Spell Icon Flash of Light  


1: Blindness (-1)
2: Decrease ATK by 5

Details   Raw Spell Data, Lucy Spell View

Mana: 12 Skill: Divination
Casting Time: 1.5 Recast Time: 3
Fizzle Time: 1.5 Resist: Magic
Range: 200 Location: Any
Time of Day: Any Fizzle Adj: 25
Deletable: Yes Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 12/13


Cast on you: You are blinded by a flash of light.
Cast on other: Soandso is blinded by a flash of light.
Effect Fades: Your sight returns.

Game Description

Creates a bright flash of light, temporarily blinding your target.

Items with this effect

Quick Facts

Spell: Flash of Light

Paladin level 2
Shaman level 1
Cleric level 1
Beastlord level 5

Expansion: Original

2 ticks
Post Comment
# Oct 19 2006 at 1:04 AM Rating: Decent
This spell is evil on Zek, very effective if you can get it to stick.
# Feb 03 2018 at 5:40 AM Rating: Decent
826 posts
Magic is the first resist that everyone gears up to high levels so good luck getting any spell that checks against magic resist to work on Zek.
If you were me and I were you, would we still be friends?
# Jul 13 2006 at 7:44 PM Rating: Decent
118 posts
Also sold in Cleric guild area by ... Syra Printell for 4 silver 6 copper at 70 CHA.
Feel free to nail me with your flames .. check my spelling .. punctuation .. what ever makes you happy. I am not here for an E-***** building Experience ... these forums are for info not Ego's.
# May 08 2005 at 1:13 PM Rating: Decent
71 posts
Gartok in Neriak Foreign Quarter sells this
4 pull
# Jun 03 2004 at 5:39 PM Rating: Decent
7 posts
taking turns in Kern's at low/mid level (1st floor of tower) this works to pull individuals into ambush. Good for taking turns at pulling.
It matters not...but I did it anyway!
# Apr 15 2004 at 9:15 PM Rating: Decent
27 posts
I have been using this spell since I got it for one purpose and one purpose only. To steal/hold aggro. I'm level 40 and if I want to hold aggro I don't lose it with this spell. For some reason if you step beyond melee range this spell acts as a fear spell would. Just use it for aggro purposes. Level 41 and still on my spell list
# Jun 28 2003 at 10:41 AM Rating: Decent
11 posts
I've been using this spell ever since I made my BST and he got it, it used to be great, but it seems recently to have been nerfed. It certainly isn't working the way it used to, now, mobs are blinded, but they aren't turning to run unless there's a BIG space between you and the mob, I'm guessing about 40 meters or so, well beyond melee range. Anyone else noticing it recently? (June 28, 2003)
Sakath 64th Season Beastlord
Usefull for Grabbing Aggro
# Jun 24 2003 at 10:02 AM Rating: Decent
16 posts
This is also a GREAT taunt spell. My pally can cast it once near the end of battle where dual wielding War has been taunting all battle and I will grab the aggro. Beastlords in groups without a taunter can use it to help keep aggro. It does come with the warning that the nastie you are fighting may try and run, so its best used AFTER a snare.
RE: Usefull for Grabbing Aggro
# Feb 18 2004 at 8:41 AM Rating: Decent
1,246 posts
My pally can cast it once near the end of battle where dual wielding War has been taunting all battle and I will grab the aggro.

correct. used it yesterday in a group, and it helped me big time to keep / gain aggro. prolly not as good a a heal spell, but still.

but, the mobs never ran. they always stayed put. when cast from from far away though, then they will run around aimlessly. like puppies Smiley: grin
Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
Is this spell useful?
# Dec 17 2002 at 8:59 PM Rating: Default
2 posts
I just got this spell as a Beastlord and was looking for any tips on how its best used.
Mohr (of everything)
RE: Is this spell useful?
# Jun 12 2003 at 6:37 AM Rating: Decent
23 posts
I think this spell is most useful (and FUN) when you're in a duel with someone; flash 'em and change position, getting behind them, then to the right if they have the habit of rotating left to find you, then not changing position at all (and letting them anticipate by turning 180 to see that you're *not* there, etc.. It gets really annoying to your opponent after a while and is worth at least a couple of good belly laughs. MY favorite tactic is flash them and run and hide behind the nearest tree. =)

Edited, Thu Jun 12 07:00:23 2003
RE: Is this spell useful?
# Apr 08 2003 at 10:18 AM Rating: Decent
cast on mob, when it holds back up. They should run away, while they are running cast other spells on them. Probably works best after lvl 9 for a shaman. You have sicken and tainted breath plus a few other damaging spells that can be casted while the mob is running. When it wears off, just recast and do it all over again. C3 is a big help with this tactic. Toadstul lvl 11 Shaman on the Tribunal
RE: Is this spell useful?
# Mar 20 2003 at 9:50 AM Rating: Decent
210 posts
Best use is in pvp... shoot this at a melee trying to hit you and take a step back. Granted, may not stick, but if it does give you time to root and back up. Havn't used this in this manner, but have had it used against me =p. If you use this on a mob there is a chance he'll go running. So unless you are fear kiting I'd suggest not using that, especially in a dungeon.
Zhao Vizier
Guild Leader - Mystic Healers
Brother/Transcendent on Xev
RE: Is this spell useful?
# Apr 09 2003 at 6:29 PM Rating: Default
32 posts
i use this spell when i get adds and i' in a outdoors place, flash of light mob, step back, he runs, while u and pet finsh off the orginal mob, usaly takes like 3 casts to finsh the first mob, also works great if u low on hp and need to get off a heal, or just run hehe, but beware iv'e made alot of trains this way hehe
not on purpuse of course.

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