Disarm Traps

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Timorous Deep & firepots
# Jan 23 2009 at 10:16 AM Rating: Decent
61 posts
DUH are the firepots broken? zoned in from South Ro (old Oasis translocator) and nothing. I can't target them. Either they are broken now, or im in the wrong place. I tried several along the beach too
Aolene on Ayonae Ro
Disarm Trap
# Dec 27 2007 at 6:11 AM Rating: Decent
60 posts
Best place to learn is Plane of Tranquility, after zoning in, keep clicking on the book which is on the table before you.
Sensing traps
# Jun 20 2004 at 1:03 AM Rating: Decent
23 posts
I have a lvl 26 rog, and max skill lvl (5*lvl +5) is 135 yet my skill for sense traps doesn't seem to want to go past 122, not sure what the max for sense traps is..... any helpful info would be great.

RE: Sensing traps
# Jun 20 2004 at 1:08 AM Rating: Decent
23 posts
Um nevermind folks... it just went up. Sorry to disturb you.

Looting problems of chests/barrels
# Dec 14 2003 at 4:23 PM Rating: Decent
21 posts
hey there, I put a post in at eqdiva forum but I thought I'd throw one here as well... In 2 separate missions, I successfully sensed, disarmed and picked locks of barrels/chest. I opened it got the xp. Could NOT loot it. Said hostile creatures nearby! Nothing was remotely close. One barrel rotted away because I was alone, the rest of group had left. The 2nd adventure, the mage was able to look inside and announce +5 cha augment. I rolled and lost, Pally rolled and won but he couldn't loot for same reason I couldn't loot. Mage looted it. On forum that i posted, someone said it happened to him when he'd tripped a trap. So as bard puller with no rogue in group am I to assume if rocks fall on my head some point in dungeon i can't loot a trapped barrel i disarmed myself?

Just curious if this has happened to anyone else. I put in a petition and the guide replied and told me to put in a bug report which I did.

Thanks for any info :)

-Esperer, 57th bard of Quellious
RE: Looting problems of chests/barrels
# Dec 15 2003 at 12:04 PM Rating: Decent
Happened to me, was last one in dungeon. Zoned out and back in and looted. I'm assuming there is possibly some type of agro flag. I did come near a mob before that but it didn't seem to agro me. This could be a bug with the normal traps going off in the dungeon. These are entities as well and I'm guessing maybe that whey they go off it's registered as a type of agro and I think it doesn't allow you to open chests when it thinks that you have agro. either way, it's a worthwhile theroy to test. Just open a chest and try to loot. If you can go whack a mob (without setting off any other traps) and try again. if you can't then then we know it's prety much proven
Yuktii - 70 Necromancer 461AAs
Foogie - 70 Ranger 325AAs
Gazuk - 67 SK 81AAs
Daaniel - 66 Rogue 121AAs
Floppee - 61 Cleric
alt overflow error in sig.c (284)
Quellious Server
From the website RPG Expert
# Nov 04 2003 at 4:27 PM Rating: Excellent
1 post
Chests and Boxes in LDoN

Credit for this is given to Kodachi Darkbane

There are 3 types of chests/boxes in the dungons:

1) Mechanical - these are boxes/chests that can be sensed by bards/rogues, disarmed using the bard/rogue disarm traps skills, and picked using the bard/rogue pick lock skill.

2) Magical - These are boxes/chests that can be sensedl/disarmed/and unlocked using the Wuggan's spell set used by Necros Mages and Enchanters. Also by the Xalirilan's spell set which can be used by Wizards.

3) Cursed - These are boxes/chests that can be sensed/disarmed/and unlocked using the Reebo's line of spells useable by Necros Mages Druids and Shamen. As well as the Iony's line of spells useable by Clerics.

So how do you know what kinda box you have got?

Here is a rundown of what you should do when you encounter a box:

The bard/rogue if you have one should Sense Traps. If the message says something like "You cannot tell if the -object- is trapped" then its either a Magical or Cursed Box and the bard/rogue should now leave it alone :P. However if he/she gets a message "You cannot sense any traps" Keep trying to sense traps until you get a "You are certain that an -object- is not trapped" Or "You sense that an -object- is trapped" If you get any of these messages the box is mechanical and should ONLY be touched by a bard/rogue.

The Cleric/Druid/Shaman/Mage/or Necro should use their Augury spell for sensing cursed traps. You target the object and try to cast your Augury spell. If you get a message "This only works on the cursed" then the box is not cursed and you can leave it alone. If you can cast the spell, find out if its trapped or not.

The Mage/Necro/Wizard/Enchanter if you have one should use their Augury spell to sense magical traps. I dont have this spell so not sure how the messages work but i assume its similar to the cursed one above. Again if you can cast the spell the box is magical and you should determine if the box is trapped or not before continuing.

Great now we know what kinda box it is, now what?

Mechanical - The bard/rogue should try to disarm the trap if the sensed one using their Disarm Traps button. If they sucessfully achieve this then they should try to pick the lock. This is tricky as we were used to picking locks using lockpicks. However this doesn't work in LDoN, you have to make a Pick Lock button similar to the Sense Traps button using the abilities menu. Have the object targeted and hit the Pick Lock button, pretty sure you still need picklocks in your inventory although they can be in a bag. If sucessful at doing this, approach the box and type /open with the box targeted. If you succeeded at everything else this should open the box, give you the "Your party gains experience" message and you can now loot the box like a corpse.

Cursed - If your Augury spell sensed a cursed trap, use your Remove cursed trap spell to remove it. This spell requires a scrying stone. These can be bought from the Magus in the wayfarer's camps. The Greater Scrying Stone is a little over 17 pp. If you sucessfully remove the trap, use your open cursed locks spell to unlock the chest. If you sucessfully unlock the chest you may approach it type /open with the chest targeted and then loot the chest like a corpse once open.

Magical - This is the same as cursed boxes except only int casters can open magical chests. Untrapping a magical chest also requires a scrying stone. Make sure you use /open to open the chest after detrapping and unlocking it with spells. Do not ever hit a chest as it can destroy whats inside.

Know you know how to open chests/boxes ect. Unfortunately there is a bug right now that may prevent some members of a group from opening a chest/box for some reason. It may give you the message "You cannot loot this corpse at this time". If this happens to you, try logging out and logging back in, this fixed the problem for me.

Credit for this bottom part is given to Velsor

Also, for ease of reference and those who are sticklers for detail I'll reference the names of the different spells you are apparently supposed to use for each different type of box and operation upon which you wish to perform:

"Augury" line -- Detecting cursed traps.
"Appraisal" line -- Detecting magical traps.
"Exorcism" line -- Disarming cursed traps.
"Discombobulation" line - Disarming magical traps.
"Cleansing" line -- Unlocking cursed objects.
"Extrication" line -- Unlocking magical objects.
"I mght be a woodelf but I still need wood for the winter, HEY!! come back here Treant!"
chest/barrel etc inspection
# Sep 17 2003 at 12:35 AM Rating: Decent
3,128 posts
I inpected some chests today in LDoN and 2 said they were padlocked and I was able to pick them after many tries ( not first try if skillhigh enough like on doors in EQ prior). The third chest said it was oozing blood and had mrkings or somnething like that. I could not disarm trap, detect trap, or pick lock, or open , got drunk trap on 2nd open attempt (HA, Alc tol of 195) and on third attempt chest disapeared. Can people post there inspects of chests, barrels etc to compare to the results especaily trap results to compare to the inspection description.

I think the padlock chests are meant for us rogues the other chests for casters, I think the moving chests are just a sub set of the caster only chests, and other chests with runes or what ever descriptions are in need of casters to open.

PS-I succesfully picked and opened the 2 padlocked chests after falling victim to drunk trap, ah the benefits of a misspent youth. =)
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken

"Ha! I laugh at danger and drop ice cubes down the vest of fear." - Blackadder
where is that trap
# Sep 16 2003 at 1:14 PM Rating: Decent
75 posts
Does anyone have the loc of the trap in TD? I went to the dock there but couldnt find anything.
My sence trap is 108 ( am lvl 21) thanks ahead of time.
RE: where is that trap
# Sep 20 2003 at 5:42 AM Rating: Decent
53 posts
I am standing there now and I can't sense it. It was where the boat is, which tips up when you click on it (that being the trap) but it isn't there now.
RE: where is that trap
# Sep 20 2003 at 5:46 AM Rating: Decent
53 posts
Correction! Found it now after reading some of the posts below.

The boat is the trap, but the trigger for it is one of the burning braziers (firepots) at the start of the dock.

Just click on that and it automatically trains Disarm Trap, even though my Sense Trap skil (over 100) can't sense that there's a trap there.
# Sep 12 2003 at 10:32 PM Rating: Decent
45 posts
Ok if you want to get this skill up, go to Sol A and click on the Axe like Iteck said. Mine went from 1 to 100 in 5 minutes-very easy. This is fastest and easiest way to do it.

The skill can be used to disarm a trap before its set off, like in the case of spawning bad mobs. You can also disarm damage dealing trap thats been set off just by using the ability. This comes in handy when someone accidently sets off a hidden gas chamber, or maybe triggered some falling rocks.

With the release of LDON, the cap on Disarm Traps is now 120, or at least thats what its capping for me. Disarm and Sense Trap have also made Bards and Rogues in high demand in the new dungeons. Casters can buy spells that disarm traps with adventure points that they earn completing adventures. It takes a certain number of adventures in order to get these spells, so Bards and Rogues will be very important in the first few months of LDON. They will be less important later on, but its still easier to have a player with a triggerable skill, than having to waste a gem slot on a spell that only comes in handy in certain places.

So theres the first new update to this skill in 16 months, hope it may answer any questions you may have.

Gilneas Server
Pool, 60 Troll Hunter
# Oct 23 2003 at 8:22 AM Rating: Decent
3 posts
There are three types of traps in LDoN adventures, each requiring a different type of disarming. Some traps are mechanical requiring a rogue or bard. The spells will never disarm them. The second type is a magical trap that the spell for pure casters will disarm. The final type are cursed traps. This type can only be disarmed by divine casters. So each type of trap requires a different method to disarm them. This way rogues and bards will remain as useful in the future as they are now. Hope this helps.
Traps in Dragon Necropolis
# May 30 2002 at 6:23 AM Rating: Decent
1 post
There are many unseen Traps in Dragon Necropolis. Some release swarms of beetles, others dispell, etc. Plenty of traps here for a rogue to detect and disarm. You can also make a handy hotbutton that will detect and disarm.

For my example, Ability 1 will be Sense Traps, and Ability 2 will be Disarm Traps

Have the buttons contents as such

/doability 1
/doability 2

Then you will sense and disarm in press.

Ogrady - 54 Rake on Innoruuk
# May 24 2002 at 4:00 AM Rating: Decent
what about traps that spawn critters, can one disarm them after you found them?

Firza -=Sings her songs just right=-
FYI - Disarming Traps
# May 13 2002 at 7:49 AM Rating: Excellent
164 posts
Having maxed out my skill Disarming Traps, here are my findings (for Rogues, it might be different for Bards):

Skill cap is the standard 5 * lvl + 5.
Sill maxes at 200 (i.e. at lvl 39).
Unlike pick-lock, there seems to be no ability check for the traps I have found.
You can use the skill while hide/sneaked and it doesn't break your cover.

In order to use or train the skill there are two ways to do it:

The first way is to use the ability button. This only works if you have successfully found a trap using your Sense Traps skill and seems to a very slow way to raise your skill. A place to see this method in action is in Echo Caverns in Luclin. Half way along the route from Shadow Haven to Fungus grove there are some plant-like traps that you can detect and disarm.

The second method is a lot quicker. If you go to Solusek's Eye (aka Sol A), very close to the entrance from Lavastorm Mountains, there is a swinging trap that looks like a big axe hung from the roof. All you need to do is click on the axe (or press 'U') and you will disarm it (and hopefully get a skill increase). Your skill rises very quickly using this method, mine went from 30 to 175 in no time at all when I was getting my Burning Rapier, and it took about 10 mins to get from 175 to 200 when I popped back at lvl 39.
I read somewhere that there are some pots (?) in Timorous Deep near the Ogre settlement that you can click on and will give you a skill rise (I've never found them, although I've not looked that hard).

The only traps I've found in the game are the one I've mentioned above. The skill doesn't seem to work on any of the so called pit traps such as the ones in Blackburrow and Lower Guk.
RE: FYI - Disarming Traps
# Aug 21 2002 at 1:41 AM Rating: Decent
63 posts
another good place is in Timorous Deep. sounds scary for a low level rogue/bard, but it isnt. On the way from Oasis to OT, there are some firepots before the dock to the Belly. the trap just makes you visible, but there is only one mob in sight, and it is far enough away that unless you are running you usually dont aggro. Just click the pots and it goes up. My skill went to 100 on my bard, and 170 on my rogue in about 3 hours
Dont make me drive by punch ye druid!
Longtounge Speedmyster
52 Bard of Xegony
Where to train?
# Mar 11 2002 at 4:50 AM Rating: Decent
I know most peeps are saying waist of time...
Well may be. But I would still like to know where the best places to train this skill would be.
Thanks in advance!

Rouges do It from behind!
Where to train?
# Jun 19 2010 at 11:44 AM Rating: Decent
119 posts
you misspelled "rogues" in your signature, fix it now! i guess posted 8 years ago you probably don't care!
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