Spell Icon Purified Blood  

Description

1: Decrease Poison Counter by 10
2: Decrease Poison Counter by 10
3: Decrease Disease Counter by 10
4: Decrease Disease Counter by 10

Details   Raw Spell Data, Lucy Spell View

Mana: 100 Skill: Alteration
Casting Time: 2.5 Recast Time: 1.5
Fizzle Time: 1.5 Range: 100
Location: Any Time of Day: Any
Fizzle Adj: 116 Deletable: No
Blockable: Yes Focusable: Yes
Dispellable: No Interruptable: Yes
Target Type: Single Spell Type: Beneficial
Source: Live 02/06

Messages

Cast on you: Your blood purifies.
Cast on other: Soandso 's blood has been purified.
Effect Fades:

Game Description

Cleanses the body of your target, curing severe diseases and poisons.

Items with this effect

Quick Facts

Scroll:
Spell: Purified Blood

ClassLevel
DRU84
CLR84

Expansion:
Seeds of Destruction

Duration:
Instant
Post Comment
Is this right?
# Oct 14 2008 at 4:14 AM Rating: Decent
Did anyone else notice that 32 levels later the druid cure gains only 1 to it's counter decreases, yet it has the same cast time as Pure Blood and is again single target. Rk 2 is 1 better. Druids have yet to get a group cure, besides the radiant cure AA. Is this spell messed up due to new expansion/bugs/whatever and will be fixed, or did they mean to do this?
Is this right?
# Oct 27 2008 at 12:34 PM Rating: Decent
*
200 posts
actually it is 2 more at rk1 and 4 more at rk2 ... see where it says 2 times in a row "Decrease Poison Counter by 10 " that means it is 10+10 = 20 for rank 1 and 11+11 = 22 for rk2... the old Pure Blood is +18 to both disease and poison cure, this is +20 disease and poison, rank 2 being +22. and hey us clerics are in the same boat rly, majority of our cures are single target as well, and our group cures that are not in RC are also heals - which means extremely heavy mana cost, which makes them very impractical for use in any long term raid events.
____________________________
Shadriel Valshara'Slyan - DE Cleric (EQ)
Shyntrai the Noble - BE Hunter (WoW - retired)
Is this right?
# Nov 06 2008 at 10:50 AM Rating: Decent
***
1,273 posts
does anyone know why they code these in multiples of cures, ie why it's:
1: Decrease Poison Counter by 10
2: Decrease Poison Counter by 10

Rather than just:
1: Decrease Poison Counter by 20?

I've wondered if there's a programmed cap on the amount of couters that can be removed. Or maybe that counters have secret slots and that the remove counter and slot have to match with the negative effect in order to remove it? Or perhaps if you have two diseases, one with 8 counters and another with 9, that a single 20 disease cure would only cure the first, but by splitting them into two cures of 10 both diseases are cured? I've long suspected the latter is true, but would love confirmation.
Is this right?
# Jan 04 2009 at 12:30 PM Rating: Decent
dafdaf wrote:
does anyone know why they code these in multiples of cures, ie why it's:
1: Decrease Poison Counter by 10
2: Decrease Poison Counter by 10

Rather than just:
1: Decrease Poison Counter by 20?

I've wondered if there's a programmed cap on the amount of couters that can be removed. Or maybe that counters have secret slots and that the remove counter and slot have to match with the negative effect in order to remove it? Or perhaps if you have two diseases, one with 8 counters and another with 9, that a single 20 disease cure would only cure the first, but by splitting them into two cures of 10 both diseases are cured? I've long suspected the latter is true, but would love confirmation.


They do it that way so it can possibly cure 2 things. For instance, if you had 2 debuffs each with a poison counter of 10, then both would be cured. If it was just 'Decrease Poison Counter by 20', then it would only cure at most 1 at a time.
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