Spell Icon Sound of Force  

Description

1: Stun (8.00 sec/55)
2: Decrease Hitpoints by 220.

Details   Raw Spell Data, Lucy Spell View

Mana: 120 Skill: Evocation
Casting Time: 3 Recast Time: 24
Fizzle Time: 1.5 Resist: Magic
Range: 200 Location: Any
Time of Day: Any Push Back: 5
Deletable: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 4
Target Type: Single Spell Type: Detrimental
Source: Live 04/09

Messages

Cast on you: You are struck by a sudden force.
Cast on other: Soandso is struck by a sudden force.
Effect Fades: You are no longer stunned.

Game Description

Strikes an enemy with holy might, briefly stunning them and causing 220 hit points of damage. This spell works on creatures up to level @1.

Items with this effect

Quick Facts

Scroll:
Spell: Sound of Force

ClassLevel
CLR46

Expansion:
Original

Duration:
Instant
Post Comment
Stuns
# Aug 27 2005 at 6:17 PM Rating: Decent
Stuns are REALLY fun lol. Chain stunning with this, is 3stuns in all. Cast 1, then 2, then third, and the 1st will be back. with a horse, about 2mana regen, and plenty of booze and maxed tolerance you will never notice mana loss doing so either. plus extremely helpful in groups as stuns do NOT break root unlike nukes, and interrupt, unlike nukes. plus if a ranger is tanking... well thats self explanatory.
ping pong
# Jul 19 2005 at 10:39 AM Rating: Default
*
184 posts
Stuns are awesome, and even if they don't do damage they still can interupt a caster mob's spell so don't let the fact that you are not doing damage stop you from stunning, or doing very little. The problem with cleric stuns that your tank and group might hate is that it wacks the mob around and move the mob. Some players like to get close to the mob and go on auto attack and sit back and drink their coffee or yell at the kids. If the target gets of of their range, they get all bent out of shape, and it shows they are not at the keyboard, so them blame you.
No Damage
# Oct 17 2004 at 1:49 PM Rating: Decent
I am sittin' here looking at Myris N'Tan and I was thinking about buying this spell.... But what is the point. It does NOT do any damage like this thread says. I briefly stuns your target and works on creatures up to lvl 55..... Hmmm last time I checked so does the last stun spell I got, yet it at least does 90 damage.
Chain Stunning
# Jan 11 2004 at 12:02 PM Rating: Good
I've been grouped with far too many other clerics who underestimate the value of stuns in a group. Once you hit 49 and gain this spell, you have two 6 second and one 8 second stun capable of landing on mobs up to level 55. Because of the low cost of these spells, you can keep a mob chain stunned for a full 20 seconds and avoid the same amount of damage that might take multiple superior heals to correct. In LDON, mana efficiency is key to completing a dungeon under the 90 minute timer. Don't be afraid to experiment with them, just be careful about aggro. If you don't have a good taunter this may not work.
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