Archery Mastery

This ability increases your archery damage 30, 60, and 100 percent.
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There seems to be some confusion here
# Oct 18 2012 at 12:52 PM Rating: Decent
I know some of these posts are old, but there are some timeless EQ things going on that it seems like many people still don't know about. Rooted mobs don't apply any negative damage mitigation to a Ranger's bow attacks. If you shoot a rooted mob, you will notice you hit for the same damage as a monster that is snared/unsnared and moving.

You will also notice that the damage dealt to a moving mob is far less than the damage you deal, say, when you are in a group and the monster is held in place by a player/pet. This is because Rangers do, and always have done, double damage with their bows against unrooted, unmoving monsters. This AA will increase your base bow damage by 30, 60, 100, and, since the AA section of Zam hasn't been updated in forever, 120%. These poercentages do not stack with each other, either, like some do. So, at rank 3, your bow will do 2x damage from these AAs, and 2x again against an unrooted, unmoving mob.

Bow kiting was never effective before, although it may be more effective now with the other AAs Rangers hyave gotten over time. For that matter, though, I don't think Rangers were ever supposed to be a great solo class. If you think about it in terms of Rangers are masters of the wild, it might seem like they would be, but Rangers are guides. That's why they have the best track. A long time ago, if you wanted to find a monster fast, you found a Ranger to find it for you. The spell sets of a Ranger even lean toward assisting a group. I am not quite sure where the idea that Rangers were supposed to be really good at soloing came from, but it seems to have permeated the psychology of EQ players over time. Even years ago, they were not that good at it. People did solo, and they still can, but, from my own experience as well, it is slow.

I hope this helps other people who come here and look at these AAs. They are very, very good to have. Vital, even.
Re: There seems to be some confusion here
# Oct 18 2012 at 12:58 PM Rating: Good
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2,689 posts
Just so you know. http://eq.zam.com/wiki/EQ:AA and specifically http://eq.zam.com/wiki/EQ:Archery_Mastery

Yther Ore.
wide open spaces
# Sep 18 2012 at 9:10 PM Rating: Decent
Root and shoot does work it is just less effective. I probably complained a few years ago too about archery DPS on rooted mobs but Rangers are supposed to be highly skilled outdoor adventurers so it frankly makes sense that their spells have outdoor requirements and that solo archery is most effective in a big open space (think snare and long range bow here for max solo damage). Long range allows you to stand still and shoot while a snared mob works its way towards you for optimal damage.
better bow damg
# Aug 20 2008 at 5:12 AM Rating: Decent
19 posts
75 ranger here i have am 3 and aas in anything i could think of that has to do witha bow and still am getting out damaged by a 65 ranger what can i do to get better damg with my bow?
better bow damg
# Sep 09 2008 at 6:18 AM Rating: Default
75 ranger here i have am 3 and aas in anything i could think of that has to do witha bow and still am getting out damaged by a 65 ranger what can i do to get better damg with my bow?
I know that it sucks when you can't damage as much as you want to. I am a lvl.80 Ranger and I have no more than a bit of aas. My bow hits between an awesome 0 pts damage and 2k without trueshot. If you want to wow people with your massive bow dps. Which most will say that melee will out damage your bow. Mine is a difference of 300 hps. really massive difference /sigh. I know this may be an old post but I can't refuse a ranger in need of better bow dps.
Not only are there aas dear but also consentrate on your bow's damage information, aas are good, but don't forget DEXTERITY that is a main aa that all range rangers should have. There are also buffs that will assist you in your range experience. It's harsh to tanks when a ranger bombs the mob for a 2k bowshot without using trueshot. My fave buffs are my wolf form, yes that includes feral form and guardian of the forest. Also if you would like have a shammy give you haste and a druid give you a shot of adrenaline, yes your massive bow dps will dissolve when the buff wears off but it's fun to do while still under the buff. Your aas should be in the range of dexterity, strength, etc. you know all that madness just like i do. Get you a good bow, I'm sure Alla has a few you can salivate over i like my steamwork compound bow personally. Grab you your own buffs and the special aa and buff that attunes your weapons to you. Also use your spells, a range ranger needs to dot, nuke and whatever else. Work up your skill in archery....I dont have a single aa in Archery Mastery, and I do just fine. Hopefully my rambling helps you. Also you can ask what that ranger is doing and investigate maybe you missed something :)
am3
# Sep 20 2005 at 11:05 AM Rating: Decent
So snare and run then stop and start firing , big deal stop whining ~
am3
# Nov 01 2006 at 4:11 PM Rating: Decent
Agree, being a ranger takes more guts and skill(and sometimes alot more patience) at the higher levels. Its just like everything else in this game, its disturbing to see that all most peeps want is instant gratification, hence the popularity of MM leveling. Take the last 5 or 6 expansions away and 80 % of the players would run away screaming and quit because "this game's too hard".

If you don't like it, go back to an video game you can get cheat codes for.

I have AAs up the wazoo but refuse to level up just so I can keep up with these "90 day wonder", level 75, useless toons with half a dozen AAs and no clue as to what their class is really all about.

Just the humble of an old school EP flagged ranger who, at 67, has done everything "the hard way" .
Rangers get screwed
# Jul 15 2004 at 8:42 AM Rating: Default
I played a ranger for 65 levels and 50 AA's. Finally when I achieved am3 and eq I figured I could solo abit with root and shoot. DENIED! This stupid game which screws rangers at every turn did it again. When rooting a mob you recieve huge negative damage mitigation. In addition you lose the standing still double damage bonus. Let me ask you, when a necro roots and dots do his dots do less damage? Same question for a druid or any other class? The bottom line is rangers are a big waste of time if you ever want to solo. EQ could do us all a favor and allow rangers to root and shoot effectively for playing an incredibly whimpy class for 65 levles.
RE: Rangers get screwed
# Jul 14 2005 at 5:59 PM Rating: Decent


My two cents worth is this, it is a lot harder to suceed as a ranger because we are a hybrid. It's like D&D, you get your xp cut in half and shared between your two classes if you are a hybrid.

And although I do agree that, on the whole, we get the crappy end of the stick and that it is not always fair, if you gave us most of what we wanted, we would totally dominate the game. We wouldnt even need groups, lol.

I look at it this way, although some things should be made a little more fair (but not all, we are paying the price for being a hybrid class), I take great pride and honour in knowing my main is the hardest class to level!!. After getting a Ranger to level 70, there isnt a class i cant do!!!.

Regards,
Menvarin (Stromm)




Edited, Thu Jul 14 19:01:24 2005
RE: Rangers get screwed
# Sep 23 2004 at 2:00 PM Rating: Decent
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641 posts
This has been my biggest grief aside from spells that will only function out of doors. Imagine the necro or shaman whos' dots work at one quarter of the strength as usual, they'd be screaming bloody murder.
Imagine a Paladin that could only pacify indoors.
How about pets? Seems a bit unfair to sit on your *** while something else beats down the mobs? Better make all pets hit for 60% less too. And stop the pets from casting spells, since if you want an extra caster get a friggen group.
I could accept our outdoor only status if the other classes had an indoor only status.
And while I'm on a good rant here I might as well talk about our Warrior/Enchanter status. We rush up to a mob and start hitting it with the force and speed of a warrior, mob gets riled at the and at the first hit... *poof* the warrior/ranger turns into the enchanter/ranger with the hp of a fishing grub. I swear, wizards are better at mitigating damage than we are.
And aggro? The mere presence of a ranger in zone reassures the other classes since they know who's going down first.
And 60 bow shots later I have wow 2 whole crits, (oooh your bow did double damage (4) barf) while the rogue has backstabbed 3 dozen times for 300's. Gimmee a freakin break.
AC buffs that won't stack, ATK buffs that won't stack, damage shields that won't stack... anything else?
But I love my ranger and I'll keep playing him despite how unfair it seems. I only feel ripped off when compared to others, on my own I'm ok with my class but it would be nice to see similar limitations placed on other classes.
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
RE: Rangers get screwed
# Aug 23 2004 at 5:04 PM Rating: Decent
Is that in at all levels in all situations, or just at higher levels? And when you say "root" do you mean snare, and if not does snare have the same adjustment. This is my standard technique and I never knew there was a negative adjustment. What's the rationale?

38th Season Ranger of Tunare, Firiona Vie
RE: Rangers get screwed
# Jul 14 2005 at 5:58 PM Rating: Decent
The negative adjustment is only when you use Root, not snare.

You get double dmg, if you are standing still, but not if you are running away like a scared rabbit, hehe.

See my two cent worth above, for what I believe is the rational.

Regards,
Menvarin (Stromm)

Edited, Thu Jul 14 19:03:16 2005
lol
# Oct 23 2003 at 7:32 PM Rating: Decent
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