Spell Icon Phantom Leather  


2: Increase Hitpoints by 1 per tick
4: Increase AC by 6 (L13) to 15 (L21)

Details   Raw Spell Data, Lucy Spell View

Mana: 60 Skill: Abjuration
Casting Time: 4 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Self
Spell Type: Beneficial Source: Live 09/20


Cast on you: You are covered by illusionary leather armor.
Cast on other: Soandso dons leather armor.
Effect Fades: Your illusionary armor fades.

Game Description

Covers you in phantom leather armor, increasing your hit point regeneration and armor class. Consumes a cat's eye agate when cast.


Items with this effect

Quick Facts

Spell: Phantom Leather

Magician level 13

Expansion: Original

39.0 mins @L13 to 45.0 mins @L15
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Spell information
# Nov 13 2017 at 9:05 PM Rating: Decent
262 posts
2: Increase Hitpoints by 1 per tick
4: Increase AC by 6 (L13) to 15 (L21)

What do the numbers mean before the description? The 2 and 4?

Spell information
# Nov 15 2017 at 4:47 AM Rating: Excellent
Baron von Gaibban wrote:
2: Increase Hitpoints by 1 per tick
4: Increase AC by 6 (L13) to 15 (L21)

What do the numbers mean before the description? The 2 and 4?

Those are spell slots. There can be up to 32 spell slots per spell. Each spell slot does something unique a large majority of the time.

Edited, Nov 15th 2017 4:47am by Gidono
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Where to buy
# Sep 01 2007 at 7:05 AM Rating: Decent
6 posts
The lvl 13 version of this spell can be purchased from Elesseryl Terussar in OOT. The translocators have been removed from East Freeport and you'll have to wait for a ship. Have a lev potion handy 'cause it's a long swim and the sharks agro easy. :-)
Degaan, Luclin Server
Now lvl 17 spell
# Jan 05 2007 at 3:40 PM Rating: Decent
6 posts
This may have used to have been a level 13 spell, but now it is level 17. At least the one for sale in Shadowhaven on Kenral Siroisl on the Combine server is a lvl 17 spell. 4 plat, 2 gold, 7 silver, 6 copper.

RE: Now lvl 17 spell
# Jul 28 2007 at 12:37 AM Rating: Good
76 posts
I know that the post this is in reply to is a bit old, but since nobody has corrected it, I thought I might as well. If you look at the spell list, and the spell description this spell is self only and has the effect of regen + 1 point, and increase AC by a range of 7ac (at level 13 ) to 9 ac ( at level 20). The Spell: Summon Phantom Leather is indeed a level 17 spell, which * does indeed * summon a no-rent bag which contains a * set * of no-rent leather armor. This spell * still * takes a reagent to cast, however the level 17 spell for the set of phantom leather does not.
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# Apr 29 2005 at 1:33 AM Rating: Decent
56 posts
Considering they did away with some other regents just wondering if this still needs one?
Sounds wrong
# Apr 12 2005 at 11:05 PM Rating: Decent
140 posts
Er, I always thought this summoned a bag of NO RENT leather armor. Are we sure it's a buff here? Perhaps it used to be? I don't think the armor gives regen, either...

Edit: OK, I'm a moron. This level 16 Phantom Leather spell is as told. The one I was thinking of is Summon Phantom Leather. Sorry for my ignorance lol.

Edited, Wed Apr 13 04:43:02 2005
Vaedian C`Narx | Lixea C`Narx | Davven C`Narx | Tisha C`Narx
not a bad spell
# Oct 23 2003 at 1:48 AM Rating: Default
152 posts
this is a nice spell to have, especially soloing. along with summon bandages, if you take a beating the regen is VERY nice, the next version of this (phantom chain), provides double the regen (at double the cost in regent), but sitting regens about 4HP a tick, by the time you get your mana back up you shoudl be near fully healed. also if you use the summoned necklaces this spell would pay off even more. does anyone know if this has a chance to conserve each regent or conserve all regents in a spell, say i cast phantom chain will it roll for each regent to possibly save one, or if it saves will it save both.
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RE: not a bad spell
# Mar 01 2004 at 6:25 AM Rating: Decent
76 posts
If you get a reageant conservation item, it has a chance to proc and save you a reagent every time you cast a spell that consumes something.
id recommend you try to keep your reagent conservation item as close to your spell level set as youcan, giving it a better chance to save your gems.
# Mar 10 2003 at 5:03 AM Rating: Decent
5 posts
consumes one Cat's Eye Agate per cast.
RE: reagent
# Mar 17 2003 at 8:35 AM Rating: Decent
124 posts
how much does a cats eye agate cost?

When I pass you on the street please.... don't be scared Smiley: yikes
RE: reagent
# Jul 09 2003 at 11:15 AM Rating: Excellent
151 posts
Approx. 2g1s, with minor variances for CHA and faction. Call it about 2p5g max per stack to be safe.
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