Spell Icon True North  

Description

1: True North

Details   Raw Spell Data, Lucy Spell View

Mana: 5 Skill: Divination
Casting Time: 2 Recast Time: 4
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Interruptable: Yes Target Type: Self
Spell Type: Beneficial Category: Misc Spells
Source: Live 04/22

Messages

Cast on you: You spin to face north.

Game Description

Provides a magical sense of direction, changing your heading to point directly North.^0

Items with this effect

Quick Facts

  • Scroll:
    1. Spell: True North
    2. Spell: True North
  • Classes:
    • Enchanter level 1
    • Magician level 1
    • Wizard level 1
    • Paladin level 3
    • Necromancer level 2
    • Cleric level 1
    • Shaman level 1
  • Duration: Instant
Post Comment
true north
# Oct 09 2009 at 5:13 PM Rating: Decent
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77 posts
once a long time ago, when people made their own maps in game it was a useful spell to have, but at that lvl i woulg get it for a cheap mana cost to level up your divination.
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Dont worry non i'll just d.o.t. them and send in the dog :)~
Draxxu Umbra Lvl 75 Shamman
Doathgin Lvl 69 Warrior
Myfungfu 58 Monk
Chermosh lvl 47 necro
Falcon Lvl 45 Ranger

Erollis Marr server

Don't worry none i'll DoT it and send in the dog
asd
# May 31 2008 at 6:09 AM Rating: Decent
we was using this when we have senseheading skill :D
hmmm
# Jan 15 2007 at 11:35 AM Rating: Decent
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115 posts
what the point of this spell? lol dont ever1 have a compass?
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Ribbitribbit 90 Necro Seventh Hammer > Merged to Tunare
Thinlegs 85 Cleric Seventh Hammer > Merged to Tunare

http://eq.magelo.com/profile/1824864


hmmm
# Feb 20 2008 at 3:44 PM Rating: Decent
This is a great spell to practice your Divination skill.
hmmm
# Nov 11 2007 at 2:04 PM Rating: Decent
Once upon a time there was no compass. Sense heading also started at 0 not 200, and had to be built. If you succeeded on sense heading it would tell you which direction you were facing. If you failed it did not. There also were not maps.

Back then this spell was useful. Now its useless.
MAG only spell now
# May 03 2006 at 10:46 PM Rating: Decent
They have changed this spell to be only able to be used by Mages (level 1 spell)
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Steladeer Strungbow
53rd Level Ranger
Maelin Starpyre (Vazaelle)
RE: MAG only spell now
# May 04 2006 at 8:41 PM Rating: Decent
Scholar
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1,087 posts
depends where you get the spell
some copies list by class merchants, since the spells were spread out between levels more.

neriak cleric guild, still lists
clr1 pal3 shm1 nec2 wiz1 mag1 enc1

And no changes to useable classes on lucy


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Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
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Retired again
To all noobs
# Mar 08 2006 at 9:24 PM Rating: Decent
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142 posts
EverQuest didn't always used to be a hand holder game. You didn't start with 200 Sense Heading, and you had no compass, nor did you have a map. True North was one of the most reliable ways to find where you were pointing at early levels.
5
# Feb 14 2006 at 4:49 PM Rating: Decent
3 posts
But! isnt the game a while ago your compass could be wrong, one time mine just kept spinning....wierd
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After 10 cups of coffee everquest seems like you can smell it i swear...
using the true north spell
# Dec 26 2005 at 1:41 PM Rating: Decent
Avatar
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102 posts
i thought that this is a uselees dumb spell
But ,this is the very best way to raise your divinataion skills > its a lvl 1 spell,uses very little mana, and chain cast this spell and watch your skill go up,it helps when you get a higher lvl div. type spell they wont fizzzle as much
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dugless
90 ranger
zen cabal
test
i know lame but just pinged 1 k aa's
ziksarzz
82 lvl shaman
test server
trolls
# May 08 2005 at 1:17 PM Rating: Decent
Scholar
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71 posts
Gartok in Neriak Foreign Quarter sells this
Awesome
# Feb 16 2005 at 5:21 PM Rating: Default
34 posts
This spell is the best spell in the game, anytime im lost, i NEVER use my map, always resort to this spell, why use a map that tells your exact location? It makes more sense to get upset and frustrated than click some little clicky click thing to see your map.
____________________________
Like the Butthole Surfers said, 'It's better to regret something you did, than something you didn't do'.
RE: Awesome
# Jan 23 2006 at 3:20 AM Rating: Decent
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877 posts
The map is a relatively new feature to the game. True North has been around since long before everyone had an innate Sense Heading of 200. True North used to have a very real purpose. Now, its reduced to Divination practice.
What was Sony to do? Remove an oldie from the game? The noobs may not respect it, but this thing made my days in Everfrost easier before you were born.
RE: Awesome
# Mar 16 2005 at 1:09 AM Rating: Excellent
Scholar
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54 posts
Quote:
This spell is the best spell in the game, anytime im lost, i NEVER use my map, always resort to this spell, why use a map that tells your exact location? It makes more sense to get upset and frustrated than click some little clicky click thing to see your map.


I don't know why I'm dignifying this with a response... maybe 'cause it made me laugh. (Side effects of sleep deprivation. /sigh) I'm just overcome by the compulsion to say...
BACKSPACE

My apologies for an utterly useless post. >.<
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LOADING... PLEASE WAIT.
Helps to raise Div
# Jul 28 2004 at 3:48 PM Rating: Decent
38 posts
This spell is pretty much useless for telling direction now that we all have a compass. Nevertheless, I would recommend buying this spell. It is cheap to buy, uses little mana, and repops quickly, which helps a LOT when you need to work on your Divination skill.
Being an Enchanter, I need to use illusions for certain things. I used the hell outta this spell to get my Div skill up so I could use the better illusions.

<3 Belle

Edited, Wed Jul 28 16:50:03 2004
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"Although I am a Dark Elf, I have the heart of a Wood Elf. It's in a jar on my desk."
Use?
# Mar 30 2004 at 8:22 PM Rating: Decent
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404 posts
Does anyone know if this spell has any value since we now have north available all the time?
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May Karana Bless You with Rains when YOU need them, and your enemies with Drought when you need it.
RE: Use?
# Mar 30 2004 at 8:42 PM Rating: Good
For my cleric, using True North was easy way to improve my "diviniation" skill. About the only use that I can think of for it now that our sense heading skill is pre set to 200.
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Duladan Bloodmon, 35 Ranger, 62 provisioner
Santun Spiritseeker, 52 mystic, 39 alchemist
Xelon Thex, 70 templar, 58 AA, 40 sage

/i Man may sin from ignorance or folly but what of a wise man or nation, pledged to cleave to the Light, whose charity is so great that they refuse to protect the innocent for fear of injuring the guilty? /i
Ak'Anon loc
# Sep 13 2003 at 3:40 PM Rating: Decent
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258 posts
The merchant that sells them is the one with (General Spells) in the center. (he?)It stands next to Nonnie Texaker. She is in the mage/enchant/wizard guildhall in Ak'Anon.

Edited, Fri Oct 17 01:02:37 2003
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EQ1 Outhar 55 Paladin, Qarris 58 Druid (Both retired)
EQ2 Outhar 27 Crusader/45 Armorer, Qarris 34 Warden/40 Tailor, Korak 27 Rogue/40 Weaponsmith (all retired)
Useful Spell
# Jul 21 2003 at 10:13 PM Rating: Good
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5,310 posts
While many people may think this spell is a waste of time, it's a low mana cost spell to use to keep your divination skill maxed.
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"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Useful Spell
# Mar 16 2004 at 12:29 PM Rating: Decent
15 posts
good point
Sold at vendors
# May 11 2003 at 9:06 AM Rating: Good
Scholar
44 posts
Gukta - Cleric Spell Merchants - Scribes Gokk & Rikik

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