Tailoring

The tailor is able to make his own clothes and cloth-based armor and items, both for personal use and for sale to others.

What are the best strategies for using and developing the tailoring skill? Which recipes are the most and least useful? What classes are best suited to tailoring? What cities are the best places to practice your trade? Can you make a profit off of tailoring, and if so how?

Post your strategies on how to best use and develop the tailoring skill, and read, rate and comment on those posted by others.
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Broken link
# Aug 24 2016 at 10:18 AM Rating: Decent
23 posts
I have for about a half year tried to get to www.eqtraders.com but always get same awser website can not be found. Responstime to long. Do any one have a working link they could chare with me so I can continue my tradskilling. other sides are to complex or to hard worked.
Thank
Broken link
# Dec 26 2016 at 8:24 AM Rating: Decent
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143 posts
www.eqtraders.com

works for me, has for several years now.
argh!
# Jan 31 2014 at 7:13 PM Rating: Decent
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1 post
can someone please tell me how to get supplies from Tailor Nabirye, for simple socks, or a simple belt? Please help a lvl 23 cleric. Thanks very much. the tailor just says for me to do the task that i already have. and i am like, um, i dont' have the supplies i need!! ( i used to be able to go to someone and get 'supplies'. that was a while ago. I am a returning player. Thanks again

she also won't take any of the items i successfully combined into an item, either. Smiley: dubious

Edited, Jan 31st 2014 8:20pm by funworkplace
argh!
# Jan 31 2014 at 8:06 PM Rating: Excellent
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2,689 posts
Check your inventory and bank. She will not give you any more supplies than 1 stack of each and they automatically go into your inventory. Next thing, check your quest journal (Alt+Q) and make sure you have the quest. If not, hail her and follow the dialog to get a new one. Third, open a loom or sewing kit in search mode (ctrl+click or ctrl+right-click if normal click or right-click doesn't work). Check the skill level at the top right and make sure your not at the trivial for the quest's recipe (Belt 31, Socks 38, Pants 46, and Shirt 54).

See https://everquest.allakhazam.com/db/npc.html?id=23012 for more detail about those particular quests and the NPC.

Yther Ore
Mastering Tailoring
# Jul 15 2010 at 11:14 AM Rating: Decent
Scholar
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90 posts
First you need to go to Cresent Reach and do the Quest to get to 54 for "FREE"
Woven Mandrake to 66 (DO NOT DISCARD OR SELL THESE)
Picnic Basket to 76

Sullied Leather Glove Template to 92
** Farm Sullied Animal Pelts

Rough Hilt Wrap to 112
** Farm Rough Animal Pelts

Thick Silk Gorget Template to 124
** Farm Thick Silk

Wu's Fighting Wrist to 135
** Subcombines
** Heady Kiola
** Silk Swatch
** Vial of Viscous Mana

Rough Leather Gorget Template to 154
** Farm Rough Animal Pelts

Crude Silk Glove Template to 160
** Farm Crude Silk

Rough Leather Gloves Template to 160
** Farm Rough Animal Pelts

Fine Hilt Wrap to 184
** Farm Fine Animal Pelt
** Subcombine
** Hickory Handled Shears

Flawed Leather Gorget Template to 196
** Flawed Animal Pelts

Natural Silk Gorget to 196
** Farm Natural Silk

Superb Hilt Wrap to 222
** Farm Superb Animal Pelt

Pristine Leather Gloves Template to 236
** Farm Pristine Animal Pelts

Exquisite Hilt Wrap to 255
** Farm Exquisite Animal Pelt

Fine Leather Gorget Template to 272
** Farm Fine Animal Pelts

Excellent Leather Gorget Template to 310
** Farm Excellent Animal Pelts

Excellent Silk Glove Template to 310
** Farm Excellent Silk

Now you can continue to create the last two combines until you grand master your Tailoring Trophy


Edited, Jul 15th 2010 1:36pm by sodguild

Edited, Jul 15th 2010 1:37pm by sodguild

Edited, Jul 15th 2010 1:38pm by sodguild

Edited, Jul 15th 2010 1:39pm by sodguild

Edited, Jul 15th 2010 1:40pm by sodguild
____________________________
"Insanity is doing the same thing over and over and expecting different results"
NEW TO TRADE SKILLS - HELP
# Jan 11 2007 at 9:43 AM Rating: Decent
I'm a lvl63 Barbaian Beastlord and I would like to start doing some tailoring. What do I need to start this skill, i.e. sewing kit etc. Or is this not the right skill to start with for my character?
Skill up to 54
# Sep 03 2006 at 8:20 PM Rating: Decent
I just used the adventure stone to go from POK guild hall to Nedaria's Landing to Abysmal sea (the ship/city). Went to Trival 54 in an hour and it cost nothing. (I have read that you can also get there other ways but this is how I got there.)

https://everquest.allakhazam.com/db/quest.html?quest=2887

It was a great way to get started. If anyone else is looking for a quick way to Trivial up.

There is also a Smithing freebe and a Brewing freebie that I am doing next. Both skills are needed for some of the better Tailoring recipies. Or so I've been reading.

https://everquest.allakhazam.com/db/quest.html?quest=2831
https://everquest.allakhazam.com/db/quest.html?quest=2865

Hope this helps another beginner :)


Firepaw 16 Vah Shir
Demoria 32 Druid
symbols
# Oct 27 2005 at 7:51 AM Rating: Decent
im a tailor and have several books of symbols but dont know how to put them on as my sewing kit says cannot combine these items in this container. can someone please tell me which container i need?
symbols
# Feb 02 2008 at 9:04 PM Rating: Decent
hold down Ctrl and click on kit get into setting it up
Fier`dal Sewing Kit
# Oct 24 2005 at 6:39 PM Rating: Decent
I have a Level 70 druid wood elf and when I open Fier`dal Sewing Kit it say that my race can not use this. does anyone know how I can fix this.
RE: Fier`dal Sewing Kit
# Oct 28 2005 at 3:45 PM Rating: Decent
OK I found the answer if you are having this problem you may need to make a new sewing kit. the old one broke and SoE could not fix it.
need to get my skill above 108 but dont know were
# Sep 29 2005 at 7:03 AM Rating: Decent
I need to get my skill above 108 but the sewing kit only have one item to make were on line can I go for info on what I can make or who to see to make this stuff. does any one know
advanced trade skill
# Feb 13 2005 at 12:39 PM Rating: Decent
When I try to use my skill points from leveling for tailor or smithing, I get the message I need to learn advanced trade skills first. How do I do this?
RE: advanced trade skill
# Feb 13 2005 at 11:57 PM Rating: Good
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3,705 posts
YOu cannot train tradeskills past 21 at a trainer. You have to actually make stuff, and skill up that way.
skillling up.
# Feb 02 2005 at 7:10 AM Rating: Decent
Hi all,

Currently i'm at 139 so still a long way to go before reaching my destination, but a simple question to find some answers before i try it myself.

To afford tailoring, i'm currently quadding wyverns, since they are such easy money for a druid. But the hides they drop, can be used for arctic skullcaps. Since they drop in abundancy and i have a monk stationed in crystal caverns wich can easily farm for velium there is it worth trying to make those skullcaps or is it a waste of effort? It trivials at 330 so i'm curious if i will be able/allowed to make them and if so if i can expect skillups. The hopperhides have gone up to around 400 plat in the bazaar so either i have to farm massive amounts of wyverns and sell their hides for around 150 or try to skill up on the wyvernhides.
RE: skillling up.
# Feb 02 2005 at 9:04 AM Rating: Good
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3,705 posts
Don't bother with Wyvern armor until you are over 200 tailoring. You'll rarely succeed, and since success results in greater chance of skillup, you'd be wasting materials that will be very useful for high end skilling.

I recommend Wu's armor until it trivials. Its relatively inexpensive to make, and will take you into the 150+ range before the last piece trivials.

Then, depending on race and funds, you can do cultural robes and/or acrylia studded/reinforced armor. Rockhoppers are not hard to farm, and you can make the low/med/high quality pelts into leather paddings and tailored backpacks (From hq only) to sell to fund your tradeskilling. Should be able to sell them for enough to cover your acrylia needs, and reduce your farming for that.
Find Pelts
# Nov 09 2004 at 2:40 AM Rating: Decent
In 2002 Kelanthor linked to eqtraders.com/find_pelts The site no longer exists. I was wondering if anyone knows if it got moved or just disappeared. I need HQ brute hides for Hafling cultural armor and don't know where to find. Any help or links would be great.
RE: Find Pelts
# Nov 12 2004 at 11:16 AM Rating: Excellent
Greetings,

EQ Traders changed to a database system last year, so that might be why the link doesn't work any more.

Here's the current listing for High Quality Brute Hide

You could use the search function at the EQ Traders main page to find this, or indeed, use it on the site here.

Hope this helps.
ability?
# Sep 20 2004 at 9:17 PM Rating: Decent
Hey guys,
I know this is stupid, but I need to make sure. Is wis/int the ability for tailoring? I thought I saw somewhere that str was ok if it was over 150, but my halfling war (str 182) is lvling very slowly in tailoring. Brewing and smithing went up fairly well, but tailoring, I might get 1 skill up for a stack of pelts. I made it to skill 70 with picnic baskets, but took 3 hours to go 20 points. Any help is appreciated.
RE: ability?
# Sep 21 2004 at 3:56 PM Rating: Excellent
Greetings,

I can confirm that it is the highest of WIS or INT that counts when tailoring. Also, unlike some other tradeskills, there are no secondary stats that you can substitute instead.

STR will work instead of WIS/INT for smithing, but not for tailoring. As a warrior, you need to pick one of the applicable stats and pick up some cheap gear for a 'tradeskill suit' to boost that stat, that you can put on for doing your tailoring.

Hope this helps.
backpack problems
# Sep 02 2004 at 4:17 PM Rating: Decent
I'm in the upper 60s in tailoring, and i want to start makin some handmade backpacks, but when i do a search for the recipe in my sewing kit, nothing comes up. Anyone know what im doing wrong? I know it trivials at 88 or so, so i figure it should be on the list by now. thanks!
RE: backpack problems
# Jun 15 2005 at 8:37 AM Rating: Decent
I have found and use to methods to research new recipes. first re-define your standard search variables use your current skill for the low number and reduce the 500 to something smaller but above the triv you are looking for, also in the text field..Capitalization of first letter and keyword search can be helpful. The second method has already been mentioned..the rock soup method..experiment until you get a text message saying you have learned a new recipe <name of Recipe> then enter that name , add and show
RE: backpack problems
# Sep 20 2004 at 8:39 PM Rating: Decent
Some of the recipes have to be "researched" before they will show up in your UI inventory. Handmade backpacks, and tailored quivers are just 2 examples
RE: backpack problems
# Sep 12 2004 at 3:30 AM Rating: Excellent
Greetings,

I'm not sure why it isn't showing up in your UI, as it is one of the basic combinations in tailoring.

You should attempt some with 'Experiment', and note the message you get after your first success - you should see one telling you that the recipe has been added to your UI listing.

I would have thought that this would have been on the UI as standard, but hopefully you will see it appear after your first success.

Hope this helps.
RE: backpack problems
# Mar 29 2005 at 12:30 PM Rating: Decent
Both recipes for backpacks have to be learned by your UI. I was at 188 tailoring before the new UI patch and had to "learn" both recipes even though I'd done them numerous times before the patch. On success though you should be able to look them up in your UI easily.
new tailor
# May 12 2004 at 12:20 PM Rating: Decent
29 posts
Brand new to EQ, any tips on gettting started in tailoring?
RE: new tailor
# May 15 2004 at 12:27 PM Rating: Excellent
Greetings,

Welcome to hell!! Smiley: sly

Seriously, though - tailoring is a tough skill to GM, but you will make yourself some good items along the way. And some money, if you pick your products...

Rather than repeat myself, scroll down to the post below entitled 'I need help' - comprehensive guide to getting going in my reply there. There may be some GoD items now also that will ease the skillup path, but you'd have to check out eqtraders.com to see how they fit in.

Hope this helps!
Enchie Lvl cap
# May 08 2004 at 10:25 AM Rating: Decent
I cannot find the recipe for the Lvl 1 cap. does anyone know what is is.. I am just begining my tailoring skills
Thank you :)
RE: Enchie Lvl cap
# May 08 2004 at 6:26 PM Rating: Excellent
Greetings,

I'm not sure what cap you're on about - if it's the cap out of your starting armour set, one of the Guildmasters in your home guild should give you a kit and the recipe when you ask him about it.

If it is the starting armour cap you're after, then look under the quests links to the left for the zone you're starting in. These armour items are quested, rather than sewn (although that is part of it!) so you'll find the recipes under quests rather than tradeskills.

Post back with your class and the cap you're trying to make and I'll try to help further. Smiley: smile

Hope this helps.
Wu
# Apr 12 2004 at 10:58 AM Rating: Decent
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73 posts
I saw a recipe for Wu's pants that say you need 1 mana, 4 kiolas,1 pattern, and 3 swatches...my large sewing kit only holds 8 items...any ideas? Do i use a loom or a different type kit for the recipes that have more ingredients or is this a typo? )

Edited, Mon Apr 12 11:57:48 2004
RE: Wu
# Apr 14 2004 at 7:04 PM Rating: Good
Greetings again,

Your guess was correct - you need to use a loom, unless you win a Deluxe Sewing Kit at the casino! Smiley: smile Happy sewing...
After Wu
# Apr 06 2004 at 9:07 PM Rating: Decent
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73 posts
Ok...I'm slowly puttering along because I trying to get into the 200s so I can make fleeting quivers without doin a lot of failing. I'm done with Wu and I need to know what I can make that doesn't require me to do the dreaded foraging which by the way is not easy or exact. I would rather stay away. Please dont say ribbons because you have to forage for the ingredients for the dye. My brewing lvl is beyond dying so that is not the problem. Its finding the ingredients without some player trying to get the best of me...lol. Anywho if you have any ideas plz plz plz let me know. Thanx
RE: After Wu
# Apr 14 2004 at 7:02 PM Rating: Good
Greetings,

You can still do the ribbons - as well as being foraged, the dye components also drop from mobs in the zones they are foraged in.

The consensus is that Steamfont is probably the best place to farm dye components, but if you are high level, then you could pick any of the zones that the components drop in.

The other main ways to skill up are acrylia studded (will take you to 188, but you'll need to smith and brew to get there), cultural, and some of the new GoD items.

I still think your best bet is to try ribbons. I'd mix that up with some acrylia studded, as you won't make money from your ribbons! Acrylia studded boots, cloaks and sleeves seem to sell well - I still make them even now.

Hope this helps.
First time at tailoring
# Mar 18 2004 at 2:06 AM Rating: Decent


Edited, Thu Mar 18 02:06:00 2004
i need help
# Feb 28 2004 at 8:53 PM Rating: Decent
ok what can i do i ama starting out tailor and need to know what is the best thing to start with since i have no clue
RE: i need help
# Mar 03 2004 at 8:57 AM Rating: Excellent
Greetings,

Starting out in tailoring is pretty easy - but it does get tougher later! Smiley: smile

Save all LQ/MQ/HQ pelts you get from animal kills for using in advancing your tailoring. Ruined pelts will also help you out, although only for a short while. Also save spiderling/spider/shadeling/shade silks for later use.

If you can spare them, put the maximum 21 points into Tailoring using up some of your training points with your guildmaster. If you can't spare them (or don't want to) make silk thread (combine 2 spiderling silks), silk swatches (combine 2 spider silks) and patchwork armour (combine a ruined pelt with a pattern). This will take you to 26 skill.

Take your LQ pelts and combine them with a silk thread to make padding. This trivials at 31 skill, but can provide a steady income for you, as it sells very well to smiths in the Bazaar.
Take the silk swatches you've made and combine them with patterns to make raw silk armour, which will take you to 36.

From here, there are choices to be made. I'd recommend learning some brewing and smithing, then making cured silk/shade silk (needs heady kiolas/paealas [brewing]) and studded armours (needs studs [smithing]) to advance your skill. The other 2 trades will help out later, when Luclin and Velious armours become a viable skill-up route. Studded will get you to 56 skill, then cured silk to 82. Alternatively, if you have the money, buy stacks of mandrake from alchemy vendors and do woven mandrake to 66.

With the introduction of GoD, and if you can get to Abysmal Sea, you can do the quests there to take any tradeskill to level 54 without spending a single copper - so you might want to try that if money/hunting time is tight. It's boring, but will get you there.

If you don't want to advance brewing/smithing, you'll then have to head for Marus Seru and kill greyhoppers for their hides. Combining those with a pattern will get you to 95 skill.

Choices abound above this level - use up your HQ hides with boning to make reinforced armours (108 skill) [needs smithing again], use your HQ cat pelts to make quivers (115), do cultural combines if you're a wood elf (108) or go get crystalline silks and start on that armour. Crystalline silk, with its different trivial levels, will take you to 131.

Above that, the choice is Wu's armour (need brewing, max 158 skill), acrylia studded (need brewing and smithing, max 188), ribbons (need brewing, max 187) or some of the new GoD items. The ribbons aren't a bad way to go, if you have the money. However, you aren't likely to sell many, and the sell-back price to vendors is pretty poor.

Above 188, probably the most popular skill-up is Ceremonial solstice robes, although I didn't use these much. If you're not a Tunare worshipper, and don't know a friendly jeweller to turn out the chains for them, they aren't viable. If you can get the components together, you want to FAIL these as much as possible, as you get the chain back then! Once again, their resale value is minimal now, as a lot of folk are making them. They can take you to 250, but the cost of the chains after successes means you won't use these much past 220.

Personally, above 188, I kept on hunting the hoppers I'd been after for acrylia studded armour and used the flawless hides I'd saved to make acrylia reinforced (max 242 skill). Once again, this takes brewing and smithing also. I also used imbued cultural recipes when I could get the sabertooth skin and oak bark required (max 228 skill). Fleeting quivers also helped out, although the supply of skins is limited, and failures are expensive (max 222 skill). At least they sell, however, so I've made a fair bit from them. [NOTE: The HQ lion skin now being needed for the rogue epic 1.5 means that these are in even shorter supply - and you'll make more money just selling the skin than turning it into a quiver!]

Once I got into the 220s, I started using Velious leathers as a viable skill-up option. The only ones of these to sell well are Black and Haze Pantherskin. Cobalt Drake belts help out, but Velium Mastodon and Hound combines are far too expensive to use as skill-up options. These will take you all the way to 250, as they all trivial at 335 skill.

I hope I've given you some ideas here, plus there are many PoP, LDoN and GoD sub-combines I haven't mentioned which will also help you out if you can get the components. Check out www.eqtraders.com for all your tradeskill needs, click on 'Tailoring' and then 'Quick Trivial Listing' for further hints on what to make.

Happy sewing and you'll soon be Smiley: banghead like the rest of us!! Smiley: lol


Edited, Fri Nov 12 11:36:46 2004
RE: i need help
# Dec 06 2007 at 4:44 AM Rating: Decent
Thanks very much for your posting, I had the same question (Beastlord, level 5, Barbarian) - it's nice to see that someone would take the time to give so much info.
:-) ~ an appreciative newbie
Help with quest
# Dec 29 2003 at 7:09 AM Rating: Decent
I just started EQ recently, and am in Shar Vahl trying to do the tailoring quest from Broker Fahaar. He says to get 4 rockhopper hides and put them in the bag and give it back to him. So I killed rockhoppers in the pit, put the hides into the bag, and tried to give it to him. He doesnt accept it, so I see there is a combine button in the bag, so I click it (that seemed to work for another quest) - it says "cannot combine items in this contain type" !! I tried getting a new bag from him (destroying that bag), and same thing happens...
Whats the deal? What am I missing?
RE: Help with quest
# Jan 03 2004 at 11:48 AM Rating: Good
Greetings,

Make sure that you are putting 4 Young Rockhopper hides in the bag, and that you are not putting them in stacked up. Separate them out so it is one hide per slot. The Combine button should work correctly then.

As far as I know these only drop from Young Rockhoppers in the Shar Vahl newbie area.

Hope this helps!
Planar sewing kit
# Oct 14 2003 at 1:41 PM Rating: Decent
I am curious I have been slowly working on my tailoring skills Only in 50s right now. Well i long ago bought a large sewing kit to travel with me, and the other day I was in a tailor shop in PoK and saw a Planar sewing kit.

Is there a difference in the two kits?
If so what is it? (besides the name)
Will the planar kit still do the same as the large sewing kit? In otherwards if im gonna need it in the future, should i just replace the large sewing kit now, and get the planar and use it to continue training skills? or do i keep the large kit until i hit a certain level?

Thank you,

RootRot
52nd Druid
<PSI>
RE: Planar sewing kit
# Oct 16 2003 at 9:34 AM Rating: Good
Greetings,

The planar kit should do all combines that a normal one will do. It is specifically required for Planar tailoring, but will happily cope with reqular combines until you get to the level where you want to attempt Planar sewing.

Hope this helps!
Special Silks - Uses?
# Sep 15 2003 at 2:00 PM Rating: Decent
Ok... I'm plodding along slowly as in tailoring. Every pelt, silk, and hide found by any of my characters [and a few other peoples] goes into my tailors hands. It's slow but actually fairly fun. The question is: Are there any Recipes for Pristine Spider Silk and Black Spider Silk? I've gathered a fair amount of both by now and have yet to manage to use any of either. I'm at the point I gotta use them or sell them off (they do fetch a fair price with NPC merchants) to make room for other useable stuff. I just hate to sell them if I can use them to further my education in the skill.

Thanks.

RE: Special Silks - Uses?
# Sep 17 2003 at 5:16 PM Rating: Good
Greetings,

Unless you are an Ogre after some of the starting armour quests (or know one to give it to), just sell the Pristine and Black silks you have - there are no tailoring recipes for combining them, their only use is for the above quests. Sorry....

Hope this helps.
Beyond 200
# Jun 01 2003 at 4:29 AM Rating: Decent
I am A GM brewer and am now trying to become GM in tailoring. I hve put the aa into the Tanaan Skill Mastery (whatever) but don't seem to be able to move beyond 200 tailoring after doing about 30 combines on the arctic wyvern mask. Do i have to try making PoP armour only, or is it just really really slow moving beyond 200?
RE: Beyond 200
# Mar 15 2004 at 6:10 PM Rating: Decent
I had a simliar problem with fletching after 202. After long enough, I began to think it was bugged, but after going through a horrendous number of combines (went thru ten or more stacks of materials) I got a skill up to 203. Having said that, my wis was like 180. I'm not sure its worth trying to go over 202 or so without wisdom (or dex/ str for fletching/ smithing) at or close to 250.
RE: Beyond 200
# Jun 01 2003 at 11:42 AM Rating: Default
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164 posts
You can only have one skill over 200. If your Brewing is over 200, you will never be able to advance another skill over 200. The exception is the "Cultural" skills.
RE: Beyond 200
# Nov 04 2003 at 1:49 PM Rating: Decent
With AA ability you can take more tradeskills beyond 200 the ability is general abilities New Tanaan Mastery and will cost 3AA per tradeskill, you can in fact Grandmaster 6 different Tradeskills...and to trully answer your question...YES skill ups beyond 200 can take a long time...if you can get WIS/INT to 255 you should get ONE skill improve every 20-40 combines...there are occassions where you will get 2 skill improves with 20 combines but they are few and far between...My Enchanter at level 63 has 270 INT and has gotten 2 skill ups in 20 combines a few times but has also gone 60-80 combines without a skill improve...it can get brutal reaching 250...I have noticed that the first tradeskill to 250 is the roughest, seems to get a bit easier the more skills you raise, of course it could just be the order in which I chose to work my skills...Jewelry Making(250) was first...Fletching(250) was second Pottery is next in line...Hoping that doing the others first will help with the 2 most brutal tradeskills (Tailoring and Smithing) any ways good luck!!! Tradeskill are tedious but worth it in the end...
RE: Beyond 200
# Nov 04 2003 at 1:42 PM Rating: Decent
RE: Beyond 200

wanted to add that 240-250 was quicker in both cases than 220-230 or 230-240...and once at 230 I rarely ever failed...I do have a geerlok for each skill though...it seemed like 1-180 goes quickly 180-200 is a grind 200-230 is a MAJOR grind...230-240 seems a bit more along same pace as 180-200 and 240 to 250 was rather quick...not quick like 25-35 but quick like 150-160...the number here represent skill level not number of combines...

Edited, Tue Nov 4 13:48:52 2003
RE: Beyond 200
# Jun 04 2003 at 3:23 PM Rating: Decent
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164 posts
Cool, I learned something new.
RE: Beyond 200
# Jun 04 2003 at 12:33 PM Rating: Good
Greetings,

Actually, the Tanaan AA skill he mentions allows you to have more than one skill over 200.
RE: Beyond 200
# Jun 01 2003 at 4:43 AM Rating: Good
Greetings,

You may have just been unlucky not being able to move past 200. I'm not there myself yet, but if you take a look at the posts on the eqtraders tailoring forum about the horrendous runs suffered by some, you're not alone!

As long as you're making stuff with a trivial over 200, it doesn't matter what it is - and those masks trivial at over 250.

Keep plugging away, I'm sure the increase will come...
Where can a person get lots of spider silks?
# May 02 2003 at 5:31 AM Rating: Decent
Hello all,
I was wondering where an aspiring tailor can get spider silks in decent quantities for a good price. i was using the bazaar on Torvon but with all my purchasing i seem to have convinced the locals that its time to boost the price by a plat and change each. I can't q uiet afford to keep up with that now. I was wondering where someone can go from 150 silk to 400 silk for sale over night. I am working on leveling my main up ( i just started on this server the other day ) so i can hunt spiders in EK but i am just wondering if there is something else i could do. Thanks for the input. Be well and safe
RE: Where can a person get lots of spider silks?
# Jun 24 2003 at 1:42 PM Rating: Good
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85 posts
The heart spiders in Upper Guk are a very good source of spider silk. Something like 9 or 10 spiders spawn on a regular cycle, and each will drop on average two or three silks. You can fill up a 10 slot backpack pretty quick.

Hope this helps.
RE: Where can a person get lots of spider silks?
# Jun 01 2003 at 4:32 AM Rating: Decent
The easiest way i found to get lots of silks was to join a guild...there are usually lots of lowbies in guilds that collect the silks, and none of them ever charged me for them even though i offered to pay.

RE: Where can a person get lots of spider silks?
# May 02 2003 at 7:09 AM Rating: Good
Greetings,

Other than the hunting crags in EK that you're already doing, I'm not sure where else would give you the kind of silk drops you're looking for.

I advanced fairly slowly and steadily in tailoring - once I discovered what it required, I just saved every pelt/hide/skin/silk until I could use them!

I don't two-box, PL or twink, so I'm not sure - but I do know a few high level friends that farm silks for low level alts to sell in the Bazaar. It has to be the quickest way to make money at low levels now, as I've seen spiderling silks going for 3-5pp each on my server, plus spider silks at anything up to 9pp each!! Crazy prices, which I would refuse to pay. I was lucky in that when I needed silk, I was still getting experience from the crags - might be different if you've got the money to chuck around though.

Not sure if this has actually helped you very much! I personally would stick hunting the crags for now.
RE: Where can a person get lots of spider silks?
# May 28 2003 at 5:34 PM Rating: Decent
Dreadlands is a good place for silks. I sold all my silks for 3-5PP as I acquired them and when I needed them I bought them for 3-5 PP each. This meant paying out maybe 1 or 2 K to buy silks to get to 159 tailoring and it gets MUCH more expensive after that (as in 100PP+ per combine and the skillups come much slower at this level), but remember you only need to get from 131 to 159 with silks. You go thru the beginner crap and then work your way through picnic baskets then crystalline silks THEN you start working on Wu's.
RE: Where can a person get lots of spider silks?
# Oct 10 2003 at 11:24 AM Rating: Decent
Shani,
There are lots of places where you can get spider silks. I don't know what lvl you are, but I am lvl 15 and currently hunting for silks in ec off of large and giant spiders. I'm also saving every LQ, MQ and HQ pelt I find off bears and cats that roam the land in case anyone wants to buy em. I assume spider sliks can be found off all large and giant spiders in all newbie zones. (Excluding Shadow weavers thicket since there are no spiders there) Misty Thicket, Toxxulia forest, Nektulos forest and many others. Hope this helps :)
what is a trivial level?
# Apr 22 2003 at 2:30 PM Rating: Decent
I have seen this term used regarding tradeskills, but haven't the foggiest idea what it means...Will someone explain, please?
RE: what is a trivial level?
# Apr 22 2003 at 3:00 PM Rating: Decent
****
6,998 posts
The trivial level of an item crafted through a particular tradeskill is the point at which crafting it becomes "trivial," meaning you can no longer receive skill-ups in that tradeskill from crafting it.
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