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| Classes: |
- Enchanter level 6
- Wizard level 3
- Paladin level 19
- Necromancer level 34
- Shaman level 12
- Cleric level 7
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2: Root
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| Spell Type: | Detrimental |
Skill: | Alteration |
| Mana: | 30 |
Target Type: | Single |
| Casting Time: | 2 |
Duration: | 2 ticks @L3 to 8 ticks @L14 |
| Recast Time: | 1.5 |
Resist: | Magic (0) |
| Fizzle Time: | 1.5 |
Range to target: | 200 |
| AE Radius: | 0 |
Interruptable: | Yes |
| Location: | Any |
Time of Day: | Any |
| Reflectable: | Yes |
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Cast on you: Your feet adhere to the ground. Cast on other: Soandso adheres to the ground. Effect Fades: Your feet come free.
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Causes the earth to adhere to your target's feet, preventing them from moving for up to 12 secs (2 ticks @L3 to 8 ticks @L14). |
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"Nephite" lvl 10 Wizard Froglok
"Sliv" lvl 28 Rogue Elf
Edited, Wed Oct 22 20:05:45 2003
EQ2 Outhar 27 Crusader/45 Armorer, Qarris 34 Warden/40 Tailor, Korak 27 Rogue/40 Weaponsmith (all retired)
Gukta - Shaman Spell Merchants - Scribe Grurkk
This is WRONG!
A monster that is Rooted will fight, regardless of whether it was running or not. Root is best used for keeping extra monsters ("adds") away from the party for long enough for the party to deal with them one at a time.
A Snared monster that is trying to flee will continue trying to flee, despite the fact that it is not getting anywhere. Snare is best used to keep a running monster from getting to his friends, and bringing them back.
Note the difference in how a fleeing monster acts under Root and Snare... any Melee class will tell you that once a monster turns to run, they want it SNARED, not Rooted. If it's Rooted, it fights back. If it's Snared, it doesn't.
Once more, for summary: Root is for crowd control. Snare is for runner control. PLEASE do not get them confused. Your tanks will thank you for it.
Nekojin
Celone Greenedge, Lv. 42 Ranger of Tunare, Luclin server
Officer in Warriors of the Ebon Heart
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
"Death is inevitable, your passion upon failure separates the hero's from the commoners"
Dark Hallow Knights
Vazaelle
http://www.magelo.com/eq_view_profile.html?num=717881
All the other ones cost a lot more mana and don't seem to last any longer then good old Root does.
Again, just my experience, your mileage may vary.
Kipp 65th Cleric
Khatal
Khaz'goroth Server
EverQuest (Retired)
Biskwik Buttercakes
Fissed Inyorface
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