Spell Icon Unswerving Hammer of Retribution  

Description

1: Summon Pet: PCPetClrS14L068Hammer

Details   Raw Spell Data, Lucy Spell View

Mana: 175 Skill: Conjuration
Casting Time: 0.5 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Source: Live 05/15

Messages

Cast on you: You summon the hammer of retribution.
Cast on other: Soandso summons the hammer of retribution.

Game Description

Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.

Items with this effect

Quick Facts

Scroll:
Spell: Unswerving Hammer of Retribution

Classes:
Cleric level 68

Expansion: Omens of War

Duration:
Instant
Post Comment
Does backstab
# Apr 25 2010 at 7:45 AM Rating: Decent
Scholar
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2,308 posts
248 max dmg on backstab
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Somewhere heckling Fleven about updating quest info lol...
hehe
# Nov 05 2007 at 10:22 AM Rating: Default
it's a 53 rogue that doesn't backstab
Pet Hammer
# Jun 20 2007 at 5:56 PM Rating: Decent
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171 posts
Cleric Pet Hammer... think of it as a automatic stun. It is not really intended for major dps. I use it soloing undead mobs ... light blue to my lvl 72 cleric. If I aggro more than one mob, it will attack the second or third mob that has hit me. If nothing else has hit me, it will despawn. The pet hammer will remain up as long as I can chain pull and keep myself healed with the HoTime. /Shrug ... it does a good job for what it is intended for.. an animated stun. By the way, with a bit of practice, you can buff it to keep it going for a bit longer if you need time to loose aggro.
Damage...
# Jul 07 2006 at 12:14 AM Rating: Decent
17 posts
As of the date of this posting, can anyone give me any updated information on this pet? Like max damage, double attack, bash, etc.? Just curious if any of it has gone up. Thanks.
RE: New pet
# Dec 29 2005 at 6:36 PM Rating: Decent
In reference to the post near the bottom of this thread:

So you're going to DUMP the puller to save 175 mana per pull? Can you bend over? I've got a pencil I need to sharpen. I'm joking, but seriously - you should really lighten up a bit there.

Edited, Thu Dec 29 18:44:48 2005
mgb?
# Aug 03 2005 at 4:40 PM Rating: Default
12 posts
i herd from a friend that a cleric had about 17 of these out at once in a RCD instance adventure, and he said cleric mentioned something about MGBing it. anyone know what that mite be about?
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GNOME POWAH!
RE: mgb?
# Aug 18 2005 at 4:20 AM Rating: Decent
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144 posts
it was a bug, that is now fixed using the MGB aa ability....

as I said.. fixed now, so warrants no further explanation
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Burtininke Narsioji 70 Wizard Quellious server
Clerics Pets are like a DoT Spell
# Jun 28 2005 at 5:48 PM Rating: Decent
Scholar
43 posts
The most useful insight I ever got into the cleric pet was a posting suggesting clerics to think of their pet as a DoT (Damage Over Time) spell instead of a "Pet." If you think of it as a DoT - then the DPS it does over the course of a fight is usually very mana efficient. If you think of it in terms of pet class Pets (Necro, Mage, or even Chanter) then you might feel disappointed.

Just look at the DPS return for the mana cost & the lifespan of the mobs once they are in camp & being whacked. It usually makes this an efficient way to add DPS to the party, unless you in a very High DPS party.

Hope this helps.

Nethor.
What Lvl For 1st
# Dec 09 2004 at 10:35 PM Rating: Decent
3 posts
At what Level do you get your 1st pet hammer
RE: What Lvl For 1st
# Mar 12 2005 at 11:07 AM Rating: Decent
14 posts
I don't think I'm posting any new news here but here goes...
My most recent strategy in the zones has been to do the following on incoming:
cast MotR, cast MoK, cast pet.

I was pleasantly surprised at how much damage this combination did the first time I used it, for a fraction of the cost of the lvl 67 DD spell that has virtually no effect on the higher end mobs. More helpful to the grp if you aren't wasting mana on nukes that do little damage.

Just my 2cp
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[wowsig]2447453[/wowsig]

Luukier,70 Gnome Rogue
RE: What Lvl For 1st
# Dec 20 2004 at 3:59 PM Rating: Good
Scholar
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65 posts
Unswerving Hammer of Faith (the first pet spell) is a level 54 spell. You get it as a random reward from the spell turn in quest in Firiona Vie or the Overthere outpost. Here's a link.

http://everquest.allakhazam.com/db/spell.html?spell=1721

Bienbonita
dmg/mana
# Oct 23 2004 at 6:02 PM Rating: Decent
Scholar
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105 posts
ok... reproach is 3.318 dmg/mana so for the 175 mana that this pet takes you could have done 580 damage with a reproach. That's what, 6 hits by the hammer?

In low DPS groups the hammer is probably going to be the more mana efficient way to dps.

Just my 2cp.
RE: dmg/mana
# Nov 02 2004 at 1:59 PM Rating: Decent
39 posts
i use the hammer to cast when fighting a caster to help interupe spells(GATE)
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Kaston 85 WAR ,Irramzen 85 WIZ,
Fellena 85 SHAM, Walbort 85 CLERIC,
Aleni 85 MAGE, Yueelil 85 CHANTER
Got this last
# Oct 05 2004 at 7:45 PM Rating: Decent
15 posts
This was my final turn-in result...got Desolate Undead just befor this
So how is this pet for dps, compared ot the old one?
# Oct 03 2004 at 2:19 PM Rating: Good
Sage
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3,705 posts
Well, I've always been relatively happy with my old pet so what I'd really like to know is: How much more damage does this guy do? Is it enough to stop using my mana free clicky pet for this one?
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Xaanru's stuff
RE: So how is this pet for dps, compared ot the old one?
# Oct 08 2004 at 3:28 PM Rating: Default
hits MAX 92, double attacks(not very often), been testing it on greenies hits pretty often, but still swings as slow as the last one. going to test on 60+ mobs the next few days. only really good for group where the mobs dont die as fast.

Edited, Fri Oct 8 16:30:37 2004
#Benthern, Posted: Sep 28 2004 at 11:34 PM, Rating: Sub-Default, (Expand Post) This pet blowz at lvl 70 its a blue con that hits for almost 100. It dies when the mob dies and it just sucks big time.
Hope its better pet
# Sep 27 2004 at 10:35 PM Rating: Default
No CLR dual weild or double atk or high skill caps this should at least do some dmg and hope it has more then 10HP. The last hammer pet absolutly sucked. 50dmg woot (Not) it missed all the time and by the time the mob dies it did about 500 DMG total.
better pet?
# Sep 16 2004 at 12:06 PM Rating: Decent
Does this pet disappear after every kill like the last one does?
#NinjaCleric, Posted: Sep 02 2004 at 2:43 PM, Rating: Sub-Default, (Expand Post) Yay! Maybe this one won't suck balls and be worthless like the current cleric pet. ^_^
RE: New pet?
# Sep 11 2004 at 11:23 AM Rating: Default
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293 posts


Edited, Wed Dec 15 14:04:56 2004
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...I'm going to DISNEYLAND!
#NinjaCleric, Posted: Dec 09 2004 at 3:56 PM, Rating: Sub-Default, (Expand Post) When you finally get out of Kunark and into zones like Riftseekers, tell me how effective your uber pet that hits for 53 does against mobs that can 1-round a 10K tank.
RE: New pet?
# Dec 14 2004 at 9:22 PM Rating: Good
Sage
***
3,705 posts
Well, I have logged several fights in WoS and MPG using my pet, and while it certainly doesn't compare with the damage output of a real pet, or with melee dps, I have logged over 3k damage from one pet, in a single fight. mybe its just me, but 3k damage for 175 mana seems pretty decent.

No it won't turn the fight, but it speeds up the grind a tad.
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Xaanru's stuff
#NinjaCleric, Posted: Sep 15 2004 at 8:30 AM, Rating: Sub-Default, (Expand Post) Well that's the problem isn't it? You almost have to have a mob on deck for every one you pull. I agree with you on the premise, but fact is most pullers have a mob in camp *at best* a few seconds after the first mob is dead, and by that time, the hammer has poofed.
RE: New pet?
# Sep 24 2004 at 5:24 AM Rating: Decent
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151 posts
First, make sure you tell the puller that you want the new MOB to arrive while the first one is still alive so you can take a hit to keep your pet hammer alive. A lot of Clerics don't routinely use their pet hammers (at least that I have seen), so you can't really assume that the puller will know that you are going to. If your pullers can't manage that for you on a steady basis if you are specifically ASKING them to do it, then you need to re-train your puller. Either that, or dump 'em for a new one.

My wife and I used to routinely team my Chanter and her Cleric with a fellow who was 3-boxing a Shammy, Druid and Monk. He would gague the rate the MOB was dying against how far he'd need to go to pull the next target, and would head off to grab it while we finished the first one off, and could almost always (barring a lucky crit on a nuke or a string of pet crits) get it back in time for her to take a whack in the head to **** off that hammer.

It's all a matter of practice, training, and letting your teammates know what you want from them. :)
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"Nothing is truly useless. It is up to the user to supply the creativity to FIND those uses."
RE: New pet?
# Sep 15 2004 at 10:18 PM Rating: Decent
6 posts
if you have the right people you can. I know my brother (he is a ranger) does it many times over on me. Though i don't mind it as much as i did back when i was lower lvls
#Isiis, Posted: Jul 01 2004 at 9:00 PM, Rating: Sub-Default, (Expand Post) I can't wait to get these new spells. :-)
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