Deep Sleep

This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
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Use it!
# Apr 03 2009 at 7:14 AM Rating: Decent
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402 posts
I should point out that as most of you are already aware of, this proc lands independently of the mezz, and consequently, can land whether the mezz is successful or not. As it has a 3% chance of landing and a 3% attack penalty per level, maxing at 15% chance of landing for 15% attack penalty, it's definitely a viable debuff.

A useful strategy would be to use a mezz that is capped too low for the targeted mob. Spamming this mezz will eventually cause this debuff to land. For those of us fighting mobs above level 73, the Stasis mezz, which is capped at level 73, will work nicely. Since the recast is instant on Stasis if the mezz fails to land, using this AA on mobs above seventy-three will cause this mezz to instantly reset. With its fast cast time of 1.5 seconds and instant reset, you should be able to have this debuff on the mob in seconds.
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Lockdown
83rd level Dark Elf Enchanter
Prexus Server
Officer, The Rangers of Tunare

I know why I can't get any Gallantry! It's just because I'm a Dark Elf, isn't it? Yeah, I see how you all are! "No buffs for the Inkies," right? "Dark Elves are all evil!" "Dark Elves smell funny!" Well, we do not smell funny! I've smelled Dark Elves all my life and it's nothing to laugh at!
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