Spell Icon Zevfeer's Bite  

Description

7: Decrease Hitpoints by 200. Max: None. Calculates to current max level.

Recourse Effect   Zevfeer's Bite Recourse

  • 7: Increase Hitpoints by 200. Max: None. Calculates to current max level.
  • 8: Increase Mana by 100

Details   Raw Spell Data, Lucy Spell View

Mana: 200 Skill: Alteration
Casting Time: 1.5 Recast Time: 60
Fizzle Time: 1.5 Resist: Disease
Resist Adjust: -500 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Timer: 2 Target Type: Single
Spell Type: Detrimental Source: Live 04/23

Messages

Cast on you: Your feel teeth tearing at your soul.
Cast on other: Soandso is engulfed in a seething mass of darkness.
Effect Fades: The tearing teeth fade away.

Game Description

Conjures a mystic maw that tears at your enemy, causing 200 damage, and using that energy to heal the bodies and minds of your group.

Items with this effect

Quick Facts

Scroll:
Spell: Zevfeer's Bite

ClassLevel
SHD62

Expansion:
Planes of Power

Duration:
Instant
Post Comment
do the math
# Sep 27 2004 at 11:06 AM Rating: Decent
This line of Sk spells is definitly one of our best. When you are in a group constantly casting this, which is easy given it only "really" takes 100 mana to cast, it effectively adds ft10 and regen of 20 to your group. With exceptional heals in the mix, it gets even better :)
Mana Cost
# Jul 20 2003 at 7:14 PM Rating: Decent
Also the mana cost for this spell is basically 100 after it is cast. And basically with the -500 disease check it is practically unresistable with the exception of mobs who are completely immune to disease based spells.

Edited, Sun Jul 20 20:05:16 2003
bonus info
# Mar 19 2003 at 12:44 PM Rating: Default
You can critical heal with this spell shammies and necros will love you. Also nice for the wonderful sk chanty duo pet team
Actual effects
# Jan 21 2003 at 5:46 PM Rating: Decent
This spell does 200 damage to the target, then heals the Shadowknight and his group for 200 hp and 100 mana.
Actual effects
# Jun 10 2016 at 3:15 PM Rating: Decent
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119 posts
BillDoor wrote:
This spell does 200 damage to the target, then heals the Shadowknight and his group for 200 hp and 100 mana.


That's correct. But by the time I'm am responding to you this spell can only be used once per minute which renders it obsolete.
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