Research

The pure casters can research and write their own spell scrolls to add to their spell books. A number of different spells can only be gotten through research.

For each pertinent class, what it the best way to use and develop this skill? What researched spells should you be concentrating on learning? How can you develop the skill high enough to learn the right spells? Where can you find the spell materials?

Post the best strategies for researching spells, and read, rate and comment on those posted by others.
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Cleric Research
# Jul 12 2008 at 5:14 PM Rating: Decent
OK... after buying a Spell Research Kit for my cleric, I have discovered that apparently clerics don't have the ability to do research. However, when hitting my 'skills' button in the main inventory window, Research is listed there as a skill with one point in it. If clerics cannot research, then why does it show the skill? Are we limited to just certain types of research? If so, what kind?
Making Spells for Other INT Classes
# Jul 02 2008 at 8:31 PM Rating: Decent
Now that the dust has settled after the conversion to the new Spell Research system, I hope someone can answer my questions. My main is a level 80 Mage with research skill 200.

1. Can I now make all researchable spells for all spell-casting classes? If not, what are the limitations (aside from skill level)?

2. There used to be a distinction between Level 51 - 60 spells and those over level 60 in the sense that INT casters could not make L51 - 60 spells for other INT casters but could for spells over L61. Is this still true under the new system? ... even though all the combines are now done in the same container, the Spell Research Kit?

3. My immediate concern: Can my Mage now make Level 51 - 60 spells for my Necro alt? If so, what container do I use? ... the new Spell Research Kit from Layla? Alla gives the recipes, and specifies that the Spell Research Kit should be used, but doesn't say if there are any limitations on who can use it to make the combine. EQ Traders doesn't mention any limitations, and I can't find any mention in these forums either.



Edited, Jul 4th 2008 8:49pm by Mathawlny
Skill Max
# Jun 03 2008 at 8:47 PM Rating: Decent
Im lvl 70 and have a skill of 280 in research... my skill shows I'm able to max out at 300.

Is there a way to get my skill past this 300 skill? Or is that a dead end? I know that there are allot of stuff that have trivial range past 300 is why im asking this.

I also have all expansions so that shouldnt be the issue.

Thanks if you can help me answer this one.
Advancing in Spell Research
# May 20 2008 at 11:55 PM Rating: Decent
Scholar
24 posts
After a long break I have returned to EQ and have tested the new Research skill. I have to say that I like the changes, making the creation of ingredients more funny and interesting.
Now I have a question: If I have a skill of 190 (199 with the Automated Quill), what is the trivial range that I have to research to advance the skill? Should I try with the spell Malosini (trivial 195) or I can try other spell with a trivial of 200?.
Thanks for advance and happy hunting!
Scratching head about WORDS
# Apr 23 2008 at 4:23 PM Rating: Decent
Hi all, I am kind of new at the whole research thing so be patient please. I am doing a mage and as I lvl I realize I need to do some research to keep my spells up to date, ok cool no problem....Except I see all kinds of talk about no words being needed anymore but when I look at the spell info on this site there are spells listed for my mage that are crafted spells with words in the recipe. Did i miss the part about Mages being the exception to the words thing or are my spell Recipies out of date? If they are out of date where can I find the new recipies? Any information would be greatly appreciated
Thank you,
Rick
list of new research drops
# Mar 22 2008 at 12:23 PM Rating: Decent
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463 posts
I see a lot of disgruntled posts below, so I'll start out by saying I think the new research rules are great, and yes even though there was lots of warning some people were still stuck with banks full of now-useless words and runes. Move on already, the new method is much easier. If you have a researcher you should be making spells like crazy now, which is a heck of a lot better than sitting on all those words and runes!

Any spell that you used to be able to craft, but it may have required an impossibly hard to find drop, you can now craft using a common drop plus store-bought stuff. You can of course go to eqtraders for full details, but for the non-tradeskiller here's a quick summary of the "drops" that are interesting for making spells. Many spell researchers (including mine) keep a stock of these for some or all levels of spell, but if you bring your own you can probably get a break on the price. :-)

With one exception, the only dropped part for making a spell is the writing material: parchment, papyrus, hide, etc. Everything else can be made from vendor-sold components. Those components can get expensive, up to several hundred plat, but they're all easily available. The one exception is that a handful of spells require something made from a Sample of Highland Sludge, which is quite a bit rarer.

For handy reference, here's a list of all the dropped items used as writing materials for making spells. These all generally drop from spell-casting mobs at around the level of the spell. The pages linked here mostly give a sampling of mobs that can drop the stuff, as people gradually report seeing it appear.
* As of this writing there are no recipes for spells level 71 or higher, but the papers have been dropping for some time and can be found quite cheaply if you want to stockpile them.

p.s. I'm not sure why the Sample of Highland Sludge didn't link above when I previewed this post, so here it is again.
____________________________
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list of new research drops
# Nov 28 2009 at 4:30 PM Rating: Decent
what advanced notice there was no advanced notice unless you mean in the update notes when you first logged in after the change
list of new research drops
# Nov 28 2009 at 4:27 PM Rating: Decent
deleted duplicate post

Edited, Nov 28th 2009 5:39pm by RAnderson
list of new research drops
# May 25 2008 at 6:12 AM Rating: Decent
Thanks for a good informative posting Sukrasisx. I was one of those "disgruntled" people when they changed the recipe, though I don't remember any good advanced warning like you had mentioned. I had banks full of words, runes, etc, only to just have to sell them off.

With the new researching, it does make it much simpler to work on the tradeskill, JUST by working the various scrolls of "Fire Strike" and "Pestilence". These alone can get you beyond 300 and a max evolved trophy. You don't even have to stockpile bags of items, just buy as you go when you collect a few stacks of the various binding powder you need.

I liked the list you provide for the new spell recipes.. I was having trouble keeping it all straight. Only bad thing is, it takes us back to square one. Instead of now having bags of words, runes, and pages, we will now have bags full of these hides, scrolls, and parchments.... heheheheheheh

Though if you just keep to one full stack in the bank, you're only looking at filling 3 and a half 10-slot bags, so still a little better than before with the older recipe components. The new overall recipe system (though sometimes still a bit much) does make for faster skilling. Since the change I have taken 7 tradeskills to 300, 6 with maxxed trophies to give a mod skill of 345.
Good Job
# Dec 29 2007 at 9:17 AM Rating: Decent
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Good Job making spell research harder!
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"Is it just me or did that dragon just look at us funny?"
Changes in research
# Dec 16 2007 at 10:50 AM Rating: Decent
Please help me someone...I have a wizzy doing her 1.5 prequest and one part is to research a spell: Electrical Charge. I am confussed by the stupid new way that sony made the research and I don't know if I can still make this spell for my epic with the runes or what. Please help me if you can. I really want to finish my epic. I'm very fustrated.
Thank you
Changes in research
# Jan 03 2008 at 5:02 PM Rating: Decent
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159 posts
Looks the same in EQ Traders:

Electrical Charge
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Changes in research
# Jan 03 2008 at 5:01 PM Rating: Decent
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...

Edited, Jan 3rd 2008 5:05pm by Drazzminius
____________________________
Mikaal Drazzminius
Tier'Dal Necromancer
Necrotalk Admin
EQ Traders Super Moderator
EQ Magelo Advisor/Moderator
Rodcet Nife by Birth / Quellious by Merger / Povar by Re-Merger
spell researching
# Dec 06 2007 at 7:29 PM Rating: Decent
THANKS SONY you did it again.....more disgruntled players....you really got that down pat don't need a patch there.....whats next on your list of ***** ups?
Can "the new improved" research ....
# Nov 29 2007 at 8:19 PM Rating: Default
be any more confusing? Well done, da SoE thunkers (thunker, the opposite of thinking). I can't wait for this nonsense to bleed over to your other games. Ya think ya upset EQ players, thunk again. The heat is growing, get ready for a hot new year (and start looking for a job now). You have proven the dumb can push the stupid into the meanest bunch of beancounters ever. I hope y'all get coal in your stockings, ya deserve less.

People are returning to EQ only to find idjuts in control. I am positive Mom (that's Sony Corporate) doesn't know what F%$#ups they have in EQ development team. (But they will, yup yup, and boy, best find another job asap, 'cause once word gets out whom was responsible for this boondoggle, fry cook if you're blessed.)

God forgive you, God bless EQ, it's players, it's supposed supporter.

Edited, Nov 29th 2007 8:21pm by Ottoplay
LFTrivial Listings
# Nov 26 2007 at 7:50 AM Rating: Decent
Ok, I am a necromatic researcher. I have been researching since it became available to me, and now SOE has gond a phukt things up once again. WHy? "To make combines more diverse" BLEH, PHOEY!! I am a bit frustrated atm because I was going so well and saving my words and such as needed. Can someone please confirm that all words were taken out of spell research? If so there is going to be one hefty vendor full of words. If anyone has any information as far as the trivial/combine listings for the new "systematic system" **WTE the heck that means** please let me know. The name stands as Aszurrea on the Tunare (E'ci) server. Thank you kindly in advance.


P.S. It seems that research ON research is just as pain staking as doing it.
Spell: Sedulous Subversion
# Nov 24 2007 at 4:28 PM Rating: Decent
New SoF recipe is as follows:

Spell: Sedulous Subversion
Level 56 Necromancer
Transfers mana to your target at the expense of your own.

Combine in a spell research kit:
Ink of Prexus (1)
Ink Additive of the Nameless (1)
Quill of the Arch Lich
Rough Papyrus
My findings to date : 14 Nov 07 Patch +1
# Nov 14 2007 at 11:18 PM Rating: Decent
40 posts
Research.... Systemic Research has replaced the old method. This means that all spells can (supposedly) be made using material purchased from the Researchers in various zones (Layla and Kakra in Cresent Reach for example.. they are all 'find'able).

The books from the merchants explain the process, but here is what I can give you so far... each spell will require 1+ inks (defined by the spell effects), a quill (defined by the first class that gets the spell.. in case of a tie.. its casters then priests then hybrid/melee), a thickener (defined by what you want the spell to do... harm, heal, area, buff.. etc), and possibly an additive (defined by the way the spell would be resisted... not sure how this works on beneficial spells), and finally a writing surface( ... which is where I get boggled... you can have paper, parchment, hides, and scrolls.. its unclear in-game as to which ones are even valid much less what spell levels they apply to...) all of these are supposed to be combinable in a spell research kit (vendor purchased form researcher merchants) in order to craft the spell desired. I'm sure that trail and error is a given, however.....

When I combine in a spell research kit, I get the error "You cannot combine these items in this container type" I get the same message for the Warlock's Book of Binding and the Book of Dark Bindings.... and no-where in-game can I find any merchants with recipe lists....

I'll update this as I figure out more, but at this time, it looks broken....

and I really wanted Dead Men Floating!!!

Brooh 72 necro 182 Research w/ Trophy

Edited, Nov 15th 2007 2:22am by RoboDiver

Edited, Nov 15th 2007 2:33am by RoboDiver
My findings to date : 14 Nov 07 Patch +1
# Nov 15 2007 at 3:43 AM Rating: Decent
I believe there is a new research kit. I have not been able to find it as yet, the kit is mentioned in volume one Systemic research.
New Spell Research .. HELP!!
# Nov 14 2007 at 1:48 AM Rating: Decent
I have a few research classes and with this expansion I don't exactly understand what this means.

Quote:
- Practitioners of spell research will no longer need to use runes, words and pages. Instead, they can use the systematic spell research system to make all spells previously made with these materials.


Can or would someone please define or explain what systematic spell research system is for me?
Help
# Nov 05 2007 at 6:25 AM Rating: Decent
OK guys i never post but do get alot of info off the forums but now i need your help. I have a level 25 bard and and level 75 necro Necro has 160 research and for some weird reason I cant seem to find the right book to make a simple bard spell - i have tried a recearch kit - dark dindings - the book from CC and North Karana - HELP - any advice will be great

Idas
research
# Oct 15 2007 at 11:18 PM Rating: Decent
Does anyone know what a shaman would use to make the research spell in?

Edited, Oct 16th 2007 3:19am by eaglebyrd
research
# Nov 03 2007 at 8:08 PM Rating: Decent
28 posts
Research is only done by INT casters, Enc, Mag, Wiz and Necro. Any of them can research for WIS casters (I think). But only a Mag can research for Mag, likewise for each other INT class.
hi Im new at this
# Apr 20 2007 at 4:35 AM Rating: Decent
Im a lvl 61 wiz wanting to learn about researching and want to know what I need to start this off can anyone help me please
hi Im new at this
# Apr 29 2007 at 11:21 AM Rating: Decent
I'm a lvl 53 Wizard and just raised my skills to 54.

Here is what I did:
1) Go to Crescent Reach and buy a "Spell Research Kit" from Researcher Layla at -1431,-1448.
2) Go up the ramp behind Layla and talk to Researcher Akila (-1434, -1472 above Layla.
3) Follow the text, I think it's "Training" then, "Ready to Start.
4) Complete the tasks assigned by Akila to raise the skill to 54. If you run out of supplies just say "supplies" and she will give you more. She gave me 4 tasks in this order:
- Simple Quill
- Simple Ink
- Simple Book of Bindng
- Simple Blank Book

Good Luck!
Cjor - 53 Wizard
58 rngr spell call of ice
# Jan 06 2007 at 10:36 PM Rating: Decent
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53 posts
Since all LDoN spells are now researchable... I have not been able to find a recipe for this one.

spell: Call of Ice

Has anyone found it yet? Yhank you,

Tambora
58 rngr spell call of ice
# Jan 08 2007 at 5:37 PM Rating: Decent
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53 posts
Thanks for trying. The recipe has been discovered and the spell now links to it. Thanks for trying.

Hugs,
Tambora
58 rngr spell call of ice
# Jan 07 2007 at 7:39 PM Rating: Decent
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130 posts
I tried figure out the recipe today and failed to come up with a combo that works. You'd think it would not be too hard, what with the new systematic research, and in the past I did "discover" a recipe before it got added into here and into eqtraders.com, but this spell just don't want to be made. Here is my line of thinking for the ingredients that I am sure of:

Fine papyrus - this is what all lvl 58 researched spells use.

Quill of the Forest Stalker - this is what makes a spell a ranger spell.


From this point on, unfortunately, things can become subjective because Call of Ice is not a simple cast/land spell. Its a proc...a buff that you cast on yourself that will in turn cause damage to an enemy. So do you use ingredients that are for a buff, or ingredients that are for a dd cold-based spell? So the questions I have are:

Ink Additive of the Nameless (cause its a no-resist self-buff) or Ink Additive of E'ci (cause the proc checks against cold resistance)?

Invigorating Thickener (cause its a single-target buff) or Arcane Thickener (cause the effect of the damage is single-target dd)?

And after that, I would guess that the inks should be:

Ink of Pain - cause the proc does damage.

Ink of Marr - cause the proc has a stun component.

Ink of E'ci - cause the proc lowers cold resist.

But if the spell recipe reflects that its a buff, then what ink to use? None?

In desperation, I also tried using Veeshan and Zebuxoruk additives instead of Nameless/Eci (they have no known usage as of yet). AND tried Luclin as well.

Oh well.

Cresent Reach to 54 in triva
# Nov 20 2006 at 12:41 PM Rating: Decent
Free way to research up without spending GM training... for a new player...
Get the sage box in Pok
Go to CR and to the Library upstairs and get the research quest(s).
Use the sage box to mix..
Run out if items, just ask for more to complete the quest(s)
When done, I was at 54. I had a few trivia to start, but maxed out before finished quest(s).
Advanced Research Guide
# Oct 04 2005 at 9:10 PM Rating: Decent
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104 posts
Hi there;

I am researching research!

Unfortunately, the link
http://mythiran.allakhazam.com/
on page
https://everquest.allakhazam.com/Skills/Spells.htm

appears to go nowhere. I get nice little timeouts when I try it. Does anyone know of a site with a good guide to advanced research?

Sakshale
Level up
# Aug 09 2005 at 4:53 PM Rating: Decent
I have a level 70 enchanter that cant raise above 200 and 210with gearlok. Is this because my druid on the same account has brewing maxed at 300. If not how can I raise it above 200. is it aa pts.??
Research
# Jul 20 2005 at 6:18 PM Rating: Decent
I forgot to leave my Information.

My Toon's name is Sandiyeni, Maelin Starpyre.
Research
# Jul 20 2005 at 5:56 PM Rating: Decent
Hello, I am from Maelin and was wondering if there is anyone doesn't matter what server that can do I combine for me. I need the spell: Dementing Visions combined but I can't find an Expert Researcher that can do it for me. IF there is anyone that can please contact me. Thank you!
Adding to the skill
# Jun 01 2005 at 11:44 PM Rating: Decent
i was wondering if they had removed the ability to pump as many trainer points as i wanted into research it jsut keeps saying you know more than i can teach you if anyone has any information please reply
RE: Adding to the skill
# Jun 06 2005 at 3:36 AM Rating: Decent
Yes, the stupid bastages decided to make it like any other tradeskill. You can only train it up to 21 (I think) and then you have to suffer through the skillups. Hope you don't play a Magician 'cause we got the big Caligula fist with the fact that we have to gather so much crap just to skillup research.
research caps
# May 24 2005 at 11:16 PM Rating: Decent
ok this may sound dumb but bear with me I am 66 lvl mage i have no need of research personaly but often guild mates will come to me to research spells for them (shm, cler, ect.) yes we can make their spells. SO what is the research cap for a 66 mage 66-15=51, 51*5=255 ?? is that the cap i was stuck at 200 forever and as most trivs aren't above this no worries but today i got 201 and some triv are upto 216 or so and i wunder if now i should press on to see what the actual cap is or if i can reach it. if anyone has then please post and let me know thankies heeps

Apocolipse or the Tribunal 66 mage

when in doubt ............. NUKE the crap outa it
RE: research caps
# Jun 01 2005 at 1:14 AM Rating: Decent
just found out that the skill capp has been removed have not verified yet though. also the highest lvl trivials i can find are 227, so 227 should be the max skill attainable atm
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