Spell Icon Blood of Hate  

Description

1: Decrease Hitpoints by 30 per tick. Max: 170 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 330 Skill: Alteration
Casting Time: 2 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Poison
Resist Adjust: -100 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Dot Stacking: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Single Spell Type: Detrimental
Source: Live 04/23

Messages

Cast on you: Hatred burns your veins.
Cast on other: Soandso 's blood is seared with hatred.
Effect Fades: Your blood cools.

Game Description

Fills your target's veins with burning hatred, causing between 30 and @1 damage every 6 seconds for 36 secs (6 ticks).

Items with this effect

Quick Facts

Scroll:
Spell: Blood of Hate

ClassLevel
SHD63

Expansion:
Planes of Power

Duration:
6 ticks
Post Comment
hmm
# Dec 19 2003 at 11:44 AM Rating: Decent
There are different points to use this spell.. in ldon its useless. The mobs die too fast to even worry about casting it... but in places like HoH or BoT it hardley ever gets resisted in which case most of our other spells do.. so I use this and festering darkness and bond of death.. thats 160+80+50=290 per tic thats damn good dps and if you have a high dsp group it usually lasts for the duration on non-named mobs.
Going to pass
# Oct 01 2003 at 3:02 PM Rating: Decent
Kinda pointless really when you get spear of decay at 64 that does 600 for 225 instantly, so you can crit and ID4 items affect the damage. I've done over 1200 blasts before...
RE: Going to pass
# Oct 15 2004 at 6:42 AM Rating: Decent
Plus, consider the times when you're bored LFG, waiting on a group... go kite! Drunder is perfect for this. DoT's are a necessity.
RE: Going to pass
# Oct 15 2003 at 2:38 AM Rating: Decent
Wrong. Although for pure DPS it may not be as useful, when you want aggro, the dots can really help you keep it. With a dot like this along with festering darkness to pull and a couple aggro spells now and then, there ain't NO ONE that's gonna be able to take aggro from you. Of course I'm guessing that you don't bother with stuff like aggro. :)
RE: Going to pass
# Oct 24 2003 at 2:26 PM Rating: Good
As a shadowknight I never have problem holding agro in the first place...
RE: Going to pass
# Aug 19 2004 at 4:44 PM Rating: Decent
I do not believe dots innately get more agro than dd spells. A dd will get you all of its agro immediately, and a dot will get you the same amount of agro over time (provided they do the same amount of damage). So a DD is better if you want agro for an sk.
The dot spells that seem to get a lot of agro always have a dd or snare component, that is what gets all the inital agro, the dot just adds a bit to that. Dots without a DD component do not get much agro, relative to DDs.

The advantage of this spell is that it gets resisted much much less than spear of decay. Now that GoD is out, there are items / AA's that make dots crit as well.

Edited, Thu Aug 19 17:50:37 2004
RE: Going to pass
# Oct 15 2004 at 6:41 AM Rating: Decent
DoT's are insane amounts of aggro. =)
RE: Going to pass
# Aug 31 2004 at 1:43 AM Rating: Default
i disagree.
Have a 65 beasty.
My scorpion venom (146 a tick)
Is a GOOD tool to get agro.
No debuf is in it just dot.
Causes WAY more agro on the landing then my 675 nuke.
RE: Going to pass
# Oct 09 2005 at 9:10 AM Rating: Decent
I run both a Shadow Knight and a Necro. When I run my Sk I find that Rangers, Wizards, and Rogues steal aggro. My mana pool is not really up to casting mutliable DoT's for every mob so I make do with Voice of Death, Darkness, and a poison spell to help keep aggro. Add on that the procs on my sword and it takes a truely uber caster or ranger to take aggro. Now, when I run my Necro, my mana pool plus the spell Lich, let me cast as many spells as I want. I can not tell you, how many times I have had to FD or run while just 2 of my 4 DoT spells rip aggro from, not only my pet but from our groups tank. I once found myself on a LDoN mission where we lost our cleric and we lost one of our two dps types and had to finish the last two kills to make or mob kill count with out. We tried the first mob in standard pull format. One Dot to pull then fall on with everything you got. It didn't go very well and one of us died. For the last mob, I whent with all my DoT spell up, started with Dark, then poison, diesease, and fire in that order. It was half dead by the time it got to our group and I kited around the room the rest of the fight because no one could get aggro from me. I knew I couldn't FD because with only a 16th level FD spell (I'm 50th btw) the mob would attacked right through the FD. Now a real quick trip back to my SK, when a Rogue, Wizard, or Ranger steals aggro I have it back in short order. Why? Because they did DD and I have a darkness DoT spell on it still getting me aggro on top of my other aggro builder.

Point is, DoT's as alot better then DD. My Sk can get aggro back easy when DD rips it away. You don't have a shot is Hades of stealing aggro from my Nerco if I cast my DoT spells. If you are an uber enough of a SK to have a mana pool big enough, DoT's are the way to go.
Damage
# Jul 28 2003 at 5:32 AM Rating: Excellent
960 damage in 36 seconds for 325 mana.
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