Jewelry Making

The Jeweler can make magical rings, bracelets and necklaces that add to the player's abilities and stats.

What is the best way to develop and use the jewelry making skill? Which recipes are the best and the worst ones? Can you make a profit from making jewelry, and if so how? What class is best suited to this skill?

Post your strategies on how to best use and develop the jewelry making skill, and read, rate and comment on those posted by others.
Post Comment
Training
# Feb 18 2002 at 10:22 PM Rating: Decent
This all well and good, with just a few exceptions. Your going along fine.... Made a few simple rings, necklaces... etc. Then all of a sudden it tells you that at this point you no longer are learning from making this particualar item. Again this is fine... and maybe the right thing to do,,, But you wish to finish what you started and have a few stones left. Soooo you continue making a particular ring. When you notice a footnote telling you you cant make this item, you are not qualified to do so. My point is this... You can no longer learn at this level, but you also lose the materials you have busted your tail to get.... Somebody please tell me the logic in this... And who was the brain that came up with it.
RE: Training
# Mar 10 2002 at 11:04 PM Rating: Decent
I ask myself that question everyday. Never made sense to me but I guess thats the risk of a trade. Even at skill 250 I fail at things sometimes. The worst thing is Blue Diamond gear. Even at 250 there is a 30% failure rate. There is nothing worse than when an excited warrior sends you a tell and says he just got his first Blue Diamond and could I make a bracer for him....and I fail. Its frustrating but you just have to keep with it.
How far is too far?
# Jan 30 2002 at 4:06 AM Rating: Good
Ok, I've got an interesting question (well at least I think it's interesting). What is the earliest level in terms of skill at which you can expect a sucessfull combine on a given piece of jewlery; even a low rate of sucess, like 1 in 10. I'm just starting jewlcraft, and I'm thinking it might be more cost efficent to try to make some INT or WIS items early rather than trying to get them to trivial level. For instance silver rose quartz is trivial at 34 (though I hear that it may be bugged). at what level might I expect a sucessful combine? I've read a little about near vs. far trivials. I guess what I'm asking is how far is too far. I wonder has anyone ever thought of making a "don't try this untill you have this much skill" chart?

P.S. Please rate this post if you thought it was a good question. Its my first post.


-Maxfield Stanton of Rodcet Nife

Edited, Mon Feb 4 03:19:46 2002
RE: How far is too far?
# Mar 10 2002 at 10:56 PM Rating: Decent
Don't think in terms of int items or Dex items or what ever. Increase your skill by starting with the easiest to make and when it says "you can no longer increase your skill at making this item" move up to the next item. Start by buying a stack of silver. Go to the stone merchant and buy the cheapest stone there is. Make that item until you can no longer increase your skill, then buy the next expensive stone. Once you go through all the stones, move up your metal to Electrum and buy the cheapest stone again once through all the stones then switch to gold then platinum you will hit skill 250 before having to go to Velium since Velium is the newest metal created after the skill it self was. Do that and you will have minimal losses.
Item to improve tradeskills?
# Jan 29 2002 at 6:22 PM Rating: Decent
Does anyone know what item(s) give a bonus to jewelcraft? I chatted briefly with a master jeweler who stated that her skill level was 262, based upon a 5% bonus granted by an item, but I didn't find out what the item was. Anyone know?
RE: Item to improve tradeskills?
# Mar 15 2002 at 6:34 PM Rating: Excellent
The Item is called a Geerlock Gem-Cutting device, or something like that. It's a new Luclin item that PC's can tinker. It adds 5% to Jewelcrafting while in inventory, so theorectically a master jewler (skill 252) would get 5% of that (about 10 points) added on, for a total of about 262 or so. Never underestimate what 10 points can do in a tradeskill.
RE: Item to improve tradeskills?
# Feb 09 2002 at 3:07 PM Rating: Decent
It was released thet 255 is the max for any trade skill, regardless of any bonus. Saw it on the post on the casters site about the discution they had with one of the designers at the Texas convention.
[link]eq.castersrealm.com/viewarticle.asp?Article=4074[/link]

Edited, Sat Feb 9 14:10:53 2002
RE: Item to improve tradeskills?
# Feb 05 2002 at 10:42 PM Rating: Decent
cant remember the name, but its a tinkered item. seen em auctioned for 2k on quell. also, vi has stated, you cannot exceed the hard cap of 252 for any skill, regardless of any modifiers you may have on.
cant get past 206
# Jan 19 2002 at 7:02 PM Rating: Decent
I have been stuck at 206 jc for a long time. Prolly spent 1500 pp on failures and not one point raised. Made 198 easily. I am an erudian enchanter intell 210, wisdom 102, and dex about 85 with charism 155. I am making malchite platium rings and had many sucesses (over 100) and not one point up even tho this ring goes to 218 skill before becoming tivial. Why is this happening? Do I need more dex? Should I try a higher gem?

Thanx

Edited, Sat Jan 19 18:06:26 2002
RE: cant get past 206
# Feb 24 2002 at 12:48 AM Rating: Default
wis=fail rate int= skill increase you need to up you wis Badly. My wis 210 My int 170 wood elf druid jc 250
RE: cant get past 206
# Feb 25 2002 at 1:35 AM Rating: Decent
Nope. No stat is tied to success rate. The only thing that influences your success rate is your current skill level and the difficulty of the piece you are attempting. Your WIS or INT (whichever is higher) is used to determine your chance of skill increase.

Rum
Money!? Where!?
# Jan 04 2002 at 5:18 PM Rating: Default
Greetings all!

I have a question that has probably been answered hundreds and hundreds of times but hey..whats once more right!? lol Anyway I am a rapidly growing chanter. Made level 6 in about 8 hours of broken playing..no groups or twinking and am doing it all myself with no help, but I was wondering where is the best place to loot while soloing? I am mostly in EC killing everything that moves, and on occasion I will sneak into WC and beat down something I can handle. I prefer both xp and loot in once place that I can handle but I really prefer a place that I can get money. Any help will be GREATLY appreciated! Thanks in advance.

Edari
2nd Circle High-Elf Enchanter
Xegony
Really Considering the Cost, lol
# Dec 12 2001 at 6:18 AM Rating: Decent
Ok. I'm a lvl 41 ENC and my Jewlery skill is about 155. This is my main/first character and I just recently was able to save up to 1k. Since I'm not a twink like the lvl 5 enc with F'in 190 int who previous posted, I would like to get any feedback on how I can earn money to advance my skill. I stack of plat is 2k!!! How can I do this, lol.
non-chanter jewellers
# Dec 04 2001 at 5:13 AM Rating: Decent
Just because you *can* do a thing, does not mean that you *should*. Non-chanter jewelers are, at best, impractical.

Chanter jewellers, above all, save you all the time and hassle of begging and/or paying someone to enchant your metal bars. While it is true that some pieces require imbued gems, ALL pieces of magical (and therefore useful) jewelry require enchanted metal, which only a chanter can provide.

Additionally, high elves, one of the most desirable races for chanters due to their high starting INT and CHA (both of which are important stats for chanter spells), can also make use of those high stats to buy supplies and sell jewelry to vendors, often at cost (excluding failures). A CHA of 105 and a faction of "indifferently" or above will allow you to sell your jewelry for even a few silver more than the supplies cost to make it. :) Not exactly a fat profit margin, but at least you aren't LOSING money on your successes ...
RE: non-chanter jewellers
# Feb 13 2002 at 3:17 PM Rating: Decent
"Just because you *can* do a thing, does not mean that you *should*. Non-chanter jewelers are, at best, impractical. " High Elf Magician JC 200, 3500 pp spent....profit (sold-cost) = 15,500 pp. Seems impractical to me...I guess I should quit.
Considering the Cost
# Nov 13 2001 at 4:43 PM Rating: Decent
16 posts
I am a "Below Average" jewelry maker (lvl 43). At this level, I have seen two strategies for increasing one's skill.

1) "Close to Trivial"
Continue to buy the next stone, which is trivial just above your current level, and fashion with silver.
Pro:
o tend to have some success in fashioning items together
o can continue to resell fashioned items
Con:
o the stones are now starting to cost around 5-8pp each (and rising very quickly)

2) "Far from Trivial"
Buy Malachite and combine with Electrum, which will be trivial in the 70's.
Pro:
o costs only 2.5pp per attempt
Con:
o not as successful (seems around 20% success rate)
o INT moves up more slowly?

Questions:
Which method do you prefer and why?
If you have done the second method, does your skill actually move up as fast? I feel like my skill is moving really slowly with "Far from
Trivial" method (25 attempts with malachite and electrum moved my skill from 40 to 43).
I know that INT determines the ability to learn the skill (ie, increase levels), but does the closeness to trivial impact that?

Ultimately, I don't see myself going out to find/buy a 68pp Star Ruby to move my skill on silver items a couple points. So I think the "Far from Trivial" method has to be the way to increase skill.

Thanks,
9th Level Enchanter on Tarew Marr
RE: Considering the Cost
# Jan 12 2002 at 11:10 AM Rating: Excellent
Update: Just spent a few grueling hours adding another 28 skill points to arrive at a total of 73. And here is what I gleaned....

After a few failed attempts with silver-peridot, at a cost of 11 pp each, my poor heart couldn't handle it so I switched to electrum-malachite. This was at level 45.

After making 9 rings from 20 attempts, and going up ONE level, I decided to switch some of my stat jewelry around. CHA and HP/MA/AC rings were replaced by two star rose quartz INT rings. I think it brought my total INT to 128 or so (INT being my primary stat anyway.) Ding! After that, every stack of electrum yielded three level increases.

But the success rate still sucked. After the second stack, I started wondering if practicing outside was negatively affecting it. Before I practiced next to the gem merchant inside Felwithe's Merchant of Halas (sp?) building. Now I was positioned next to the metal merchant on the lake. The idea sounded dumb, didn't think the game would bother to differentiate between outdoor and indoor tradeskill practice. But I ran inside the fish house anyway, and tried a stack of electrum and malachite. Lo and behold, my 9/20 success rate increased to 11/20. Not much, but that's still 6 pp not lost from practicing. Suspecting my new level increases were the cause of that increased success, I tried the next stack outside, and received a paltry 8 successes. Ouch! So, rational or not, I performed the rest of the tradeskill practice inside the House of Fish.

By the time I got to 60-65, the success rate was more like 13-15 per 20. To sum up, the average cost per level was around 3 pp, using the "far-from-trivial" method from levels 45-73. Honestly, I should have switched to electrum earlier. I read somewhere that once electrum-malachite was trivial, all silver jewelry would be trivial therefore you would be much less likely to fail (and lose a bundle of money) when you made any silver item. I plan on going back to silver for a while, and making some sweet jewelry to recoup some of my losses.

Hope this helps/encourages someone.

Edited, Sat Jan 12 11:14:49 2002
RE: Considering the Cost
# Jan 06 2002 at 8:39 AM Rating: Excellent
I've been using the "close to trivial" strategy; it seems like it's taken forever to go from level 40 to 42. So maybe "far from trivial" isn't bad after all. Strangely enough, it only took me 6 combines to go from 35 to 38! Go figure.

I've been wearing a lot of the jewelry I made to boost anything I could - increasing DEX, WIS, or INT during production, then switching to CHA when I sell.
RE: Considering the Cost
# Nov 21 2001 at 9:34 PM Rating: Default
well i personaly did the second and found that though in the begining you fail alot that there were tiems when i whent 5 fails and 5 inc in skill in a row and times i did 10 attempts and whent only 1 skill up but as i got closer to the tiv lvl of malachite and electrum i was succeding in the attemps more offten and makeing some of my coast back in selling off ot the vendor i cut off at jade and silver and jumped to electrum and malachite when i decide to go further ( closer to 16th) i think i will jump at jade again it seems to be the point roughtly that the gost of gem/ bar is equial to or close to malachite/ next bar up
anythign to save a few pp better to fail at 2.5pp a time then 12 ot more pp a time you get more chances for a skill up for the same amount of PP
RE: Considering the Cost
# Jan 04 2002 at 12:24 PM Rating: Default
Could someone interpret that last post for me? The complete lack of punctuation or capitalization, poor spelling and questionable sentence structure renders this post unintelligible.
RE: Considering the Cost
# Jan 19 2002 at 7:10 PM Rating: Decent
19 posts
People from other country's that speak/read/write diffrent languages frequent these boards. It's possible this person was doing the best they could given there knowlege of The English Lanuage. No need to be snoty.
____________________________
Slinkity
65 Coercer
Brotherhood of the Spider
The Rathe
RE: Considering the Cost
# Jan 22 2002 at 1:54 PM Rating: Default
You're right, I should not be snotty. I'll just ignore such posts in the future.

And in case your suspicions are correct:

Serithwing - Nehmen Sie bitte meine Entschuldigung an. Veuillez agréer mes excuses. Vogliate gradire le mie scuse. Aceite por favor meu apology. Valide por favor mi apología.



RE: Considering the Cost
# Feb 04 2002 at 12:34 AM Rating: Decent
LOL.....you are true jerk, and I love you for it.
RE: Considering the Cost
# Feb 25 2002 at 6:14 AM Rating: Decent
dont we all love jerks? harhar

60- ogre warrior jozzie
54- enchanter - josje
VERY beginnng jewel craft
# Nov 11 2001 at 3:08 PM Rating: Default
I am just starting to work on my trade skill, and have chosen jewel craft. I am an elf bard in GFay. I have the jewelry kit and the history of jewel craft book. My questions are:

1. Do I need to fill up every slot in the kit?
2. Do I go to the oven outside the jewelry merchant and use it? If so, how?
3. My book says to melt and pour the metal into the molds in my kit. My kit has no molds, and the merchant has no more kits to sell. Is there more than one kit for a jeweler to have?
4. Is there a place where one can learn about the craft rather than just trial and error?
5. If you are of a race that can enchant/imbue and you want to make some pp, maybe we can team up -- you do your thing with the gems and metals, I'll make the jewelry, and I'll give you a cut.

Thank you in advance for your help.

Iyonna
Elf bard in GFay
Torvollonius (sp?) server
RE: VERY beginnng jewel craft
# Nov 13 2001 at 4:23 PM Rating: Excellent
16 posts
OK - There are a couple good sites that have information on how to get started at jewelcrafting. Here are two that I found particularly useful:

Check out the "Art of Jewelcraft" section at this site, has pictures which are helpful:
http://www.eqportal.com/jewelry/
Check out the chart at Casters Realm
http://eq.castersrealm.com/misc/jewellery/jewel_ow.asp

Good luck in your trade.
Enchanted Metal Cost
# Nov 11 2001 at 6:57 AM Rating: Default
How much do you guys get charged (or charge)(on average) for enchanting a metal? So far, I've gotten it free every time but I heard many people charge a lot.

Quarath Zahness
20th Season
Brell Serillis Server
RE: Enchanted Metal Cost
# Dec 10 2001 at 3:05 PM Rating: Decent
For the most part, any Enchanter will do a bar of whatever you need done, for quest items or such, without charge. However, if you want her to sit down and spend 10 minutes or so enchanting a stack of metal for you, that will be a different kettle of fish. In the same manner, a Druid might sow you as a kindness, but won't port you around for free.
RE: Enchanted Metal Cost
# Nov 21 2001 at 9:49 PM Rating: Decent
well it all depends on the person i tried a short time sellign bars for a pp each and nada on offers so i took up the craft but the trouble i see is non chanter PC's gettign into it can't easly compeat with a chanter since the chanter gets the bar at the cost of it unenchanted and makes it enchanted and a non chanter has to buy the bar off him for a price that makes it worth him not to make a ring or mask or vail or what not out of it and get a better profit so you lose profit on all your sales just to keep going but if you keep getting it free then you are ahead but jewle craft seems to me to be the relm of an enchanter but good luck to all who want ot give it a go be prepared to be lean in the pocket for a long time even a kpp is not much when you need to get rare gems that sell for a kpp or two and then the bar and only findout you failed on it since you can't master platnum and the ultra rare drops like diamond and such
Velium?
# Nov 11 2001 at 6:41 AM Rating: Default
How would you get Velium? The stores only sell Silver, Electrum, Gold, and Platinum...or are Velium and Platinum the same thing? I won't check back so e-mail me at Moren64@aol.com

Quarath Zahness
20th Season
Brell Serillis Server
Help ME!!!!
# Nov 04 2001 at 11:12 PM Rating: Default
I am a lvl4 enchanter in Qeynos and want to know how to do all of this. I can't find any ingreadiants or anything. And i am wondering how a lvl 9 can be a master jewler???? Sen me an e-mail cause I never do come to this place...



Yellzar or somin
lvl4 enchanter
Bristlebane server
Velium Trivial Tables
# Oct 30 2001 at 8:03 AM Rating: Decent
Does anyone have trival levels of Velium jewelry? Or are they presumably above the cap? (Is there such a cap?)

Skill 190 now - basically wondering when I can start making velium jewelry and make back some of the thousands of plat I've invested thus far...
RE: Velium Trivial Tables
# Nov 05 2001 at 4:59 PM Rating: Default
The trivial levels for velium are all over 250 (the cap). This means they will never be trivial for you. I dont know what kind of sucess rate you'll have on veliums. But, all the velium combines I've seen tried with skill 250 (about 5 of them) were sucesses.
Jewel Craft
# Oct 28 2001 at 12:51 AM Rating: Default
This is a very expensive skill to learn. You will spend alot of time and money getting to a skill level that will allow you to make jewelry that others will want to buy from you. You should be prepared to just sit back and practice selling all of your successful attempts back to venders for more money to keep your practicing going. You might want to as soon as possible make some gold cat eye bracelets +7cha and if your skill is high enough gold star ruby rings +7dex +5cha, this will raise your cha to +24, this will allow you to get better prices when buying and selling with venders. This way your jewel craft will cost just a little bit less.

Shanter
lvl 5 master jeweler skill 187 int is 189
Tribunal
RE: Jewel Craft
# Sep 20 2002 at 2:54 PM Rating: Decent
Why would you make an enchanter for jewelcrafting if your not going to lvl up? You still can't enchant any of your jewelery yourself. You can't enchant silver til level 8, and you need to get to lvl 44 to enchant velium.
RE: Jewel Craft
# Nov 16 2001 at 1:52 PM Rating: Decent
Actually, the electrum star ruby rings are better for charisma with +5 dex, +7 cha). The gold star ruby rings are +7 dex, +5 cha.
Making
# Oct 26 2001 at 10:29 PM Rating: Default
i dont understand how to make jewelry.. what do you put it in? and whould it be easy to do with another class like a druid or would it be easy to do??
Old Silver Coins
# Oct 24 2001 at 5:39 PM Rating: Default
Are there any use for old silver coins in jewel craft?

eriktheloony
RE: Old Silver Coins
# Nov 21 2001 at 9:57 PM Rating: Decent
Acctually there is 2 kinds of the coins one is for bards and one for chanters the chanters are no drop the bards seem to be a differnt name and are tradeable since i cee them auctioned from time to time all the chanter ones are in a city zone as for the bard's i do nto know never played a bard so i never looked up them
RE: Old Silver Coins
# Nov 10 2001 at 11:12 PM Rating: Default
There is a quest involving the Bards and coins don't know anymore than that
RE: Old Silver Coins
# Nov 05 2001 at 5:01 PM Rating: Default
No, old silver coins are part of an enchanter's quest for a tishania spell. I dont know of any other use for them.
cleric
# Oct 19 2001 at 4:31 AM Rating: Default
I am working on a cleric and was wondering- can I imbue jewelry with magic qualities as a cleric, or is that a strict ench capability?
RE: cleric
# Oct 28 2001 at 7:42 PM Rating: Decent
**
702 posts
I have a Cleric and Enchanter on the Q server. Cleric's can Imbue gems and Enchanters can enchant metals. From there with all the combinations of metals and gems, you can now have magical stats to the jewelry piece.




RE: cleric
# Oct 24 2001 at 10:08 AM Rating: Good
Only an enhanter may imbue a metal bar.
You can make jewellery, but if you want to make something magical, you'll have to get an enchanter to imbue it for you.

AlAaraaf.
"Death is coming..."
RE: cleric
# Nov 05 2001 at 5:06 PM Rating: Default
Actually, an enchanter can enchant a metal bar. A cleric or druid can imbue a gem used in jewelcrafting. The imbue spell is like a level 29 spell and only works on whichever diety the cleric/druid is. Each diety has one gem associated with it (except vesshan which doesnt have any). Anyone make combine an imbued gem with an enchanted bar of metal (regardless of diety). Only persons who follow that diety may wear that imbued jewelry.
Definition
# Oct 18 2001 at 2:29 PM Rating: Good
What exactly does trivial mean? At first, I thought it meant that you would no longer fail, nor gain in skill level. The problem is, i saw the lapis/silver trivial in the teens, and i still fail/progress up to 20. I reached my skill cap (I'm level 3), so I don't know if it will go up further. Can someone please help me out on this??
RE: Definition
# Oct 24 2001 at 9:59 AM Rating: Excellent
An item is trivial when it is no longer sufficiently challenging that you learn from making it. You can still fail in making something that is trivial, however it is less likely.

Furthermore, the likelyhood of failure *IS* dependent on how far past the trivial level you are. (If you are making metal bits and you are JUST past the trivial level, you will fail an awful lot... But with a skill of, say for example, fifty, you will fail rarely.

Imagine it a bit like this:
You are making bread to train baking...
You make bread - It has big holes in it: You realise you had the temperature too high, when raising it. (+1 Baking.)
You make bread - It is too doughy: You realise you baked it too fast. (+1 Baking.)
You make bread - It is burned: You realalise you had the oven on too high. (+1 baking.)

But after trivialising the item, (although you know everything about making it,) you can still fail:
You make bread - You do everything right, but some guy calls and asks to speak to your girlfriend. You tell him she's not there. He asks you to tell her she called and says she was supossed to go swimming with him and then go back to his place. You are consumed by blinding rage and forget all about the bread. By the time you return from his house, clutching his dismembered ********* in your left hand, you discover the bread is burned. {You failed, but did not learn more about baking... (Though you may have been reminded that the shelflife of romance is pretty short!)}

Hope that makes sense to ya.

AlAaraaf.
"Death is coming..."



--------------------------------------------------------
It has just occurred to me that I wrote about baking in a jewellery craft forum. Definitely a lack of sleep issue going on there. Sorry for any confusion. None-the-less, I think what I said is still valid. I maybe just needed more appropriate examples.
RE: Definition
# Nov 04 2001 at 4:35 AM Rating: Decent
Great explanation Alaaraaf :)
AA
# Oct 14 2001 at 5:45 PM Rating: Default
AA meetings will be at bank in Gfay on monday nights for anyone wanting to join. start time will be at 7am pst. thank you
gold nuggets
# Oct 14 2001 at 5:43 PM Rating: Default
DO yall use gold nuggets?
And if so how much does gold nuggets go for?
Cantarea
# Oct 12 2001 at 2:22 PM Rating: Default
Does anyone know if there is a book on jewelry making and where to find it? THX!!
Cantarea
estamated expense
# Oct 09 2001 at 1:21 PM Rating: Default
I am at a skill level of 178 and I would say that it cost approximatly 2000pp+ plat to get there. It is actually farly easy to reach the skill of 100, probably around 500pp or less to get there. Unfortunitly as you start making gold things start getting expensive seeing as I have a int of 182 and did 3 stacks of gold and jade to get 1 skill point and failed about 5 times or close to 70pp cost. BOOO that. Oh well I live in rags but I can make jewelry ;)

Raizda Roof
Master jeweler
Best Place
# Oct 03 2001 at 1:26 AM Rating: Decent
I find that Gfay is a good place to practice, just because instead of selling stuff back to the jeweler...you can auction your wares off and get at least a 2x return. great for when you are just beginning jewelery crafting, cuz there's lots of low levels in Gfay. 8)
RE: Best Place
# Nov 21 2001 at 10:08 PM Rating: Decent
i find not enchanting the bars best for time and mana conservation when praticeing but as for selling at 8th as a DE chanter i find romaing the world best on the stine of moggok quest a good quest for the PP to further the craft and in the way carry teh components for int and wis and cha gear and prehaps a odd hp mana gem and auction as you run
MAKING JELRY
# Oct 02 2001 at 9:17 AM Rating: Default
PLEASE CAN SOMEONE MAKE ME SOM WIS ITEMS AND SEND TELL TO WANDABE AROUND 6 OR 7 ET? TKZ

WANDABE

PS ILL PAY YA GOOD...I NEED WIS ITEMS LIKE A SILVER VIEL OR SOMTHING YKZ
RE: MAKING JELRY
# Jan 31 2002 at 8:27 PM Rating: Decent
*
54 posts
Bah. I attempted to post several wise-cracks by way of a response but felt a little dirty making such obvious cheap shots.

<places constructive hat on>

This forum is not the ideal place to either advertise your services or attempt to procure such services. Besides, it is a moot point if you neglect to mention: (i) character name and (ii) server that you play on. I would quite happily make you silver jewelry - dependant on price and my skill - but unless you played on AyRo server (my server) it would be a futile exercise.

There are two options open to you:

(i) /auction in your server market (either EC or Gfay - also Bazaar with the advent of SOL [Shadows of Luclin] expansion)
(ii) Price data of the particular item that you are interested in purchasing

Price Data: By using the search facility on Allakhazam, you can find a description of a particular item (stats) as well as price information that has been supplied by other players.

Let's use your WTB [Want To Buy] as an example: Silver Ruby Veil

Go to the main page of Allakhazam and scroll down until you reach the 'Equipment' heading on your left hand side. Then click on the sub-heading 'By Slot'. This option will allow you to refine your search by choosing to search for items by a particular location. In our example, the Silver Ruby Veil is worn on the face, so scroll down to the 'Armour' heading and click on the 'Face' sub-heading.

Now a list appears of every item for that particular location that has been submitted by a player. There are three drop-down menus which help us to refine our search even further, My personal preference is to always order my search by 'Name'. This will produce a list of items for a partiular location ('Face', in this example) but in alphabetical order. I find it much more structered this way. To help us refine our search even more we can additionally refine our search criteria by 'stat'(statistic).

e.g. Silver Ruby Veil
It is a + WIS item so select 'Wisdom' in the appropriate drop-down menu (Narrow to stat) and then click on the 'Reload' button.

Then simply scroll through the ordered list until you reach 'Silver Ruby Veil'. I've supplied the link below for brevity's sake:

everquest.allakhazam.com/db/item.html?item=1823

You will find a description of the item containing all the relevant information i.e. stats, restrictions, yada yada yada, but also 'pricing data'. If you click on the 'pricing data' link there will be a list of player submitted prices that forms the average price of the item (hence, will be skewered and should be taken with a pinch of salt). Scroll down through the pricing data and at the bottom right hand side there may be a list of players who are selling that item. Included in that list are the relevant details: (i) seller's name, (ii) seller's server and (iii) seller's price.

Advertising does work. Sure beats standing around in EC for x amount of hours, for y amount of days, dwindling way z amount of days from your life under the inexorable onslaught of time.

Hope that this was some help :) It had better be after spending z amount of minutes typing up this rubbish! Ah. I feel a weariness due to the lateness of the hour.

Regards,
Riotgirl [Eliza Dushku Form] Hard Woman Enchanter
Sensible Jewel Craftswoman (37)
AyRo server

"she's like this cleavagey, ****-bomb walking around going 'oh, check me out. i'm wicked cool.
i'm five by five'."

P.s. Apologies for any typo's, grammatical solecisms or just flagrant misinformation. Like, I have popcorn to microwave, dig?


Edited, Thu Jan 31 19:29:37 2002
Best Place to pratice
# Sep 27 2001 at 1:02 AM Rating: Decent
I found that the best place to pratice jewerly craft is at the Firiona Vie Docks jewerly vender. The merchant that sells metal and the merchant that sells the gems are like right next to each other so you dont have to move a spot and the bank is like 2bldgs down from that heh so i reconmmend going there



Cadene, Xev
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