ok can someone tell me the best bow and arrow to use for a lvl 40 war who usley only uses bow for pulls! if you can tell me what i need to make the bow and arrow because i am an apprentice fletcher
The simple answer is .... the bow with the longest range.
For GROUP pulling only, you want a low damage hit so as to minimize social aggro (adds). Also, since you only hit once, delay is unimportant.
IF YOU SOLO, there is more involved, as you will probably want to deal damage as the mob approaches you, so damage and delay become more of a factor.
ALWAYS, though, the range of the bow is the most important factor, the more range the better. All else is secondary.
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Draavin Anjin Planes of Power flagged through the full progression (no shortcuts, no free rides) Leveled by killing mobs and learning my class (not by repeating the same monster missions hundreds of times) Old-school, bow wielding, Planes Soloing fly-by-the-seat-of-your-pants Ranger
Ok so I'm abig re-re and my archery skill was 51 at level46. I dropped the rest of my trains in it to bring it up to 76. Then I spent almost 3 hours fighting light blues in nadaria's landing. Got really frustrated and went to GD. Fought frost giants (dark blue) and in 30 min went up to 100.
Conclusion: I don't think you can use light blues (still getting exp) to raise you archery skill. This may have been a recent change. Either way I'm not going to trust the light blue or for that matter the green theories.
Hope this helps. Sorry if I sound bitter, just angry for spending so long wasting time on bad info.
I, too, have definitely noticed that things need to be dark blue or higher in order to raise your skill with them. I think they changed this back before you couldn't attack the soulbinders because people were using them to up weapon skills easily (because they're usually green.)
Nedaria's Landing, at south end of dock. I neglected my archery for a very long time, then mid 30s to mid 40s or so was all LDoN, mostly melee as the skill was low and needed to contribute to a group. My archery was at 30 and I was around 38th level. Nedaria's landing and a week of focus got me maxed.
From south end of dock, south along shore, you will find panthers and grifs, no faction hits. I always went for what ever was closest and at least light blue. Snare, DoT (skilled that up as well, then walked backwards firing arrow after arrow.
By the time I had backed to wayfarers time for another snare. Wind past waterfall and back along dock again. At end of dock once more and that was usually enough to finish.
It is slow but the area provides some reasonably clear fields of fire and you can work it for a long time. Will get some levels out of it in the process.
This worst part is there is like no money at all, but invest in the skill now. It will only be harder to raise later. It wasn't until Jagged Pine that I found I could sell Grif meat in the bazarre for about 60 plat each. It is such easy money for a ranger I fear and melee the green ones just to pick up the cash.
I note a lot of good information here and I have learned a lot reading this forum. I beg to differ with all learned opinion here and state that you CAN skill up your archery (and any other NON-melee skill, I believe) against green MOBS. I've done it many times and I have the screenshots and logs to show it so. I would be happy to e-mail them to anyone here for their perusal. I also try to keep my hand in at piercing with a Velium Rapier and for some reason, this is not considered a melee weapon. This started as a personal argument for me with a friend who plays, so I kept logs and screenshots then when I was younger. Maybe, it's only until a certain level, or difference in levels but it can and has been done, at least by me on Cazic-Thule.
Ruairi Ranger of Tunare 23 Seasons and Growing. Dedicated to being the Full Adventurer, level capped on just about every viable skill. (otherwise I'd be 40 sseasons by now ;-)
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========================================================== Ruairi of the Clan Maguidhir of West Karana Ranger of Tunare - Cazic-Thule ==========================================================
Have read a bunch of posts on archery skill development, but none that address classes other than Ranger. I'm interested in all around toon development, so I have been trying to skill up my Paladin on archery since lvl 33. Had regular advances in skill up to 75, then nothing for about 500 arrows. My dex is 122 unbuffed, and I'm using a Glimmering Recurve Longbow.
I went to a Trainer and tried to buy a skillup point and was told that I had maximized my skill in this area. Should I give up and leave archery behind, or is there some hope left?
Pylik 46th Season Paladin
There is no useless knowledge...
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Honor is a skill; it can't purchased with plat. It has to be practiced to be earned. You can play without it (but not in my group).
A Paladin's bow is basically a glorified pulling tool. It's nice to use when you're pac pulling, but don't expect to be doing any significantly appreciable damage relative to your melee. Once in a while you get a crit or proc but nothing to do cartwheels over.
Gone are the days of root and shoot in LOIO.
Perhaps if you max'd your DEX, had all 3 levels of your proc AA's, and had a decent damage proc on your bow...but with 75 skill, you're only looking for proc damage (and it still won't come anywhere close to your melee).
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~Anakah, The Insane~
"Insanity is doing the same thing over and over, expecting a different result."
"Courage of the heart is very rare; the stone has a power when it's there." -Nicodemus, Leader of the Rats of NIMH-
Found this out last night in Crushbone. I was in TR, and backed up to where the exit is, with a leggionarre targetted. It was at the table, my groupies were attacking it. I bcked up, and began firing arrows. They were hitting, but a Leggionarre spawned right next to me, and ran in front of me attacking me. I still had the other one targetted, and was still firing arrows. It said I was hitting, but the HP of the leggionarre wasn't going down as it should have been, and the leggo in front of me attacking me was flinching.
I targetted the one in front of me to see it's health was going down.
Interesting.
To forget about the distance thing, target something behind a mob, get where the mob you WANT to hit is in front of you, and begin firing. You'll hit the one that is in front of you attacking you. This is a nice exploit. Not sure if it was meant or not. Try it yourself, it really works nicely. You can fire non-stop at the back mob as it is targetted, and watch the mob in front of you flinch as the arrows hit it instead. I also found out while testing this more, you can't hit a mob if there is another person in your way... probably common knoledge, but it adds onto this.
Hello all. I'm a level 60 Half Elf Ranger of Karana. I've read all of the above messages and will not attempt to try to correct what I read that was obviously wrong or try to tell anyone that I know the best way to do anything. I will suggest some things you might want to do and will show the rewards you can reap.
Do I think archery is useful? Yes I do. Not as much at the lower levels as it is when you get older. It's not easy and it takes time and, at first, some money, but if you stay on top of it, it will pay off in the long run.
My suggestion to you lower level Rangers is to acquire a decent bow first. Buy what you can afford and work with it until you can upgrade. Don't worry too much about the arrows at first. You can make your own arrows with very little effort. The worst part is getting through the first 10 to 20 levels of fletching. Then you will have very few failures on the lower class arrows. And there is nothing wrong with using low class arrows. They will do just fine to bring your archery skill up. As you get better at fletching, you will probably be bringing in more loot and can afford to make better arrows. You don't need to make the expensive arrows either. I stopped at class three arrows as I liked the damage to price ratio there.
If you have the money, acquire a haste item like the Fleeting Quiver or the gloves whose name escapes me at the moment. This will allow you to fire quite a few more arrows in a given period of time and make a big difference.
Remember, just like leveling experience, killing greenies will do you no good. If you aren't fighting a mob that gives you experience, you will get no skillups in archery. I suggest you find a place where you can pull a mob away from other mobs. First, snare the mob and guide it to a safe place and root it. Then start flinging arrows at it as fast as you can. Try to get your timing down and cast another root just as the other is wearing off so the mob doesn't move, and start flinging arrows again. Repeat this until the mob is dead. You may have to med up some at this point before you can snare and root another, but you should get lots of arrow shots in on each mob and hopefully some skillups.
If you have picked a good mob, you might even make enough money in loot to pay for your fletching. One place I spent a lot of time doing this was in Firiona Vie killing spiders. They drop pretty good loot and can easily finance the fletching of class three arrows with money left over. My favorite place to do this was down on the beach in front ot the tunnel going to the Dreadlands. Just keep your SoW refreshed and if you get in trouble, you can run around the beach to the bridge area. The butterflies and pilgrims and guards will take care of anything chasing you. Another good place was in Great Divide. You can pull a giant to the area near the canyon leading to the Eastern Waste zone and can escape to the zone if you run into trouble.
I have been told this by more than one Ranger, and I have no proof, but it appears to be true. If you root a mob, your arrows don't do as much damage. If you snare and kite, they hit harder. If you are good at kiting, I suggest you go for it. I'm kind of lazy and prefer taking a mob to a safe place and keeping it there, so I used the rooting method more. Whatever floats your boat.
When you get in your upper 40's or 50's, you might want to try to get in a Seb group that is heading to the disco area where the mob is that drops the Tolan's bracer. The Tolan's bracer is a wrist item you wear that will summon 20 magic arrows each time you right-click on it. Once you get one of these, you will no longer need to make or buy arrows. It is quite nice.
Now for the reward. When you get to the point where you can work on AA points, you can go for the two best things a Ranger can have, in my opinion. The Endless Quiver (EQ) is a class level AA that requires 27 AA points to achieve. What this does for you is allow you to buy one of each of the finest arrows you can use, put them in your quiver, select one and put it in your ammo slot, and shoot as many times as you want without using up the arrow. The Blessed Champion and Blessed Guardian arrows are quite expensive but have a damage of 11. With the EQ, you only need buy one and can shoot them forever. They make quite a difference in hits over the summoned arrows of the Tolan's bracer.
The second thing is another AA called Archery Mastery (AM). This AA has three levels, aptly named AM1, AM2, and AM3. I very recently acquired AM1 and, for the first time ever, I can do more damage with my bow than I can with my Swiftwind epic and another similar blade. I use one of the log parsers to check my DPS. Last night, for example, when I was doing melee, I was getting between 50 to 90 on DPS. With archery, I was doing between 80 to 200 on DPS. I was getting typical hits with the bow from 60 to 360 with crits up to 572 at the highest. And the crits were happening pretty often. A level 65 Ranger friend in our group, with full AM3 and some other AA skills, was doing lots of typical hits in the 300's to 700's with a couple of crits in the 1000's. I remember seeing one for 1200+ and I have seen him hit for 1500+ before.
So don't be discouraged. If you really want to be a Ranger, and a good one, keep your archery maxxed out, along with your 1hs and 1hb, and aim for the EQ/AM combo when you get to that point. The hard work will pay off when you start seeing your bow doing some serious damage. I know I haven't been this happy playing the game in quite a while and can't wait to get AM2 and AM3 so I can do even more damage. Good luck to you all and sorry for the lengthy post.
When I need to practice archery, I use a True Bow of Balance -- the delay is 25 or so.
Don't be a tard and work on archery in groups. You put out very little damage until your 50's, and it doesn't equal your melee dps (damage per second) until just around AM2 (look it up)...
You group for xp, and you practice your skills for groups. Therefore, you're practicing archery for xp, so do it while you're not wasting others' time spent xp'ing.
Ok guys a question for you. I am a warrior and i only use my bow for tagging or whenever I have to pull something. My skill is 219 and my euqipment archery speaking is this: I use the Stonewood Compound bow for the stats and regen. Now it has a range of 220 and a +5% archery modification. I usually make some 150 range arrows to go with it. However, I often run out and end up having to use summoned ones with 25 range.
My question is this.
1. How does bow range and arrow range interact 2. Can you clarify what the archery % modification does?
Kabal 65 Overlord Reign of Vengeance Maelin Starpyre
I know that this is a really old post, but even so, I found it, so others might, and I want to clear up some confusion. As a lvl 75 Magician, with a ranger alt (I was here browsing for info on Endless Quiver), I can tell you that 370 range is not "MUCH farther than mage wizard bolt spells like twice the distance". Before you post something guys, make sure your information is true. Magician bolt spells (I don't know about Wizard, and too lazy to look it up) have a base range of 300, with a 20% range modifier, that means a range of 360. I would not say that 370 is twice 360, but then again, I'm old, I wasn't taught the new fangled laws of math, *gasp* I learned how to do math with a pencil and a piece of paper, not a calculator!
/Flame off
P.S. Sorry for the obvious flame, but it really annoys the heck out of me when a person that knows absolutely NOTHING about a class posts something about that class.
At level 1-10 I would try the commons because they are rather open and not a lot of mob frenzy to the guys.
At levels 11-21 I would try... ya know I don't know what I would try I didn't use my bow 11-20
At levels 22-30 try to fear kite(Kelethin Druid guild, Spell:Panic Animals) some low level rhinos and kitty kats in Overthere, a Kunark zone.
At levels 30-45 you can stay in OT(Overthere) for rather decent exp bout 1 or 2% a kill which is only like 75 kills to a ding(after 39 go to Dreadlands) or if you don't care about your Butcherblock dwarven faction there is a camp with a female dwarf next to a forge she spawns ever 11 or 12 minutes takes about 2 minutes to kill with snare, nukes, root, and your crappy bow she is about 3% a kill at level 33 and always drops a 3pp axe some change and sometimes a 4pp Fine Steel weapon
At levels 46+ go to Jagged Pine Forest, TONS of animals in this place. Snare (or ensare) them and fear, them shoot away (if you started with my lower level areas your skill should max at level 39 until level 51)
This is the best I can tell ya all, it should help a lot (I hope =) )
Apocolyptic Fool Ranger 39th Level Solusek Ro Sever Member of the JaggedPine
P.S. if you need more explicit details just ;tell Solusekro.Apocolyptic for some help on any ranger mumbo jumbo =)
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Born to Fight, Ready to Kill, Ready to Die, but never WILL!!!
My archery skill is at a measly 9 im a lvl 19 Ranger Woodelf i didnt really need a bow but its a good weapon. I cant seem to increase this measily 9 ive been shooting with the kite manuevers but its still 9. This is my 11th day on EQ. Can someone explain to me how you increase your skill?
Well I don't know if your doing this but you can't raise your skill on green MOBs. I found that the Root and Shoot method worked best for me. I had a cycle that was going good for me this is how it worked. I would track a Dark Blue MOB found it Root it then pour arrows into it stay as close as you can because that makes you hit more and the skill go up more then Root again run and shoot. If you are having a hard time rooting him a second time Snare him right after you Root. Hope this helps.
I would agree that archery is a very difficult skill to increase, much harder than other melee skills such as 1hs, 2hs, etc. The reason for this is because you actually use the skill a lot less often than your other melee skills. So, you've got to be doing quite a lot of arrow-shooting in order to get your archery skill up. As a ranger you're a pretty light-weight tank, so if given the opportunity in your group, take a few steps back and just go to town shooting arrows into the mob while the other tanks have it occupied far enough away for you to be able to do so.
Also, though I've never actually seen it written anywhere, I don't believe you can increase your skill in archery or any other melee skill, while you're attacking a green mob. Your mob at the very least needs to be light blue, and it seems that your skill will increase faster in direct proportion to the difficulty of the mob. (i.e., the darker the mob cons to you the higher the chance that your skill will go up).
My 1hs skill is far above my archery skill, but by following this strategy I've been able to see a very slow but steady increase in my archery skill. Good luck!
Muadibe 29th season Wood-Elf Ranger Nameless Love Nameless Server
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Suryavarman, Kerran Monk, Bane Guild, Crushbone Server (EQII)
Muadibe, Wood Elf Ranger, Nameless Love Guild, The Nameless Server (EQI)
I've been critting since level 18. Granted, not for much, but it's still a crit. Just hit 23 the other night, and was critting for 68 max, and somewhat consistent too, critting every 6-8 hits. Using class 5 wood point arrows, and a twisted longbow. Hope this helps out some
I am a level 53 Ranger and I cannot for the life of me, get past 212 skill in archery. I use a Blessed Faydark Thunderbolt with summoned arrows, and with the right gear, my dex is over 200 unbuffed. I rountinely use my bow instead of meleeing and do a decent amount of damage, (my highest crit being 266 with a summoned arrow). I'm beginning to think you only gain 4 skill points per level past 51. I'm about to ding 54, will post my findngs once my skill goes up again.
Some things I've discovered while using my bow:
1. I've had line-of-sight issues on larger raids, where I'll neither get a hit nor a miss with my arrows, requiring me to re-position myself. Then I start hitting again.
2. I can only get double-damage when a mob is engaged with someone else or fleeing. Panic Animal and Fear spells don't seem to change this. I wonder if Trueshot Discipline helps with this at 55?
I would say magic arrow. My logic on this is that I have wasted arrows (due to my own oversight) using Class 1 Wood Arrows on mobs such as wisps, ghouls and steam elementals while firing them from a <a href="http://everquest.allakhazam.com/db/item.html?item=12065">Blessed Faydark Stinger</a> and received the message that I tried to hit xxx but it is INVULNERABLE.
I'm not sure of the value of the bow being classified as magic, since it doesn't imbue the arrow with the ability to strike magic only mobs.
Hope this clarifies this issue at least.
Dharisk - 23rd level Ranger of Tunare (Deity and Server)
Can anyone please tell me a good place and strategy for fast archery skill improvement for a lvl 28 ranger. I am not interested in expereince points, just working on my archery skills. Maybe these go hand in hand. Anyone please give me any suggestions for soloing to improve archery. Thanks !!
To improve arch skill find Sgt. Slate in East or west commons, I forget which. Anyway, just snare him and fire arrows in him as u back up. Just drag him around the zone wall back and forth and keep snaring him. Dont kill him if u dont want the faction hit. When u run out of arrows, zone, fletch a few more hundred and go after him some more.
One thing I would suggest useing/doing is finding and DB mobs and mem Snare and Root. If it's an animal, mem Panic animal too. The higher the Dex the faster you'll see your skill go up.
Find the mob then follow: Snare, Root and then shoot. Flecthing would be a nice skill to learn too. With all the new items coming out associated with Fletching it would be in your interest to build it up instead of having to buy the items. Besides while trying to get items or pp to work on your skills, you can work on other skills to as in your 2hs, (Recommended for PoP) Good Journey to you.
I have the same problem. You need to hit mobs that will give you exp. SK has bull elephants that you can track, they have alot of hp, but you can fear kite them at 29 for some archery skill. It does take alot of shots however. Make your self a full Quiver of Cheap arrows with a good range, and have your bags full of parts to make more arrows. I am at lvl. 33, so i went to Stonebrunt Mountains in Odus to fear kite pandas. I went fron a 60 skill to 87 with hundreds of arrows. It takes some time , but in the long run it will be worth it. You can also root mobs to get skill up in archery. Hope this helps.
Ok at your lvl this aught to work for bringing up your archery and getting some exp too. SK is a really good place to practice Bow Kiting. Lots of Mobs and if you do it right, no adds. Just find a mob, (I like knolls because you get good exp, can take alot of damage to get your kill up and if you lead them away from the spires you get no adds)cast snare and just start walking backwards. Remeber to recast snare often. This should get your skill up, get you some exp and make you some loot in the process. Best of luck
hope someone answers. just turned 51 am i limited to 205 skill,or can i go all the way to 250. was thinking of getting 4pct skill inc item. that would give me 208, and more as i increase, but if i'm limited to 205 then why bother..i would only have the extra 5pts at begging of each lv..if i increased to limit each lv..
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To die in battle is honorable, but to run for your life is smarter
Yes, until you ding 52 your archery is capped at 204, and you need to fight blue's to get the exp and points towards archery. ( which you allready know heheh ) I remember the night I saw my arhery hit 205 after dinging to 52 finally, I jumped up and yelled woo hoo !!
Neksnapr Jonez, 52 Ranger, Elf, Ayonae Ro server.
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Neksnapr Jonez, 53 Ranger Ayonae Ro Guild : The Dark Reign
I have the same feelings as everyone else here and I almost gave up using my bow all together. But I didn't and now it is paying off. I recently reached lvl 51 and the difference in damage is phenominal. Before I was critting for 64 with 3 dmg arrows. My first crit once I reached lvl 51 was for 124 (yes it was double damage). Then I started buffing up my dex because of this site. It did affect my damage and my crits. Now at lvl 51 my archery skill is 201, dex 135, arrows 3dmg 8 bonus (hooked point) and using a steel shaft compound bow. My max crit was 244. My average crit is in the 190's and my average damage is for 80 to 120. Throw a haste on there and you will do more damage on dark blues with your bow than with your swords without drawing aggro. IMHO
Aubric Mistkeeper Pathfinder of the 51st Season Proud officer of the Raincallers Povar server
Ok I just wanna clearify something, Str plays very little role in DMG output for Bows, the stats that make a ranger (high end) a ranger are Dex, agi, sta. Dex+Archery Skill+Bow+Arrows= Dmg per shot Agi = increases chance to evade attacks i.e parry riposite, etc etc Sta = HP HP and again HP (hit points for the reading impaired)
Now if your a ranger that thinks your a tank then sure go with str but news flash you hit faster then any warrior can dream (with same or close to same stuff) which in turn gains you aggro and 60+ a really really fast death and a pissed off group. once you quest and aquire Swiftwind (1st part of epic) then you gain 40% haste, not too many items out there for warriors with 40% haste....well common anyways.
And for those about to flame this...eat this, i have done tried the str (cause i listened to morons) to increase bow dmg, if it did infact raise the dmg it was so small a raise that i never really noticed, but now what i did notice was when i would get my Dex buffed my dmg increased enough for me to be like WTF yo! I took the time to do a little test with a shaman friend, i striped all my gear and equipt only the stuff needed to raise either Dex or Str when i was testing. the bow used for testing was a nightmare compound, arrows where summoned arrows of marr (3dmg) dex buffed to 255 was 180 dmg average regular (not double) shots
str buffed to 255 was 70 dmg average on regular (not double) shots
nothing on, no buffs was 65 average on regular (not double) shots
the shaman was the one i was firing at btw he kept his stats the same throughout this experiment, my method for tallying the average was that i fired until i hit 20 times per area tested (i.e. 20 hits on dex buffed, 20 hits on str buffed, and 20 hits with nuttin but my bow and arrow equipt)
So as you can see Str plays little to no role in bow dmg, just Dex>Skill>Bow>Arrows, having said this and knowing someone will flame this just do yourself a favor before you start shooting your mouth off, go find a 65 shaman bro and have him take a few hits and see for yourself, you will be like WTF did i just spend 12 hours camping that +15 str item when i should have been out camp a +15 dex item, cause as i have found out, andmany other rangers have found out, after 59 and you get EQ and AM (endless quiver and archery mastery) and you are using 11dmg arrows (blessed champion arrows) your doing far more dmg with your bow then you ever could with a sword, or with 4 swords (if it were possible) My best crit so far was 2690dmg could be higher as my dex is only 280 now =\ (i will be working on that next) well that is my story and im sticking to it! 65 billybad@$$ veeshan
Your post is interesting but i would like to see alot more data .. 20 hits each is simply not enough to get a good average. As for Str not playing any role at all, that is incorrect.. Str = Attack and attack = damage mitigation. ie. if your attack is 1450 and you are bowing at a mob w/ 1500 AC then your total damage over time will be less than a ranger w/ 1550 attack on the same mob no matter what their dex is. not saying that Dex does not make a difference, it does.. and a big difference at that. But it is important to remember that Strength isnt just added damage. Also as for Agi.. well if your getting hit as a ranger your doing something wrong, Or your raid is wiped and its your turn to die. So agi is not something to worry about.. it comes along w/ other gear and can be buffed to max Easily. Key things to look for when purchasing gear or choosing what to spend your time camping for are all around stats.. Hp's and Saves are #1 when i look for gear.. everything else comes second... Send me a tell in game if you have questions or wanna talk about Ranger stuff
OK....OK! So I take it I should not worry so much about Str. and buy and camp Dex items only? My dex is 150 at level 52. Does this sound low? My best critical is 190 with a Thunderbolt and blessed Mith arrows. Archery is 205. Also have fleting quiver. What gives? When do my criticals go up and what do you suggest I do from this point to improve them.
I just got my very first Critical hit with my bow. 16th. level Ranger with an archery of 18 and Dex of 105(buffed). Granted it was only 28 pts. but hey, It kept me alive! and it was my first!
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Formerly:
Norkhaan Maidenslayer: Senior Necromancer and Officer In Charge Of ... "Stuff" Neo Dracus Guild (R.I.P.) The Rathe Server (EQ1)
I think you have to be a level 13 ranger to start getting procs on your bows. warriors start getting procs on there wepons,bows, and also kicks at level 13 you just have to have a good dex skill which will determine the number of critical hits while you are using archery to kill mob
24 season rogue look for me on xev server name: Ttimmahh Cripplefight
unmmmmmm no youre completly wrong buddy. Weapons proc at a certain lvl not 13 (although some might). Aand these procs are criticals schiessekopf, they also work at lvl one and your dex, i think determines how much you critical. non war classes can get criticals by spending aa points in combat fury. And the lvls 51 for double damage with bows
Archery owns for rangers. The rest of you melee classes had better stop whining and complaining about the ranger standing back and using a bow.
Sinple fact of the matter is that a ranger has a higher archery combat chart than others. They also have had the same chance to score critical hits with bows as a warrior does in melee (pre-luclin).
And now after Luclin, with the advent of archery mastery and endless quiver, rangers with bows own.
Clerics seem to respect us more and I have yet to hear a cleric gripe at me for using my bow instead of being in melee.
So other melee classes that always whine about why they should get the bows off of end game mobs instead of a ranger, can shut up and sit down. Rangers should be awarded (or be give the chance on a lotto) bows before anyone else, even if the bow can be used by a warrior (or other melee). Yeah yeah high end bows have stats...so what....get a range slot item for stats, the bow is mine. See that sword over there? Yeah I want it, but it'd be better in your hands, so take it. But that bow over there, yeah its mine I tell ya.
"Until you can outdamage me with a bow, then get back into the melee. You can have first dibs on all those cool swords, even though I want them too, but the bows are mine."
Veteran Douleur Darkmyst Warder of Karana Warlords of the Badlands Fennin Ro Magelo Profile
Well also, a levl 60 ranger can do critical against something for 300+ damage per blow, I saw this once in Crushbone when a 50-some ranger went against a 54 druid, he hit the druid for a 300 damage critical so im pretty sure at 60 with a better bow and arrow they can hit ABIT harder.
Ok here goes easies and just about only way to get constant and good improvement in archery is the snare/root/ bow the heck out of it. If you are patient a good thing to do this on is HG's while they still give XP. They have a ton of Hp so will take a lot of arrows but it gets the job done. Next try to get yourself a fleting quiver the 60% weight reduction = some nice bow haste.
Now on to crits. Dex is the skill that effects how often you crit not how big it will be or anything else. Str is usually the stat that you combat skill ups are based on I am not sure if this is true abot archery. The amount you hit for and crit for is based soley on the current dmg of the bow and arrow you are using. So yes with a trueshot bow at lv 50 don't expext a crit above about 60 with the skill maxxed using 1 dmg arrows. After 50 as a ranger your bow can do doubble dmg meaning it will now do say 30 and 120.
Now for those Rangers out there asking why do I want to train archery I will show you the awnser hopefully. With the first half of you epic you get 40% haste with a fleeting quiver you get at least 30% bow haste. (the haste on quivers is highly disputed) With just about any haste buff on top of this at the end of your career I know it takes a while with a good bow and arrow you can do stuff like this.
Joy increases as you give it, and diminishes as you try to keep it for yourself. In giving it, you will accumulate a deposit of joy greater than you ever believed possible.
Using the archery skill is easy enough. First off you have to be a class that actually has the ability to use archery, second you need a bow and of course arrows. Set the bow into your range slot with at least one arrow into your ammo slot and your ready to go. Once you have done that you just target what you want to hit then click your range slot button <---(Under Combat skills if you didn't know)
Okay, so I'm totally new to this world of EverQuest and have a probably silly(to many of you) question, but how do you actually *use* your archery when attacking a creature? I've been looking for information on it and so far have come up with none.
I'm thinking that you are asking a much simpler question on how to actually make it shoot it the game... easiest way is to go to skills in bottom right window on your screen. There will be buttons for melee, range attack, etc. Left click on "Range attck" and hold it down. This will create a "hot-button" that you can now place in the left window on your screen. When in battle - simply target NPC and hit "range attack" hot button.
I find the best way is to first of fire your bow at the target and run backwards firing every chance you get. I learned this from a master Ranger who has a section on Allakhazam (not sure where). Once you are level 9 you will get snare and then you can fire away while the target is helplessly tangled in roots.
Maybe that will help!
Terein Pathfinder 22nd Summer Ranger of Kane Bayle
"Live Long and Prosper" - Spock
PS - I am lvl 22, forgot to change my signature (see below) =)
Now if your only trying to raise skill, I know a GREAT place to stock up an arrows.
The Warrens, run through there killing everything you see. Every archer drops four arrows, every time. My warrior went in there hunting the archers for 3 hours straight. After 3 hours give or take I came out with 320 arrows. It did not cost me a dime. Plus I have max faction with the heretics and the Erudites.
Now if your looking for arrows that will smack for 150 then make or buy some, these arrows are just common POS arrows, great for raising skill. And while Iwas down there I came up with several Forlorn items and alot of cold iron. When you do hunt the archers you have to kill the sentries, rabids ect. So that the next spawn may be an archer.
Anyway if you want to stock up an alot of arrows without spending anything at all. Just head to the warrans and hunt the archers. You could probably come out with a thousand arrows if you played all day.
You can do pretty much the same thing in Blackburrow. There are four or five gnolls that give you arrows and a hunting bow that you can sell for a bit of gold. It's not as good as others, I know, but I like to use it.
An even better spot, Though its very hard to come by. Is the aqua camps in BBM every gobbie is around lvl 10 and drops 4 arrows, Ive cleaned out a camp of 6 of them in less then 2 minutes before. And if the camp is already taken, just ask the camper if you can take the arrows. 9 times out of 10 the people will jsut let them rot.
The Aqua goblin camps have officially been nerfed at least 4 months ago
The goblins are level 8 or 9 and are very ez to camp break(seperate spawn for some of the noobies) they drop 5 arrows each corpse no matter what and are the cheapest way to get arrows in the game I would say( or ask a mage(high level) to summon ya some =))
Aqua Goblins in Dagnor's Cauldron drop Hunting bows no matter what(who knows why) and if I remember occasionally 5 arrows also
So come on guys lets get some arrows ))
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Born to Fight, Ready to Kill, Ready to Die, but never WILL!!!
kinda a reply to multiple posts here. Regarding int buff - ranger probably has higher wis than int so why an int buff instead of a wis buff?
The delay reduction from even a tailored quiver is real noticeable and it appears to stack with my swiftclaw sash.
With my trueshot bow I too was hitting 22 and crit 44 with 1dam arrows. Started going up at about 165 or so skill when crits were hitting for 47. Now at 175 i am getting 26 dam with 49 crits.
When fear kiting and the mob gets to 15% or so he's not going to fight back - break out that 2 hander or bow to train it. Now they have blue and light blue mobs. Light blue gives teeny xp but is no good for training.
Range is supposed to be bow + arrow. Go make a hickory bow (rng 50?) and try some 0/50/150 arrows you'll see that the 50 arrows give double the range of 0's i.e. 50+50
I use field points and wood shafts but always use small nocks and parabolic fletch for max range. The higher arrows just are not worth it. But the extra 100 range is worth the nock and fletch price.
Bows and arrows both list a dmg bonus but it does not seem to work I still get lots of hits for 1 damage.
Wondering how bow damage progresses beyond 175 skill? Saw an ogre shoot for 120 other day and was not a crit. Thats alot better than bow dmg + arrow damage which would be a max of about 50 with 40dmg bow and 10dmg arrow.
An aside on fletching anyone make the luclin shadewood compound yet? sounds better than raincaller - wondering what failure rates are. My fletching is about 190 now but I have not made any bows past oak 1 cam \
Thanks
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Aariin Farwalker ranger on Sullon Zek Cleric and rogue on bertoxxulous
Also a reply to lots of these archery related posts.
For me, I believe archery is a skill you use because it fits in with your RP goals. Rangers are traditionally forest dwellers, animal lovers, preservers of nature, all things that support the use of the bow.
I think if you use archery, you must also take up fletching. While it costs money to raise the skill level in fletching, it's nothing compared to what it co sts to buy arrows. Plus all the arrows you make are better than anything you buy.
It's all part of the persona. When you can fletch an arrow that has a 100 to 125 range you can start to sell the arrows, thus paying for your habit so to speak.
As for using archery in fights, when soloing, kiting is a viable way to go. When in a group with warriors and casters, using your arrows, along with snare and healing, makes you a valuable team member, where you skills benefit all.
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May Tunare stand between you and all the dark places you must walk.
I love archery but am very frustrated with it. It levels very slowly compared to melee skills, is not profitable like other trade skills, costs an absurd amount of money to improve, but most importantly I can rarely find situations where I can use archery on mobs for any reasonable duration. I admit that it is a superb pulling device but typically only get 1 to 3 shots before the mob is too close to shoot. In dungeons forget it, only the pulling arrow. Outdoors, yeh you can snare/run/shoot/kite half way across the zone ad nausium but if you're grouped with anyone, they'll be quite miffed. Root and shoot? ok, getting closer but with typical bow delays being what they are, takes a LONG time meaning only a few shots before you need to re-root (and hope it sticks). By then I loose patience and just melee. For higher level mobs, damage tends to be negligible and with the cost of high quality bows and arrows, you'll need to sink buku pp just to do any reasonable distance attack damage. I'm almost better off using my weak DOT or DD spells with root; it's free, about as quick or quicker, costs no PP (only sit and med time if needed), and requires no trips to the store. Of course, pure casters got it made in this arena.
Aside from pulling, the only time i really get to shoot is by taking pot-shots at other peoples mobs (with their permission of course). No group would accept a ranger hanging back shooting for damage, unless down to 1 bub health and the main tank is holding agro; but as rangers are support tanks, being at 1 bub health usually means the group is running for their lives, or is about to.
So what real good then is archery? In particular for Rangers who are supposed to be the master archers of the game. Is it merely a money consuming means of pulling, praying for a critical hit during the pull (where a spell cast would on average have the same effect but cost nothing)? Ok, warriors and rogues who can't cast will use this more, and it's nice that one can shoot while running, but I think you get my point by now: is archery fated to be just a fight opener?
I can appreciate to some degree that Verant didn't intend to make archery on par with a melee skill like rogue's back-stab or even bash or kick... and that perhaps at best effective use requires finesse. I'm just having a lot of trouble getting more enjoyment out of it, especially as a ranger. Now I haven't reached grand-master archer/fletcher status yet (partly for reasons described) so I'm hoping that there's more and better things in store but I haven't read any serious indication of such. I fear the 1pp to 10pp per uber-arrow or high time/cost needed to get skill to make an uber-bow and uber-arrow just won't see a palpable return on investment aside from sheer ego.
Someone please tell me if I've got it all wrong, that I've somehow missed some important archery scenarios, that there are special places and mobs with which archers have a tactical advantage. VERANT: PLEASE GIVE ARCHERS MORE INCENTIVES!... and I'm not just talking about yet another super expensive arrow to skill up to make or a marginally better bow that you need to kill 1000 mobs and cross 3 continents to get the crucial component drops to make.
final peeves and comments:
* I'm irritated as hell that I can't shoot while autoattack is on: I want to be able to /assist and shoot what the puller is pulling... and I want to shoot things running/crawling away without having to switch it off and wait the delay.
* I'm pleased as punch that rangers have a couple archery buffs with Luclin now, plus some mods on a couple bows and arrows, but how about designing zones/things where archers can really shine? (and not just pulling or luring).
* I really wish there was a shooting range where one could practice shooting without having deal with whatever you're shooting at... either that or let the archery skill raise a bit faster... or better still, lower the delay all around for shooting, so more shots can be gotten in before being trampled.
* I don't know but I'm guessing that the THROW skill will have much the same complaints... though I doubt will be nearly as costly.
entilzah delemma 32 ranger on torvonnilius
P.S. I can obviously appreciate some of the sig quotes on some of the postings I've seen here and in fletching page, hee hee.
I agree completely. My Ranger is level 20 and I am just now starting to use Archery because someone said it was "important later". So now, with 1HS, Dual Wield, Kick, Dodge, and Parry all at 100+ skill level, and Double Attack at 50, Archery is like 15 (LOL). I figure if I can get all the way to 20 without EVER firing a bow, then why would I need it later? Plus your ammo runs out, it goes up slowly. Also, I have Double Attack. Is that just for melee, or do I have a chance of firing two arrows at once? That would be real nice. Anyway, that's my two cents.
Avatarzx Belethar Deeproots (20 Ranger of Torvonnilous)
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"Nothing the God of biomechanics wouldn't let you in Heaven for..."
HAHA! I love when people don't know how to play Rangers! Why do you think their symbol is a BOW AND QUIVER?!?!?! I have a VERY low level Ranger, he's got a higher skill in Archery than in 1HS (main weap). I have a 18 in Fletching, and I have about 100 arrows with me at all times. People seem to like to SoW low level chars running from things they accidently hit, so I have a lot of chances to kite. That's a solo Ranger's main advantage: he can be faster than the MOb trying to kill him. What you are obviously doing wrong is have only ONE stack of arrows as well as NOT kiting. Also, the main reason you need a bow and arrow is that you AREN'T a melee class. You AREN'T. You use your bow as your protection in combat. The MOb shouldn't come running at you, it should be coming at a warrior.
All you have to do is root, snare, Flame Lick, shoot. Shoot. Shoot. Shoot... I currently do 11 damage with my bow despite a skill of 8 in Archery and a bow with 50/10.
Personally I used archery for little more than pulling initially. (very useful at low levels, once you hit a mob with an arrow he comes to you instead of you cahsing him. Obvious, right?) At low levels (1-8) I didn't have any magic to pull with.
There are times when I melee. As things stand right now, I need a faster bow and better quiver. Most of the mobs I fought in a group the other night were dying in under a minute. I took advantage of that time to keep my melee skills up.
Now I'm working on my archery again. I made level 17 with only about 48 points in archery. I've managed to work my way up to 88 fletching along the way.
Problem is, I *need* to improve my archery skill now. So I'm off to do the snare/bow kiting technique. I made enough exp without archery skill improving, so I now plan to work on my archery. Interestingly, I've noticed I can crit using 1 damage arrows for 47. In melee I can dish out more damage than archery right now, but I'll let warriors address that. In melee, I can pull aggro like there is no tomorrow, which means I will HAVE no tomorrow. Archery keeps me from being a massive drain on the cleric's mana, allows me to show some respectable damage output, and allows me to minimize my own heals while soloing. It's a slow process, but it works.
I just wish there were arrows I could get my hands on with a range of 200 that don't involve acrylia. (I'm limited by the range of the arrows I make.)
I've been looking at making a ranger for awhile now they look like alot of fun. Was curious about how haste on a bow worked. Does standard haste items help out with the bow? Someone said that the weight reduction on the quiver was the haste. Just hoping someone could help me out a little here, thanks :)
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Cyles D'Riarch 54 Nec Veloria Delarose 34 War Saryn
I am currently a level 39 ranger with an archery skill of 195. How did I get it so high?
First off, I have soloed thus far, so my bow is not just a pulling device. What I like to do is root, shoot, snare, shoot, flame lick, shoot, shoot, shoot....until root breaks. With snare on the mob, you should easily be able to recast root, and continue shooting. And yes, you will burn through the arrows this way! However, if that means I take less damage and therefore have less down-time, it's what I'm gonna do. I typically try and pin-cushion the mob until they are around 1/2 health, then go melee on them.
I use the cheapest arrows I can make, and try and always carry a full quiver, plus 2 stacks of each component needed for the arrows when I go off adventuring. Med time is a great time to fletch those arrows and relieve the boredom of sitting.
And finally my Ranger brothers and sisters, do not overlook the benefit from your flame lick spell. Sure the DOT effect is minimal, but the AC debuff can make a big difference in the damage you deal. At level 39 I still cast this on each and every mob I fight. I can tell a marked difference when I do not cast it.
Archery and fletching are not cheap skills to raise, but the payoff down the road is well worth it.
Banolen Abraxas, Surefall Ranger of 39 Seasons Cazic-Thule
Are there definite damage caps for archery based on level and skill?
When I was level 18, I made my trueshot and found I could hit for 25 or crit for 40-odd (don't quite remember exactly). Thought that was ok at level 18.
Now I am level 42, and still shoot for 25 or crit for 45. Not quite so impressive. My skill is currently only 148 though, about max for level 29 (yes, I'll practise soon). Arrow damage stats don't seem to matter at this stage.
I received a WOOT tell from my RL friend yesterday after she got her best ever crit for 700! Ok, she's level 60 useing trueshot discipline, and I dont expect to do that tomorrow, but when will I start to see my bow damage crawling up above the 25/45 level?
Any light thrown on the subject by better archers will be received with a heartfelt smile :)
This skill is a PITA to raise if you don't have one of three things.
1 ) A mage handy to summon you arrows 2 ) Tolan's Darkwood Bracer 3 ) level 59 and the ranger AA ability Endless Quiver
Get the idea? It takes a lot of arrows to raise this skill. However, it is a nice one to have high, especially for rangers who get several haste items, and the archery related AA abilities.
It is, however, capped at 200 until the ranger gets over level 51. Not sure what other class caps are (except I think the SK and pally caps are a whopping 75 . . .).
Answer: Your skill is going to be stuck at 200 for a little while unless you have an item that gives you a bonus to your archery or you have one of the archery spells. Once you hit fifty you can start advancing it again and it will have a max of 240 at 60th. My character isn't anywhere near that level yet so I have no idea.... in fact since I have returned to EQ I've had to start over with a Ranger and am only 17 after a couple weeks.
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"Understanding is a three-edged sword: your side, their side .. and the truth."
I understand your disappointment. I am having similar problems with other skills that just don't seem to want to go up very often or at all. However, I believe Dexterity is the main skill where learning archery is concerned. I do not believe wisdom and intelligence have anything to do with archery. I can't see why your archery would take 500 arrows. Get a fletcher to make you some cheap arrows. They may not have the range that some arrows do but they'll be cheaper.
At level 14 my ranger's archery is only in the 50-something area but it does go up. It keeps going up though obviously not as fast as other skills. From time to time I'll waste a few hundred arrows kiting in order to gain a extra skill points but I've never recieved a mere point of skill when I do this. I usually get at least 5 or 6 if not more. Sometimes it can seem so random and be so frustrating. I almost always try and pull with my bow or get off a couple shots after I snare.
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"Understanding is a three-edged sword: your side, their side .. and the truth."
I'm a lvl 20 warrior. I recently took up the skill of fletching (77) and would also like to improve my skill in Archery (0?). Since there are no other posts on this page, it makes me wonder if archery can be a skill to practice. However, if it is an improvable skill, where can I practice outside of battle - is their a target range somewhere? It would be kinda cool to get a target range somewhere where I could retreive my arrows - like they used to do back in the 21st century. I wasn't sure if arrows were retreivable when I started, but I don't think so! Seems kind of a waste! But, there must be a method to their madness!
Well.. you train your archery like you train any of your melee skills. You have to use it. My personal recommendation for sheer practice is this; group with someone who is able to root blue MOBs with decent success in an area where you don't have to worry too much about a lot of adds. Pull, root and fire away, having them reroot any time the mob gets unstuck repeating adnoseum. This does go through arrows fast but its the quickest way if you haven't been using bows since you started.
If you were a ranger you could always snare kite them depending on the mob.
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"Understanding is a three-edged sword: your side, their side .. and the truth."
I have now made (and shot) about 400 Arrows. I go to North Ro and hunt Orc raiders. I try not to use my two swords so that I can get the most out of chasing the scared orc. I don't beleive I have seen my Archery skill increase yet! When I leveled to 21, I put my 5 training points into the archery skill in an attempt to give the progression a boost. As far as I can tell, I remain at 5.
I then thought it might be that the orcs were too low of level; but, that doesn't make sense because I was puller for groups in the Oasis and didn't see my skill go up there either. These orcs conned from light blue to white for me.
I am disappointed because when I train my other skills like: dual weild(110), double atack(110), one hand slash(110), etc......, they train relatively quickly - although my kick is still at (35).
Am I just impatient! Should I expect to shoot 500 arrows per skill point? This would get very expensive in a hurry! Do abilities have anything to do with training? My inteligence and Wisdom are both (75) and my agility is (80).
Thanks for anyone's input - Blaakdawg <Wanderers of the Soul> lvl 21 warrior
Archery is a great pulling tool but it's very slow to go up just using it for that.
When I hit level 38, after using archery for pulling (only) through my career I started practising a bit. I was at skill level 80 judging by the first increase I saw, which is terrible for lvl 38. I went to Rathe and pulled cyclops, snareing them, then rooting them and adding a dot to stop their regen. Shoot away, and repeat. When I ran out of mana I would finish them off with melee. After a couple of hours, my archery had got up to 148, where it is still. When I can be bothered, I'll get it up to 200.
In short, I think concentrated practice on reasonably levelled mobs is needed. I tried archery practice for a while in newbie zones, striking down wasps and orc pawns with a single arrow, but it didnt move. I think archery is like any other combat skill: the chance of it going up is proportional to the con color of your target. If you dont get xp, you dont get skill.