Silver Conduit  

Creates

Ingredients

EverQuest icon 1 x Pure Silver Ingot - Bought
EverQuest icon 1 x Sunshard Ore - Dropped

Stats

Skill: Jewelcraft
Trivial: 290
Cost to Make: 458 pp


Portable Containers

Post Comment
Question...
# Mar 16 2007 at 6:14 AM Rating: Decent
45 posts
If the Pure Silver Ingot is storebought and it's cost is 400someodd, why is the cost of that item not included in the "cost to produce" for THIS item?

I just noticed the "cost to produce" tag up there for this item. Are ALL tradeskilled items missing the correct information when the subcombined items listed are storebought?
____________________________
--
I sleep, therefore I am.
Question...
# Jul 09 2007 at 3:55 PM Rating: Decent
45 posts
If keeping these up to date are low priority... they fluctuate in-game, and for the most part remain unmaintained on the site... why add it in the first place?
____________________________
--
I sleep, therefore I am.
Question...
# May 09 2007 at 6:28 AM Rating: Decent
Scholar
17 posts
If you want a better trade skill site, check out www.eqtraders.com

It's much better, and they won't try to charge you for the recipes.
Question...
# Mar 16 2007 at 9:24 AM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
****
6,857 posts
Narcoleptic wrote:
If the Pure Silver Ingot is storebought and it's cost is 400someodd, why is the cost of that item not included in the "cost to produce" for THIS item?

I just noticed the "cost to produce" tag up there for this item. Are ALL tradeskilled items missing the correct information when the subcombined items listed are storebought?


The value is filled in on very few of our recipes, mostly because prices fluctuate and we have a vast number of recipes to maintain (more every day). I filled it in on this recipe because you pointed it out, but keeping them up to date is fairly low on our priority list.
Question...
# Jul 29 2007 at 6:38 PM Rating: Decent
*
83 posts
Just a thought as a compromise... Those items that require a storebought component might be best described as having a "minimum cost to produce" that includes the cost of the storebought components, and ignores those dropped/sellable items that do fluctuate in price. This might give players a better idea of what the "cost floor" is to make an item.
____________________________
You don't have to save the world. Just leave things a little better than they were when you found them.

Free account required to post

You must log in or create an account to post messages.