Spell Icon Shock of Venom  

Description

1: Decrease Hitpoints by 402 (L47) to 934 (L68)

Details   Raw Spell Data, Lucy Spell View

Mana: 227 Skill: Conjuration
Casting Time: 4 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Poison
Range: 200 Location: Any
Time of Day: Any Fizzle Adj: 25
Deletable: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Detrimental Source: Live 05/15

Messages

Cast on you: Your body is wracked by shocks of venom.
Cast on other: Soandso screams in pain.

Game Description

Strikes your target with a jet of poisonous acid, causing between 402 and 934 damage.

Items with this effect

Quick Facts

Scroll:
Spell: Shock of Venom

Classes:
Shaman level 47

Expansion: Planes of Power

Duration:
Instant
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Purchased
# Feb 15 2003 at 10:26 AM Rating: Good
*
53 posts
Spell: Shock of Venom (NO DROP) purchased from Mystic Abomin in PoK in the Library for about 21 plat.
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Everything has its beauty but not everyone sees it. - Confucius
Shock of Venom
# Jan 12 2003 at 11:18 AM Rating: Decent
Can someone please tell me what vendor sells this spell.
#Valria, Posted: Dec 02 2002 at 12:40 PM, Rating: Sub-Default, (Expand Post) Might be a silly question,but you never know.
See it in action
# Aug 05 2002 at 8:11 PM Rating: Decent
There is a cool pic of what this robe does, right now on everlore.com, main page, pic of the day, very cool indeed.
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Neksnapr Jonez, 53 Ranger Ayonae Ro
Guild : The Dark Reign
?
# Feb 19 2002 at 12:17 PM Rating: Decent
21 posts
So what effect will this have on a mob?

RE: ?
# Jun 24 2003 at 8:31 PM Rating: Decent
*
230 posts
ummmmm Decreases hitpoints by 460 pretty much explains what it does to mob I think
____________________________
Play long and level well for tomorrow may not come.
And if it does, then you can play again.

The Invasion of the Smiley: chug

Dont look now but someone's following you.
I see you looking!

RE: ?
# Feb 25 2002 at 6:34 AM Rating: Excellent
Scholar
**
308 posts
Generally, if a NPC is blinded, it will do one of three things:

1) Attack anyone in immediate melee range.

2) If nothing is in melee range, and the NPC can cast spells, it may begin casting buffs/heals/nukes/etc.

3) If nothing is in melee range, and the NPC is not casting spells, it will generally flee erratically, similar to the effects of fear.

This can be a pretty good thing sometimes. If someone has built up a ton of agro (wizard doing mana dump, enchanter or shaman doing massive debuffs, cleric doing massive heals, etc.), and the monster is blinded, it will usually not rush over and frenzy on the player with the massive agro (unless that player stays within melee range of the blinded NPC). While in some cases you may not want NPCs to run around wildly, this can save a party member from a thorough lashing at the hands of the frenzied NPC.
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