time.
6.5 more seconds go by
Boom - 1320 dmg
2 seconds go by as the spell gems refresh

Now all your spell gems are up and we have returned where we begun. Let's add up dmg and time and divide them for damage per second

1575 + 1320 = 2895 damage
6.5 + 2 + 6.5 + 2 = 17 seconds
2895 / 17 = ~170 damage per second
Also, just to throw it in there, we used 500 mana + 438 mana to cast those spells, or 938 total, which is 55 mana per second.

Now we look at the undead nuke Resolate Undead

We begin to cast Desolate Undead
5 seconds go by
Boom - 1560 damage
2 seconds go by as the spell gems refresh
And now we are back where we began. Let's do the same dps calculations:

1560 damage
5 + 2 = 7 seconds
1560 / 7 = ~223 damage per second

As a side note, look at the mana used (375) over 7 seconds is ~53.

Overall, the mana you are going to use per second is about the same. The difference is the dps achievable by using live nukes, which is ~173, compared to undead nukes, which is ~223. If you are going for maximum damage against an undead target, then the undead route is the way to go.
Candente "The Fourth Stunta" Sexybeard
70/559 Cleric - Bristlebane
Ring of Valor Loot *****
"Hahaha you dumb *******, that's not a Schooner, it's a sailboat!"
I bit odd
# Jul 23 2004 at 2:40 PM Rating: Good
I noticed that this spell at lvl 69 (1560dmg) actually does LESS damage than the lvl67 spell Reproach (1575dmg) and it affects all targets. Yes its more mana to cast, 500 mana vs 375mana, but its actually less damage for a higher level, type specific spell. One that has always been signifigantly more damage throughout its history making it a much more useful but truly situational spell.
Still it has moderate functionality in that it has a Negative resist mod and standard recast time (2 vs the usual 7) but a cleric will rarely be chain nuking this spell at any rate in a raid situation and the cycle time on the other spell becomes moot as often heals/stuns/cures are needed between nukes anyway.
Just questioning the thinking behind it.
Bigger clerics speak up!
Keonka the Mangler of Drenden
Kager Ironveins Paladin of Arathor
Decimator Buddercup Voxslayer of MT/Emarr
Master Aeldwan the Coercer of MT/Emarr
Skuffal Skugbref of Chaos Wastes
Glance and Raene, Defiants of Harrow
"Doing the improbable daily to make the impossible seem easy"
RE: I bit odd
# Oct 31 2004 at 10:35 PM Rating: Decent
6,678 posts
Why do spells *always* have to be tailored to raid situations? You mean to tell me you've never cast a nuke ever?
Only the exceptions can be exceptional.
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