The tailor is able to make his own clothes and cloth-based armor and items, both for personal use and for sale to others.
What are the best strategies for using and developing the tailoring skill? Which recipes are the most and least useful? What classes are best suited to tailoring? What cities are the best places to practice your trade? Can you make a profit off of tailoring, and if so how?
Post your strategies on how to best use and develop the tailoring skill, and read, rate and comment on those posted by others.
I'm a lvl63 Barbaian Beastlord and I would like to start doing some tailoring. What do I need to start this skill, i.e. sewing kit etc. Or is this not the right skill to start with for my character?
I just used the adventure stone to go from POK guild hall to Nedaria's Landing to Abysmal sea (the ship/city). Went to Trival 54 in an hour and it cost nothing. (I have read that you can also get there other ways but this is how I got there.)
It was a great way to get started. If anyone else is looking for a quick way to Trivial up.
There is also a Smithing freebe and a Brewing freebie that I am doing next. Both skills are needed for some of the better Tailoring recipies. Or so I've been reading.
im a tailor and have several books of symbols but dont know how to put them on as my sewing kit says cannot combine these items in this container. can someone please tell me which container i need?
I need to get my skill above 108 but the sewing kit only have one item to make were on line can I go for info on what I can make or who to see to make this stuff. does any one know
When I try to use my skill points from leveling for tailor or smithing, I get the message I need to learn advanced trade skills first. How do I do this?
Currently i'm at 139 so still a long way to go before reaching my destination, but a simple question to find some answers before i try it myself.
To afford tailoring, i'm currently quadding wyverns, since they are such easy money for a druid. But the hides they drop, can be used for arctic skullcaps. Since they drop in abundancy and i have a monk stationed in crystal caverns wich can easily farm for velium there is it worth trying to make those skullcaps or is it a waste of effort? It trivials at 330 so i'm curious if i will be able/allowed to make them and if so if i can expect skillups. The hopperhides have gone up to around 400 plat in the bazaar so either i have to farm massive amounts of wyverns and sell their hides for around 150 or try to skill up on the wyvernhides.
Don't bother with Wyvern armor until you are over 200 tailoring. You'll rarely succeed, and since success results in greater chance of skillup, you'd be wasting materials that will be very useful for high end skilling.
I recommend Wu's armor until it trivials. Its relatively inexpensive to make, and will take you into the 150+ range before the last piece trivials.
Then, depending on race and funds, you can do cultural robes and/or acrylia studded/reinforced armor. Rockhoppers are not hard to farm, and you can make the low/med/high quality pelts into leather paddings and tailored backpacks (From hq only) to sell to fund your tradeskilling. Should be able to sell them for enough to cover your acrylia needs, and reduce your farming for that.
In 2002 Kelanthor linked to eqtraders.com/find_pelts The site no longer exists. I was wondering if anyone knows if it got moved or just disappeared. I need HQ brute hides for Hafling cultural armor and don't know where to find. Any help or links would be great.
Hey guys, I know this is stupid, but I need to make sure. Is wis/int the ability for tailoring? I thought I saw somewhere that str was ok if it was over 150, but my halfling war (str 182) is lvling very slowly in tailoring. Brewing and smithing went up fairly well, but tailoring, I might get 1 skill up for a stack of pelts. I made it to skill 70 with picnic baskets, but took 3 hours to go 20 points. Any help is appreciated.
I can confirm that it is the highest of WIS or INT that counts when tailoring. Also, unlike some other tradeskills, there are no secondary stats that you can substitute instead.
STR will work instead of WIS/INT for smithing, but not for tailoring. As a warrior, you need to pick one of the applicable stats and pick up some cheap gear for a 'tradeskill suit' to boost that stat, that you can put on for doing your tailoring.
I'm in the upper 60s in tailoring, and i want to start makin some handmade backpacks, but when i do a search for the recipe in my sewing kit, nothing comes up. Anyone know what im doing wrong? I know it trivials at 88 or so, so i figure it should be on the list by now. thanks!
I have found and use to methods to research new recipes. first re-define your standard search variables use your current skill for the low number and reduce the 500 to something smaller but above the triv you are looking for, also in the text field..Capitalization of first letter and keyword search can be helpful. The second method has already been mentioned..the rock soup method..experiment until you get a text message saying you have learned a new recipe <name of Recipe> then enter that name , add and show
Some of the recipes have to be "researched" before they will show up in your UI inventory. Handmade backpacks, and tailored quivers are just 2 examples
I'm not sure why it isn't showing up in your UI, as it is one of the basic combinations in tailoring.
You should attempt some with 'Experiment', and note the message you get after your first success - you should see one telling you that the recipe has been added to your UI listing.
I would have thought that this would have been on the UI as standard, but hopefully you will see it appear after your first success.
Both recipes for backpacks have to be learned by your UI. I was at 188 tailoring before the new UI patch and had to "learn" both recipes even though I'd done them numerous times before the patch. On success though you should be able to look them up in your UI easily.
Seriously, though - tailoring is a tough skill to GM, but you will make yourself some good items along the way. And some money, if you pick your products...
Rather than repeat myself, scroll down to the post below entitled 'I need help' - comprehensive guide to getting going in my reply there. There may be some GoD items now also that will ease the skillup path, but you'd have to check out eqtraders.com to see how they fit in.
I'm not sure what cap you're on about - if it's the cap out of your starting armour set, one of the Guildmasters in your home guild should give you a kit and the recipe when you ask him about it.
If it is the starting armour cap you're after, then look under the quests links to the left for the zone you're starting in. These armour items are quested, rather than sewn (although that is part of it!) so you'll find the recipes under quests rather than tradeskills.
Post back with your class and the cap you're trying to make and I'll try to help further.
I saw a recipe for Wu's pants that say you need 1 mana, 4 kiolas,1 pattern, and 3 swatches...my large sewing kit only holds 8 items...any ideas? Do i use a loom or a different type kit for the recipes that have more ingredients or is this a typo? )
Ok...I'm slowly puttering along because I trying to get into the 200s so I can make fleeting quivers without doin a lot of failing. I'm done with Wu and I need to know what I can make that doesn't require me to do the dreaded foraging which by the way is not easy or exact. I would rather stay away. Please dont say ribbons because you have to forage for the ingredients for the dye. My brewing lvl is beyond dying so that is not the problem. Its finding the ingredients without some player trying to get the best of me...lol. Anywho if you have any ideas plz plz plz let me know. Thanx
You can still do the ribbons - as well as being foraged, the dye components also drop from mobs in the zones they are foraged in.
The consensus is that Steamfont is probably the best place to farm dye components, but if you are high level, then you could pick any of the zones that the components drop in.
The other main ways to skill up are acrylia studded (will take you to 188, but you'll need to smith and brew to get there), cultural, and some of the new GoD items.
I still think your best bet is to try ribbons. I'd mix that up with some acrylia studded, as you won't make money from your ribbons! Acrylia studded boots, cloaks and sleeves seem to sell well - I still make them even now.
Starting out in tailoring is pretty easy - but it does get tougher later!
Save all LQ/MQ/HQ pelts you get from animal kills for using in advancing your tailoring. Ruined pelts will also help you out, although only for a short while. Also save spiderling/spider/shadeling/shade silks for later use.
If you can spare them, put the maximum 21 points into Tailoring using up some of your training points with your guildmaster. If you can't spare them (or don't want to) make silk thread (combine 2 spiderling silks), silk swatches (combine 2 spider silks) and patchwork armour (combine a ruined pelt with a pattern). This will take you to 26 skill.
Take your LQ pelts and combine them with a silk thread to make padding. This trivials at 31 skill, but can provide a steady income for you, as it sells very well to smiths in the Bazaar. Take the silk swatches you've made and combine them with patterns to make raw silk armour, which will take you to 36.
From here, there are choices to be made. I'd recommend learning some brewing and smithing, then making cured silk/shade silk (needs heady kiolas/paealas [brewing]) and studded armours (needs studs [smithing]) to advance your skill. The other 2 trades will help out later, when Luclin and Velious armours become a viable skill-up route. Studded will get you to 56 skill, then cured silk to 82. Alternatively, if you have the money, buy stacks of mandrake from alchemy vendors and do woven mandrake to 66.
With the introduction of GoD, and if you can get to Abysmal Sea, you can do the quests there to take any tradeskill to level 54 without spending a single copper - so you might want to try that if money/hunting time is tight. It's boring, but will get you there.
If you don't want to advance brewing/smithing, you'll then have to head for Marus Seru and kill greyhoppers for their hides. Combining those with a pattern will get you to 95 skill.
Choices abound above this level - use up your HQ hides with boning to make reinforced armours (108 skill) [needs smithing again], use your HQ cat pelts to make quivers (115), do cultural combines if you're a wood elf (108) or go get crystalline silks and start on that armour. Crystalline silk, with its different trivial levels, will take you to 131.
Above that, the choice is Wu's armour (need brewing, max 158 skill), acrylia studded (need brewing and smithing, max 188), ribbons (need brewing, max 187) or some of the new GoD items. The ribbons aren't a bad way to go, if you have the money. However, you aren't likely to sell many, and the sell-back price to vendors is pretty poor.
Above 188, probably the most popular skill-up is Ceremonial solstice robes, although I didn't use these much. If you're not a Tunare worshipper, and don't know a friendly jeweller to turn out the chains for them, they aren't viable. If you can get the components together, you want to FAIL these as much as possible, as you get the chain back then! Once again, their resale value is minimal now, as a lot of folk are making them. They can take you to 250, but the cost of the chains after successes means you won't use these much past 220.
Personally, above 188, I kept on hunting the hoppers I'd been after for acrylia studded armour and used the flawless hides I'd saved to make acrylia reinforced (max 242 skill). Once again, this takes brewing and smithing also. I also used imbued cultural recipes when I could get the sabertooth skin and oak bark required (max 228 skill). Fleeting quivers also helped out, although the supply of skins is limited, and failures are expensive (max 222 skill). At least they sell, however, so I've made a fair bit from them. [NOTE: The HQ lion skin now being needed for the rogue epic 1.5 means that these are in even shorter supply - and you'll make more money just selling the skin than turning it into a quiver!]
Once I got into the 220s, I started using Velious leathers as a viable skill-up option. The only ones of these to sell well are Black and Haze Pantherskin. Cobalt Drake belts help out, but Velium Mastodon and Hound combines are far too expensive to use as skill-up options. These will take you all the way to 250, as they all trivial at 335 skill.
I hope I've given you some ideas here, plus there are many PoP, LDoN and GoD sub-combines I haven't mentioned which will also help you out if you can get the components. Check out www.eqtraders.com for all your tradeskill needs, click on 'Tailoring' and then 'Quick Trivial Listing' for further hints on what to make.
Happy sewing and you'll soon be like the rest of us!!
Thanks very much for your posting, I had the same question (Beastlord, level 5, Barbarian) - it's nice to see that someone would take the time to give so much info. :-) ~ an appreciative newbie
I just started EQ recently, and am in Shar Vahl trying to do the tailoring quest from Broker Fahaar. He says to get 4 rockhopper hides and put them in the bag and give it back to him. So I killed rockhoppers in the pit, put the hides into the bag, and tried to give it to him. He doesnt accept it, so I see there is a combine button in the bag, so I click it (that seemed to work for another quest) - it says "cannot combine items in this contain type" !! I tried getting a new bag from him (destroying that bag), and same thing happens... Whats the deal? What am I missing?
Make sure that you are putting 4 Young Rockhopper hides in the bag, and that you are not putting them in stacked up. Separate them out so it is one hide per slot. The Combine button should work correctly then.
As far as I know these only drop from Young Rockhoppers in the Shar Vahl newbie area.
I am curious I have been slowly working on my tailoring skills Only in 50s right now. Well i long ago bought a large sewing kit to travel with me, and the other day I was in a tailor shop in PoK and saw a Planar sewing kit.
Is there a difference in the two kits? If so what is it? (besides the name) Will the planar kit still do the same as the large sewing kit? In otherwards if im gonna need it in the future, should i just replace the large sewing kit now, and get the planar and use it to continue training skills? or do i keep the large kit until i hit a certain level?
The planar kit should do all combines that a normal one will do. It is specifically required for Planar tailoring, but will happily cope with reqular combines until you get to the level where you want to attempt Planar sewing.
Ok... I'm plodding along slowly as in tailoring. Every pelt, silk, and hide found by any of my characters [and a few other peoples] goes into my tailors hands. It's slow but actually fairly fun. The question is: Are there any Recipes for Pristine Spider Silk and Black Spider Silk? I've gathered a fair amount of both by now and have yet to manage to use any of either. I'm at the point I gotta use them or sell them off (they do fetch a fair price with NPC merchants) to make room for other useable stuff. I just hate to sell them if I can use them to further my education in the skill.
Unless you are an Ogre after some of the starting armour quests (or know one to give it to), just sell the Pristine and Black silks you have - there are no tailoring recipes for combining them, their only use is for the above quests. Sorry....
I am A GM brewer and am now trying to become GM in tailoring. I hve put the aa into the Tanaan Skill Mastery (whatever) but don't seem to be able to move beyond 200 tailoring after doing about 30 combines on the arctic wyvern mask. Do i have to try making PoP armour only, or is it just really really slow moving beyond 200?
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Fangfiller Oddlycod 65 Druid Member of Elder Force
I had a simliar problem with fletching after 202. After long enough, I began to think it was bugged, but after going through a horrendous number of combines (went thru ten or more stacks of materials) I got a skill up to 203. Having said that, my wis was like 180. I'm not sure its worth trying to go over 202 or so without wisdom (or dex/ str for fletching/ smithing) at or close to 250.
You can only have one skill over 200. If your Brewing is over 200, you will never be able to advance another skill over 200. The exception is the "Cultural" skills.
With AA ability you can take more tradeskills beyond 200 the ability is general abilities New Tanaan Mastery and will cost 3AA per tradeskill, you can in fact Grandmaster 6 different Tradeskills...and to trully answer your question...YES skill ups beyond 200 can take a long time...if you can get WIS/INT to 255 you should get ONE skill improve every 20-40 combines...there are occassions where you will get 2 skill improves with 20 combines but they are few and far between...My Enchanter at level 63 has 270 INT and has gotten 2 skill ups in 20 combines a few times but has also gone 60-80 combines without a skill improve...it can get brutal reaching 250...I have noticed that the first tradeskill to 250 is the roughest, seems to get a bit easier the more skills you raise, of course it could just be the order in which I chose to work my skills...Jewelry Making(250) was first...Fletching(250) was second Pottery is next in line...Hoping that doing the others first will help with the 2 most brutal tradeskills (Tailoring and Smithing) any ways good luck!!! Tradeskill are tedious but worth it in the end...
wanted to add that 240-250 was quicker in both cases than 220-230 or 230-240...and once at 230 I rarely ever failed...I do have a geerlok for each skill though...it seemed like 1-180 goes quickly 180-200 is a grind 200-230 is a MAJOR grind...230-240 seems a bit more along same pace as 180-200 and 240 to 250 was rather quick...not quick like 25-35 but quick like 150-160...the number here represent skill level not number of combines...
You may have just been unlucky not being able to move past 200. I'm not there myself yet, but if you take a look at the posts on the eqtraders tailoring forum about the horrendous runs suffered by some, you're not alone!
As long as you're making stuff with a trivial over 200, it doesn't matter what it is - and those masks trivial at over 250.
Keep plugging away, I'm sure the increase will come...
Hello all, I was wondering where an aspiring tailor can get spider silks in decent quantities for a good price. i was using the bazaar on Torvon but with all my purchasing i seem to have convinced the locals that its time to boost the price by a plat and change each. I can't q uiet afford to keep up with that now. I was wondering where someone can go from 150 silk to 400 silk for sale over night. I am working on leveling my main up ( i just started on this server the other day ) so i can hunt spiders in EK but i am just wondering if there is something else i could do. Thanks for the input. Be well and safe
The heart spiders in Upper Guk are a very good source of spider silk. Something like 9 or 10 spiders spawn on a regular cycle, and each will drop on average two or three silks. You can fill up a 10 slot backpack pretty quick.
The easiest way i found to get lots of silks was to join a guild...there are usually lots of lowbies in guilds that collect the silks, and none of them ever charged me for them even though i offered to pay.
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Fangfiller Oddlycod 65 Druid Member of Elder Force
Other than the hunting crags in EK that you're already doing, I'm not sure where else would give you the kind of silk drops you're looking for.
I advanced fairly slowly and steadily in tailoring - once I discovered what it required, I just saved every pelt/hide/skin/silk until I could use them!
I don't two-box, PL or twink, so I'm not sure - but I do know a few high level friends that farm silks for low level alts to sell in the Bazaar. It has to be the quickest way to make money at low levels now, as I've seen spiderling silks going for 3-5pp each on my server, plus spider silks at anything up to 9pp each!! Crazy prices, which I would refuse to pay. I was lucky in that when I needed silk, I was still getting experience from the crags - might be different if you've got the money to chuck around though.
Not sure if this has actually helped you very much! I personally would stick hunting the crags for now.
Dreadlands is a good place for silks. I sold all my silks for 3-5PP as I acquired them and when I needed them I bought them for 3-5 PP each. This meant paying out maybe 1 or 2 K to buy silks to get to 159 tailoring and it gets MUCH more expensive after that (as in 100PP+ per combine and the skillups come much slower at this level), but remember you only need to get from 131 to 159 with silks. You go thru the beginner crap and then work your way through picnic baskets then crystalline silks THEN you start working on Wu's.
Shani, There are lots of places where you can get spider silks. I don't know what lvl you are, but I am lvl 15 and currently hunting for silks in ec off of large and giant spiders. I'm also saving every LQ, MQ and HQ pelt I find off bears and cats that roam the land in case anyone wants to buy em. I assume spider sliks can be found off all large and giant spiders in all newbie zones. (Excluding Shadow weavers thicket since there are no spiders there) Misty Thicket, Toxxulia forest, Nektulos forest and many others. Hope this helps :)
The trivial level of an item crafted through a particular tradeskill is the point at which crafting it becomes "trivial," meaning you can no longer receive skill-ups in that tradeskill from crafting it.
The rallic pack isthe resukt of a quest and it is a lore item....for that pack u need the pattern ( that is the quest part of it ) one Perfect Owlbear pelt and i think it is 9 shadeling silks. In Katta Costelium is this cat named Rallic after u zone in from Ten Mtns go straight till u get to castlet then turn right and go in go bout half way land look left should be a halway go down hallway turn left again and he is in one of the doors on your left hail him and play along
Just a warning. If you're planning on making more than one rallic pack make sure you put the first one in the shared bank before you hit the combine button for the next one. LOL I didn't think about the lore flag and hit the combine button with a rallic pack in my inventory. I lost all the ingredients including the pattern. LOL at myself. Don't let it happen to you.
I'd hate to sound like a shill for this website but one of the advanced functions available with premium service lets you search tradeskill recipes by minimum or maximum trivials and lists them in order of trivials (there are other search parameters you can enter as well). I found it helpful. I paid 3 bucks to have access for a month and wrote it all down then I lost the list and said to myself it wasn't worth the hassle of writing it all down again to save 3 bucks a month (couldn't print it but then again I am computer illiterate). If you are a kid on an allowance, the 3 bucks may make a difference and you might wanna just sign up for a month from time to time to jot down all the useful info (there's a lot of it) as the site updates new content.
Does anyone know how to get passed 160? It took me years to get there and now I can't pass it. I've made lots of studded acrylia (and gave to all my twinks) but no improves and lots of failures. I even have a gearlock tailor device with 5%. Doesn't seem to be helping me. Is there something out there that will get me passed this point? Without getting myself killed hunting black panthors and getting attacked by everything in the zone. Or them Stonebeasty's while hunting rockhoppers or greyhoppers. Can anyone help me?
I think you may just be having bad luck - it happens sometimes that you'll go a long run of combines without an advance.
Pushing past 158 is not easy - I'm in the hell of acrylia studded too now, and have managed to claw my way to 167. All I can say is keep trying - I went a while without an advance, and then got 2 in 4 attempts.
The only other option, really, is cultural tailoring, depending on your race. That, however, throws up its own difficulties.
By general consensus, tailoring is probably the hardest tradeskill to master. Stick with it and it will eventually provide you with some reward. That's what I keep telling myself anyway! :O)
PS: Since the LoY expansion came out, you could try making Folded Bearskin Potion Bags, as a change from chasing hoppers and tribals. They trivial at 162. Recipe on LoY page at eqtraders.com.
I just got my skill to 85 and have been lucky enough to make about 10 backbacks with only a few fails. However, 3 of them are no drop. Very strange.... Anyone have any ideas on why this is happening. I used high quality bear pets and they were all in a stack. So, I know there wasn't a weird pelt lurking in my sewing kit. I'm thinking it's a bug or something??? Any ideas would greatly be appreciated.
Is making and selling leather padding a fairly profitable thing to do. I really want to find a good way to make money and raise my tailoring so I can make that stupid arcylia armour for my monk (its really expensve). Ok thanks for anyswering my first question but I have another. I know what do you with my HQ and LQ hides but what can I do with the MQ ones, they are cat and bear. Should I skin down the bear to make large bags, or is there something else they can be used for? What can they cat pelts be made into? Also I can't find a large sewing kit for my monk in Freeport, I only have a small one so I can make anything expet for bandages and leather padding. Should I just go to Gfay and get one? Thanks in advane
Leather padding is pretty profitable on my server (Mith Marr), some scalpers attempting to sell them for 40pp EACH! That's a bit steep, but you should be able to get 5-10pp per padding very easily, probably a bit more if you advertise on your server's market channel.
I'm not sure what skill level you're at, Tailoring-wise, but I've actually made more profit from selling Hand Made Backpacks (triv at 88) and Tailored Large Bags (triv at 46(?)). Only highish skill level smiths need padding, but everyone needs luggage to carry their loot in!
There are good guides at eqtraders to get your skill up, if you need them. As far as profit goes, I've probably made most from luggage, but now I can make acrylia studded, that is catching up fast! (1 backpack = 80pp, 1 acrylia studded cloak = 1k pp or more!) If you're willing to keep your stocks of silk and viscous mana up, you can also make a small amount from selling Wu's, but you have to advertise it.
If the price is right there is always pent up demand for leather padding. If you notice that there is precious little Low quality cat/wolf/bear skins for sale on a pretty consistent basis, you can rest assured you can sell padding for more than 5-10 PP. I am still working my way thru fine steel armor (smithing is only at 175) and I check the prices on veeshan pretty regularly and I NEVER see padding for less than 15PP (you can cassionally make a deal if you are buying like 100+ paddings, I got 120 paddings for 1K PP once and I have never been able to get a better deal than that on padding). I, wouldn't skill up on padding, you are effectivley throwing away too much money on a failure. Padding is something you sell when your tailoring is high enough that you won't fail and lose the raw ingredients (low q skins are about 5PP the silks are about 3-5 PP so lets say you get a great deal on silks and your cost basis on padding is 11, if you are at the point where you would make padding for profit, 11 PP probably costs too much for you to use to skill up with).
Noone buys the tailored bags on my server anymore and if they dop its for around 75PP or less. People need the padding to skill up their smithing. Acrylia studded cloaks are the palce to make money in tailoring right now but you can almost see the price dropping on a weekly basis. Pretty soon you will be hard pressed to make money with any tradeskill under 200.
The best part about using LQ rockhopper hides for leather padding is that you can use either shade silk thread made from shadeling silk OR standard thread made from spiderling silk. When LQ animal hides are used (cat, bear, wolf), only the standard thread can be used.
Collecting the shadeling silk is a lot easier to do without thinking too much about it, because lesser shades in Shadeweaver Thicket also drop swirling shadows for shadowscream armor along with their shadeling silks.
You need to be able to make your own studs and boning. It is easy to get your smithy skill to 70, and that will be ok, but I would suggest getting near 100, even if only for the acrylia and velium studs and boning, because it kinda hurts the pocketbook to fail on those.
Being able to brew your own tempers/curing agents is also a big help. Some of the very high-end combines require tempers/agents that require a significant skill in brewing, but all the training brews are rather simple. Brewing is relatively cheap to train in so I would try to get it to 100, at least. You will be making a lot of heady kiola, if you haven't done that part yet. :)
If you are ever so lucky to get to the 220+ area, and find yourself doing the very high-level combines, you will need more complicated materials, which will require a highly-trained brewer (not so often), jeweler (somewhat often) or smith (quite often). Even without using AA points, you can raise all of these to 200, so if you are a real perfectionist, you can do that. ;)
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Urnihixul Noctumbra
~Order of Seibwen/Ancient Fellowship/In Via Damnum~ 84 Assassin
[:banghead:] I've been farming pelts (lion, bear and wolf) for several days in East Karana and East Commonlands, hoping to get a supply of low-quality skins to make leather padding for plate armor. I haven't found even one low-quality skin on any of the mobs or merchants in either of those zones. All I get are ruined, medium and high quality pelts. I bought a few low-quality pelts in the bazaar for 10-15 pp, but the last couple of times i looked there hasn't been any for sale.
Is there some place else I should be hunting? Does anyone know of a source to get a quantity of old-world, low-quality skins? No wonder they say tailoring is so hard. [:frown:]
Forget old world, hunt greyhoppers in shadeweavers, and while there slap around some lesser shades and xarca kel silkworms.
The greyhoppers drop greyhopper hides (which you can use to raise tailoring to 95, so you fail fewer paddings) and low quality rockhopper hides, which you can make paddings with.
The lesser shades and silkworms drop shadeling silks, which can be used with lq rockhopper hides to make paddings, just like the spiderling/old world pelts.
BTW, can also combine rockhopper with spiderling silk threads, but cannot combine shade silk threads with old world pelts.
I believe you can get a skinning knife and combine it with the med qual pelt to lower it one notch in quality. Not 100%, but I'm pretty sure about it. -Yeyo
Make yourself (or get a blacksmith friend to make for you) a skinning knife (dagger blade mold, hilt mold, small brick of ore, water - trivial at 41 skill).
Pop any old-world pelt in your sewing kit or loom with your skinning knife and combine - voila! Pelt is degraded by one level. Your knife is always returned, even on a failed combination. Trivial on pelt/knife combo is 15, so you shouldn't see many of those!
So - all those medium quality pelts you've got are one step away from being useful. I'd hold on to the HQ pelts to either sell or use, but carry on and degrade them if you're past the point they're useful.
If you have money to burn, then buy from the Bazaar, but pelt prices there are way over what they are actually worth, most of the time!
I was wondering does a loom add a bonus to how well you can make goodies? Cause if it doesnt then it insane! I pray it does cause, i sewing kit is hella cheap and if you can't afford one and they make you walk to a spot to do ya laundry then your a goofy soul. especially if ya need to zone. so bottom line is the any kind of bonus for using these?
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"hey if you liked sponge bob square pants his stuff is now on sale get it before your 1st cousin does" =P
As far as I know, there is no bonus given for using looms. However, if you progress tailoring to any great degree, you will have to use looms at one point or another.
Some recipes require more than 8 ingredients (remember, even if the ingredients stack in your backpack, they have to be separated in the loom/kit), so a loom is the only way to make these items (some Wu's combinations spring to mind) unless you have a very rare Deluxe Sewing Kit.
How do i use a loom? I have clicked on the top bar and put items in the sewing box that appears. When I click on "combine" I get a message that they cannot be compined in this box. what am I doing wrong>
I also received that message when i was mistakenly trying to put stacked items into the loom/sewing kit. Make sure that all stackable items are separately put into the loom or sewing kit. Good luck!
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Lady Wilowyth Wonderlust Avenger of Tunare Quellious Check Me Out!
If you scroll down a bit, there are some links there to the eqtraders guides to getting going.
Tailoring isn't too complicated to start with - kill spiders, spiderlings, cats, wolves and bears and save the silks and skins they drop.
Sew the silks into swatches and threads, save the skins and buy armour patterns when you can afford them - turn your Ruined pelts into Patchwork armour and sell it back to the vendor. Save your threads and swatches, you'll be using them later!
That's about all there is to getting going in tailoring - you can buy yourself a sewing kit (large is better), or save your supplies and have a big skill session at one of the looms you'll find in all starting towns.
For more info on getting started, recipes, supply locations and other tradeskill info, take a look at www.eqtraders.com - the tradeskiller's Bible!
Had a quick look, looks like Luclin or Oggok, strangely enough!
Aviak egg oil is made by combining an aviak egg (go figure!) and a water flask in a brew barrel (trivial at 102 brewing). Eggs can be foraged in Butcherblock, and (I assume) are dropped by the aviaks around South Karana.
Thanks! I am a Master at all the tradeskills I practice (Baking 142, Brewing 188, Blacksmithing 175, Pottery 121, Tailoring 158) and aiming for GM status in Tailoring. Got a long way to go, and I'm up against the 'wall' after Wu's now - levelling a bit to get up to the level required to farm acrylia, and might spend time hunting sabertooths in Kunark as I'm a Wood Elf. And I thought getting to 158 was difficult.... :O(
Glad to help out here anytime, or look for me in Norrath on the Mithaniel Marr server.
One quick update, I found the pattern for Quiver, Fleeting Quiver, and Backpack in the Bazaar (the room in the middle), sold by Dolsoj Warrebs (-602, -19). Right now I'm at 98 in Tailoring, and have been farming HQ cat pelts in East Karana to make quivers (trivial 115), after that, I have to level too. Thanks again Kelanthor, I wish we were on the same server.
Any old-world pelt that has a rating (med, high, etc) can be downgraded by combining it with a skinning knife (made using smithing skill) in a sewing kit or loom. Each combination downgrades it one level. This works on cat, wolf and bear pelts to my knowledge (hopper as well, I think). Not sure about others, as I haven't tried them.
I found a "Low Quality" cat pelt that I was able to degrade to "Ruined" by combining the pelt and skining knife in my sewing kit.
Unfortunately, this didn't work on a "Coyote Pelt" which is what I really wanted to degrade to "Ruined" status. (I get the "Can't combine..." message.)
If anyone knows where I can find "Ruined Coyote" pelts I would be most appreciative. Thanks again.
Don't know if you still need help with this - I was passing through GFaydark today and found a dead coyote. It's been a long time since I've been there, and didn't recall seeing any coyotes in my younger days. On investigation, it was carrying a Ruined Coyote Skin. I have also seen coyotes in N Ro, although I couldn't say whether they drop the same items.
There are Ruined, Low Quality, Medium Quality, High Quality, and other superlatives for most of the pelts, skins and hides (I understand them to all be synonymous) that drop in the game. My questions is about the pelts that don't have a grade name on them. All of recipes that I've seen call for one grade or another. So what do I do with the pelts that are merely "A Brute Hide," or whatever the animal might be. Does anyone know? Maybe I should just sell them to a merchant or vendor?
I continue to be simply amazed at the low-level characters on EQ that try to sell HQ pelts for anywhere from 45 to 90pp for one pelt!! I can understand paying that price if you are in a hurry to make something with your tailoring skill and have more pp than you know what to do with - but all it takes is a little patience to get a stack of HQ pelts for yourself... I have (many a -time) spent 45 min to an hour in West and East Commons or West Karana and collected anywhere from 6 to 20 HQ pelts. Of course, this is for higher-level characters that can kill the bears and cats quickly and possibly use a pet to kill one while you are killing one... very simple - just takes some patience...
Pre-Bazaar days, on Mith Marr server, HQ bear pelts used to go for 35 - 40pp. HQ cat for about 5pp. Prices have dropped a little, but there are always folk looking to price themselves out of the market!
HQ bear and rockhopper skins are valuable as they can be used to make 10-slot, 10% weight reducing backpacks, which you can sell (Mith Marr prices again) for about 80pp upwards. HQ cat are slightly valuable, as they can be used to make tailored quivers. No great shakes there, but these are a recognised route of advancement for tailors to get to skill level 115, so they do sell.
You'll find most of the sellers are relatively low level, and most of the buyers a bit higher. I buy in HQ bear and hopper skins for my backpack business, but with the Bazaar up now, rarely pay more than 30pp per skin.
The Bazaar has brought a touch of economics to Norrath - if you're buying, there's probably someone selling the item you want! While you can farm the pelts, at anything below very high levels, this is time-consuming and boring, and some folk just prefer to buy in supplies out of their profits.
I have a tailoring skill of 82.. I would LOVE to avoid making Wu's armor as I don't have the mula to pay 10pp per vial of vicious mana =\ Sooo my question.. what do I do now (that won't hurt my pocket book so badly) I'm a level 36 druid so I can track n' smack MoB's that drop pelts. I saw on Eqtraders I can do Greyhopper Pants till 95 but it calls for a Greyhopper Hide.. I hunted greyhoppers in marsus Seru but have never seen just a hide, seen damaged, ect. Is there JUST a plain ole Greyhopper Hide out there?
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Autumnbourn Thundershot Halfling Ranger of Karana 36th season on Solusek Ro
greyhopper hides do drop in MS from the grey hopper have about a half stack of them on my monk for my alt who tailors. seems to be a fairly rare drop but have had good luck my monk can take most fairly quickly if you have a healer which should not be a prob for you just get a tank and have him help out or do a root dot dot and wait
Being an elfie Druid, I spent all my time at that tailoring level in the old world. If you take a trip down to the Karanas or Commons, find some lions, or cats of any sort, and start slaughtering. You can make tailored quivers from HQ cat pelts and a quiver pattern, which will take you to 115 skill. Also, if you fancy killing bears, you can use the HQ bear skins to make weight-reducing backpacks and perhaps offset some of the cost of the quiver patterns (about 1pp each).
Maybe someone else will be able to give you some pointers for advancing through hunting on Luclin!
i'm on the bell serilis server and don't know of many items that give +% to Tailoring and need to buy some items for my beastlord cause as u fellow beastlords know all of our claw quests are all about tailoring and its a pain is the bootah. so if u know of any items that give tailoring skill mod and are on the Brell Serilis Server drop me a tell name is Shadowalkr (rogue cashcarrier) or Lepar (mah Beastlord). i should be on one of them. or reply to this post with name of item. has to be vah shir beastlord useable. Thanks
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Funken - 70 Warrior Burtill - 70 Wizard Razzal - 65 Necromancer Hinamor - 63 Ranger Clyynt - 62 Paladin Respect comes from experience, not progression.
Find Daron who is near the Bank Building (around left side) and buy 200 MANDRAKE ROOT (approx 2pp and some change each) and combine 2 (SEPERATED) in Tailoring Kit.
do this till trival (trival at 66).
if u can find BON ING you can combine the resuts from above and get a food item (10 items). Do this till trival (trival at 76).
Although expensive it is worth it as it took me an hour to get to 66 for a skill of 1. Time is very quick for getting to 66.
Steel Boning works with the combined Mandrake Roots to produce Picnic Baskets.(small brick of Ore,File,Flask of Water = Boning)Baskets trivial at 88.Woven Mandrake trivial at 66.
I have a Van Shir,Beastmaster with Tailor skill 14 and I seem to be unable to train futher with my left over skill points,if I try with my guild master I get the message I have to learn a new technike before I can train with him futher,any info on that please ?
After you reach a point in your tradeskills, you have to learn them the hard way. The easiest way to improve tailoring as a Val Shir is to get the Shade Silk and make swatches, then combine them with the patterns (you can get those in ST from the vendor on the right) to make Shade Silk armor. I got to 28 that way. PS that armor weighs only .4, so it is good for your monks too. : )
I've played EQ since the begining, over many servers/races/classes. I had lost intrest with tradeskills untill recently, with the 8th prayer shawl quest, PoTC quest, and all the new goodies to make. I decided to start my venture with tailoring as I am a druid and my racial armor is of leather oragins. Where should I start, or where can I find good information about raising this skill and aquireing materials?
Any help is appreciated.
Luv ya,
Wyre Wintermute <Twilight Ressurection> 53rd Wanderer of Karana The Tribunal
Note that some are out of date, but I believe the tailoring ones are still valid.
Getting materials to get going at your level will be a walk in the park! (although boring, I predict...) The guides will tell you more, although it will involve hunting lots of low-level animals and spiders. East and West Commons are very good for pelts, East Karana (crag spiders) for silks. There are lions of various sorts, plus wolves in EK, so that might be a good place to start - I'm sure others will jump in with their favourite hunting places!
Hilt molds did go missing for a while, but were returned in May or June's patch. Have a look here for a list of vendors that supply them: http://www.eqtraders.com/location/smithing.htm
I don't know where your tradeskill base is, but if it's Freeport, then Jenna Smith is the vendor you're after - upstairs in Gord's Smithy, East Freeport.
I found either hilt or dagger mold in Butcherblock at a merchant just outside the dwarf city; I think the merchant's name was Rucksack or something like that. I found the other piece inside the Dwarf city in North, is it Kaladim?, upstairs at the Iron Forge place. I know this is a little vague, but I hope it helps. Oh, and I'm on Solusek Ro.
Kill spiders in ec, I see them there all the time while farming silks. Or just loot them off the rotting spider corpses. Most people don't bother with them, since they sell for about 1 gold and change, and are only good for newbie armor quests.
Wu's are difficult combines, and expensive! Unless you've got a friendly enchanter that you know, expect to pay through the nose for the stacks of viscous mana you will need. (I've paid between 190 and 260pp per stack on Mith Marr server) The lowest Wu's trivial is at 128 skill, so you need to push on above 100 to give yourself a decent chance of a successful combine. For more info on recipes and skill levels required, take a look at: http://www.eqtraders.com/secrets/recipes_tailoring_armor.htm
It is worth noting that you'll have to develop your brewing skill a bit, unless you have enough money to buy in the heady kiolas required for Wu's. You'll probably have done this for the cured silk stage of your skill advancement, but I do know a couple of tailors that had enough money to do it the expensive way!
I'd invest in a large sewing kit (all size armours can be made in it, 'large' refers to its size, not the armour produced in it) as it can double as a container while you're out hunting. However, for the Wu's tunic, pants and cloak, you'll need to find a 10-slot loom (available in all starting towns) as the amount of items required won't fit in a large kit. For vendors that sell large kits, and loom locations, look here: http://www.eqtraders.com/location/tailoring.htm
I am a lv 15 druid and have found that making money in everquest is quite difficult. So, I would like to take an honest opinion poll about this skill: - Is tailorng a profitable business (i.e. can one make respectable money in it without first having tons of pp to invest) - If so, a what skill level does the trade become profitable and how much spare pp should one have available to achieve this level. - If not, does anyone know of a good trade skill to make money in (for my class and level) or some other way of getting pp.
Tailoring, like pretty much all trade skills, is probably not something you should get into with the idea of making money.
You might be able to get newbies to give a small amount of profit from patchwork armor, or raw silk for casters, but the sad truth is, there are very few REAL newbies. Most low-level characters are alternates of players who have higher-level characters. These players will "twink" their new characters by giving giving them armor and items they've found in their adventures.
My tailoring skill is about 75. That means raw silk, and studded leather are trivial, and crystalline silk has very few failures. The problem is, folks that could afford to buy the armor from me (while giving me a fair profit,) already have something better they've gotten either through adventuring, twinking, or EC-Mart.
The pursuite of excellence in trade skills should be done for the achievement itself, not for financial gain... because you'll make FAR more money in adventuring than you ever will in a trade.
That being said, there IS a glimmer of hope. With the near-advent of the Bazaar for traders, it will be possible to make a pack of items, put them for sale, and (I think,) log out. When you next play, you may find that folks have bought your wares (with you making a bit of coin,) allowing you to make more items and hopefully go up another notch or two in skill.
Finally, take my words with a grain of salt. Perhaps one CAN make money at the skill of their choice. But if so, it's because they've dedicated their time and efforts to that skill above any other aspect of the game. So, ask yourself: Do I want to make that kind of commitment? It was not a commitment i was prepared to make... adventuring was too much fun.
Good luck, friend Hallanis.
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Arjaizen Izrhume Former Wizard of Erudin, Current Mage of Northshire Valley
It is possible to make money from tailoring, but you do need to get your skill up to make it pay.
I started, like just about everyone else, making tattered armour. Even once my skill had advanced past the point where this was trivial, I continued to collect ruined pelts, turn them into armour and sell it back to the vendor. It sold (with indifferent faction and 90 CHA) for about double what the pattern cost me. Not a great profit, but it helps build up your bank account.
Once you pass 40 skill, look at making tailored large bags and bearskin potion bags to order. On my server (Mith Marr), I can get 20pp for the large bags (they are 10% wt reduction and only 0.8lb - casters and monks love 'em!) and 30 - 40 for the potion bags, although that is a much more restricted market.
Save any HQ bear and rockhopper skins you come across, unless you are absolutely strapped for cash, and when you get to around 80 skill, risk one or two to start making handmade backpacks. These are possibly one of the best low-skill trade items for making money. I can sell these at 100pp per backpack (3lb, 10% wt reduction) and sometimes can't buy in the skins fast enough to keep up with demand. These are trivial at 88, but expect to have a few failures, even at over 150 skill. However, they are few and far between, and the profit margin is such that you can afford them. Once your skill gets higher, you can take orders for Wu's armour, then move on to acrylia studded (Acrylia studded cloaks on my server go for around the 3K mark, and are a popular buy by WIS casters). I'm not quite there myself yet, but very close!
How much money? Well, I'm a lvl 27 Druid, and have been tailoring since about lvl 10. Profits were slow at the start, but I have bought/traded for all my equipment (enough to give me 192 WIS in the full gear), the cost of which must be around 12K total, and I have around 5K in the bank. There is money to be made from folk who don't find pleasure in crafting items, so get out there and make 'em pay!
To add to his post, for skilling up purposes, here's a good path from 75:
Make cured silk til you get to 82. Not much of a market, but won't lose much either.
At this point, there are differing opinions on the route to take. Personally, I say, make quivers, as soon as you hit 82, and don't stop until you get to 115. The market is limited, but you can sell them pretty quickly, if you only ask breakeven cost.
Once you hit 115, you can either make crystalline silks, or start right in with Wu's. There is no real market for crystalline silk, that I have found. Make Wu's. It sells well, and will give you a little profit, providing you don't have to pay too much for enchanter services making the vials of mana.
Once you trivial Wu's, it starts to get expensive, but also profitable. The acrylia armors trivial around 180's, so with 150+ skill, you should do ok making them, and they sell for quite a bit. I have not quite gotten that far, so any advice beyond that would be speculation.
If you happen to start your tailoring later in life or didn't pursue it for a while such that by mid-30 levels you have your tailoring about at 75, i might suggest hunting in Crystal Caverns and doing crystalline silk instead of cured silk. Here's why:
Cured silk requires heady kiola. Buying kiola sap and making the HK will turn out more time consuming than just buying a silver thread for crystalline silk. If memory serves, Kiola sap costs about 5 gold, and 2 are required to make an HK. Silver thread costs about a platinum, so the cost is roughly the same.
The spider area of CC is LOADED with spiders, so you don't have to search for them, and their silk drop rate is great. One night in CC netted me nearly two stacks of silks, from which i got several skillups. This also enabled me to replace what raw silk pieces i still had with CS, and bumped my MR a bit.
CS also makes for good starting armor for semi-twinked caster alts. So, if you're in a guild, you might check to see if any of your guild mates have caster alts that could use some CS armor, and at the very least, you'll break even on your work, enabling more attempts at skillups for essentially no cost.
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Arjaizen Izrhume Former Wizard of Erudin, Current Mage of Northshire Valley
You're right about the crystalline silk route if you come to tailoring at a high enough level to hunt the spiders.
Definitely worth sticking with that until it trivials out at around 130 skill. Lower levels (like meself!) will have to keep on the cured silk/quivers/Wu's path.
Another possibility at that level is Greyhopper armor. The recent patch fixed the hopperhide drops in Marus Seru, so you can get a fair amount of hides there in a fairly short period of time. The great thing about making this armor is that it costs you no more than tattered to make! It's still a hide and a pattern, though pants and tunics require two hides.
Greyhopper armor has the protective qualities of ring mail (Tunic is AC12,) is lighter, and has kind of a dark gray-tinted leather look to it. Good for teens-ish beast lords and druids.
The nice thing about this, is that you don't need a group to hunt the hoppers in MS as you do the spiders in CC.
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Arjaizen Izrhume Former Wizard of Erudin, Current Mage of Northshire Valley
http://everquest.allakhazam.com/db/quest.html?quest=2887
It was a great way to get started. If anyone else is looking for a quick way to Trivial up.
There is also a Smithing freebe and a Brewing freebie that I am doing next. Both skills are needed for some of the better Tailoring recipies. Or so I've been reading.
http://everquest.allakhazam.com/db/quest.html?quest=2831
http://everquest.allakhazam.com/db/quest.html?quest=2865
Hope this helps another beginner :)
Firepaw 16 Vah Shir
Demoria 32 Druid
Currently i'm at 139 so still a long way to go before reaching my destination, but a simple question to find some answers before i try it myself.
To afford tailoring, i'm currently quadding wyverns, since they are such easy money for a druid. But the hides they drop, can be used for arctic skullcaps. Since they drop in abundancy and i have a monk stationed in crystal caverns wich can easily farm for velium there is it worth trying to make those skullcaps or is it a waste of effort? It trivials at 330 so i'm curious if i will be able/allowed to make them and if so if i can expect skillups. The hopperhides have gone up to around 400 plat in the bazaar so either i have to farm massive amounts of wyverns and sell their hides for around 150 or try to skill up on the wyvernhides.
I recommend Wu's armor until it trivials. Its relatively inexpensive to make, and will take you into the 150+ range before the last piece trivials.
Then, depending on race and funds, you can do cultural robes and/or acrylia studded/reinforced armor. Rockhoppers are not hard to farm, and you can make the low/med/high quality pelts into leather paddings and tailored backpacks (From hq only) to sell to fund your tradeskilling. Should be able to sell them for enough to cover your acrylia needs, and reduce your farming for that.
EQ Traders changed to a database system last year, so that might be why the link doesn't work any more.
Here's the current listing for High Quality Brute Hide
You could use the search function at the EQ Traders main page to find this, or indeed, use it on the site here.
Hope this helps.
"It's only the giving that makes you what you are..."
I know this is stupid, but I need to make sure. Is wis/int the ability for tailoring? I thought I saw somewhere that str was ok if it was over 150, but my halfling war (str 182) is lvling very slowly in tailoring. Brewing and smithing went up fairly well, but tailoring, I might get 1 skill up for a stack of pelts. I made it to skill 70 with picnic baskets, but took 3 hours to go 20 points. Any help is appreciated.
I can confirm that it is the highest of WIS or INT that counts when tailoring. Also, unlike some other tradeskills, there are no secondary stats that you can substitute instead.
STR will work instead of WIS/INT for smithing, but not for tailoring. As a warrior, you need to pick one of the applicable stats and pick up some cheap gear for a 'tradeskill suit' to boost that stat, that you can put on for doing your tailoring.
Hope this helps.
"It's only the giving that makes you what you are..."
I'm not sure why it isn't showing up in your UI, as it is one of the basic combinations in tailoring.
You should attempt some with 'Experiment', and note the message you get after your first success - you should see one telling you that the recipe has been added to your UI listing.
I would have thought that this would have been on the UI as standard, but hopefully you will see it appear after your first success.
Hope this helps.
"It's only the giving that makes you what you are..."
Welcome to hell!!
Seriously, though - tailoring is a tough skill to GM, but you will make yourself some good items along the way. And some money, if you pick your products...
Rather than repeat myself, scroll down to the post below entitled 'I need help' - comprehensive guide to getting going in my reply there. There may be some GoD items now also that will ease the skillup path, but you'd have to check out eqtraders.com to see how they fit in.
Hope this helps!
"It's only the giving that makes you what you are..."
Thank you :)
I'm not sure what cap you're on about - if it's the cap out of your starting armour set, one of the Guildmasters in your home guild should give you a kit and the recipe when you ask him about it.
If it is the starting armour cap you're after, then look under the quests links to the left for the zone you're starting in. These armour items are quested, rather than sewn (although that is part of it!) so you'll find the recipes under quests rather than tradeskills.
Post back with your class and the cap you're trying to make and I'll try to help further.
Hope this helps.
"It's only the giving that makes you what you are..."
Edited, Mon Apr 12 11:57:48 2004
Taelana Qaele-54 Human-Pally
Qiah Qittyqat-34 VS-Beast
Laili-31 Barbarian-Shammy
guild-Anklebiters United
EQ2(Blackburrow)
Taelana Qaele-80 High Elf-Ranger(Seraphim)
Shilalah V'Shir-59 Kerra-Druid(Sisterhood)
Taezya Ciar-62Woodelf-Monk(Sisterhood)
SWG
Taelana Qaele-server Bria
guild-Outer Rim Survivalists
WoW
Taelira-41 Warlock (Innocent Blood)
Taelana-pally
Taephira-Rogue(Magically Delicious)
Your guess was correct - you need to use a loom, unless you win a Deluxe Sewing Kit at the casino!
"It's only the giving that makes you what you are..."
Taelana Qaele-54 Human-Pally
Qiah Qittyqat-34 VS-Beast
Laili-31 Barbarian-Shammy
guild-Anklebiters United
EQ2(Blackburrow)
Taelana Qaele-80 High Elf-Ranger(Seraphim)
Shilalah V'Shir-59 Kerra-Druid(Sisterhood)
Taezya Ciar-62Woodelf-Monk(Sisterhood)
SWG
Taelana Qaele-server Bria
guild-Outer Rim Survivalists
WoW
Taelira-41 Warlock (Innocent Blood)
Taelana-pally
Taephira-Rogue(Magically Delicious)
You can still do the ribbons - as well as being foraged, the dye components also drop from mobs in the zones they are foraged in.
The consensus is that Steamfont is probably the best place to farm dye components, but if you are high level, then you could pick any of the zones that the components drop in.
The other main ways to skill up are acrylia studded (will take you to 188, but you'll need to smith and brew to get there), cultural, and some of the new GoD items.
I still think your best bet is to try ribbons. I'd mix that up with some acrylia studded, as you won't make money from your ribbons! Acrylia studded boots, cloaks and sleeves seem to sell well - I still make them even now.
Hope this helps.
"It's only the giving that makes you what you are..."
Edited, Thu Mar 18 02:06:00 2004
Starting out in tailoring is pretty easy - but it does get tougher later!
Save all LQ/MQ/HQ pelts you get from animal kills for using in advancing your tailoring. Ruined pelts will also help you out, although only for a short while. Also save spiderling/spider/shadeling/shade silks for later use.
If you can spare them, put the maximum 21 points into Tailoring using up some of your training points with your guildmaster. If you can't spare them (or don't want to) make silk thread (combine 2 spiderling silks), silk swatches (combine 2 spider silks) and patchwork armour (combine a ruined pelt with a pattern). This will take you to 26 skill.
Take your LQ pelts and combine them with a silk thread to make padding. This trivials at 31 skill, but can provide a steady income for you, as it sells very well to smiths in the Bazaar.
Take the silk swatches you've made and combine them with patterns to make raw silk armour, which will take you to 36.
From here, there are choices to be made. I'd recommend learning some brewing and smithing, then making cured silk/shade silk (needs heady kiolas/paealas [brewing]) and studded armours (needs studs [smithing]) to advance your skill. The other 2 trades will help out later, when Luclin and Velious armours become a viable skill-up route. Studded will get you to 56 skill, then cured silk to 82. Alternatively, if you have the money, buy stacks of mandrake from alchemy vendors and do woven mandrake to 66.
With the introduction of GoD, and if you can get to Abysmal Sea, you can do the quests there to take any tradeskill to level 54 without spending a single copper - so you might want to try that if money/hunting time is tight. It's boring, but will get you there.
If you don't want to advance brewing/smithing, you'll then have to head for Marus Seru and kill greyhoppers for their hides. Combining those with a pattern will get you to 95 skill.
Choices abound above this level - use up your HQ hides with boning to make reinforced armours (108 skill) [needs smithing again], use your HQ cat pelts to make quivers (115), do cultural combines if you're a wood elf (108) or go get crystalline silks and start on that armour. Crystalline silk, with its different trivial levels, will take you to 131.
Above that, the choice is Wu's armour (need brewing, max 158 skill), acrylia studded (need brewing and smithing, max 188), ribbons (need brewing, max 187) or some of the new GoD items. The ribbons aren't a bad way to go, if you have the money. However, you aren't likely to sell many, and the sell-back price to vendors is pretty poor.
Above 188, probably the most popular skill-up is Ceremonial solstice robes, although I didn't use these much. If you're not a Tunare worshipper, and don't know a friendly jeweller to turn out the chains for them, they aren't viable. If you can get the components together, you want to FAIL these as much as possible, as you get the chain back then! Once again, their resale value is minimal now, as a lot of folk are making them. They can take you to 250, but the cost of the chains after successes means you won't use these much past 220.
Personally, above 188, I kept on hunting the hoppers I'd been after for acrylia studded armour and used the flawless hides I'd saved to make acrylia reinforced (max 242 skill). Once again, this takes brewing and smithing also. I also used imbued cultural recipes when I could get the sabertooth skin and oak bark required (max 228 skill). Fleeting quivers also helped out, although the supply of skins is limited, and failures are expensive (max 222 skill). At least they sell, however, so I've made a fair bit from them. [NOTE: The HQ lion skin now being needed for the rogue epic 1.5 means that these are in even shorter supply - and you'll make more money just selling the skin than turning it into a quiver!]
Once I got into the 220s, I started using Velious leathers as a viable skill-up option. The only ones of these to sell well are Black and Haze Pantherskin. Cobalt Drake belts help out, but Velium Mastodon and Hound combines are far too expensive to use as skill-up options. These will take you all the way to 250, as they all trivial at 335 skill.
I hope I've given you some ideas here, plus there are many PoP, LDoN and GoD sub-combines I haven't mentioned which will also help you out if you can get the components. Check out www.eqtraders.com for all your tradeskill needs, click on 'Tailoring' and then 'Quick Trivial Listing' for further hints on what to make.
Happy sewing and you'll soon be
Edited, Fri Nov 12 11:36:46 2004
"It's only the giving that makes you what you are..."
:-) ~ an appreciative newbie
Whats the deal? What am I missing?
Make sure that you are putting 4 Young Rockhopper hides in the bag, and that you are not putting them in stacked up. Separate them out so it is one hide per slot. The Combine button should work correctly then.
As far as I know these only drop from Young Rockhoppers in the Shar Vahl newbie area.
Hope this helps!
"It's only the giving that makes you what you are..."
Is there a difference in the two kits?
If so what is it? (besides the name)
Will the planar kit still do the same as the large sewing kit? In otherwards if im gonna need it in the future, should i just replace the large sewing kit now, and get the planar and use it to continue training skills? or do i keep the large kit until i hit a certain level?
Thank you,
RootRot
52nd Druid
<PSI>
The planar kit should do all combines that a normal one will do. It is specifically required for Planar tailoring, but will happily cope with reqular combines until you get to the level where you want to attempt Planar sewing.
Hope this helps!
"It's only the giving that makes you what you are..."
Thanks.
Unless you are an Ogre after some of the starting armour quests (or know one to give it to), just sell the Pristine and Black silks you have - there are no tailoring recipes for combining them, their only use is for the above quests. Sorry....
Hope this helps.
"It's only the giving that makes you what you are..."
65 Druid
Member of Elder Force
70 Druid
----------------------------
Shanadoa Freespirit (retired)
70 Cleric
----------------------------
Arrielle Freespirit (retired)
70 Enchanter
----------------------------
Nuffan Tuit (retired)
70 Warrior
----------------------------
Hokas Pokas (retired)
55 Wizard
wanted to add that 240-250 was quicker in both cases than 220-230 or 230-240...and once at 230 I rarely ever failed...I do have a geerlok for each skill though...it seemed like 1-180 goes quickly 180-200 is a grind 200-230 is a MAJOR grind...230-240 seems a bit more along same pace as 180-200 and 240 to 250 was rather quick...not quick like 25-35 but quick like 150-160...the number here represent skill level not number of combines...
Edited, Tue Nov 4 13:48:52 2003
70 Druid
----------------------------
Shanadoa Freespirit (retired)
70 Cleric
----------------------------
Arrielle Freespirit (retired)
70 Enchanter
----------------------------
Nuffan Tuit (retired)
70 Warrior
----------------------------
Hokas Pokas (retired)
55 Wizard
Actually, the Tanaan AA skill he mentions allows you to have more than one skill over 200.
"It's only the giving that makes you what you are..."
You may have just been unlucky not being able to move past 200. I'm not there myself yet, but if you take a look at the posts on the eqtraders tailoring forum about the horrendous runs suffered by some, you're not alone!
As long as you're making stuff with a trivial over 200, it doesn't matter what it is - and those masks trivial at over 250.
Keep plugging away, I'm sure the increase will come...
"It's only the giving that makes you what you are..."
I was wondering where an aspiring tailor can get spider silks in decent quantities for a good price. i was using the bazaar on Torvon but with all my purchasing i seem to have convinced the locals that its time to boost the price by a plat and change each. I can't q uiet afford to keep up with that now. I was wondering where someone can go from 150 silk to 400 silk for sale over night. I am working on leveling my main up ( i just started on this server the other day ) so i can hunt spiders in EK but i am just wondering if there is something else i could do. Thanks for the input. Be well and safe
Hope this helps.
65 Druid
Member of Elder Force
Other than the hunting crags in EK that you're already doing, I'm not sure where else would give you the kind of silk drops you're looking for.
I advanced fairly slowly and steadily in tailoring - once I discovered what it required, I just saved every pelt/hide/skin/silk until I could use them!
I don't two-box, PL or twink, so I'm not sure - but I do know a few high level friends that farm silks for low level alts to sell in the Bazaar. It has to be the quickest way to make money at low levels now, as I've seen spiderling silks going for 3-5pp each on my server, plus spider silks at anything up to 9pp each!! Crazy prices, which I would refuse to pay. I was lucky in that when I needed silk, I was still getting experience from the crags - might be different if you've got the money to chuck around though.
Not sure if this has actually helped you very much! I personally would stick hunting the crags for now.
"It's only the giving that makes you what you are..."
FOM, you are obviously not pulling fast enough.
There are lots of places where you can get spider silks. I don't know what lvl you are, but I am lvl 15 and currently hunting for silks in ec off of large and giant spiders. I'm also saving every LQ, MQ and HQ pelt I find off bears and cats that roam the land in case anyone wants to buy em. I assume spider sliks can be found off all large and giant spiders in all newbie zones. (Excluding Shadow weavers thicket since there are no spiders there) Misty Thicket, Toxxulia forest, Nektulos forest and many others. Hope this helps :)
Half Elf Warrior
Xplor 15 HFL druid
Derfina 10 GNM wizard
Pheerme 5 Barbarian shaman
Thes 4 HIE enchanter
The Rathe
If you're planning on making more than one rallic pack make sure you put the first one in the shared bank before you hit the combine button for the next one. LOL I didn't think about the lore flag and hit the combine button with a rallic pack in my inventory. I lost all the ingredients including the pattern. LOL at myself. Don't let it happen to you.
Does anyone know where i can get a guide so i can see what i can and cant make at my skill lvl ?????
Thx
Mattvol Wolfbane
Lvl 26 Dwarf warrior
Saryn server
Check out the www.eqtraders.com website, and have a look in their tailoring recipes section. It details all combinations and trivial levels.
Hope this helps.
"It's only the giving that makes you what you are..."
FOM, you are obviously not pulling fast enough.
I think you may just be having bad luck - it happens sometimes that you'll go a long run of combines without an advance.
Pushing past 158 is not easy - I'm in the hell of acrylia studded too now, and have managed to claw my way to 167. All I can say is keep trying - I went a while without an advance, and then got 2 in 4 attempts.
The only other option, really, is cultural tailoring, depending on your race. That, however, throws up its own difficulties.
By general consensus, tailoring is probably the hardest tradeskill to master. Stick with it and it will eventually provide you with some reward. That's what I keep telling myself anyway! :O)
PS: Since the LoY expansion came out, you could try making Folded Bearskin Potion Bags, as a change from chasing hoppers and tribals. They trivial at 162. Recipe on LoY page at eqtraders.com.
Hope this helps.
Edited, Tue Mar 11 07:00:05 2003
"It's only the giving that makes you what you are..."
FOM, you are obviously not pulling fast enough.
I just got my skill to 85 and have been lucky enough to make about 10 backbacks with only a few fails. However, 3 of them are no drop. Very strange.... Anyone have any ideas on why this is happening. I used high quality bear pets and they were all in a stack. So, I know there wasn't a weird pelt lurking in my sewing kit. I'm thinking it's a bug or something??? Any ideas would greatly be appreciated.
Thanks!
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server
Ok thanks for anyswering my first question but I have another. I know what do you with my HQ and LQ hides but what can I do with the MQ ones, they are cat and bear. Should I skin down the bear to make large bags, or is there something else they can be used for? What can they cat pelts be made into? Also I can't find a large sewing kit for my monk in Freeport, I only have a small one so I can make anything expet for bandages and leather padding. Should I just go to Gfay and get one? Thanks in advane
Edited, Tue Feb 18 18:04:46 2003
Rraguu Ppasta retired lvl 31 Ranger
bard
http://www.magelo.com/eq_view_profile.html?num=1148921
ranger (what stuff he had)
http://www.magelo.com/eq_view_profile.html?num=480938
Leather padding is pretty profitable on my server (Mith Marr), some scalpers attempting to sell them for 40pp EACH! That's a bit steep, but you should be able to get 5-10pp per padding very easily, probably a bit more if you advertise on your server's market channel.
I'm not sure what skill level you're at, Tailoring-wise, but I've actually made more profit from selling Hand Made Backpacks (triv at 88) and Tailored Large Bags (triv at 46(?)). Only highish skill level smiths need padding, but everyone needs luggage to carry their loot in!
There are good guides at eqtraders to get your skill up, if you need them. As far as profit goes, I've probably made most from luggage, but now I can make acrylia studded, that is catching up fast! (1 backpack = 80pp, 1 acrylia studded cloak = 1k pp or more!) If you're willing to keep your stocks of silk and viscous mana up, you can also make a small amount from selling Wu's, but you have to advertise it.
Hope this helps.
"It's only the giving that makes you what you are..."
Noone buys the tailored bags on my server anymore and if they dop its for around 75PP or less. People need the padding to skill up their smithing. Acrylia studded cloaks are the palce to make money in tailoring right now but you can almost see the price dropping on a weekly basis. Pretty soon you will be hard pressed to make money with any tradeskill under 200.
Edited, Wed May 28 18:53:07 2003
FOM, you are obviously not pulling fast enough.
Tossar Tarmandewin
50 warrior
The Seventh Hammer
FOM, you are obviously not pulling fast enough.
Collecting the shadeling silk is a lot easier to do without thinking too much about it, because lesser shades in Shadeweaver Thicket also drop swirling shadows for shadowscream armor along with their shadeling silks.
Prexus server
Enchanter of Erud
http://www.magelo.com/eq_view_profile.html?num=999180
You need to be able to make your own studs and boning. It is easy to get your smithy skill to 70, and that will be ok, but I would suggest getting near 100, even if only for the acrylia and velium studs and boning, because it kinda hurts the pocketbook to fail on those.
Being able to brew your own tempers/curing agents is also a big help. Some of the very high-end combines require tempers/agents that require a significant skill in brewing, but all the training brews are rather simple. Brewing is relatively cheap to train in so I would try to get it to 100, at least. You will be making a lot of heady kiola, if you haven't done that part yet. :)
If you are ever so lucky to get to the 220+ area, and find yourself doing the very high-level combines, you will need more complicated materials, which will require a highly-trained brewer (not so often), jeweler (somewhat often) or smith (quite often). Even without using AA points, you can raise all of these to 200, so if you are a real perfectionist, you can do that. ;)
~Order of Seibwen/Ancient Fellowship/In Via Damnum~
84 Assassin
Is there some place else I should be hunting? Does anyone know of a source to get a quantity of old-world, low-quality skins? No wonder they say tailoring is so hard. [:frown:]
Edited, Mon Dec 23 10:58:28 2002
70 Cleric
The greyhoppers drop greyhopper hides (which you can use to raise tailoring to 95, so you fail fewer paddings) and low quality rockhopper hides, which you can make paddings with.
The lesser shades and silkworms drop shadeling silks, which can be used with lq rockhopper hides to make paddings, just like the spiderling/old world pelts.
BTW, can also combine rockhopper with spiderling silk threads, but cannot combine shade silk threads with old world pelts.
-Yeyo
Make yourself (or get a blacksmith friend to make for you) a skinning knife (dagger blade mold, hilt mold, small brick of ore, water - trivial at 41 skill).
Pop any old-world pelt in your sewing kit or loom with your skinning knife and combine - voila! Pelt is degraded by one level. Your knife is always returned, even on a failed combination. Trivial on pelt/knife combo is 15, so you shouldn't see many of those!
So - all those medium quality pelts you've got are one step away from being useful. I'd hold on to the HQ pelts to either sell or use, but carry on and degrade them if you're past the point they're useful.
If you have money to burn, then buy from the Bazaar, but pelt prices there are way over what they are actually worth, most of the time!
Hope this helps.
"It's only the giving that makes you what you are..."
As far as I know, there is no bonus given for using looms. However, if you progress tailoring to any great degree, you will have to use looms at one point or another.
Some recipes require more than 8 ingredients (remember, even if the ingredients stack in your backpack, they have to be separated in the loom/kit), so a loom is the only way to make these items (some Wu's combinations spring to mind) unless you have a very rare Deluxe Sewing Kit.
Hope this helps!
"It's only the giving that makes you what you are..."
Avenger of Tunare
Quellious
Check Me Out!
If you scroll down a bit, there are some links there to the eqtraders guides to getting going.
Tailoring isn't too complicated to start with - kill spiders, spiderlings, cats, wolves and bears and save the silks and skins they drop.
Sew the silks into swatches and threads, save the skins and buy armour patterns when you can afford them - turn your Ruined pelts into Patchwork armour and sell it back to the vendor. Save your threads and swatches, you'll be using them later!
That's about all there is to getting going in tailoring - you can buy yourself a sewing kit (large is better), or save your supplies and have a big skill session at one of the looms you'll find in all starting towns.
For more info on getting started, recipes, supply locations and other tradeskill info, take a look at www.eqtraders.com - the tradeskiller's Bible!
Hope this helps!
"It's only the giving that makes you what you are..."
70 Cleric
Take a look at this link to find out where the patterns are sold:
http://www.eqtraders.com/location/tailoring.htm
Had a quick look, looks like Luclin or Oggok, strangely enough!
Aviak egg oil is made by combining an aviak egg (go figure!) and a water flask in a brew barrel (trivial at 102 brewing). Eggs can be foraged in Butcherblock, and (I assume) are dropped by the aviaks around South Karana.
Hope this helps!
"It's only the giving that makes you what you are..."
70 Cleric
Thanks! I am a Master at all the tradeskills I practice (Baking 142, Brewing 188, Blacksmithing 175, Pottery 121, Tailoring 158) and aiming for GM status in Tailoring. Got a long way to go, and I'm up against the 'wall' after Wu's now - levelling a bit to get up to the level required to farm acrylia, and might spend time hunting sabertooths in Kunark as I'm a Wood Elf. And I thought getting to 158 was difficult.... :O(
Glad to help out here anytime, or look for me in Norrath on the Mithaniel Marr server.
Happy sewing!
"It's only the giving that makes you what you are..."
70 Cleric
Any old-world pelt that has a rating (med, high, etc) can be downgraded by combining it with a skinning knife (made using smithing skill) in a sewing kit or loom. Each combination downgrades it one level. This works on cat, wolf and bear pelts to my knowledge (hopper as well, I think). Not sure about others, as I haven't tried them.
Hope this helps!
"It's only the giving that makes you what you are..."
I found a "Low Quality" cat pelt that I was able to degrade to "Ruined" by combining the pelt and skining knife in my sewing kit.
Unfortunately, this didn't work on a "Coyote Pelt" which is what I really wanted to degrade to "Ruined" status. (I get the "Can't combine..." message.)
If anyone knows where I can find "Ruined Coyote" pelts I would be most appreciative. Thanks again.
Don't know if you still need help with this - I was passing through GFaydark today and found a dead coyote. It's been a long time since I've been there, and didn't recall seeing any coyotes in my younger days. On investigation, it was carrying a Ruined Coyote Skin. I have also seen coyotes in N Ro, although I couldn't say whether they drop the same items.
Hope this helps!
Edited, Sat Oct 26 11:06:48 2002
"It's only the giving that makes you what you are..."
70 Cleric
For a virtually complete list of the pelts that drop in Norrath and the uses they can be put to, check this link:
http://www.eqtraders.com/location/find_pelts.htm
Brute hides are used for halfling cultural armour, and most 'old-world' pelts can be used for making poison vials, if nothing else.
Always worth putting them up for sale on your server's market or auction chat channel, you might make a few PP!
Hope this helps.
"It's only the giving that makes you what you are..."
70 Cleric
so why the high prices on HQ pelts???
50 Beastlord
45 Monk
24 Cleric
26 Warrior
24 Druid
22 Magician
Pre-Bazaar days, on Mith Marr server, HQ bear pelts used to go for 35 - 40pp. HQ cat for about 5pp. Prices have dropped a little, but there are always folk looking to price themselves out of the market!
HQ bear and rockhopper skins are valuable as they can be used to make 10-slot, 10% weight reducing backpacks, which you can sell (Mith Marr prices again) for about 80pp upwards. HQ cat are slightly valuable, as they can be used to make tailored quivers. No great shakes there, but these are a recognised route of advancement for tailors to get to skill level 115, so they do sell.
You'll find most of the sellers are relatively low level, and most of the buyers a bit higher. I buy in HQ bear and hopper skins for my backpack business, but with the Bazaar up now, rarely pay more than 30pp per skin.
The Bazaar has brought a touch of economics to Norrath - if you're buying, there's probably someone selling the item you want! While you can farm the pelts, at anything below very high levels, this is time-consuming and boring, and some folk just prefer to buy in supplies out of their profits.
Hope this helps!
"It's only the giving that makes you what you are..."
Halfling Ranger of Karana
36th season on Solusek Ro
Being an elfie Druid, I spent all my time at that tailoring level in the old world. If you take a trip down to the Karanas or Commons, find some lions, or cats of any sort, and start slaughtering. You can make tailored quivers from HQ cat pelts and a quiver pattern, which will take you to 115 skill. Also, if you fancy killing bears, you can use the HQ bear skins to make weight-reducing backpacks and perhaps offset some of the cost of the quiver patterns (about 1pp each).
Maybe someone else will be able to give you some pointers for advancing through hunting on Luclin!
Hope this helps.
"It's only the giving that makes you what you are..."
Take a look at this link I found on eqtraders.com tailoring message board:
http://pub126.ezboard.com/feqtraderscornertailoring.showMessage?topicID=3981.topic
I've not gone through the whole thing, but there appears to be a couple of Vah Shir items in there.
Hope this helps!
"It's only the giving that makes you what you are..."
Find Daron who is near the Bank Building (around left side) and buy 200 MANDRAKE ROOT (approx 2pp and some change each) and combine 2 (SEPERATED) in Tailoring Kit.
do this till trival (trival at 66).
if u can find BON ING you can combine the resuts from above and get a food item (10 items). Do this till trival (trival at 76).
Although expensive it is worth it as it took me an hour to get to 66 for a skill of 1. Time is very quick for getting to 66.
Please let me know if u find BONING.
I have a Van Shir,Beastmaster with Tailor skill 14 and I seem
to be unable to train futher with my left over
skill points,if I try with my guild master I get
the message I have to learn a new technike before
I can train with him futher,any info on that please ?
thanks
Riba
Longtounge Speedmyster
52 Bard of Xegony
http://www.magelo.com/eq_view_profile.html?num=347604
Any help is appreciated.
Luv ya,
Wyre Wintermute <Twilight Ressurection> 53rd Wanderer of Karana
The Tribunal
Have a look here for guides to getting started on all tradeskills:
http://www.eqtraders.com/learn.htm
Note that some are out of date, but I believe the tailoring ones are still valid.
Getting materials to get going at your level will be a walk in the park! (although boring, I predict...) The guides will tell you more, although it will involve hunting lots of low-level animals and spiders. East and West Commons are very good for pelts, East Karana (crag spiders) for silks. There are lions of various sorts, plus wolves in EK, so that might be a good place to start - I'm sure others will jump in with their favourite hunting places!
Hope this helps.
"It's only the giving that makes you what you are..."
Necromancer
EQ2 Faeaninll
Brawler
Hilt molds did go missing for a while, but were returned in May or June's patch. Have a look here for a list of vendors that supply them:
http://www.eqtraders.com/location/smithing.htm
I don't know where your tradeskill base is, but if it's Freeport, then Jenna Smith is the vendor you're after - upstairs in Gord's Smithy, East Freeport.
Hope this helps.
"It's only the giving that makes you what you are..."
Edited, Tue Jul 23 13:04:46 2002
Necromancer
EQ2 Faeaninll
Brawler
All starting cities, plus quite a few other vendors around Norrath, stock backpack patterns. Take a look at:
http://www.eqtraders.com/location/tailoring.htm to find one close to you.
Hope this helps.
"It's only the giving that makes you what you are..."
Necromancer
EQ2 Faeaninll
Brawler
You can find guides to getting going in tailoring here:
http://www.eqtraders.com/learn/learn_tailoring.htm
Wu's are difficult combines, and expensive! Unless you've got a friendly enchanter that you know, expect to pay through the nose for the stacks of viscous mana you will need. (I've paid between 190 and 260pp per stack on Mith Marr server) The lowest Wu's trivial is at 128 skill, so you need to push on above 100 to give yourself a decent chance of a successful combine. For more info on recipes and skill levels required, take a look at:
http://www.eqtraders.com/secrets/recipes_tailoring_armor.htm
It is worth noting that you'll have to develop your brewing skill a bit, unless you have enough money to buy in the heady kiolas required for Wu's. You'll probably have done this for the cured silk stage of your skill advancement, but I do know a couple of tailors that had enough money to do it the expensive way!
I'd invest in a large sewing kit (all size armours can be made in it, 'large' refers to its size, not the armour produced in it) as it can double as a container while you're out hunting. However, for the Wu's tunic, pants and cloak, you'll need to find a 10-slot loom (available in all starting towns) as the amount of items required won't fit in a large kit. For vendors that sell large kits, and loom locations, look here:
http://www.eqtraders.com/location/tailoring.htm
Hope this helps.
"It's only the giving that makes you what you are..."
- Is tailorng a profitable business (i.e. can one make respectable money in it without first having tons of pp to invest)
- If so, a what skill level does the trade become profitable and how much spare pp should one have available to achieve this level.
- If not, does anyone know of a good trade skill to make money in (for my class and level) or some other way of getting pp.
Thanks for all the feedback.
You might be able to get newbies to give a small amount of profit from patchwork armor, or raw silk for casters, but the sad truth is, there are very few REAL newbies. Most low-level characters are alternates of players who have higher-level characters. These players will "twink" their new characters by giving giving them armor and items they've found in their adventures.
My tailoring skill is about 75. That means raw silk, and studded leather are trivial, and crystalline silk has very few failures. The problem is, folks that could afford to buy the armor from me (while giving me a fair profit,) already have something better they've gotten either through adventuring, twinking, or EC-Mart.
The pursuite of excellence in trade skills should be done for the achievement itself, not for financial gain... because you'll make FAR more money in adventuring than you ever will in a trade.
That being said, there IS a glimmer of hope. With the near-advent of the Bazaar for traders, it will be possible to make a pack of items, put them for sale, and (I think,) log out. When you next play, you may find that folks have bought your wares (with you making a bit of coin,) allowing you to make more items and hopefully go up another notch or two in skill.
Finally, take my words with a grain of salt. Perhaps one CAN make money at the skill of their choice. But if so, it's because they've dedicated their time and efforts to that skill above any other aspect of the game. So, ask yourself: Do I want to make that kind of commitment? It was not a commitment i was prepared to make... adventuring was too much fun.
Good luck, friend Hallanis.
Former Wizard of Erudin,
Current Mage of Northshire Valley
It is possible to make money from tailoring, but you do need to get your skill up to make it pay.
I started, like just about everyone else, making tattered armour. Even once my skill had advanced past the point where this was trivial, I continued to collect ruined pelts, turn them into armour and sell it back to the vendor. It sold (with indifferent faction and 90 CHA) for about double what the pattern cost me. Not a great profit, but it helps build up your bank account.
Once you pass 40 skill, look at making tailored large bags and bearskin potion bags to order. On my server (Mith Marr), I can get 20pp for the large bags (they are 10% wt reduction and only 0.8lb - casters and monks love 'em!) and 30 - 40 for the potion bags, although that is a much more restricted market.
Save any HQ bear and rockhopper skins you come across, unless you are absolutely strapped for cash, and when you get to around 80 skill, risk one or two to start making handmade backpacks. These are possibly one of the best low-skill trade items for making money. I can sell these at 100pp per backpack (3lb, 10% wt reduction) and sometimes can't buy in the skins fast enough to keep up with demand. These are trivial at 88, but expect to have a few failures, even at over 150 skill. However, they are few and far between, and the profit margin is such that you can afford them. Once your skill gets higher, you can take orders for Wu's armour, then move on to acrylia studded (Acrylia studded cloaks on my server go for around the 3K mark, and are a popular buy by WIS casters). I'm not quite there myself yet, but very close!
How much money? Well, I'm a lvl 27 Druid, and have been tailoring since about lvl 10. Profits were slow at the start, but I have bought/traded for all my equipment (enough to give me 192 WIS in the full gear), the cost of which must be around 12K total, and I have around 5K in the bank. There is money to be made from folk who don't find pleasure in crafting items, so get out there and make 'em pay!
Hope this helps.
"It's only the giving that makes you what you are..."
Former Wizard of Erudin,
Current Mage of Northshire Valley
Make cured silk til you get to 82. Not much of a market, but won't lose much either.
At this point, there are differing opinions on the route to take. Personally, I say, make quivers, as soon as you hit 82, and don't stop until you get to 115. The market is limited, but you can sell them pretty quickly, if you only ask breakeven cost.
Once you hit 115, you can either make crystalline silks, or start right in with Wu's. There is no real market for crystalline silk, that I have found. Make Wu's. It sells well, and will give you a little profit, providing you don't have to pay too much for enchanter services making the vials of mana.
Once you trivial Wu's, it starts to get expensive, but also profitable. The acrylia armors trivial around 180's, so with 150+ skill, you should do ok making them, and they sell for quite a bit. I have not quite gotten that far, so any advice beyond that would be speculation.
Good luck.
Cured silk requires heady kiola. Buying kiola sap and making the HK will turn out more time consuming than just buying a silver thread for crystalline silk. If memory serves, Kiola sap costs about 5 gold, and 2 are required to make an HK. Silver thread costs about a platinum, so the cost is roughly the same.
The spider area of CC is LOADED with spiders, so you don't have to search for them, and their silk drop rate is great. One night in CC netted me nearly two stacks of silks, from which i got several skillups. This also enabled me to replace what raw silk pieces i still had with CS, and bumped my MR a bit.
CS also makes for good starting armor for semi-twinked caster alts. So, if you're in a guild, you might check to see if any of your guild mates have caster alts that could use some CS armor, and at the very least, you'll break even on your work, enabling more attempts at skillups for essentially no cost.
Former Wizard of Erudin,
Current Mage of Northshire Valley
You're right about the crystalline silk route if you come to tailoring at a high enough level to hunt the spiders.
Definitely worth sticking with that until it trivials out at around 130 skill. Lower levels (like meself!) will have to keep on the cured silk/quivers/Wu's path.
"It's only the giving that makes you what you are..."
Greyhopper armor has the protective qualities of ring mail (Tunic is AC12,) is lighter, and has kind of a dark gray-tinted leather look to it. Good for teens-ish beast lords and druids.
The nice thing about this, is that you don't need a group to hunt the hoppers in MS as you do the spiders in CC.
Former Wizard of Erudin,
Current Mage of Northshire Valley
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