Spell Icon Summon Dead  

Description

1: Summon Skeleton Pet: PCPetNecS06L029Skel2

Details   Raw Spell Data, Lucy Spell View

Mana: 290 Skill: Conjuration
Casting Time: 12 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Self Spell Type: Beneficial
Source: Live 06/22

Messages

Cast on other: Soandso animates an undead servant.

Game Description

Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Summon Dead
Spell: Summon Dead

Classes:
Necromancer level 29
Shadowknight level 46

Duration:
Instant
Post Comment
sk pets
# Mar 09 2013 at 2:18 PM Rating: Decent
13 posts
I hope it gets better at higher levels or we atleast get cool looking pets. At 51 my 46 pet will do less total damage than i do in one round of melee if i am fighting light blue or green mobs. if the mobs are blue or higher, miss miss miss miss gibartik does 4 pionts of damage, miss miss miss etc. dooming darkness does more damage. the lvl 50 aug you add to your weapon from the vendor will do more damage.

pets are good for two things for sk.
1. fd, let pet get aggro and run for the zone and hope it lives long enough to give you a decent head start.
2. well, they are good for one thing only i guess....

at 51 i havent gotten a decent dot upgrade since heat blood in my 30's and with the useless pet i can only assume SOE is happy with our damage output reguardless of the tradeoff to be able to cast....mostly usless spells. the stat increase lines are pointless with defiant armor outside of AC and attack. no real increase in damage spells for the last 15 to 20 levels and word of spirit? wtf? a lvl 45ish evocation spell? how much is that going to cost to train up the only evocation spell you have ever gotten from a guildmaster just to be able to cast it? for 100 damage? damage shield potions in the bazaar are more effective and reliable. they do not get interrupted.

sk is a fd puller and snare tank. that is the trade off for doing less damage than a warrior, ranger, berzerker, necro, wizard, mage, beastlord, rogue, bard. HT puts us over a pali once an hour atleast. and we can still parse over a chanter, shamy or druid. thats something.

my advise, dont waste any more plat on pets. fd let your merc healer get aggro and run. it will have more hitpoints than the stupid pet anyway. At higher levels i hear there are great AA's that make the pain of the first 60 levels of a sk worth while so dont give up. just keep chopping away with your dull blade till then. one word about melee classes SOE, the word is not challenging or excieting, it is tedious. like sawing on a piece of hardened steel with a hand held hacksaw blade. it shouldnt take 3 to 4 minutes to saw off the hitpoints of even level yard trash 1 percent at a time. it is what it is i guess.
sk pets
# Jun 04 2018 at 9:17 PM Rating: Default
*
61 posts
An SK's pet is just for minor damage output and can sometimes off tank a mob for a few seconds before you pick it up yourself. Think of it as a DoT that follows you from mob to mob. Try to position the pet on the back side of the enemy for more hits / avoiding defenses. If you aren't out damaging your pet in melee as an SK, you're doing something very wrong.
Finally, if you're THAT interested in skeleton pets, I suggest playing a Necromancer! They are awesome :)
Pet Statistics
# Jun 18 2005 at 2:57 PM Rating: Good
**
403 posts
Spell Level: (necro)29/(sk)46
Spell Name: Summon Dead
Class: Warrior
Appearance: Skeleton
Hit Points: 775
Swing Damage: 28
Bash Damage: 9
Kick Damage: 9
Backstab: N/A
Lifetap Damage: N/A
Skills: Bash, Kick, Double Attack, Duel Wield*
*must be given 2 weapons to duel wield
Re. pets and weapons
# Dec 28 2004 at 7:39 AM Rating: Decent
7 posts
Attack does not make you 'hit more often', it makes your average hit for more damage
RE: Re. pets and weapons
# Sep 20 2005 at 11:55 PM Rating: Decent
*
102 posts
atttack level most deffently affects your attack roll and there for has an effect on how offten you will defeet the ac roll of an opponent.

take two level 10 warriors, give them both 1hs weapons with 10 dammage 25 delay thats 4 swings every 10 seconds 24 swings a min.

aginst mobs that have the same level class and race (ie the same mob) if one warrior has a higher attack yet everything else is the same just mabe he has a +10 attack item or 2 then he will out dammage the other warrior every time in a fight, yes one or two fights he might have bad rolls and no hit the mob for as much or as offten but on average he will out do the warrior who has the same gear but 10 less attack. i say level 10 cuse it shows more in these levels then at any other level because a few points here and there goes a long way in these levels. your acutall dammage is based on for pc chars your str, attack rateing, and skill with the weapon two of these things make up the 3ed. ever look at your attack and see it go up due to a skill up with your melee weapon? you dont start doing more dammage just because of a single skill up but ive noticed at lower levels that when you get 1-2 skill ups you start hitting a lot more offten then you were befor. so yes attack does affect the way that attack roles are done.

when you or your pet goes to hit something a lot of math goes into it. first your opponent rolls a defencive roll, if he gets so much then he automaticly dodges your attack, if not he gets to use any other skills on sub rolls, if he fails all of those you go to a ac roll and then your pet rolls to do its attack with bonuses from skill attack and str. if he beats the ac roll he gets to do a hit, the dammage is based on the diffrences between the ac and attack roll with pets haveing a max (and all chars below level 20 haveing caps va level caps) and yes i can prove the pc level caps take a 19 2hs user and give them any weapon with 20 or more dammage on it and once they ding 20 they will do at least 2x the dammage with out any skill ups or change in str.
____________________________
65 shaman
62 magi
56 bard
56 ranger
52 bst
RE: Re. pets and weapons
# Dec 28 2004 at 8:15 PM Rating: Decent
47 posts
It does not give you haste, but it does make you hit more often in the sense that if your attack is low, you will miss far more than if it were higher.
____________________________
Lady Parousia Portico - 79 Rogue
Coercer Mosrael Mandera - 72 Enchanter
<Tribal Fury>
Maelin Starpyre Server
pets and weapons
# Dec 25 2004 at 9:38 PM Rating: Decent
*
102 posts
the way weapons work is that they incresse the attack level of a pet, just like casting str on pet (or our pet haste which has str on it)

the more attack the more likely you will land a hit, and the more dammage you will do, pets though have a set cap on the dammage they can do.

the 61+ magi summoned weapons as well as some other in game weapons add a +? dammage from a resist class ie magic poison cold fire and disease, these are only added if your pet does at least one less then the dammage cap, ie this pets max hit is 28, so if pet hits for 26 and has the fist of xibit which do 2 fire dammage per hti then the mob has to take 2 fire dammage into its melee dammage (still resistable) so the pet coudl possibly do 2 more dammage

while a pet will hit for its max bare fisted, the weapons no matter the delay (as long as one handed) wont make the pet hit slower. usually the dammage value of the weapon wont matter ither.

with 2handed weapons the pet typicly will double its natrual delay (natural one handed delay for most pets at level 60 was 20 delay). as far as pets being able to double the dammage cap when useing 2handed weapons i have a 58 magi i have every summoned item from pre pop, and used 2handed weapons earlyer in my life for nondule whelding pets, they dont make any diffrence i could see, and they do make them slower.

if im wrong im wrong but this is the knowlage i ccurrently have feel free to correct me.
____________________________
65 shaman
62 magi
56 bard
56 ranger
52 bst
Resists
# Dec 25 2004 at 6:18 PM Rating: Decent
2 posts
This pet is specially resistant against poison based spells as well. Just an FYI.
RE: Resists
# Dec 26 2004 at 2:54 AM Rating: Decent
*
102 posts
almost all skele/undead mobs especally in luclin zones, are resistant to the spells that they should be ie poison and disease this is to make the game sum what realistic as if you are not liveing then poison's diseases and other things that only affect liveing things shouldnt hirt you)
____________________________
65 shaman
62 magi
56 bard
56 ranger
52 bst
Damage
# Nov 24 2004 at 2:45 AM Rating: Decent
*
64 posts
Don't know if this holds true for all sk pets but the 49 one seems to hit for double weapon damage on some weapons, I give him a drakkel forged hammer and he hits for 44 max. Anyone else seen this and does it hold for all sk pets?
RE: Damage
# Jul 14 2005 at 8:25 AM Rating: Default
Players and pets do this from level 1. Base max hit before mods (atk (which is directly affected by str and weapon skills), + to damage modifiers, etc.) is almost always double the damage on the weapon plus 1. Way back in the days of yore I can recall hitting with a cracked staff (5 damage) for 11 points. I never went above that because I was low level and a cleric. Up until level 10 though (might be 11) your max damage is capped at 20 (usually you can hit for 21 though) and after that up to 20 (again, might be 21) your damage is capped at 30 (usually 31.) Beyond that your damage has no cap but will increase because of mods, etc.

Sorry for all the side notes =P
____________________________
If a druid tanks in a forest, and nobody is around to see it, is he uber?
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Earthkeeper Brudish FrozenThorn
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weapon
# Jul 16 2004 at 12:40 AM Rating: Decent
20 posts
Would this pet hit for more then (28) if i give him 2 hands or 2 swords that mages summon?
RE: weapon
# Jul 31 2005 at 6:24 AM Rating: Decent
10 posts
I don't understand why people argue some points that are pointless. If you put a lvl 12 pet with a 17-20 weapon it can do 33 dmg... ive tried it. and it keeps progressing with lvl. I think that the pets strengthen like normal PC but the only difference is that they dont need a weapon to do dmg in the beginning.
RE: weapon
# Oct 08 2004 at 7:17 PM Rating: Good
*
86 posts
no, but overall dps goes up, more likely to hit for more, unless weapon has mroe than 14 atk
RE: weapon
# Oct 08 2004 at 7:17 PM Rating: Good
*
86 posts
no, but overall dps goes up, more likely to hit for more
Also found on
# Jul 07 2003 at 12:02 AM Rating: Excellent
20 posts
This is also in PoK with the ShadowKnight vendors. The Troll ShadowKnight named "Reaver Muron".
Also sold in PoK - Reaver vendors
# Mar 08 2003 at 8:38 PM Rating: Good
**
308 posts
Reaver Muron tells you, 'That'll be 13 platinum 7 gold 2 copper for the Spell: Summon Dead.'
Melee Damage
# Dec 25 2002 at 3:01 PM Rating: Good
39 posts
Pet hits for (28) damage and has the Dual Wield ability. (Wields a weapon in each hand.)
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