Spell Icon Child of Bertoxxulous  

Description

1: Summon Skeleton Pet: PCPetNecS13L065Spec2Snw

Details   Raw Spell Data, Lucy Spell View

Mana: 800 Skill: Conjuration
Casting Time: 16 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Source: Live 02/06

Messages

Cast on you: A child of decay rises from the ground.
Cast on other: Soandso calls forth a servant of decay.
Effect Fades:

Game Description

Inspires a spirit of pestilence to inhabit a corpse to do your bidding. Consumes bone chips when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Child of Bertoxxulous

ClassLevel
NEC65

Expansion:
Planes of Power

Duration:
Instant
« Previous 1 2
Post Comment
Self-buff
# Jun 12 2018 at 1:14 AM Rating: Default
*
61 posts
I just noticed after summoning this pet that it buffed itself with "Plagued Torment" which looks like a damage shield that does 12 damage. I didn't see any mention of this in comments here, so I figured I'd add it!

It has lovely spell text too: "Konann is covered in bubbling filth"
Self-buff
# Jun 15 2018 at 11:35 PM Rating: Excellent
Uprise wrote:
I just noticed after summoning this pet that it buffed itself with "Plagued Torment" which looks like a damage shield that does 12 damage. I didn't see any mention of this in comments here, so I figured I'd add it!

It has lovely spell text too: "Konann is covered in bubbling filth"


Thanks. That would be this spell.
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Disciplines
# Dec 15 2014 at 11:58 PM Rating: Good
Scholar
24 posts
Edit: I was wrong on the info.

Edited, Dec 16th 2014 1:00am by Arathier
PET STATS
# Oct 11 2008 at 8:10 PM Rating: Decent
Spell Level: 65 (60)
Spell Name: Child of Bertoxxulous
Class: War
Appearance: Spectre
Hit Points: 4200
Swing Damage: 78
Bash Damage: 59
Kick Damage: 59
Backstab: N/A
Lifetap Damage: ?
Skills: Bash, Kick, Double Attack, Duel Wield, Lifetap, Enrage, Immune to fear

Good pet
# Apr 10 2008 at 6:06 PM Rating: Decent
*
59 posts
Looking at it now, in 2008 overall I think it's a good warrior pet, a good upgrade to Legacy of Zek. 4k HP unbuffed and with pet haste you have by now, it's a proficient aid in any situation.

Necro's warrior pet is never as good as Mage's, bearing in mind that Necros have an ability to deliver insane damage with little mana given 30-40 secs. Necro pets are meant to be an "aid". If your idea of a good pet is to stick pet on a mob and do nothing, necro is a wrong class to play. Otherwise necro would be over powered.

If you go farming in old zones, it's particularly noticeable. The other day I revisited Karnor's and Velkator to see how far I can get, and the pet does a good job. By no means it's a hands free ride, but pet tanks and damages sufficiently that you can assist it well to mow down mobs which still gives you exp (green and light blues).

I think it's always important to remember, though, that Necro pets aren't meant to be self-sufficient. They are a bait, which does a bit more depending on how you use it. So long as your expectation of necro pets aren't too high (in general), you will like this pet.

And I think it'll be a pleasant surprise when the pet casts its own self buff for the damage shield :) Somehow, you don't feel so lonely anymore when you're the only person in a deserted old zone...

Edited, Apr 10th 2008 10:10pm by PugPenguin
why is reserch impossible
# Mar 15 2008 at 9:07 PM Rating: Decent
Can anyone tell me how to get my reserch to 351 with out having to get to lvl 70 to get the empowering essance and the fact they aren't sold at the baz on fronie vie. it seems stupid that the sloutions i used to get to 243 don't go any higher and i have to have summoned empowering essance reserchable and useable at lvls 64, 65, and 70 to get my reserch to 351 to reserch spells at 65

Edited, Mar 26th 2008 5:53pm by battlemastter
why is reserch impossible
# Oct 10 2008 at 9:02 PM Rating: Decent
24 posts
First no tradeskill base skill goes beyond 300, with a fully evolved trophy you can have an ajusted skill of 345. Second binding powders were not actually intended as a major skill up path, even if many use them that way. You do not need to have your skill maxed out to succeed in making 351 trivial combines. My chanter, which currently has a base skill of 206 and a geerlok quill for another 5% with the mastery AA for research (exact name eludes me at present), has sucessfully made 5 of 7 level 65 spells. The mastery AAs are a great help if you are going to be researching most of your 60+ spells.
A pet is only
# Jun 01 2007 at 2:10 AM Rating: Default
What you have to understand is this. Keep in mind what I am about to explain to you will help you (necro's) understand a bit better how you should play your pet. Some of you already think this way and you aren't the necro's I'm directing this toward. Don't flame me because I am only posting this to help you improve the way you play your necro in the whole:

A necro pet is quite simply.... A spell.. That's all, nothing more, nothing less.
Now, if you think of your pet as nothing but a spell, what kind of spell is it? Why, it's a DoT spell. But it happens to be the coolest DoT you have because, if you take care of it then:

(1) It wont cost any mana other than the initial casting,
(2) you can start/stop/resume damage with by a single click
(3) by using it's eyes (no other DoT spell has "eyes") you can camp a spot and STILL be at a safe distance if need be

There are still alot more points I havent covered but this is here just to help you understand that your pet isn't a seperate entity, but an extention of you. A DoT never gets agro so why should you ever allow you pet to get get it (other than when you are using it as a sacrifice so you don't die).
I promise, when you start thinking like this you wil improve the way you play. And I suggest you train a little without a pet, DoT-kite, then when you want to add a bit more dps... throw your "pet-spell" at them.

I hope this helps some of you, as I think it will, and, like I stated already, there are ALOT of points not covered so if anyone would like to add please feel free.
A pet is only
# Aug 28 2007 at 7:18 AM Rating: Decent
im so sick of people saying that a pet is a dot. most of the time a necros best stratagy is the kite. but to take the amazing tool necros have in their pets and call it a dot is just wrong. we shouldnt be useing our pets like beastlords or mages to tank mobs near our level but a dot cant tank an add till you snare/fear the other mob or finish a mob off win all the dots faded wile your feign death at 4% hp after nearly dieing. a dot cant be called back from fighting the main assists target to taunt a add off of you. no dot spells get stronger with buffs or faster with haste. they may cast faster with spell haste but you cant speed up a tick. they may do more damage with ba focus affect but thats not the same. no dot will follow you from zone to zone all day long after one cast and protect you from mobs that attack. you cant suspend a dot so you can have it back after you camp for the night. you cant take a dot to a newb zone and cast a spell so you can talk thru it to entertain your self win your bored and scare the newbs. you cant hand a dot weapons to give it dd procs. or armor to give it more ac or stats. you cant reclaim a dot you cast 11 hours befor win you get a upgread to it and get some of the mana spent on it back. a dot is a spell that does x damage every tick. a pet depending on the class of the master is a endlessly useful tool. i dont know about you but i see a deference between the 2.

if you say a pet is a dot then so is a warriors sword, a rangers bow, a wizards nuke and every other item or spell that does damage. but only if you look at it in that narrow way. yes all of those things do damage over time but only damage over time spells are dots. a sword is a melee weapon a bow is a ranged weapon a nuke is a direct damage spell and a pet is a summoned npc controlled by a player.

like i said befor, necros shouldnt be useing our pets to tank dark blue or higher but if you are fighting light blue mobs that are not a real challenge to you why shouldnt you let your pet tank them? win my necro was level 50 i went to farm hill giants and found that my pet could kill them almost nonstop with me only casting low level snare and one other dot. a few levels after that i was soloing 2 at a time in ac with me and my pet each tanking one. they were light blue a few levels higher then my pet at the time and that pet was more then equal to all but the warrior mobs. all i needed to do if i was low on mana was snare the casters. my pet would kill the casters on its own unless you count the damage snare does faster then i killed them with 5 dots plus a couple life taps.
Dear n00bs
# Feb 15 2007 at 5:30 PM Rating: Decent
29 posts
dear retards, n00bs, and idiots,

A necro pet is not ment to be a straight up tank pet. Necros are ment to agro or fear kite and have pet chasing the mobs beating on them from behind so that they bypass the mobs AC. Mage pets are more capable of tanking and taking mass dmg because Mages cannot fear, snare, or DoT mob. Necros main source of damage is ment to be from DoTs and DD/taps, pet are ment to be a slightly increased bit of DPS. If you really want the right to complain about a worthless pet, play a shaman or a druid for a bit. I box a shaman/necro combo, my lvl 63 necros pet out dmgs my TSS shaman pet (lvl 73 i think) by alot, i don't use a parser so i don't know eact amounts. All you people complaining about necro pets don't know what you're talking about or how to play your class. For all of you talking about the DC pet being better than a summoned pet... umm duh... thats the point of a DC pet... thats why you can only DC certain mobs and every zone doesn't have a mob you can DC it's because it's a special ability that you have to earn the ability to use. learn what you're talking about and atleast use the spell or ability before you start bashing it.
/rant off

http://eq.magelo.com/profile/1082371

Edited, Feb 15th 2007 9:06pm by Windollfe
Dear n00bs
# May 05 2007 at 1:01 PM Rating: Decent
**
402 posts
Quote:
dear retards, n00bs, and idiots,

A necro pet is not ment to be a straight up tank pet. Necros are ment to agro or fear kite and have pet chasing the mobs beating on them from behind so that they bypass the mobs AC. Mage pets are more capable of tanking and taking mass dmg because Mages cannot fear, snare, or DoT mob. Necros main source of damage is ment to be from DoTs and DD/taps, pet are ment to be a slightly increased bit of DPS. If you really want the right to complain about a worthless pet, play a shaman or a druid for a bit. I box a shaman/necro combo, my lvl 63 necros pet out dmgs my TSS shaman pet (lvl 73 i think) by alot, i don't use a parser so i don't know eact amounts. All you people complaining about necro pets don't know what you're talking about or how to play your class. For all of you talking about the DC pet being better than a summoned pet... umm duh... thats the point of a DC pet... thats why you can only DC certain mobs and every zone doesn't have a mob you can DC it's because it's a special ability that you have to earn the ability to use. learn what you're talking about and atleast use the spell or ability before you start bashing it.
/rant off


I take issue with people who use the word "******" as an insult. Retarded people cannot help what they are, and they don't deserve this insult. But you're hardly the only one who does it.

That aside, I agree with everything else you've said. Although you forgot one in your list of less viable pets: the Enchanter. Only slightly stronger than a Shammy pet, significantly weaker than a Necromancer pet, this pet does not obey commands. It strikes only when you're attacked (whether the attack was successful or not), and short of sending it away, you have no way of calling it back, making it stop taunting, etc. It has no self procs and must rely only upon what its master is capable of casting on it.
pet level
# Jan 31 2007 at 11:28 PM Rating: Decent
Actually got this today and cons DB to me at 65 so makes pet around 63ish? Sorry havent had folks in the level range con it but all in all he does good and look forward to taking him on a trip thru some places and see what he can do. Be safe and have some fun.
All you need to know about our pets
# Jul 15 2005 at 10:01 AM Rating: Decent
*
130 posts
children
# Jun 22 2005 at 8:50 PM Rating: Default
YOU are all a bunch of silly children....i think i came here looking for information on a spell, but trying to read thru this thread made my head hurt, you should all go back to playing with those magic cards
Pet Self Buffs
# Jun 19 2004 at 7:45 PM Rating: Excellent
Child of Bertoxx self buffs:

12 point damage shield.
pets
# May 19 2004 at 1:50 PM Rating: Decent
it would not be fair to tank classes to make pets TOO tough. the idea of pets is that the pet power + the casters actual spell power should balance out to equal the casters overall effectiveness. a necro is not defined by his pet alone
RE: pets
# Feb 03 2005 at 6:55 AM Rating: Default
Ok so if it is not fair for our pet be tough tell me my the mage pet is as tough as it is?

I have a lvl 64 mage friend. Just for for we put pet vs pet. The pet he got at lvl 61 vs my pet I got at 59. With both pets unbuffed his pet was at 82 when mine went down. Even with the lvl diff. my pet should have still done better then it did. We both kept an eye on what each pet did in dmg and where mine was hitting for a max of 64 or so. His was hiting in the 80's or a lil more. To boot his pet casted DD spells for a good amount of dmg where as the necro's pet does cast a life lap it is shall we say WEAK.

Smiley: bangheadPlz tell me how this worksout?Smiley: mad
RE: pets
# Mar 22 2005 at 10:59 PM Rating: Decent
You're comparing a Kunark era spell to a PoP era spell. There's a huge difference between 59 and 61. Try setting a Legacy of Zek against an Emissary of Thule sometime.
#REDACTED, Posted: Feb 20 2004 at 4:15 AM, Rating: Sub-Default, (Expand Post) ALL OF YOU STFU!!!!!!!!!!!!!!!!!!!!!!
This pet
# Jan 22 2004 at 1:20 PM Rating: Decent
Well I hit 65 and I use this pet pretty frequently, but I have to say I am dissapointed in him in many ways. He just cant hold up for squat in PoP zones. Even with virtue etc, on an INC of an unslowed mob if ***** gets the agro he is going to be hurting big time and fast.

To top it off he only hits for 78.. Now figure, how is it that a Level 46 DC pet in HoH (a valiant squire) hits for 149max vs boners 78 at 61.. I mean what the heck??

Dire charm pet has ~8000 to 9000 hps, hits from 123-149 (depending on the zone you get him in), and is only level 46. I say get rid of old ***** completely if SoE cant do better than that with our pets and put DC pets everywhere in all zones.

I however really want them to make the 65 pet what a DC pet is... he needs to hit for 125+ and have around 8000 hps. Lets get real folks.. CoB would get his butt kicked by a level 46 mob... sad.
RE: This pet
# Aug 18 2004 at 5:17 AM Rating: Decent
WHY oh WHY are you trying to have you pet tank? ESPECIALLY on PoP mobs? REAL TANKS have trouble tanking PoP mobs. i get sick of people saying "pets suck at tanking". Yes they do. You see, what you do is a thing called KITING.
RE: This pet
# Mar 08 2004 at 10:25 PM Rating: Decent
actually depending on what zone you go into depends on whether you use this or DC pet in veksar i use CoB but in HoH or another PoP zone i use DC in grp and CoB/SC so i can still FD or invis to new spot all around unless you are just adding to DPS of grp DC isn't that great for the trouble of finding/keeping it you can't even turn off taunt on DC and yah the 149 hits are nice but sucks when you are agro kiting and he's hasted then the mob turns and bye bye squire. do the math CoB with pet crit pet flurry hasted does good dmg and can FD show me a DC pet that does that.

Katrraisa Faerieslayer
65 necromancer
Tunare

Edited, Mon Mar 8 22:26:32 2004
RE: This pet
# Mar 07 2004 at 1:52 AM Rating: Good
heh but but its so fun to make fun of people!! /sigh dood couple things...DC pets are terrible...I dont know how it got to be that DC was looked on as something uber...look at it like this..if yer lv 46 trying to hit something 62+, yer not gonna be hitting it much huh? if DC pets hit for 250 i'd still use this pet, like 300+ maybe then i'd use DC..but they will miss alot, so uh yeah stick to this pet
RE: This pet
# Sep 01 2004 at 1:43 PM Rating: Decent
i find when i solo and have a dc pet, if you sit down once in a while, don't use a horse, and just keep a good constant flow of dmg on the mob, i never lose aggro. and that's with the dc pet buffed. plus, in HoH you can single pull easily, just attack with the pet, throw your snare on the mob and pull the pet away until you're confident you have aggro. all in all, i save myself a ton of mana and do more dmg. i don't have the aa's for pet flurry, only one in pet crits, so the dc pets to me do much more dmg, save me mana, and i kill faster. my point: dc pets, if you don't have pet aa's, can save you mana and get you xp faster.

ps
yea the dc pets miss a lot but not nearly as much as cob
RE: This pet
# Jun 02 2004 at 6:39 AM Rating: Default
All i have to say is you are stupid... at 46 my pet misses about 1/3rd of the time getting about oh 90- 110 DPS yes SECOND in HoH, while CoB only does about ohhhh30 - 50 dps reguardless of the mob he is trying to kill.... when it comes down to it... a hasted 46 vs our 65 pet, i think the 46 would win, depending on luck of Enrage. you truly are gimpy, i have DC, and i know what the hell i am talking about cause i have SEEN IT.... ask me for the log if you dont believe me! Dire charm is ubber even tho it is for max 46, no charm xp reduction either... now... imagine.. 4 necros with Jober, and 4 necros with DC in HOH... they try to take A Valarious Spirit... the ones with normal pets will take longer to kill it... while 4 DC - about 400dps, and this is for a group of 4. instead of the jobers' ***** 200dps
RE: This pet
# Jun 26 2004 at 5:07 PM Rating: Decent
hmmm.

Why can people get it into there mind... summoned pets are NOT supposed to be outdamaging your warrior friend accross the street... that would unbalance the game. our lvl 65 pet is more of say... a very very mana efficient dot. It can do nice damage quickly, it heals itself and damage shields it.

now let me ask u a queston
when has a necromancer pet EVER been able to tank?! never... at lvl 1 2 smacks and it was dead at lvl 49 our pet could take some damage but still it went down pretty darn fast

and what about our rogue and monk pets? did they tank? i think not

so why should lvl 65 be able to tank? If a classes pet could never tank it should never be able TO tank case closed.
It has enough HP to give u a head start on gate or running ot the zone or FD be happy with that.

If u can keep your pet alive at 65 u need to play a different class. God go be a Mage or bst.
RE: This pet
# Jun 24 2004 at 1:56 AM Rating: Decent
Has anyone actually parsed the damage on these pets? I parsed the damage with my shaman pet on the banker in Katta Castellum, and here's what I got:

Pet with no buffs or weapons: 17 dps
With weapons: 21 dps
With weapons and haste: 47-50 dps

So if the shaman pet is doing around 50 dps, I find it difficult to believe that the necro pet is only doing 30-50 dps, especially considering the max shaman pet hit is 60 and max haste I can give him is 60% SWLTW.

Just my 2 plat.
RE: This pet
# Jun 23 2004 at 1:22 PM Rating: Excellent
35 posts
This is a great pet! Also these are everyones opinions whether they prefer CoB or DC pets. So you don't have to insult someone who is just stating their experience and what they prefer. A DC pet is only good in certain situations. Same as CoB pet. When I am in veksar I prefer my CoB pet over DC, I may need to FD, or invis, or levant. If DC pet could FD that would actually make it more useful. If I use DC pet it's usually when I am just messing around or showing off. Like in Charsis or Seb. Because to me my pet does not define my necro, my dots and nukes define my powerful dps. And yes I have studied the hits between the 2, the DC'd pet hits far less then CoB to lvl 60+ mobs. And I've noticed while in charsis atleast the DC pet takes longer to regain aggro after I have slowed or dotted.
So whichever pet you prefer is your own choice, just because someone prefers CoB to DC or vice versa does not mean they are dumb or a newb.

Edited, Wed Jun 23 14:27:27 2004
Clarification on necro post-60 pets
# Jan 18 2004 at 4:44 PM Rating: Excellent
People have been really confused about necro pets so let me clear some things up. First off, I've heard people complain about how bad the 63 pet is. The 63 pet is a rogue. The other two (61 and 65 are warriors. You simply can't compare them. At 65+500AA you'll still be using the 63 pet for agro-kiting and raids because it has slightly better damage output when possitioned correctly. However, for cases where your pet might get agro (or is your only tank, which is more reasonable than you might think in many cases), you will want something that can suck up some damage. The 65 pet is the way to go here, but the 61 will get you by even in second tier PoP (yes, I have grouped with only 61 pet as tank in PoV).

As for the capabilities of other classes, mage pets are comparable or slightly better than necro pets. BL pets are not quite as good as either, but BL buffs make up the gap. Chanter pets deal a fair amount of damage, but are frail and hard to control (without the command AA, chanters need to get agro to send in their pets). Every other class' pet is effectively a nice -- and in some cases, reusable -- dot.

Classes that get a pet that's only useful as a small dot (e.g. Cleric, SK, Wiz, Dru) should not complain about it. Honestly, each of those classes had many other things going for them, and a small pet is a nice tool to add into the mix. You do not need a beefy pet/tank in order to be a useful class.
Class?
# Jan 14 2004 at 10:06 AM Rating: Decent
I'm still wondering where the heck people got the idea of a ranger pet. It's a warrior pet with a lifetap proc and ds....both suck, but better than nothing, just like all the pets lifetap procs.
It's not an SK with harmtouch either. Just a normal pet that can be buffed into usefullness, just like any other class.
RE: Pet Stats
# Jan 09 2004 at 7:23 AM Rating: Excellent

Below are the base stats that would give for CoB. HP seems accurate, cause touch of death heals for 1000 and that appears as a little more then a bubble.

Aprx HPs: 4000
Aprx AC: 500-700? It takes less damage then me at about 400+
Max DMG: 78
Proc: Lifetap ?? I am guessing at 25-50hp cause when farming and mob is feared hp bar moves extremely small amounts
Abilities: Quad Attacks(with rune of death,) Duel Wields Bash / Kick for 58, Fearless (i.e., cannot be feared), Enrages at 20%


Here are some recommended things to improve your pet, everything listed minus the pet summoning focus stacks.

Rune of Death
1: Increase Attack Speed by 70%
2: Increase STR by 65
3: Increase AC by 18

PET Focus Item (highest focus only, no stacking)
Diamond Prism of Companionship
Focus Effect: Summoner's Boon
1: Increase Pet Power, unknown value (15%)
2: Limit: Max Level(65)
3: Limit: Min Level(59)

15% of 4000 is +600HP not to mention the other stats that are increased like ATK

Gloves of Dark Summoning (Vex Thal) for +20% =+800HP
OR
Cherished Companion Shard for +25% = +1000HP


Mage items:

1X Girdle of Magi`Kot
MAGIC ITEM NO RENT
Slot: WAIST
STR: +15 DEX: +15 STA: +15 AGI: +15
HP: +500
WT: 0.1 Size: SMALL
Class: ALL
Race: NONE

1X - Summon Phantom Plate
Looks like a bag of armor, give each piece to pet individually. Adds +76 to AC and doesn’t need refreshing and cant be dispelled. Stacks with Virtue and Temp. Stacked With Spirit Armor its +96 AC

1X Muzzle of Mardu
MAGIC ITEM NO RENT
Slot: FACE
Effect: Haste (Worn)(no stack with Rune of Death but good for when RD fades and your out of mana)
WT: 0.1 Size: SMALL
Class: WAR PAL RNG SHD MNK ROG
Race: NONE

2X Fist of Ixiblat
10dmg/20dly
Fire DMG: 3
+50 HP's
Effect: Wrath of Fire (Combat) - Decrease Hitpoints by 22 (L1) to 150 (L65)
Classes - All
Races - None

1X Elemental Blanket - great non-dispel able stat buff that stacks with spell resists
MAGIC ITEM LORE ITEM NO RENT
Slot: SHOULDERS BACK
AC: 1
SV FIRE: +15 SV COLD: +15 SV MAGIC: +15
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

Cleric Spell Virtue +1400HP and +72AC

Shaman Spell
Focus of Soul - +544HP and +70 Dex appears to improve pet life tapping
1: Increase Max Hitpoints by 544
2: Increase HP when cast by 544
4: Increase STR by 75
5: Increase DEX by 70

Endurance of the Boar +60 STA increases max HP

OR if you give your shaman some emeralds he can cast:
Avatar 60+
3: Increase ATK by 100
5: Increase AGI by 100
6: Increase STR by 100
7: Increase DEX by 100
Ferine Avatar 65 (no component)
3: Increase ATK by 140
5: Increase AGI by 140
6: Increase STR by 140
7: Increase DEX by 140


Enchanter Spell
Speed of Vallons
2: Increase AGI by 52
3: Increase DEX by 33
4: Increase ATK by 41
5: Increase Attack Speed by 68% (Spell stacks with Rune of Death but not haste)

RE: Pet Stats
# Feb 05 2007 at 6:23 AM Rating: Decent
Great post/s ... Most helpfull and informative.
Some new TSS items I find a must have for soloing.

Lucid Belt and another Mage summoned muzzle make my 60+ pets a real handfull.
I also use a mixture Fireblade/Staff of the North Wind/Dagger of the Deep.

I'll edit this post with stats as soon as i can.

Cheers

Dondonatorr
64 (nearly 65) Necro AB server
Dreamers of Nexus guilded.
RE: Pet Stats
# Nov 26 2006 at 10:09 AM Rating: Decent
Quote:
1X Muzzle of Mardu
MAGIC ITEM NO RENT
Slot: FACE
Effect: Haste (Worn)(no stack with Rune of Death but good for when RD fades and your out of mana)
WT: 0.1 Size: SMALL
Class: WAR PAL RNG SHD MNK ROG
Race: NONE





Mask haste stacks with spell haste, so muzzle would stack with Rune of Death. All other points appear to be accurate.
65 CoB Pet
# Jan 09 2004 at 5:55 AM Rating: Default
I have not seen this pet do some of the things listed in previous post. Stuff like furry I have never seen it do. The living shield thing may be a proxsimity thing and I may never have seen that ability. Since when I am getting hit by mobs doubling and quading for 300-500 I never stick around long enough to let the pet shield me, since the next hit at 20% is usually fatal. I posted the following on another site and it lends some ideas to the strengths of CoB. The following post was in response to endless complaints that this pet is unusable.


RE: 65 CoB Pet is broke

I actually use the CoB pet all the time and kind of like it. I have figured out what it can and can’t do and it works for me. Focused with LoDN item, with mage items, Focus, and Virtue the pet gets an additional 2500hps and tanks well. Plus much more power comes from the fact that the pet always has Shadowbond stacked on top of it. From there most of the kill power comes from the dots I am stacking on the kill. I simply treat the pet as a shield and taunter anyways...touch of death allows me to keep the pet alive. Plus you want to keep ole ***** near death for enrage and take advantage of that feature.

One thing I noticed is that CoB can tank in CoD against puslings if Shaman slows and stacks Quiescence and you stack Shadowbond. With Shaman and necro partnership you can do a lot with a small group, you might have to be patient. While using Quiescence+shadowbond you are only looking for the pet to create a diversion while you suck and dot the thing to death.

I do think that for a 65 pet it could have been/should have been better. Even if they stayed with the damage shield idea, it should taunt, or be increased at least a wee bit higher then the one the mage can cast on it. Tanking in POP here are some of my suggestions:

Pet Lifetap should be variable, and significantly increased when at play in a pop zone. I am not sure what to raise it to, but maybe 150 – 500 and proc about the same is does now. This addition would make it still make it weaker then most pop mobs.

Give us Shadbond upgrade more on par with Shaman’s Quiescence, something like 300-400 HP a tick which would require us to keep life taping to stay alive.

Instead of Pet procing a slow, is why not have it proc a Saryn’s kiss or better, and then with Shadowbond you would have something on par with shaman’s Quiescence. The whole thing about our 65 pet should be a game of HP transfer and the power of the variable HP recoveries that the necromancer and the pet have.

Here is an AA idea. Make Lifeburn a pet heal and remove the recast timer so you could actually kill your self with it. Cast Lifeburn on mob and HP transfers to pet or pre-selected target for that matter. That would be on par with Necro play and make for a powerful tool and a challenging game play.

As far as graphics goes it should look like a smaller ghost form of Bert himself.

Starisan 65 Necro on Povar
CoB 65 Pet
# Jan 09 2004 at 5:48 AM Rating: Decent


Edited, Fri Jan 9 06:00:58 2004
Pet Stats
# Jan 08 2004 at 8:04 PM Rating: Default
Wow, lots of ******* posted here but no replies to requests for stats. This information is combined from www.eqclasses.com, posts on this page and my own experiences (even though I'm 61).

Aprx HPs: 4000
Aprx AC: ??
Max DMG: 78
Proc: Lifetap (unknown value)
Abilities: Bash / Kick for 58, Double Attacks, Duel Wields (even though it appears to hold only one scythe), Fearless (i.e., cannot be feared), Enrages at 20%, Shields caster when they are at 20% and executes Fluries.

This pet will protect summoner if they drop below 20% (like the 61 pet does) -- you actually see the message "Yuktii uses Goner as a living shield!" and then later "Goner ceases protecting Yuktii". During this period, melee shots that would have hit you go to your pet.

Can anybody fill in the unknowns here please? If somebody duels a necro with this we should be able to discover the value of the lifetap. Also, I thought that 61+ pets stunned not only with bash but with some proc as well (as standard NPC specters do), maybe I'm wrong.

So many complaints on this page (many from low levels as one poster pointed out). Why have I never been disatisfied with my pet? (still only 61)

Edited, Thu Jan 8 20:15:42 2004
Pet
# Dec 15 2003 at 6:35 PM Rating: Default
So this pet is accually a ranger?
#REDACTED, Posted: Nov 02 2003 at 4:16 AM, Rating: Sub-Default, (Expand Post) I HAVE IT!!! The perfect shadowknight pet. Goner/Kasbik/Jarn - Pffft skip em - THE perfect pet requires NO mana to call upon, usually does very good DPS - in fact will even con DBlue or better to you - and has several nifty little abilities you can take advantage of. To cast this pet spell place the following line in a convenient hotbutton - /ooc Group seeks [Your level here] RANGER PST.
RE: My view on SK pets
# Jan 08 2004 at 7:43 PM Rating: Decent
Is this one of those cut and paste things? This isn't even a shadowknight pet.

NOW for the fun part, let's pit your db ranger pet up against this child :)
#REDACTED, Posted: Nov 29 2003 at 10:56 AM, Rating: Sub-Default, (Expand Post) to bad this pet is necro only......
RE: My view on SK pets
# Nov 03 2003 at 9:48 AM Rating: Decent
Sounds good, but I dont mind spending 800 mana on something that does not get lost or run out of arrows. Even then,...I can cast the pet and still "summon" a ranger companion. Not sure what the purpose of your post was. Sounds a lot like bitterness at not being able to get a group. Just remember, YOU chose your class, and YOU chose to keep leveling it, please don't complain here.
RE: My view on SK pets
# Jan 08 2004 at 1:32 AM Rating: Decent
Ooooh I dunno, sounds more like a JOKE to me. And you're calling him bitter....
Not the point
# Oct 16 2003 at 7:47 PM Rating: Decent
Ok i am here looking up information on this pet... I am not here fro the drama of people bickering.
If at all able to.. If you have the specs for thsi pet please post them.
You know,..

HPs
Skills
Melee dmg
ect

Ty all
Pet's not our only course of action
# Sep 08 2003 at 4:20 AM Rating: Default
Today I was raiding Kael with my guild and an ally guild, captain came around as we were leaving and attacked us, we were kicking it's butt and then we got adds, 2 necro's, each took an add, sent pet in to deal with the add, They didn't kill it, they didn't sit there invincible to it, but they held aggro long enough for the captain to die and the rest of the raid to get to adds. While we were fighting the captain the necro's were regenning mana at an incredible rate and keeping the non tank classes healed when they had to and helping the single cleric we had with keeping the main tank healed. Not to mention the fact that every 6 seconds I was watching all my dots hit all 3 things we were fight and cackling. So the lvl 65 pet can't completely own everything, Your a necro, you have a pet, but you have so much more you can do. BTW at lvl 44 my pet was out damaging my lvl 55 paladin friend.

Norinth cleric/rogue/shaman/paladin/mage/warrior all wrapped up in the cosy shell of a Necromancer
RE: Pet's not our only course of action
# Dec 04 2003 at 8:05 PM Rating: Decent
Was your level 55 Paladin friend using his fists or something? There is no possible way that your level 44 pet outdamaged a level 55 Paladin unless he was relying solely on ripostes for damage or something...
RE: Pet's not our only course of action
# Dec 31 2003 at 5:39 PM Rating: Decent
Bah.. dont you know anything about the uber stats on fine steel? lol
pet
# Aug 21 2003 at 5:22 AM Rating: Decent
I have had my pet for about a week now. With a temp on the pet, and at 10% health ch heals for 5k hp. This pet takes les damage than the previous ones and dont hit for much more, but takes alot les to heal him. Oh and it does cast a ds on it's self. I havent seen it flurry but have seen it enraged when down to about 10% health left.
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