Spell Icon Curse of Frailty Rk. II  

Description

8: Decrease Max Hitpoints by 4680 to 2600

Details   Raw Spell Data, Lucy Spell View

Mana: 488 Skill: Abjuration
Casting Time: 3 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Unresistable
Range: 100 Location: Any
Time of Day: Any Fizzle Adj: 118
Deletable: No Dot Stacking: Yes
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 04/09

Messages

Cast on you: You are afflicted by a degenerating curse.
Cast on other: Soandso is afflicted by a degenerating curse.
Effect Fades: You no longer degenerate.

Game Description

Decreases maximum hit points by 4680. This effect will decay over time.

Items with this effect

Quick Facts

Scroll:
Spell: Curse of Frailty Rk. II

ClassLevel
SHD85

Expansion:
Seeds of Destruction

Duration:
5 ticks
Post Comment
Seems like a waste to me too
# Mar 10 2009 at 11:01 AM Rating: Decent
This spell seems like a waste, I can only think of one good use for it, and that would be PLing someone. If you can remove 5200hp from a mob without doing any damage to it, that will make it a lot easier for them to kill and get the exp.

I tried it out a little in FOB, and it does nothing at all; a skeleton that dies to my 49 point DS still dies to it with or without getting the debuff. It does however aggro him. If I hit the mob, its body stays around so I can loot it, but if it dies to DS, with or without this debuff on, it fades... so my conclusion is that whatever this spell is doing, it doesn't count as damage.

That said, I'm still at a loss as to how this is the least bit important for normal soloing, grouping, or raiding. Mobs I'm killing have so many HP that 5200 is a drop in the bucket, and since it only reduces max HP, there would only be an effect at the very start of a fight.

Meanwhile, I don't get any benefit from my damage focus, from spell damage mod, from various crit hit and spell damage AA. Its just gonna be a flat debuff to max HP, and even that is going to fade, so only if I can then kill it before the first tic does even that count.

If anyone has any ideas for how to make this useful even on rare occaisions please speak up :)
Am i the only one...
# Feb 11 2009 at 2:41 PM Rating: Decent
Does this spell just reduce HP on a mob by 5200 for a certain time, and then you need to redo it, isnt that totally useless even?? Why not just nuke it 2-3 times with a Spear...? Please post a reply and tell me exactly why id want this spell.. I cant see any reason to bother right now, but i might just be stupid i dunno...
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