Description |
1: Additional Damage to Spells (200) 2: Stacking: Block new spell if slot 2 is effect 'Add Proc' and < 49000 3: Increase Attack Speed by 50% 4: Mitigate Spell Damage by 100%, 0 total 5: Increase Corruption Resist by 20 6: Increase Chance to Reflect Spell by 5% 7: Metabolism (50) 8: Increase Mana Pool by 1000 9: Increase Damage Shield by 100 10: Increase Hitpoints by 10 per tick. Max: None. Calculates to current max level 11: Increase Endurance Pool by 1000 12: Increase Double Attack by 6% 13: Increase Chance to Dodge by 20% 14: Decrease Damage Shield Taken by 200 15: Increase Mana by 10 per tick 16: Mitigate Melee Damage by 100%, 0 total 17: Increase Max Hitpoints by 1000 18: Increase Endurance by 10 per tick 19: Absorb Dot Damage (100%) 20: Increase Damage Bonus by 25 with 1H Blunt 21: Increase Damage Bonus by 25 with 1H Slashing 22: Increase Damage Bonus by 25 with 2H Blunt 23: Increase Damage Bonus by 25 with 2H Slashing 24: Increase Damage Bonus by 25 with Hand To Hand 25: Increase Damage Bonus by 25 with Piercing 26: Increase Damage Bonus by 25 with 2H Piercing 27: Limit: Max Level(250) 28: Limit: ClassPlayer (131070) 29: Stacking: Block new spell if slot 1 is effect 'Additional Damage to Spells' and < 200 30: Stacking2 v1 286: 200 31: Stacking: Block new spell if slot 2 is effect 'Chance to Reflect Spell' and < 5 32: Stacking2 v1 158: 5 33: Stacking: Block new spell if slot 7 is effect 'Metabolism' and < 50 34: Stacking2 v1 233: 50 35: Stacking2 v1 419: 49000 36: Add Proc: Jann's Light
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Mana: |
0 |
Casting Time: |
Instant |
Recast Time: |
0 |
Fizzle Time: |
0 |
Range: |
0 |
Location: |
Any |
Time of Day: |
Any |
Blockable: |
Yes |
Focusable: |
Yes |
Dispellable: |
Yes |
Interruptable: |
Yes |
Short Buff Box: |
No |
Persists Death: |
Yes |
Target Type: |
Self |
Spell Type: |
Beneficial |
Source: |
Live 04/23 |
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Game Description |
The power of the Jann grants your melee attacks a chance to trigger *506%N on your opponent, increases the damage of your spells by 200 points, the minimum damage you deal with weapons by 20 points, your maximum health, mana, and endurance by 1000 points, your health, mana, and endurance regeneration by 2000 points, melee speed by 50%, corruption resistance by 20 points, your chance to perform a double attack by 2002%, chance to dodge by 2003%, reduces the damage you take from damage shields by 2004 points, your food and drink consumption by 50%, grants a 100 point damage shield, a 5% to reflect any reflectible spell back at its caster for @6% of the spell's base power and improves the resist modifier of that spell by $6 points, and protects against 100% of incoming melee, direct damage, and damage-over-time damage up to $4 points per hit. |