Spell Icon Beam of Solteris  

Description

1: Decrease Hitpoints by 2376.

Recourse Effect   Beam of Solteris Refraction Chance

Details   Raw Spell Data, Lucy Spell View

Mana: 1338 Skill: Evocation
Casting Time: Instant Recast Time: 12
Fizzle Time: 1.5 Resist: Fire
Resist Adjust: -50 Range: 150
Location: Any Time of Day: Any
AE Range: 30 Fizzle Adj: 93
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 2
Target Type: Frontal AE Spell Type: Detrimental
Source: Live 04/09

Messages

Cast on you: You are ignited by a burning beam of Solteris.
Cast on other: Soandso is ignited by a burning beam of Solteris.

Game Description

Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2376 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.

Items with this effect

Quick Facts

Scroll:
Spell: Beam of Solteris

ClassLevel
WIZ72

Expansion:
The Buried Sea

Duration:
Instant
Post Comment
Before nerf
# Mar 12 2009 at 10:26 PM Rating: Decent
Scholar
Avatar
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484 posts
I don't know why you guys complain about this. Before the nerf on it a friend of mine would go around icefall glacier kiting 30 mobs at a time or more. It was frigging uber. There was absolutely no single way to get more exp then that. Now thats its been nerfed and you have a target limit yah i suppose its lame but not before that. It was very easy to level up and max out aa using that method though. You just had to have the proper aa's to use it most effectively.
beam
# Aug 26 2007 at 11:21 AM Rating: Good
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156 posts
even if there WAS a chance to hit yourself and blind yourself PER MOB- the effect shows up as a buff- which means regardless of how many chances there are that it will hit you, you can not be hit more than once per cast and thus your chances of say, death in crushbone- are minimal, at best.

i never bothered getting this one of course- went right to rank 2.

this spell rocks. i will say no more.

Fixed
# Aug 18 2007 at 12:53 PM Rating: Decent
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70 posts
The chance for the DD/blind on the caster to occur has now been corrected to work like every other instant. One chance per cast. You can no longer kill yourself in Crushbone. Rejoice.
/agree
# Mar 04 2007 at 8:57 PM Rating: Decent
I totally agree with you Fan. My main is a 75 Wiz and while I enjoy kiting bears and spidres with Flashfires I don't see any use for this spell.

Planeshifter Celrond of Xegony
XPost from Rk. II
# Mar 01 2007 at 9:51 AM Rating: Decent
Scholar
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86 posts
The Rk. II version is bought from the Caster Spell vendor in Katta for 200 Orux and you need "amiably" to buy it.

HEADLINE: LEVEL 75 WIZARD KILLED IN CRUSHBONE !!

Yup. I kid you not.

You remember a line of useless spells from our early days related to that bumpkin Wizard Al`Kabor? Well, welcome to Al`Kabor's Emasculator.

Firstly let me say what I had expected: the first useful AE since our L57 Pillar of Flame. What we got: the most thoughtless, useless, screwed up, piece of s**t I've ever memmed.

The Pros:

1) it's insta.
2) a (-50) resist adjust.
3) it has a wide, if not extremely long-range area of affect.
4) there's no apparent limit to the number of MOBs you can hit.
5) can proc GoRM (unlike the L71 Wildmagic Strike).

The Cons: (where do I begin?)

1) 1390m to cast for 2473dmg (need a lot of targets for eficiency)
2) it has a chance of feedback like Flashfire of 914 dmg PER MOB YOU HIT !
3) it has a chance of BLINDING YOU for several seconds PER MOB YOU HIT !

So...... you wanna farm owlbears or sonic wolves? You agro several islands and when you get that hefty train together you turn and BAM! they're dead... and so are you.

Just think of the time savings. No longer do MOBs have to waste time whacking you for damage - you can do it all yourself. It doesn't matter the level or hitpoints of your opponent(s) - just cast and they can hit you back for 914 damage.. each.

I guess you can make the same arguement for Flashfire, but the intended targets are different - single, and usually the higher level stuff where you take it all into account. So let's change venues - let's try kiting 4 bears in Icefall (yes, we have to impose the MOB count limit ourselves now)- we still have the chance of taking 3656 damage per cast and OH YEAH, look at that - you're blind. Kiting bears in Icefall - what a great place to suddenly be blind. 4 mega hitpoint, mega hurtfull bears bearing down on you and you can't see them, or where you're going....

So from Crushbone to Hollowshade Moors to Icefall this new spell is, well - USELESS.

AE's during raiding are usually limited to a few events where several PBAE's are cast by wizards, magicians and offset by AE mezz and SK agro. If not, the agro generated would eat the AE'er(s) pretty damned fast. This new one will enjoy NO life on raids. There is more agro created because of the higher base damage - so traditional AE events will be unbalanced - SKs won't be able to keep agro; breaking mezz on MOBs in DP, Rage, etc. usually gets you insta-killed; and on top of that the spell will damage you anyway and blind you ftw.

While I've always wished we could get an upgrade to several spells like Pillar of Flame and Atol's I've never been one to clammor for them. I know there has been a bit of a lobby for it, but I figured we'd get them eventually (the "Rain" type spells don't count, useless for kiting, useless in groups, I never mem 'em). Now that some Magician-playing dev has given us this all I can say is: take it back, we don't want it.

Fanornador of Tunare
XPost from Rk. II
# Mar 04 2007 at 11:17 PM Rating: Decent
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1,352 posts
you may want to use the in game /feedback feature.

let them know in the /feedback that it would be more realistic if you could only get 1 feedback effect per cast, 1 per mob seems quite harsh and increases the chance of th feedback occuring too if every mob has the chance to proc the feedback onto you from being hit with it
instant nuke?
# Jan 27 2007 at 10:14 AM Rating: Decent
odd... what kinda target type is it. and it creates a lifeshard? thats neat i guess. but whats with the huge mana cost and low damage. if i had to chose id spam another nuke to make lifeshards
instant nuke?
# Jan 27 2007 at 7:18 PM Rating: Decent
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1,352 posts
Quote:
Target type: Unknown(44)


hmm interesting.. and looking at the feedbacks on lucy, this spell has a chance to blind and damage the user as well, so it must be a zone wide AE or something strong in order to even out the mana cost/feedback ..

edit: it seems to be a "frontal" or "conical" AE.

Edited, Feb 10th 2007 3:09am by DukeLatan
instant nuke?
# Jan 29 2007 at 9:41 AM Rating: Decent
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91 posts
I'm not sure what the feedback is, but one reason it may cost so much is cause it's an instant nuke.
____________________________
www.thekirealms.com - home of the eq/ranma crossover fusion- Chaos Quest
instant nuke?
# Feb 21 2007 at 4:54 PM Rating: Decent
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159 posts
This spell came out with TBS, and can be bought from the pirate merchant in the Buried Sea zone for .. 150 Doubloons I think it was?

Pretty nifty spell, it's an instant casting beam type - meaning whatever direction you're facing, the beam will project out from you .. sort of like a bolt type.
Another Insta cast?
# Dec 21 2006 at 3:20 AM Rating: Decent
18 posts
Where is this spell found and what is this lifeshard (100/20/0) all about??
Another Insta cast?
# Jan 27 2007 at 7:19 PM Rating: Decent
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1,352 posts
this spell isn't live yet
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