Spell Icon Root  

Description

2: Root

Details   Raw Spell Data, Lucy Spell View

Mana: 30 Skill: Alteration
Casting Time: 2 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Magic
Range: 200 Location: Any
Time of Day: Any Fizzle Adj: 25
Deletable: Yes Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 11/23

Messages

Cast on you: Your feet adhere to the ground.
Cast on other: Soandso adheres to the ground.
Effect Fades: Your feet come free.

Game Description

Causes the earth to adhere to your target's feet, preventing them from moving for up to 12 secs (2 ticks @L3 to 8 ticks @L14).

Items with this effect

Quick Facts

Scroll:
Spell: Root
Spell: Root
Spell: Root
Spell: Root

Classes:
Enchanter
Level:
6
Wizard
Level:
3
Paladin
Level:
19
Necromancer
Level:
34
Shaman
Level:
12
Cleric
Level:
7

Expansion:
Original

Duration:
2 ticks @L3 to 8 ticks @L14
Post Comment
great 4 soloing
# Apr 12 2005 at 4:35 PM Rating: Decent
14 posts
this spell is greta 4 soloing because if u end up pulling one to many....well it gives u time to make preperations and let ur pet take some damage on the other one while waitng....it my be the lowest root there is but its still very usefull...worth the plat in my oppinion =)
What spells break root?
# Jun 15 2004 at 4:30 PM Rating: Decent
13 posts
I am a lower lvl Frog Wizard and need to know what I can safely pound my rooted foes with before I have to root them again. Any clues?
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"Virt" lvl 12 Paladin Roleplayer - Zeb Server
"Nephite" lvl 10 Wizard Froglok
"Sliv" lvl 28 Rogue Elf
Use your level 34 Root - Its MUCH Better!
# Oct 22 2003 at 6:58 PM Rating: Default


Edited, Wed Oct 22 20:05:45 2003
Ak'Anon
# Sep 23 2003 at 1:03 AM Rating: Default
Scholar
**
258 posts
This spell is sold by the clockwork merchant that sells general spells. The merchant is standing near Nonnie Texaker at loc +1072 -1000.
____________________________
EQ1 Outhar 55 Paladin, Qarris 58 Druid (Both retired)
EQ2 Outhar 27 Crusader/45 Armorer, Qarris 34 Warden/40 Tailor, Korak 27 Rogue/40 Weaponsmith (all retired)
Sold at vendors
# May 11 2003 at 9:13 AM Rating: Default
Scholar
44 posts
Gukta - Cleric Spell Merchants - Scribes Gopp & Grilgg
Gukta - Shaman Spell Merchants - Scribe Grurkk
Root vs. Snare
# May 05 2003 at 6:47 PM Rating: Decent
Scholar
***
1,494 posts
I am sick and tired of seeing people who don't seem to know the difference between Root and Snare. They know the basics (Root holds them still, with a chance to break every tick, Snare slows them down), but they're unaware of the secondary characteristics of the spells; they think that the two spells have essentially the same combat function.

This is WRONG!

A monster that is Rooted will fight, regardless of whether it was running or not. Root is best used for keeping extra monsters ("adds") away from the party for long enough for the party to deal with them one at a time.

A Snared monster that is trying to flee will continue trying to flee, despite the fact that it is not getting anywhere. Snare is best used to keep a running monster from getting to his friends, and bringing them back.

Note the difference in how a fleeing monster acts under Root and Snare... any Melee class will tell you that once a monster turns to run, they want it SNARED, not Rooted. If it's Rooted, it fights back. If it's Snared, it doesn't.

Once more, for summary: Root is for crowd control. Snare is for runner control. PLEASE do not get them confused. Your tanks will thank you for it.

Nekojin
Celone Greenedge, Lv. 42 Ranger of Tunare, Luclin server
Officer in Warriors of the Ebon Heart
____________________________
My Mains over the years (dozens of alts not mentioned, and some games forgotten):
Celone Greenedge, Ranger, EQ (Retired)
Aerik, RDM/???, FFXI (Retired)
Jandu Balo, Scout/Surveyor, SWG (Retired)
Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
Dahlia, Lv. 60 Forsaken Mage, Lightning's Blade, WoW (Retired, Deleted)
Oleandra, Lv. 60 Forsaken Mage, Gurubashi PvP, WoW
Root vs. Snare
# Jun 23 2007 at 5:44 AM Rating: Decent
2 posts
I thought it was pretty obvious what the difference was between the two spells, u can notice it when u use it for the first time on a fleeing mob. None the less, well said, good and exact information given. No complaints.
____________________________
Zverties
"Death is inevitable, your passion upon failure separates the hero's from the commoners"
Root vs. Snare
# Jul 25 2006 at 9:44 AM Rating: Decent
Thank you for information, fairly new to game. I wish there were more player's like you that speak painly for those of us that don't know all the game lingo.
____________________________
Lariel
Dark Hallow Knights
RE: Root vs. Snare
# May 09 2006 at 9:51 AM Rating: Decent
*
127 posts
I some what agree. If snare is not available tho, no druid/ranger/necro, then root will suffice to control runners.
____________________________
Aatempco Skyewalker
Vazaelle

http://www.magelo.com/eq_view_profile.html?num=717881
RE: Root vs. Snare
# Oct 07 2004 at 4:44 PM Rating: Decent
5 posts
Could not agree more.. Well pointed out.. ALL please take note.
____________________________
Safe journeys and good hunting. /bow
RE: Root vs. Snare
# Jun 08 2004 at 9:36 PM Rating: Decent
Scholar
17 posts
Well Said.
____________________________
WTB - Two Turntables And A Microphone.
My experience has been...
# Apr 09 2003 at 3:51 PM Rating: Excellent
11 posts
That although this is the lowest level Root spell you can use. It is the most useful.

All the other ones cost a lot more mana and don't seem to last any longer then good old Root does.

Again, just my experience, your mileage may vary.
____________________________
Daormund 65 Ranger
And others...
RE: My experience has been...
# May 05 2003 at 8:00 PM Rating: Default
*
235 posts
Usually at lower levels root works far less perhaps because people are lower level and duration is worse off. I personally like snare better as youre still faster than most snared mobs (giants and such of course excluded) and root can break from just about anything, nukes, dots, resists, etc (at least at lower levels). But both are still tremendous help if you find yourself in hot water.
____________________________
Xalrath
Khatal
Khaz'goroth Server

EverQuest (Retired)
Biskwik Buttercakes
Fissed Inyorface
#Endar, Posted: Mar 10 2003 at 12:35 PM, Rating: Sub-Default, (Expand Post) Holds mob in the place that they are standing. Becareful DD spells will break the root spell.
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